I don't get it. I really dont get it
#51
Posté 21 décembre 2009 - 07:52
Oh, and if you think you can "break" locks by freezing it first, good luck with that. While it will make it more brittle, it will only do so by a fraction. Your Mage would freeze the air solid before making the lock brittle enough to be bashed open in any decent amount of time. Maybe if they could focus a blow-torch style spell, then you could get the lock off, right after they melt their faces off with 2500F heat. Stone would also be set on fire before it cracked and shattered (not melted), destroying everything inside.
Some woods are also extremely resilient to burning, and can be treated to smolder instead of catching fire until extremely hot temperatures.
Frankly, I'm amazed people think it would be such an easy thing to do to break into what amounts to a safe. You'd have to have a sledge hammer, a blowtorch, or someone who knew how to pick the lock. Out of the three, the last one is the only one which wouldn't damage everything inside.
Plus, after playing through the Origins, where in the world would you learn to do such a thing unless you were a Rogue to begin with? Also, keep in mind the time-frame for the campaign seems to be on the order of weeks, not months or years.
I suppose I just see it differently, though. Plus, it's not like there's too many good chests anyways. I think I've encountered exactly one halfway through the game where I went, "Wow - that was worth it."
#52
Guest_Evainelithe_*
Posté 21 décembre 2009 - 07:53
Guest_Evainelithe_*
#53
Posté 21 décembre 2009 - 07:57
Scimal wrote...
I wonder how many people here have actually tried to break into chests using a weapon. The ones that were hardwood with iron bands holding it together (much less the ones which were all-clad or thick stone) wouldn't exactly smash easily. Especially with sharp weapons.
Oh, and if you think you can "break" locks by freezing it first, good luck with that. While it will make it more brittle, it will only do so by a fraction. Your Mage would freeze the air solid before making the lock brittle enough to be bashed open in any decent amount of time. Maybe if they could focus a blow-torch style spell, then you could get the lock off, right after they melt their faces off with 2500F heat. Stone would also be set on fire before it cracked and shattered (not melted), destroying everything inside.
Some woods are also extremely resilient to burning, and can be treated to smolder instead of catching fire until extremely hot temperatures.
Frankly, I'm amazed people think it would be such an easy thing to do to break into what amounts to a safe. You'd have to have a sledge hammer, a blowtorch, or someone who knew how to pick the lock. Out of the three, the last one is the only one which wouldn't damage everything inside.
Plus, after playing through the Origins, where in the world would you learn to do such a thing unless you were a Rogue to begin with? Also, keep in mind the time-frame for the campaign seems to be on the order of weeks, not months or years.
I suppose I just see it differently, though. Plus, it's not like there's too many good chests anyways. I think I've encountered exactly one halfway through the game where I went, "Wow - that was worth it."
Yes yes, but shooting lightning from your fingertips and killing ancient evil dragons in the game happens exactly like it does in real life.
It may have something to do with people playing previous Bioware games where you could do this and less with them thinking it "could really work".
#54
Posté 21 décembre 2009 - 08:08
Bibdy wrote...
'Scantily-clad rear-assault warrior' doesn't quite have the same ring to it.
You mean a S.C.R.A.W specialist? That worryingly works...
#55
Posté 21 décembre 2009 - 08:16
andyr1986 wrote...
Chests were often built not to get broken into...funnily enough.
In Medieval era they really didn't have anything other generic locks, which are quite easily smashed. I agree that Warriors should be able to smash chests open, but at the cost of possibly destroying some of the items within.
Buy a Maul IRL and then hit an authentic wooden chest... It's going to break.
Modifié par Leather_Rebel90, 21 décembre 2009 - 08:17 .
#56
Posté 21 décembre 2009 - 08:20
Evainelithe wrote...
Disabling traps should only be possible by rogues, then add fewer chests. The chests that are locked should have something decent in them and the really good stuff should be either in trapped and locked chests or on the bosses. Why would anyone put junk in a locked chest. That makes no sense. And why bother having any points in lockpicking when there isn't anything decent in the locked chests anyway, those points are better spent elsewhere.
the sense of fulfillment i get when i unlock a chest and, gasp!, i get a high quality, never before seen, blinged out, pair of..........................................
leather boots!
to say chests don't have good loot is delusional.
