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It's time to restore TC rank 6 sniper damage


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#126
nicethugbert

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DNC Protoman wrote...

nicethugbert wrote...

DNC Protoman wrote...

On a side note it's funny to see these people running in here to oppose this idea because of the very small piranha nerf a couple days ago


What?  Where were you before the TC nerf?

P.S.  You didn't answer my last question in the post above.



to be honest i don't waste time reading your posts.


Or the thousands of other posts that were calling for a TC nerf.

BTW, if I ever end up in a mtach with you, and I catch you hanging back, avoiding combat, while I'm getting all the heat, I'm going ot train all the mobs to you.  Let's see how well your 6x scope does in cqc.

Modifié par nicethugbert, 10 août 2012 - 01:51 .


#127
DNC Protoman

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nicethugbert wrote...

Or the thousands of other posts that were calling for a TC nerf.

BTW, if I ever end up in a mtach with you, and I catch you hanging back, avoiding combat, while I'm getting all the heat, I'm going ot train all the mobs to you.  Let's see how well your 6x scope does in cqc.



like this reply here.  I read like maybe the first four words and stopped.

#128
audicdm

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This is an idea that I had (I agree about the snipers needing some love) but I'd rather see a rank 6 TC evolution like:

Increase Sniper Rifle Damage by 40% (better for fighting bosses)
OR:
Reduce Sniper Rifle shield gating by an additional 40-50% (better for fighting everyone else)

Does anyone even take the fire 1 power choice that couldn't benefit more from either of these?

#129
DNC Protoman

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Getting back on track, anyone else have any usefull input on restoring rank 6 TC? Oppinions or concerns?

#130
DNC Protoman

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audicdm wrote...

This is an idea that I had (I agree about the snipers needing some love) but I'd rather see a rank 6 TC evolution like:

Increase Sniper Rifle Damage by 40% (better for fighting bosses)
OR:
Reduce Sniper Rifle shield gating by an additional 40-50% (better for fighting everyone else)

Does anyone even take the fire 1 power choice that couldn't benefit more from either of these?


On the shadow I do.

#131
Crimson Vanguard

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Allow SR to ignore shieldgate if headshot?

Let SR ignore 50% shieldgate?

#132
gilgamesh v9

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for once you say something i can agree with

#133
dysturbed0ne

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xtorma wrote...

DNC Protoman wrote...

On a side note it's funny to see these people running in here to oppose this idea because of the very small piranha nerf a couple days ago


How do we know the reason bioware reduced evolution rank six on tc was because of the krysae? If that were the case , they would have left it alone for the time between the tc nerf and the krysae nerf.

The entire argument for the tc nerf was that it was always overpowered, and that all the krysae did was make it easier for everyone to see.


I guess if people say it enough it just becomes a general consensus.

If you care to back up you claim with some sort of proof I would love to see it. Let me make my argument and you show me I am wrong.

Whenever there is something that is "OP", it almost immediately becomes what everyone is using to complete speed runs. It just makes sense right? So why is it I have never seen (pre TC nerf, not even conceivable now) a speed run with a BW, Widow or Valiant (arguably the 3 best SR's) that can even come close to speed runs with an Infi+shotgun? Once the Krysae came out you saw plenty of it, hence the Krysae was the problem, not the evo 6 power that wasn't an issue before.

Modifié par dysturbed0ne, 10 août 2012 - 02:04 .


#134
DNC Protoman

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Crimson Vanguard wrote...

Allow SR to ignore shieldgate if headshot?

Let SR ignore 50% shieldgate?



It'd be nice, but let's be real here.  There have been several oppurtunites to adjust weapon output in ways similar to this but it hasn't happened.  It's always be a change to the weapon / abilites stat values and likely always will be.

#135
DNC Protoman

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dysturbed0ne wrote...


I guess if people say it enough it just becomes a general consensus.

If you care to back up you claim with some sort of proof I would love to see it. Let me make my argument and you show me I am wrong.

Whenever there is something that is "OP", it almost immediately becomes what everyone is using to complete speed runs. It just makes sense right? So why is it I have never seen (per TC nerf, not even conceivable now) a speed run with a BW, Widow or Valiant (arguably the 3 best SR's) that can even come close to speed runs with an Infi+shotgun? Once the Krysae came out you saw plenty of it, hence the Krysae was the problem, not the evo 6 power that wasn't an issue before.



