I'm not against single shot SRs bypassing shield gate by some degree; it would make me want to use them again. I just thought I read that was why they made shield gate in the first place.DNC Protoman wrote...
upinya slayin wrote...
Volatile Device wrote...
Wasn't Shield Gate originally created specifically so that single-shot high power sniper rifles didn't one-hit-kill most enemies?Pedactor wrote...
Shield Gate.
If you don't mention it, even nerfed to 90%, you don't understand the issue:
It has nothing to do with damage output. It has everything to do with Banshees, Atlases, Phantoms, and Geth Primes having Shields.
TC's SR buff could be 9001%, it won't matter with Shieldgate.
REMOVE SHIELD GATE FROM SINGLE SHOT SNIPER RIFLES.
The drawbacks are huge:
Weight, in the case of the Javelin: Charge up. Effectively for any infiltrator they end up being your only weapon.
why shouldn't a javelin (UR most pwoer sniper per shot) 1 shot a maurder to the head when a claymore (rare) can?
Indeed, considering the Widow's and Javelin's weight and 1 round clip, not to mention skill factor, they very much should be capable of this.
It's time to restore TC rank 6 sniper damage
#26
Posté 06 août 2012 - 05:54
#27
Posté 06 août 2012 - 05:55
The correct answer is to leave Tactical Cloak alone, and give a buff to sniper rifles as a class.DNC Protoman wrote...
Rank 6 of TC sniper bonus must be restored to 40%. The weapon that caused this nerf- the Krysae- has been destroyed. Now the nerf it caused remains, hindering legitimate sniper rifles.
#28
Posté 06 août 2012 - 05:55
#29
Posté 06 août 2012 - 05:56
Volatile Device wrote...
Wasn't Shield Gate originally created specifically so that single-shot high power sniper rifles didn't one-hit-kill most enemies?Pedactor wrote...
Shield Gate.
If you don't mention it, even nerfed to 90%, you don't understand the issue:
It has nothing to do with damage output. It has everything to do with Banshees, Atlases, Phantoms, and Geth Primes having Shields.
TC's SR buff could be 9001%, it won't matter with Shieldgate.
REMOVE SHIELD GATE FROM SINGLE SHOT SNIPER RIFLES.
The drawbacks are huge:
Weight, in the case of the Javelin: Charge up. Effectively for any infiltrator they end up being your only weapon.
I think it was mainly created as an artificial "dramatic effect" for single player. (player's shield gate)
If you notice in SP you go into "slow motion" time when shield gate and health gate hit. (time dilation)
In MP (on the enemy side of things), I think it was meant as you said. However they went WAY overboard. There isn't anything wrong with a partial shield gate. But the percentages are much too high. You can prevent most single shot kills without rendering all single shot weapons less effective. That's the balance they should find. Especially when shotguns can one-shot enemies. Also the spary and pray mechanics of SMGs and (full) ARs are much more effective than one shot snipers.
If the end goal here is balance, then the shield gate should be toned down. A fully tweaked-out, damage-specced character with a fully-amped, max-level Widow, Jav, or crusader should be able to one-shot Centurions, Hunters, Rocket Troopers and Nemisis (IMHO).
#30
Posté 06 août 2012 - 05:56
or
Disruptor Rounds I - + 10% REMOVE SHIELD GATE
Disruptor Rounds II + 20%REMOVE SHIELD GATEDisruptor Rounds III +-30% REMOVE SHIELD GATE
Disruptor Rounds IV + 40% REMOVE SHIELD GATE
Modifié par Fixx21, 06 août 2012 - 06:00 .
#31
Posté 06 août 2012 - 05:59
Terrible idea. That will make the damage evo very less lucrative and also make TC more one dimensional. Leave 4th rank evos alone.IndigoVitare wrote...
I'd rather see the the Rank 4 take a 10% reduction and TC as a whole get, either a 15-20% Sniper Rifle damage bonus, or a 20% headshot damage bonus.
#32
Posté 06 août 2012 - 06:00
FlowCytometry wrote...
I don't fully approve if only because I think SRs should just get a general base damage buff; making them good only for infiltrators again isn't really the best solution, imo.
Now this idea is indeed intetesting, what kind of boost do you suggest? % wise I mean.
#33
Posté 06 août 2012 - 06:00
DNC Protoman wrote...
Now that the unholy Piranha has but a single day to break ME3, we must focus on further balance.
Sniper rifles that will no longer dominate the scoreboards with the introduction of hard-hitting rapid fire weaponry such as the typhoon and new and improved Indra.
Oh my what have we here? So you're a sniper infiltrator troll, thus all that nerf the Piranha BS you spouted.
And last I checked, the Indra is a sniper rifle?
One shot SRs are too powerful, they do SOOOOO much damage in one shot, let's nerf the Widow. Yes, I said it, the Widow. Make a widow out of the Widow.
#34
Posté 06 août 2012 - 06:02
*Bioware nerfs shotguns so now they are effected by shield gate*
There, it is balanced.