Modifié par bzombo, 21 décembre 2009 - 08:23 .
#57
Posté 21 décembre 2009 - 08:36
Modifié par Legacy_QuEsT, 21 décembre 2009 - 08:37 .
#58
Posté 21 décembre 2009 - 08:38
Legacy_QuEsT wrote...
Modifié par bzombo, 21 décembre 2009 - 08:39 .
#59
Posté 21 décembre 2009 - 08:47
Legacy_QuEsT wrote...
not that this belongs here but since I was looking at youtube I noticed some really tough guys
epic tough guy
Hilarious… did ya notice how he holds his mouth?
lol
#60
Posté 21 décembre 2009 - 08:51
bzombo wrote...
Legacy_QuEsT wrote...
misclick post.
Anyhow, your reasoning fails.
A rogue being a thief does things hoping not to be seen. Stealing and lockpicking.
however, there are no cars in this game or any other mechanical things that require intelligence. Dexterity and cunning do not automatically make a rogue intelligent enough to steal cars and planes (since there are so many in this game).
On the other hand, they should have a TALENT of stealing. It makes no sense that a mage or a warrior be a good thief. Rogues specialize in stealing. Now Rogues also should specialize in lockpicking since this is part of stealing without getting cought.
However, stealing and lockpicking from citizens or royalty in all situations that require not getting cought should be what a rogue does.
When you've defeated DARKSPAWN or deviant characters that by every indication of law and order you have the right to reallocate their goods, YOU DON'T NEED A THIEF TO PICK A LOCK. you break their filthy locks on their chests and take the goods because they are rightfully yours. You don't need to be silent about it either. Neither will using a hammer on a locked chest break contents inside the chest. You just use your axe to break open the latch and everything is INTACT . How hard is it to break open a locked wooden chest with a warrior the size of the Hulk after pumping it's strength nonstop? Not very!
I don't really want to be a shady thief to steal from citizens anyway. I simply want to be able to reallocate what belongs to me from defeating bad guys and I don't need a shady character in my party to accomplish that (or shouldn't anyway)
And also,
another thing,
Since when can a rogue do "combat stealth". I understand you can like be really dexterous and hide in shadows BEFORE THEY SEE YOU how can a rogue just vanish. sorry but that just doesn't make sense for a rogue. It would make sense for a MAGE that has a spell of invisibility or something.
if a rogue wanted to be invisible he should throw powder in peoples eyes, not have some inborn talent of vanishing
#61
Posté 21 décembre 2009 - 08:58
i think my reasoning is fine. everyone starts off as level 1. it's not like before the game our characters were running around fighting bad guys and learning to pick chests. the rogue chose to specialize in learning that and that is why they can pick locks. my analogy earlier was just to provide a real life frame of reference. people who do something, legal or not, and truly try to learn it properly are going to be able to do it. also, most wooden crates are unlocked. the locked chests are probably reinforced with metals bands. plus, i think this is way too nitpicky to begin with. i think a sound, reasonable explanation can be found without getting so nitpicky.Legacy_QuEsT wrote...
bzombo wrote...
Legacy_QuEsT wrote...
misclick post.
Anyhow, your reasoning fails.
A rogue being a thief does things hoping not to be seen. Stealing and lockpicking.
however, there are no cars in this game or any other mechanical things that require intelligence. Dexterity and cunning do not automatically make a rogue intelligent enough to steal cars and planes (since there are so many in this game).
On the other hand, they should have a TALENT of stealing. It makes no sense that a mage or a warrior be a good thief. Rogues specialize in stealing. Now Rogues also should specialize in lockpicking since this is part of stealing without getting cought.
However, stealing and lockpicking from citizens or royalty in all situations that require not getting cought should be what a rogue does.
When you've defeated DARKSPAWN or deviant characters that by every indication of law and order you have the right to reallocate their goods, YOU DON'T NEED A THIEF TO PICK A LOCK. you break their filthy locks on their chests and take the goods because they are rightfully yours. You don't need to be silent about it either. Neither will using a hammer on a locked chest break contents inside the chest. You just use your axe to break open the latch and everything is INTACT . How hard is it to break open a locked wooden chest with a warrior the size of the Hulk after pumping it's strength nonstop? Not very!
