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It's time to restore TC rank 6 sniper damage


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#26
Volatile Device

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DNC Protoman wrote...

upinya slayin wrote...

Volatile Device wrote...

Pedactor wrote...

Shield Gate.

If you don't mention it, even nerfed to 90%, you don't understand the issue:

It has nothing to do with damage output. It has everything to do with Banshees, Atlases, Phantoms, and Geth Primes having Shields.

TC's SR buff could be 9001%, it won't matter with Shieldgate.

REMOVE SHIELD GATE FROM SINGLE SHOT SNIPER RIFLES.

The drawbacks are huge:

Weight, in the case of the Javelin: Charge up.  Effectively for any infiltrator they end up being your only weapon.

Wasn't Shield Gate originally created specifically so that single-shot high power sniper rifles didn't one-hit-kill most enemies?


why shouldn't a javelin (UR most pwoer sniper per shot) 1 shot a maurder to the head when a claymore (rare) can?



Indeed, considering the Widow's and Javelin's weight and 1 round clip, not to mention skill factor, they very much should be capable of this.

I'm not against single shot SRs bypassing shield gate by some degree; it would make me want to use them again. I just thought I read that was why they made shield gate in the first place.

#27
rmccowen

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DNC Protoman wrote...
Rank 6 of TC sniper bonus must be restored to 40%.  The weapon that caused this nerf- the Krysae- has been destroyed.  Now the nerf it caused remains, hindering legitimate sniper rifles.

The correct answer is to leave Tactical Cloak alone, and give a buff to sniper rifles as a class.

#28
IndigoVitare

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I'd rather see the the Rank 4 take a 10% reduction and TC as a whole get, either a 15-20% Sniper Rifle damage bonus, or a 20% headshot damage bonus.

#29
atum

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Volatile Device wrote...

Pedactor wrote...

Shield Gate.

If you don't mention it, even nerfed to 90%, you don't understand the issue:

It has nothing to do with damage output. It has everything to do with Banshees, Atlases, Phantoms, and Geth Primes having Shields.

TC's SR buff could be 9001%, it won't matter with Shieldgate.

REMOVE SHIELD GATE FROM SINGLE SHOT SNIPER RIFLES.

The drawbacks are huge:

Weight, in the case of the Javelin: Charge up.  Effectively for any infiltrator they end up being your only weapon.

Wasn't Shield Gate originally created specifically so that single-shot high power sniper rifles didn't one-hit-kill most enemies?



I think it was mainly created as an artificial "dramatic effect" for single player.  (player's shield gate)

If you notice in SP you go into "slow motion" time when shield gate and health gate hit. (time dilation)

In MP (on the enemy side of things), I think it was meant as you said.  However they went WAY overboard.  There isn't anything wrong with a partial shield gate.  But the percentages are much too high.  You can prevent most single shot kills without rendering all single shot weapons less effective.  That's the balance they should find.  Especially when  shotguns can one-shot enemies.   Also the spary and pray mechanics of SMGs and (full) ARs are much more effective than one shot snipers. 

If the end goal here is balance, then the shield gate should be toned down.  A fully tweaked-out,  damage-specced character with a fully-amped, max-level Widow, Jav, or crusader should be able to one-shot Centurions, Hunters, Rocket Troopers and Nemisis (IMHO).

#30
Fixx21

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/signed

or

Disruptor Rounds I - + 10%   REMOVE SHIELD GATE  
Disruptor Rounds II + 20%REMOVE SHIELD GATEDisruptor Rounds III +-30%   REMOVE SHIELD GATE 
Disruptor Rounds IV + 40% REMOVE SHIELD GATE

;)

Modifié par Fixx21, 06 août 2012 - 06:00 .


#31
robarcool

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IndigoVitare wrote...

I'd rather see the the Rank 4 take a 10% reduction and TC as a whole get, either a 15-20% Sniper Rifle damage bonus, or a 20% headshot damage bonus.

Terrible idea. That will make the damage evo very less lucrative and also make TC more one dimensional. Leave 4th rank evos alone.

#32
DNC Protoman

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FlowCytometry wrote...

I don't fully approve if only because I think SRs should just get a general base damage buff; making them good only for infiltrators again isn't really the best solution, imo.



Now this idea is indeed intetesting, what kind of boost do you suggest?  % wise I mean.

#33
neteng101

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DNC Protoman wrote...

Now that the unholy Piranha has but a single day to break ME3, we must focus on further balance. 

Sniper rifles that will no longer dominate the scoreboards with the introduction of hard-hitting rapid fire weaponry such as the typhoon and new and improved Indra.


Oh my what have we here?  So you're a sniper infiltrator troll, thus all that nerf the Piranha BS you spouted.

And last I checked, the Indra is a sniper rifle?

One shot SRs are too powerful, they do SOOOOO much damage in one shot, let's nerf the Widow.  Yes, I said it, the Widow.  Make a widow out of the Widow. :devil:

#34
Rib0flavin

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oh you are right, snipers are effected by shield gate and shot guns are not. We should fix that

*Bioware nerfs shotguns so now they are effected by shield gate*

There, it is balanced.

#35
budzai

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upinya slayin wrote...

Volatile Device wrote...

Pedactor wrote...

Shield Gate.

If you don't mention it, even nerfed to 90%, you don't understand the issue:

It has nothing to do with damage output. It has everything to do with Banshees, Atlases, Phantoms, and Geth Primes having Shields.

