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It's time to restore TC rank 6 sniper damage


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#76
SavagelyEpic

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corporal doody wrote...

imho...BW did something right when they "nerfed" TC. Because the number of Infiltrator has decreased DRAMATICALLY.

strategies have changed a great deal as well. It was mostly "CLOAK and SNIPE" run up the score... revive when need be. or those Geth Infiltrators running around heavy meleeing everything doing GODLY amounts of damage to everything...nearly invincible.

now there is a lot more diversity in the infiltrator class. it is rare that i go more than a few matches and see a infiltrator played the same way. it is kinda nice. i believe a restoration of TC evo 6 would bring back "the dark days" of Infiltrator 1337ness.



...You've never played a melee geth infiltrator, have you? The thing has less health than a goddamn swarmer. Something looks at you the wrong way and you go down, hard. Yes, a swarmer looking at you can kill you. I'm not kidding. So much for invincibility...

Please, don't talk about something you have no experience with. It may dish out godly amounts of damage, but it's not a Krysae- It takes godly amounts of skill to pull off correctly.

FlowCytometry wrote...

I don't fully approve if only because I think SRs should just get a general base damage buff; making them good only for infiltrators again isn't really the best solution, imo.

 

Definitely this, considering that a sniper rifle on any class but an infiltrator is just stupid right now.

#77
E71

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I prefer the Krysae's RoF is restored. Nothing like a slow gun you can't depend on.

#78
soulstriker09

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Aye, this thread should always be on the 1st page.

There's something wrong when I can snipe/headshot (somewhat) AND bypass shieldgate with the claymore...

(gahbutdontnerftheclaymorethat'snotwhatthispostsays)


Now that the cause of the TC nerf has been nerfed into oblivion, maybe we can get a TC evo 6 buff yes?

#79
Dracian

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DNC Protoman wrote...

What further balance you ask, my loyal followers?


I was about to second your proposal, but finally, no.

#80
Prawny

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DNC Protoman wrote...

The weapon that caused this nerf- the Krysae- has been destroyed.  Now the nerf it caused remains, hindering legitimate sniper rifles.

Look what you have done! You have brought this on yourself! Hang thy head in shame!

Seriously though, thanks for ruining people's fun.
Personally, I found the Krysae underwhelming and only used it twice.

#81
xSNPx ZoDiaC

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Keep TC the way it is now, just remove or lower the shield-gate... it's ******* stupid and cheap, like the Geth. ESPECIALLY for the Javelin! I mean seriously!


Oh here's a sniper rifle that can shoot through two atli, 3 brutes AND a vault door like it was nothing... oh noez Centurion has ONE ******* bar of shields left, LOL.


BioWare and their cheap & fake difficulty... Stay classy.

#82
CrashLegacy

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I honestly would like to see them do something else.

With Tactical Cloak the should have changed Rank 6's Sniper Rifle Damage Bonus evolution, not numerically, but rather in what it modifies. Particularly, change "sniper rifle damage" into "head-shot damage".
The reason I'd go for this is because it would reward skillful shooting and apply to all weapons capable of head-shots (which would exclude the Kyrsae and other explosive weapons). this also means that bioware wouldn't have to look at sniper rifles balance though some special lens because of the infiltrators skewing them so damn much.

In the same balancing patch I'd also make bosses vulnerable to head-shots again, though the base damage modifier from a head shot on a boss would be closer to 150 -200% no the 250% it originally was. And finally I'd see head-shots completely bypass the shield gate mechanic.

With all these changes you'd be left with much more effective snipers yes, but also marksmen of all weapon wielding stripes would benefit from their accuracy. fighting bosses might go by faster (could see further balancing buffs down the line modifying the amount of shield gate bypass or head shot damage percentages on boss characters), but they would be more engaging encounters.

#83
corporal doody

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SavagelyEpic wrote...

corporal doody wrote...

imho...BW did something right when they "nerfed" TC. Because the number of Infiltrator has decreased DRAMATICALLY.

strategies have changed a great deal as well. It was mostly "CLOAK and SNIPE" run up the score... revive when need be. or those Geth Infiltrators running around heavy meleeing everything doing GODLY amounts of damage to everything...nearly invincible.

now there is a lot more diversity in the infiltrator class. it is rare that i go more than a few matches and see a infiltrator played the same way. it is kinda nice. i believe a restoration of TC evo 6 would bring back "the dark days" of Infiltrator 1337ness.



...You've never played a melee geth infiltrator, have you? The thing has less health than a goddamn swarmer. Something looks at you the wrong way and you go down, hard. Yes, a swarmer looking at you can kill you. I'm not kidding. So much for invincibility...