I don't really want to be a shady thief to steal from citizens anyway. I simply want to be able to reallocate what belongs to me from defeating bad guys and I don't need a shady character in my party to accomplish that (or shouldn't anyway)
And also,
another thing,
Since when can a rogue do "combat stealth". I understand you can like be really dexterous and hide in shadows BEFORE THEY SEE YOU how can a rogue just vanish. sorry but that just doesn't make sense for a rogue. It would make sense for a MAGE that has a spell of invisibility or something.
if a rogue wanted to be invisible he should throw powder in peoples eyes, not have some inborn talent of vanishing
Modifié par bzombo, 21 décembre 2009 - 08:59 .
#62
Posté 21 décembre 2009 - 09:09
bzombo wrote...
i think my reasoning is fine. everyone starts off as level 1. it's not like before the game our characters were running around fighting bad guys and learning to pick chests. the rogue chose to specialize in learning that and that is why they can pick locks. my analogy earlier was just to provide a real life frame of reference. people who do something, legal or not, and truly try to learn it properly are going to be able to do it. also, most wooden crates are unlocked. the locked chests are probably reinforced with metals bands. plus, i think this is way too nitpicky to begin with. i think a sound, reasonable explanation can be found without getting so nitpicky.Legacy_QuEsT wrote...
bzombo wrote...
Legacy_QuEsT wrote...
misclick post.
Anyhow, your reasoning fails.
A rogue being a thief does things hoping not to be seen. Stealing and lockpicking.
however, there are no cars in this game or any other mechanical things that require intelligence. Dexterity and cunning do not automatically make a rogue intelligent enough to steal cars and planes (since there are so many in this game).
On the other hand, they should have a TALENT of stealing. It makes no sense that a mage or a warrior be a good thief. Rogues specialize in stealing. Now Rogues also should specialize in lockpicking since this is part of stealing without getting cought.
However, stealing and lockpicking from citizens or royalty in all situations that require not getting cought should be what a rogue does.
When you've defeated DARKSPAWN or deviant characters that by every indication of law and order you have the right to reallocate their goods, YOU DON'T NEED A THIEF TO PICK A LOCK. you break their filthy locks on their chests and take the goods because they are rightfully yours. You don't need to be silent about it either. Neither will using a hammer on a locked chest break contents inside the chest. You just use your axe to break open the latch and everything is INTACT . How hard is it to break open a locked wooden chest with a warrior the size of the Hulk after pumping it's strength nonstop? Not very!
I don't really want to be a shady thief to steal from citizens anyway. I simply want to be able to reallocate what belongs to me from defeating bad guys and I don't need a shady character in my party to accomplish that (or shouldn't anyway)
And also,
another thing,
Since when can a rogue do "combat stealth". I understand you can like be really dexterous and hide in shadows BEFORE THEY SEE YOU how can a rogue just vanish. sorry but that just doesn't make sense for a rogue. It would make sense for a MAGE that has a spell of invisibility or something.
if a rogue wanted to be invisible he should throw powder in peoples eyes, not have some inborn talent of vanishing
nitpicky... nitpicky? NITPICKY???
complaining about somebody going invisible in front of my eyes because they "learned" how to do it with no magic and the person that can do magic can't do it is "nitpicky"? IS IT?
Wooden chests are locked, that is why they can't be opened, a warrior can't break a lock??? and why not.
and a rogue should be able to do things like stealing and being able to open things silently. After all they had to suppor themselves for all that time before they just so happened to be picked as the protaganist (or were you under the conclusion that they were born and became adults in the creation screen).
A sound reasonable explanation does not include people vanishing in front of peoples noses without magic
#63
Posté 21 décembre 2009 - 09:16
Legacy_QuEsT wrote...
bzombo wrote...
i think my reasoning is fine. everyone starts off as level 1. it's not like before the game our characters were running around fighting bad guys and learning to pick chests. the rogue chose to specialize in learning that and that is why they can pick locks. my analogy earlier was just to provide a real life frame of reference. people who do something, legal or not, and truly try to learn it properly are going to be able to do it. also, most wooden crates are unlocked. the locked chests are probably reinforced with metals bands. plus, i think this is way too nitpicky to begin with. i think a sound, reasonable explanation can be found without getting so nitpicky.Legacy_QuEsT wrote...
bzombo wrote...