TC rank 6 was never the prob -agree 100%.  shotgun infils have pretty much always been better.  I'm just saying restoring rank 6 TC now will help balance things out.  You may actually see an inifl with a sniper.  Crazy, I know.

#136
CmnDwnWrkn

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I'd like to see an increase to Rank 6 damage, but with an accompanying decrease either to base damage, rank 4 damage, or both. Infiltrators really should be more sniper-centric, rather than all-weapon-centric. Soldiers should be the ones to do well with all weapons.

#137
dysturbed0ne

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DNC Protoman wrote...

TC rank 6 was never the prob -agree 100%.  shotgun infils have pretty much always been better.  I'm just saying restoring rank 6 TC now will help balance things out.  You may actually see an inifl with a sniper.  Crazy, I know.


We are on the same page.

My reply was in response to this, "The entire argument for the tc nerf was that it was always overpowered,
and that all the krysae did was make it easier for everyone to see."


Which clearly isn't the case, but is what people seem to believe for some reason.

#138
dysturbed0ne

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CmnDwnWrkn wrote...

I'd like to see an increase to Rank 6 damage, but with an accompanying decrease either to base damage, rank 4 damage, or both. Infiltrators really should be more sniper-centric, rather than all-weapon-centric. Soldiers should be the ones to do well with all weapons.


Agreed. It seems BW doesn't invision the Infiltrator as a sniper based class though. I Made a post basically saying that right after the TC nerf....and was burned to a crisp.

#139
xtorma

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dysturbed0ne wrote...

xtorma wrote...

DNC Protoman wrote...

On a side note it's funny to see these people running in here to oppose this idea because of the very small piranha nerf a couple days ago


How do we know the reason bioware reduced evolution rank six on tc was because of the krysae? If that were the case , they would have left it alone for the time between the tc nerf and the krysae nerf.

The entire argument for the tc nerf was that it was always overpowered, and that all the krysae did was make it easier for everyone to see.


I guess if people say it enough it just becomes a general consensus.

If you care to back up you claim with some sort of proof I would love to see it. Let me make my argument and you show me I am wrong.

Whenever there is something that is "OP", it almost immediately becomes what everyone is using to complete speed runs. It just makes sense right? So why is it I have never seen (pre TC nerf, not even conceivable now) a speed run with a BW, Widow or Valiant (arguably the 3 best SR's) that can even come close to speed runs with an Infi+shotgun? Once the Krysae came out you saw plenty of it, hence the Krysae was the problem, not the evo 6 power that wasn't an issue before.


The problem with sniper rifles resides in the shield gate mechanic , not the damage. As far as speedruns are concerned , sniper rifles don't work because they suffer too many penalties when it comes to speed. Re-adding the rank six evolution will , imo, actually hinder any other changes they would be considering to boost sniper rife effectivness. 10% more damage to a mob on plat with shield gate and slow rate of fire is nothing. you should be asking for across the board rof buffs for sniper rifles, or further changes to the shield gate mechanic.

I want snipers to be decent choices for platinum , I just think adding 10% damage to one class will do more to hinder that goal, then to achieve it.

#140
nicethugbert

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DNC Protoman wrote...

nicethugbert wrote...

Or the thousands of other posts that were calling for a TC nerf.

BTW, if I ever end up in a mtach with you, and I catch you hanging back, avoiding combat, while I'm getting all the heat, I'm going ot train all the mobs to you.  Let's see how well your 6x scope does in cqc.



like this reply here.  I read like maybe the first four words and stopped.


Claymore >> Snipers, as you agree it should be.

#141
nicethugbert

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CmnDwnWrkn wrote...

I'd like to see an increase to Rank 6 damage, but with an accompanying decrease either to base damage, rank 4 damage, or both. Infiltrators really should be more sniper-centric, rather than all-weapon-centric. Soldiers should be the ones to do well with all weapons.


BW is on the right track with Shadow.  For the luxury of dumping aggro, you should have to pay with CQC, not get furthur perks like one shotting from across the map of out damaging engineers with their own powers.

#142
audicdm

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DNC Protoman wrote...

Crimson Vanguard wrote...

Allow SR to ignore shieldgate if headshot?

Let SR ignore 50% shieldgate?



It'd be nice, but let's be real here.  There have been several oppurtunites to adjust weapon output in ways similar to this but it hasn't happened.  It's always be a change to the weapon / abilites stat values and likely always will be.


Well they've already said that they cannot completely change an ability for a balance update.  Doesn't mean they can't patch it.  I like that it gives snipers a choice in "how" they'd like to snipe.  