Please, don't talk about something you have no experience with. It may dish out godly amounts of damage, but it's not a Krysae- It takes godly amounts of skill to pull off correctly.

FlowCytometry wrote...

I don't fully approve if only because I think SRs should just get a general base damage buff; making them good only for infiltrators again isn't really the best solution, imo.

 

Definitely this, considering that a sniper rifle on any class but an infiltrator is just stupid right now.


that sentence right there validates your statement while at the same time devalueing mine. ANd it makes you look TOTALLY TOTALLY AWESOME dude!!!  You win at the internet.

and i dunno homeboy...Sir Awesome....once upon a time...pre-Hunter Mode nerf and pre-TC nerf....Geth Infiltrators doing the melee thing...JUST PWNING a match....especially FB Glacier.


i also wanna add.....you could have thrown in...YOU DIDNT READ THE original post did you? OR better yet... HOW YOU SAY YOUR OPINION IS FACT?  that seems to be the norm herein.  

WHAT IM trying to say...IS THAT CRAP WAS UNNECESSARY BRO. Maybe i should ask you about EVERYTHING before i post huh? Run it by you to make sure it meets your GOLD STANDARD.


BUT BACK ON TOPIC....NO...they do not need to reinstate TC evo 6. and yes...i have played a geth infiltrator.....PRE-HUNTER MODE NERF...and PRE-TC NERF....when it was the END-ALL BEAT-ALL class

Modifié par corporal doody, 10 août 2012 - 09:27 .


#84
Crimson Vanguard

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How about let sniper rifle ignore shield gate by 50% if headshot? And buff headshot damage for all sniper rifle

#85
kevchy

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I'm more of favouring a buff to sniper rifles, or Bioware can introduce a mod that allows us to ignore shield-gate up to...maybe 50%.

#86
Seerezaro

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Actually this is my argument to the whole thing.

Armor works fine on how it defends against low damage per bullet but high round per minute weapons with one exception. A great deal of powers, mods, and ammo equips when used in conjunction with each other completely negate the effect of armor.

So why not add a mod specifically for snipers that either

a) Causes partial bypass of shields but reduced damage, similar to phasic rounds in ME1

or

B) Negates shield gate by a certain percentage.

Both fit into the lore since the former already existed and the latter can be explained by negating the deflecting properties of shields when they overload.

I don't understand why the effects of one type of barrier can be completely ignored while the other can't

#87
msngae

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It would be nice to have SRs that didn't ****** in the general direction of the enemy, as it is you might as well pack a pistol for more DPS.

#88
kevchy

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I think there's a way to make the shield-gate ignoring sniper rifle mod balanced. It cannot be equipped together with an armor-piercing mod, making you choose whether you want better cover penetration, or better shield-gate penetration.

I think this is very doable. After all, think about it, we are missing one mod (Concentration mod) from Single Player.

#89
Dorje Sylas

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What they need to do is bump the damage across the board on sniper rifles as was presented in the same thread where the exact specifications of the TC nerf was put forward. Bioware, in their typical poor judgment and game management, failed to enact the whole package of that balance suggestion.

#90
Hulk Hsieh

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Agree that buff-ing SR in general is better than tuning TC.

#91
billy the squid

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Either buff the weapon damage for SR's across the board, to restore it. (GodlessPaladin actually said this if Tac cloak was nerfed, but Bioware never implemented it, herp derp guys!) The sniper damage only became a problem because the Krysae was so poorly concieved and implemented. It got nerfed, but I ecrtainly don't want the damn thing comming back to spam levels again.

So either boost SR damage across the board and leav tac cloak as is/ boost Tac cloak to 40% and leave SR damage as it is.

Oh and reduce shield gate or ignore shield gate fr the Javelin. It's an Ultra rare SR with limited ammo capacity, can fire through a metre of metal and I'm stopped by a single block of centurion shield... seriously, come on.

#92
nicethugbert

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TC should get damage bonus for only melee, nothing else. TC gives a huge damage bonus every 3 seconds for the same powers that engineers have. Infiltrators are better engineers than engineers are.

#93
billy the squid

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So equip your demolisher with a Harrier and Pirhana and watch it melt everything infront of it. Using your logic A demolisher is more effective than half the soldiers, same with the MQE.

#94
SavagelyEpic

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corporal doody wrote...