Legacy_QuEsT wrote...
misclick post.
Anyhow, your reasoning fails.
A rogue being a thief does things hoping not to be seen. Stealing and lockpicking.
however, there are no cars in this game or any other mechanical things that require intelligence. Dexterity and cunning do not automatically make a rogue intelligent enough to steal cars and planes (since there are so many in this game).
On the other hand, they should have a TALENT of stealing. It makes no sense that a mage or a warrior be a good thief. Rogues specialize in stealing. Now Rogues also should specialize in lockpicking since this is part of stealing without getting cought.
However, stealing and lockpicking from citizens or royalty in all situations that require not getting cought should be what a rogue does.
When you've defeated DARKSPAWN or deviant characters that by every indication of law and order you have the right to reallocate their goods, YOU DON'T NEED A THIEF TO PICK A LOCK. you break their filthy locks on their chests and take the goods because they are rightfully yours. You don't need to be silent about it either. Neither will using a hammer on a locked chest break contents inside the chest. You just use your axe to break open the latch and everything is INTACT . How hard is it to break open a locked wooden chest with a warrior the size of the Hulk after pumping it's strength nonstop? Not very!
I don't really want to be a shady thief to steal from citizens anyway. I simply want to be able to reallocate what belongs to me from defeating bad guys and I don't need a shady character in my party to accomplish that (or shouldn't anyway)
And also,
another thing,
Since when can a rogue do "combat stealth". I understand you can like be really dexterous and hide in shadows BEFORE THEY SEE YOU how can a rogue just vanish. sorry but that just doesn't make sense for a rogue. It would make sense for a MAGE that has a spell of invisibility or something.
if a rogue wanted to be invisible he should throw powder in peoples eyes, not have some inborn talent of vanishing
nitpicky... nitpicky? NITPICKY???
complaining about somebody going invisible in front of my eyes because they "learned" how to do it with no magic and the person that can do magic can't do it is "nitpicky"? IS IT?
Wooden chests are locked, that is why they can't be opened, a warrior can't break a lock??? and why not.
and a rogue should be able to do things like stealing and being able to open things silently. After all they had to suppor themselves for all that time before they just so happened to be picked as the protaganist (or were you under the conclusion that they were born and became adults in the creation screen).
A sound reasonable explanation does not include people vanishing in front of peoples noses without magic
Youve never played D@D with Hide in Plain Sight have you?
And what about all the other non magic Talents that do unnatural things...like a Scream that can knock people over in a radius?
And hell OP, isnt this like thread complait 27 for you...why not just make a Master "I Hate DAO" thread and save some forum space.?
#64
Posté 21 décembre 2009 - 09:18
the disappearing is a mechanism for stealth. since it's a game, if the devs just had a rogue become blurry or something, the player can still see the rogue, and thus plan for when the rogue attacks. by disappearing, it allows the true effect of the rogue's stealth in battle before he/she attacks. this way, the player is as surprised as the pc would be in the situation.Legacy_QuEsT wrote...
bzombo wrote...
i think my reasoning is fine. everyone starts off as level 1. it's not like before the game our characters were running around fighting bad guys and learning to pick chests. the rogue chose to specialize in learning that and that is why they can pick locks. my analogy earlier was just to provide a real life frame of reference. people who do something, legal or not, and truly try to learn it properly are going to be able to do it. also, most wooden crates are unlocked. the locked chests are probably reinforced with metals bands. plus, i think this is way too nitpicky to begin with. i think a sound, reasonable explanation can be found without getting so nitpicky.Legacy_QuEsT wrote...
bzombo wrote...
Legacy_QuEsT wrote...
misclick post.
Anyhow, your reasoning fails.
A rogue being a thief does things hoping not to be seen. Stealing and lockpicking.
however, there are no cars in this game or any other mechanical things that require intelligence. Dexterity and cunning do not automatically make a rogue intelligent enough to steal cars and planes (since there are so many in this game).
On the other hand, they should have a TALENT of stealing. It makes no sense that a mage or a warrior be a good thief. Rogues specialize in stealing. Now Rogues also should specialize in lockpicking since this is part of stealing without getting cought.