Realistically (with the exception of the Shadow):

Most SG infiltrators will chose 4 in TC (damage, usually)

A melee GI will go 5 (melee)

Any sniper infiltrators will go for 6 in TC and choose sniper damage (but, as you mentioned, have inadequate incentive to use a sniper infiltrator vice a SG infiltrator (which my suggestion mitigates).

Oh and they could always build in a free cloaked shadow strike into the shadow strike ability to allow people to play it the same way and free up points that would have been spent in rank 6 TC for something else.  If you want to be real, I don't see them rolling back an intentional nerf to the infiltrator (25% -> 40%).

Modifié par audicdm, 10 août 2012 - 02:31 .


#143
Jay_Hoxtatron

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nicethugbert wrote...


Or the thousands of other posts that were calling for a TC nerf.

BTW, if I ever end up in a mtach with you, and I catch you hanging back, avoiding combat, while I'm getting all the heat, I'm going ot train all the mobs to you.  Let's see how well your 6x scope does in cqc.


Tbh, even when I use a sniper rifle, I run to spawns. I just don't use the scope much. That's why I've asked that BioWare remove their stupid hipfire penalty.

And yeah, sniper rifles should have their damage buffed by at least 10%.

Also, the Javelin needs to partially bypass shield gate.

Modifié par Jay_Hoxtatron, 10 août 2012 - 02:33 .


#144
CmnDwnWrkn

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nicethugbert wrote...

CmnDwnWrkn wrote...

I'd like to see an increase to Rank 6 damage, but with an accompanying decrease either to base damage, rank 4 damage, or both. Infiltrators really should be more sniper-centric, rather than all-weapon-centric. Soldiers should be the ones to do well with all weapons.


BW is on the right track with Shadow.  For the luxury of dumping aggro, you should have to pay with CQC, not get furthur perks like one shotting from across the map of out damaging engineers with their own powers.


Good point.  I wasn't considering the aggro dump.

#145
Raphamon

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@OP:

If they do restore the Snipers to their former glory then they damn well better restore Biotic Explosions to what they once were as well. Seeing as certain cheap skag enemies now have abilities to make themselves immune to Biotic attacks and how Biotic Explosions no longer go off as reliably as they once did I vote for them to once again increase the radius, range and force of Biotic Explosions and restore it to what it was when the game was first released.

#146
dysturbed0ne

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nicethugbert wrote...

DNC Protoman wrote...

nicethugbert wrote...

Or the thousands of other posts that were calling for a TC nerf.

BTW, if I ever end up in a mtach with you, and I catch you hanging back, avoiding combat, while I'm getting all the heat, I'm going ot train all the mobs to you.  Let's see how well your 6x scope does in cqc.



like this reply here.  I read like maybe the first four words and stopped.


Claymore >> Snipers, as you agree it should be.


Have you ever seen what a .50 cal (BW/Widow comparable) will do to anything it comes in contact with?

Believe me BW/Widow>Claymore.....at least it should be.

Modifié par dysturbed0ne, 10 août 2012 - 02:41 .


#147
Klokos

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dysturbed0ne wrote...


Have you ever seen what a .50 cal (BW/Widow comparable) will do to anything it comes in contact with?

Believe me BW/Widow>Claymore.....at least it should be.


 No an anti-materiel .50 rifle is in no way comparable to a widow (besides their roles).

#148
Immortal Strife

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Snipers need help desperately, the only reason I even touch the weapon class now is the Indra because the rest are underpowered.

#149
Richter Harken

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No, bad idea. It would be far better to increase the damage on all sniper rifles slightly, to keep them effective on all classes, rather than being bad for everybody except infiltrators.

What _would_ be interesting, is that the Lvl6 cloak damage evolution was changed to grant the ability to ignore all or some of the shieldgate (only with sniper rifles), instead of receiving the 25% damage multiplier.

Modifié par Richter Harken, 10 août 2012 - 03:14 .


#150
NuclearTech76

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Richter Harken wrote...

No, bad idea. It would be far better to increase the damage on all sniper rifles slightly, to keep them effective on all classes, rather than being bad for everybody except infiltrators.

What _would_ be interesting, is that the Lvl6 cloak damage evolution was changed to grant the ability to ignore all or some of the shieldgate (only with sniper rifles), instead of receiving the 25% damage multiplier.

They're more effective on infiltrators which is the way it should be. ARs and rapid fire weapons are better on soldiers because of fire rate bonuses and ability to provide sustained fire with increased health.