TC's SR buff could be 9001%, it won't matter with Shieldgate.

REMOVE SHIELD GATE FROM SINGLE SHOT SNIPER RIFLES.

The drawbacks are huge:

Weight, in the case of the Javelin: Charge up.  Effectively for any infiltrator they end up being your only weapon.

Wasn't Shield Gate originally created specifically so that single-shot high power sniper rifles didn't one-hit-kill most enemies?


why shouldn't a javelin (UR most pwoer sniper per shot) 1 shot a maurder to the head when a claymore (rare) can?


this 1000 times... and what is more it is easier to give headshot with the claymore than with the javelin...
calymore with turian soilder you can easily give headshot enemies who are on the other side on the map... ( I tried it on Hydra)
THIS IS AN OUTRAGE!

#36
UKStory135

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Personally, I'd rather just see them buff all of the sniper rifles like they did the Indra. Then Everyone can be effective with them, not just Infiltrators.

#37
AwesomeDudex64

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I support this. Also knock TC base duration up to 6 seconds. A 3 second recharge for a 4 second cloak is ridiculous.

#38
CmnDwnWrkn

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I'd rather see Sniper Rifles become more useable on other classes than Infiltrators getting a boost to their already-huge damage bonus.

#39
neteng101

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UKStory135 wrote...

Personally, I'd rather just see them buff all of the sniper rifles like they did the Indra. Then Everyone can be effective with them, not just Infiltrators.


I prefer Infiltrators be snipers, it fits the lore better, but at this point, buffing the other SRs back is better than nothing.  Still don't see the point in encouraging more Asari snipers though.

#40
IndigoVitare

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robarcool wrote...

IndigoVitare wrote...

I'd rather see the the Rank 4 take a 10% reduction and TC as a whole get, either a 15-20% Sniper Rifle damage bonus, or a 20% headshot damage bonus.

Terrible idea. That will make the damage evo very less lucrative and also make TC more one dimensional. Leave 4th rank evos alone.


That's the point. Damage is still taken a lot more than Duration.

I don't understand what you mean by TC being one-dimensional. If it's discouraging one option, it's encouraging the other. Besides, it's an ability that turns you invisible and gives a damage boost. No matter what you spec it always does those things.

#41
rmccowen

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AwesomeDudex64 wrote...

I support this. Also knock TC base duration up to 6 seconds. A 3 second recharge for a 4 second cloak is ridiculous.

It's going to be at least 5.2 seconds on almost any Infiltrator above level 10. Also you're comparing the duration to the cooldown as if that's meaningful, and I can't think of a single reason why it would be.

#42
dumael

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Fixx21's idea is good, just extend the mechanic to warp rounds as well, though it'd possibly require a patch.

Another solution (that might be doable through weekly balance changes) is to adjust headshot multipliers for SRs in general (i.e. all SRs get 300%, kishock gets 350%). player skill is rewarded (which is good), and mitigates the shieldgate mechanic to an extent for the entire SR class.

#43
Dendio1

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Buff sniper damage across the board, but leave the rank 6 for infiltrator as is.

#44
Eckswhyzed

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Nerf TC to 20%, buff all snipers by 20%

#45
DeadeyeCYclops

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here is an idea maybe if OP would quit crying about EVERYTHING in the game, then us non tear producing players can get back to whats important and that is playing the game very well with EVERY class and EVERY WEAPON. seriously this guy cries about everything in ME3 MP. I am suprised he hasnt drowned in his own teary river:wizard:

Modifié par DeadeyeCYclops78, 06 août 2012 - 06:18 .


#46
AwesomeDudex64

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rmccowen wrote...

AwesomeDudex64 wrote...

I support this. Also knock TC base duration up to 6 seconds. A 3 second recharge for a 4 second cloak is ridiculous.

It's going to be at least 5.2 seconds on almost any Infiltrator above level 10. Also you're comparing the duration to the cooldown as if that's meaningful, and I can't think of a single reason why it would be.


It takes about 1 second for the character to actually cloak, so shave that off from your 5.2. Also yes, cooldown to power duration ratio is meaningful, cloak has more utility than just being a damage booster.

There's your reason. Look at it^
See it? Are you sure? K.

#47
FlowCytometry

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DNC Protoman wrote...

FlowCytometry wrote...

I don't fully approve if only because I think SRs should just get a general base damage buff; making them good only for infiltrators again isn't really the best solution, imo.



Now this idea is indeed intetesting, what kind of boost do you suggest?  % wise I mean.


Well GP proposed ~15% universal dmg buff since that also makes up for the TC nerf. Sounds good to me; anyhting over 20% would prob be going a bit overboard though.

Thing is, we have this new thing they can tweak w/ the sheild gete percent bypass, so it doesn;t even have to be a large %damage boost necessarily.

#48
nick91_99

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Rib0flavin wrote...

oh you are right, snipers are effected by shield gate and shot guns are not. We should fix that

*Bioware nerfs shotguns so now they are effected by shield gate*

There, it is balanced.


Ha! This is whats going to happen. Magic 8-ball says yes.

#49
Immortal Strife

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Snipers are bad on every class except the SI because of shield gate, & high weight; hell even the GI struggles with them on Phantoms ( dam flips and magic orb block everything).

#50
Dendio1

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Eckswhyzed wrote...

Nerf TC to 20%, buff all snipers by 20%


I would take this as well