However, stealing and lockpicking from citizens or royalty in all situations that require not getting cought should be what a rogue does.
When you've defeated DARKSPAWN or deviant characters that by every indication of law and order you have the right to reallocate their goods, YOU DON'T NEED A THIEF TO PICK A LOCK. you break their filthy locks on their chests and take the goods because they are rightfully yours. You don't need to be silent about it either. Neither will using a hammer on a locked chest break contents inside the chest. You just use your axe to break open the latch and everything is INTACT . How hard is it to break open a locked wooden chest with a warrior the size of the Hulk after pumping it's strength nonstop? Not very!
I don't really want to be a shady thief to steal from citizens anyway. I simply want to be able to reallocate what belongs to me from defeating bad guys and I don't need a shady character in my party to accomplish that (or shouldn't anyway)
And also,
another thing,
Since when can a rogue do "combat stealth". I understand you can like be really dexterous and hide in shadows BEFORE THEY SEE YOU how can a rogue just vanish. sorry but that just doesn't make sense for a rogue. It would make sense for a MAGE that has a spell of invisibility or something.
if a rogue wanted to be invisible he should throw powder in peoples eyes, not have some inborn talent of vanishing
nitpicky... nitpicky? NITPICKY???
complaining about somebody going invisible in front of my eyes because they "learned" how to do it with no magic and the person that can do magic can't do it is "nitpicky"? IS IT?
Wooden chests are locked, that is why they can't be opened, a warrior can't break a lock??? and why not.
and a rogue should be able to do things like stealing and being able to open things silently. After all they had to suppor themselves for all that time before they just so happened to be picked as the protaganist (or were you under the conclusion that they were born and became adults in the creation screen).
A sound reasonable explanation does not include people vanishing in front of peoples noses without magic
#65
Posté 21 décembre 2009 - 09:29
Viglin wrote...
Youve never played D@D with Hide in Plain Sight have you?
And what about all the other non magic Talents that do unnatural things...like a Scream that can knock people over in a radius?
And hell OP, isnt this like thread complait 27 for you...why not just make a Master "I Hate DAO" thread and save some forum space.?
my point is not that unnatural things should not be part of a fantasy game. My point is that opening a lock with a huge weapon and superman muscles is not as far fetched as vanishing in front of peoples eyes with no magic.
and actually, no this is not "complaint 27" a little history will show you that I have made several threads praising DAO. go read threads b4 pretending u know about what people are posting.
as if nobody has the right to wonder why a mechanic is involved when it could have been different on a great product. Please
Modifié par Legacy_QuEsT, 21 décembre 2009 - 09:32 .
#66
Posté 21 décembre 2009 - 09:45
Legacy_QuEsT wrote...
Viglin wrote...
Youve never played D@D with Hide in Plain Sight have you?
And what about all the other non magic Talents that do unnatural things...like a Scream that can knock people over in a radius?
And hell OP, isnt this like thread complait 27 for you...why not just make a Master "I Hate DAO" thread and save some forum space.?
my point is not that unnatural things should not be part of a fantasy game. My point is that opening a lock with a huge weapon and superman muscles is not as far fetched as vanishing in front of peoples eyes with no magic.
and actually, no this is not "complaint 27" a little history will show you that I have made several threads praising DAO. go read threads b4 pretending u know about what people are posting.
as if nobody has the right to wonder why a mechanic is involved when it could have been different on a great product. Please
Oh, l totally agree with you Breaking chests...it pisses me off.
I dont agrtee about "unnatural things should not be part of a fantasy game"...considering by its nature a fantasy game is unnatural.
As for a little History, arent you the guy who;
-Complained about DAO cost you your girlfriend
-Complained about Plagarism over some unknown actors voice
-And this little treat from 6 hours ago;
social.bioware.com/forum/1/topic/9/index/482346/1#482798
-Or this from about a day ago;
social.bioware.com/forum/1/topic/9/index/478299
-Or this;
social.bioware.com/forum/1/topic/9/index/477573
-Or this, from the same page, 1 thread dwon;
social.bioware.com/forum/1/topic/9/index/477719
I could go on.
You might change your profile pic, but your name and style of posting is hard to forget.