#35
Posté 06 août 2012 - 06:06
upinya slayin wrote...
Volatile Device wrote...
Wasn't Shield Gate originally created specifically so that single-shot high power sniper rifles didn't one-hit-kill most enemies?Pedactor wrote...
Shield Gate.
If you don't mention it, even nerfed to 90%, you don't understand the issue:
It has nothing to do with damage output. It has everything to do with Banshees, Atlases, Phantoms, and Geth Primes having Shields.
TC's SR buff could be 9001%, it won't matter with Shieldgate.
REMOVE SHIELD GATE FROM SINGLE SHOT SNIPER RIFLES.
The drawbacks are huge:
Weight, in the case of the Javelin: Charge up. Effectively for any infiltrator they end up being your only weapon.
why shouldn't a javelin (UR most pwoer sniper per shot) 1 shot a maurder to the head when a claymore (rare) can?
this 1000 times... and what is more it is easier to give headshot with the claymore than with the javelin...
calymore with turian soilder you can easily give headshot enemies who are on the other side on the map... ( I tried it on Hydra)
THIS IS AN OUTRAGE!
#36
Posté 06 août 2012 - 06:08
#37
Posté 06 août 2012 - 06:10
#38
Posté 06 août 2012 - 06:12
#39
Posté 06 août 2012 - 06:12
UKStory135 wrote...
Personally, I'd rather just see them buff all of the sniper rifles like they did the Indra. Then Everyone can be effective with them, not just Infiltrators.
I prefer Infiltrators be snipers, it fits the lore better, but at this point, buffing the other SRs back is better than nothing. Still don't see the point in encouraging more Asari snipers though.
#40
Posté 06 août 2012 - 06:13
robarcool wrote...
Terrible idea. That will make the damage evo very less lucrative and also make TC more one dimensional. Leave 4th rank evos alone.IndigoVitare wrote...
I'd rather see the the Rank 4 take a 10% reduction and TC as a whole get, either a 15-20% Sniper Rifle damage bonus, or a 20% headshot damage bonus.
That's the point. Damage is still taken a lot more than Duration.
I don't understand what you mean by TC being one-dimensional. If it's discouraging one option, it's encouraging the other. Besides, it's an ability that turns you invisible and gives a damage boost. No matter what you spec it always does those things.
#41
Posté 06 août 2012 - 06:13
It's going to be at least 5.2 seconds on almost any Infiltrator above level 10. Also you're comparing the duration to the cooldown as if that's meaningful, and I can't think of a single reason why it would be.AwesomeDudex64 wrote...
I support this. Also knock TC base duration up to 6 seconds. A 3 second recharge for a 4 second cloak is ridiculous.
#42
Posté 06 août 2012 - 06:13
Another solution (that might be doable through weekly balance changes) is to adjust headshot multipliers for SRs in general (i.e. all SRs get 300%, kishock gets 350%). player skill is rewarded (which is good), and mitigates the shieldgate mechanic to an extent for the entire SR class.
#43
Posté 06 août 2012 - 06:14
#44
Posté 06 août 2012 - 06:16
#45
Posté 06 août 2012 - 06:17
Modifié par DeadeyeCYclops78, 06 août 2012 - 06:18 .
#46
Posté 06 août 2012 - 06:18
rmccowen wrote...
It's going to be at least 5.2 seconds on almost any Infiltrator above level 10. Also you're comparing the duration to the cooldown as if that's meaningful, and I can't think of a single reason why it would be.AwesomeDudex64 wrote...
I support this. Also knock TC base duration up to 6 seconds. A 3 second recharge for a 4 second cloak is ridiculous.
It takes about 1 second for the character to actually cloak, so shave that off from your 5.2. Also yes, cooldown to power duration ratio is meaningful, cloak has more utility than just being a damage booster.
There's your reason. Look at it^
See it? Are you sure? K.
#47
Posté 06 août 2012 - 06:19
DNC Protoman wrote...
FlowCytometry wrote...
I don't fully approve if only because I think SRs should just get a general base damage buff; making them good only for infiltrators again isn't really the best solution, imo.
Now this idea is indeed intetesting, what kind of boost do you suggest? % wise I mean.
Well GP proposed ~15% universal dmg buff since that also makes up for the TC nerf. Sounds good to me; anyhting over 20% would prob be going a bit overboard though.
Thing is, we have this new thing they can tweak w/ the sheild gete percent bypass, so it doesn;t even have to be a large %damage boost necessarily.
#48
Posté 06 août 2012 - 06:23
Rib0flavin wrote...
oh you are right, snipers are effected by shield gate and shot guns are not. We should fix that
*Bioware nerfs shotguns so now they are effected by shield gate*
There, it is balanced.
Ha! This is whats going to happen. Magic 8-ball says yes.
#49
Posté 06 août 2012 - 06:30
#50
Posté 06 août 2012 - 06:31
Eckswhyzed wrote...
Nerf TC to 20%, buff all snipers by 20%
I would take this as well





Retour en haut