SavagelyEpic wrote...

corporal doody wrote...

imho...BW did something right when they "nerfed" TC. Because the number of Infiltrator has decreased DRAMATICALLY.

strategies have changed a great deal as well. It was mostly "CLOAK and SNIPE" run up the score... revive when need be. or those Geth Infiltrators running around heavy meleeing everything doing GODLY amounts of damage to everything...nearly invincible.

now there is a lot more diversity in the infiltrator class. it is rare that i go more than a few matches and see a infiltrator played the same way. it is kinda nice. i believe a restoration of TC evo 6 would bring back "the dark days" of Infiltrator 1337ness.



...You've never played a melee geth infiltrator, have you? The thing has less health than a goddamn swarmer. Something looks at you the wrong way and you go down, hard. Yes, a swarmer looking at you can kill you. I'm not kidding. So much for invincibility...

Please, don't talk about something you have no experience with. It may dish out godly amounts of damage, but it's not a Krysae- It takes godly amounts of skill to pull off correctly.

FlowCytometry wrote...

I don't fully approve if only because I think SRs should just get a general base damage buff; making them good only for infiltrators again isn't really the best solution, imo.

 

Definitely this, considering that a sniper rifle on any class but an infiltrator is just stupid right now.


that sentence right there validates your statement while at the same time devalueing mine. ANd it makes you look TOTALLY TOTALLY AWESOME dude!!!  You win at the internet.

and i dunno homeboy...Sir Awesome....once upon a time...pre-Hunter Mode nerf and pre-TC nerf....Geth Infiltrators doing the melee thing...JUST PWNING a match....especially FB Glacier.


i also wanna add.....you could have thrown in...YOU DIDNT READ THE original post did you? OR better yet... HOW YOU SAY YOUR OPINION IS FACT?  that seems to be the norm herein.  

WHAT IM trying to say...IS THAT CRAP WAS UNNECESSARY BRO. Maybe i should ask you about EVERYTHING before i post huh? Run it by you to make sure it meets your GOLD STANDARD.


BUT BACK ON TOPIC....NO...they do not need to reinstate TC evo 6. and yes...i have played a geth infiltrator.....PRE-HUNTER MODE NERF...and PRE-TC NERF....when it was the END-ALL BEAT-ALL class




Broheim I think you need to calm down.

I also did not understand a word you said.

#95
UnknownMercenary

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Sniper rifles are still pretty decent but only under a damage spec Tactical Cloak. Multi-shot rifles are rather weak compared to their counterparts (with the rank 6 cloak damage being the reason to take a Viper/Valiant/BW over a Saber/Paladin) and single shots are dwarfed by the Claymore's ability to bypass the shield gate, being relegated mainly to boss killing. A general buff to snipers (15-20%), along with a shield gate reduction for single shots would do wonders for this class, which has fallen to the wayside.

Modifié par UnknownMercenary, 10 août 2012 - 10:56 .


#96
LDStaredown

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I agree. 3 months ago I would have been so thrilled to get the Black Widow X. Now, not so much.

#97
corporal doody

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SavagelyEpic wrote...





Broheim I think you need to calm down.

I also did not understand a word you said.



AND therein lies the problem homeslice.....you do not understand.

#98
El Chupacabra49

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I would they bring back the head shot damage to bosses at a lesser degree than before and increase the shield gate bypass for one shot sniper rifles over the 40 percent damage bonus.

#99
Yuanrang

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The stupidity of this thread baffles me. "Now the most recent overpowered thing has been stopped, let us rebuff the secondmost recent overpowered thing!!"

...no. Why? Because the buff to Sniper Rifle damage is more than enough for infiltrators. By raising the sniper rifle damage on the level 6 evolution of Tactical Cloak, you fix nothing except for Infiltrators.

The reasonable solution is to buff Sniper Rifles for everyone so not only Infiltrators can use them, soldiers should be able to use them too, as well as some Engineers, for instance. Infiltrators can be the best Snipers around with their current sniper boost, but buffing only Infiltrators is idiotic.

#100
FeralJester616

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I'm very much with the OP on the sniper damage re-buff...

I'm also pro lossing the shield gate for single shot snipers.

However...
I'm sure it was added so that the single shot snipers wouldn't dominate so I sujest a compromise...
How about removing the shield gate on head shots only?
This would require skill to be a major factor on your choice as a shotgun bypasses it with less skill. I also think that weapons like the Javelin and Widow are ment to be anti-tank weapons so on boss enemies they shouldn't suffer shield gate at all.
After all, the lore for the M98 Widow states that vehicular kinetic barriers can't stand up to its punch. So realistically, why should a trooper sized enemy be able to carry a barrier/shield that can?