Modifié par Viglin, 21 décembre 2009 - 09:51 .
#67
Posté 21 décembre 2009 - 09:49
#68
Posté 21 décembre 2009 - 09:52
Viglin wrote...
Legacy_QuEsT wrote...
Viglin wrote...
Youve never played D@D with Hide in Plain Sight have you?
And what about all the other non magic Talents that do unnatural things...like a Scream that can knock people over in a radius?
And hell OP, isnt this like thread complait 27 for you...why not just make a Master "I Hate DAO" thread and save some forum space.?
my point is not that unnatural things should not be part of a fantasy game. My point is that opening a lock with a huge weapon and superman muscles is not as far fetched as vanishing in front of peoples eyes with no magic.
and actually, no this is not "complaint 27" a little history will show you that I have made several threads praising DAO. go read threads b4 pretending u know about what people are posting.
as if nobody has the right to wonder why a mechanic is involved when it could have been different on a great product. Please
Oh, l totally agree with you Breaking chests...it pisses me off.
I dont agrtee about "unnatural things should not be part of a fantasy game"...considering by its nature a fantasy game is unnatural.
As for a little History, arent you the guy who;
-Complained about DAO cost you your girlfriend
-Complained about Plagarism over some unknown actors voice
-And this little treat from 6 hours ago;
social.bioware.com/forum/1/topic/9/index/482346/1#482798
-Or this from about a day ago;
social.bioware.com/forum/1/topic/9/index/478299
I could go on.
You might change your profile pic, but your name and style of posting is hard to forget.
your obvious reading skills are as good as your history lookup skills. Most people know that NOT NEGATES the phrase afterward that you are quoting.
Obvious sign of a troll.
Modifié par Legacy_QuEsT, 21 décembre 2009 - 09:52 .
#69
Posté 21 décembre 2009 - 10:05
VanDraegon wrote...
I would be ok with them allowing warrior to force open chests with their weapons, as long as there was a fairly good chance of them ruining their weapons at the same time. No reason a sword wouldnt break on a hard iron lock as someone is trying to force open a chest.
I doubt a big sword wedged in-between a latch to pop it would break the sword. If that was true than banging on metal armor in combat with it would break it worse.
#70
Posté 21 décembre 2009 - 10:06
Legacy_QuEsT wrote...
Viglin wrote...
Legacy_QuEsT wrote...
Viglin wrote...
Youve never played D@D with Hide in Plain Sight have you?
And what about all the other non magic Talents that do unnatural things...like a Scream that can knock people over in a radius?
And hell OP, isnt this like thread complait 27 for you...why not just make a Master "I Hate DAO" thread and save some forum space.?
my point is not that unnatural things should not be part of a fantasy game. My point is that opening a lock with a huge weapon and superman muscles is not as far fetched as vanishing in front of peoples eyes with no magic.
and actually, no this is not "complaint 27" a little history will show you that I have made several threads praising DAO. go read threads b4 pretending u know about what people are posting.
as if nobody has the right to wonder why a mechanic is involved when it could have been different on a great product. Please
Oh, l totally agree with you Breaking chests...it pisses me off.
I dont agrtee about "unnatural things should not be part of a fantasy game"...considering by its nature a fantasy game is unnatural.
As for a little History, arent you the guy who;
-Complained about DAO cost you your girlfriend
-Complained about Plagarism over some unknown actors voice
-And this little treat from 6 hours ago;
social.bioware.com/forum/1/topic/9/index/482346/1#482798
-Or this from about a day ago;
social.bioware.com/forum/1/topic/9/index/478299
I could go on.
You might change your profile pic, but your name and style of posting is hard to forget.
your obvious reading skills are as good as your history lookup skills. Most people know that NOT NEGATES the phrase afterward that you are quoting.
Obvious sign of a troll.
Ok, l must be wrong, your not the person that posted all those threads?
Fine, you said youve posted "a little history will show you that I have made several threads praising DAO"...please provide links to these, and l will eat my words.
Signs of troll..you asked me to do some "history"...or were you hoping l wouldnt take 2 minutes to check your profile?
#71
Posté 21 décembre 2009 - 10:08
Legacy_QuEsT wrote...
VanDraegon wrote...
I would be ok with them allowing warrior to force open chests with their weapons, as long as there was a fairly good chance of them ruining their weapons at the same time. No reason a sword wouldnt break on a hard iron lock as someone is trying to force open a chest.
I doubt a big sword wedged in-between a latch to pop it would break the sword. If that was true than banging on metal armor in combat with it would break it worse.
Its called Leverage or pressure point[take a knife to a paint lid...then just up the size/strength]...and many weapons break against armor.
Now a hammer comming down on a lock in another story.
Modifié par Viglin, 21 décembre 2009 - 10:10 .
#72
Posté 21 décembre 2009 - 10:09
#73
Posté 21 décembre 2009 - 10:27
Viglin wrote...
Ok, l must be wrong, your not the person that posted all those threads?
Fine, you said youve posted "a little history will show you that I have made several threads praising DAO"...please provide links to these, and l will eat my words.
Signs of troll..you asked me to do some "history"...or were you hoping l wouldnt take 2 minutes to check your profile?
http://social.biowar.../9/index/457855
if you quote me saying exactly the opposite of what I said because you exclude the "not" before the sentence then you are playing the role of a troll. And plz go ahead and eat your words mr. professional on peoples posting history.
Modifié par Legacy_QuEsT, 21 décembre 2009 - 10:30 .
#74
Posté 21 décembre 2009 - 10:39
Legacy_QuEsT wrote...
Viglin wrote...
Ok, l must be wrong, your not the person that posted all those threads?
Fine, you said youve posted "a little history will show you that I have made several threads praising DAO"...please provide links to these, and l will eat my words.
Signs of troll..you asked me to do some "history"...or were you hoping l wouldnt take 2 minutes to check your profile?
http://social.biowar.../9/index/457855
if you quote me saying exactly the opposite of what I said because you exclude the "not" before the sentence then you are playing the role of a troll. And plz go ahead and eat your words mr. professional on peoples posting history.
Not sure what your hardon about "not " is, anyone can easily scroll up to check your post if need be.....but;
"I eat my words, you do indeed show both sides of the coin"
Thou question, why 2 profiles?
And thanks for totally skipping all my, or anyone elses points, when logic is provided.
Modifié par Viglin, 21 décembre 2009 - 10:40 .
#75
Posté 21 décembre 2009 - 11:04
Leather_Rebel90 wrote...
andyr1986 wrote...
Chests were often built not to get broken into...funnily enough.
In Medieval era they really didn't have anything other generic locks, which are quite easily smashed. I agree that Warriors should be able to smash chests open, but at the cost of possibly destroying some of the items within.
Buy a Maul IRL and then hit an authentic wooden chest... It's going to break.
POSSIBLY destroying some items within isn't the same as always doing it. One of the problems game designers face in these kinds of systems is the player's ability to reload. If there's a 50% chance you'll break an item inside, then they'll just save before they try and keep reloading until they get it right. That just ends up being frustrating to the player since its wasted time. The 'chance of breaking an item' may as well not exist, instead replaced by requiring the player to stand still for 5-10 seconds to open the chest. Which is again, tedious.
In order to make Rogues' ability to lockpick valuable to the group, they decided on an all-or-nothing system. Either you have a rogue and can open it on the spot, or you come back later with your token rogue from the party camp and open it later. That way, when you reach a chest you can't open (either because you don't have a rogue, or his skill isn't high enough), you can just move on and grab it later when you grab your rogue/improve his skills.
Same deal with Stealing. Some players will just save and continuously reload until they successfully pick pocket, so there's no real penalty for failing. Although, one of the first mods I got was the reduced Stealing cooldown, thanks to the tiresome 10s cooldown.
Its not easy to create a system like this that doesn't just become a tedious time-waster.
Role-playing games like this are best when played the first time, but keep going regardless of your decisions, because you make all kinds of mistakes and things get interesting. Sometimes you successfully pick-pocket a guy, sometimes you don't. Sometimes you successfully break into the chest, sometimes you don't. Saving and reloading every time you make even a tiny mistake kind of ruins the experience. But, developers have to keep that in mind and try to keep the player having fun, while not turning everything into a chore.
Modifié par Bibdy, 21 décembre 2009 - 11:07 .





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