It's time to restore TC rank 6 sniper damage
#151
Posté 10 août 2012 - 03:24
#152
Posté 10 août 2012 - 03:35
DNC Protoman wrote...
Now that the unholy Piranha has but a single day to break ME3, we must focus on further balance.
What further balance you ask, my loyal followers? Simple. Rank 6 of TC sniper bonus must be restored to 40%. The weapon that caused this nerf- the Krysae- has been destroyed. Now the nerf it caused remains, hindering legitimate sniper rifles.
Sniper rifles that will no longer dominate the scoreboards with the introduction of hard-hitting rapid fire weaponry such as the typhoon and new and improved Indra. classes that reward rapid fire weaponry such as the Destroyer. Finally a balance can be found between the rapid fire and the single -3 shot rifles, but only if the TC damage bonus is restored.
I implore you, crusade for the restoration of snipers, for they can now bring balance instead of dominace, petition for the restoration of boss headshot damage, not to the degree it previously was of course, but a modest modifyer to once agian reward skillfully placed shots.
the time to strike is now, on the eve of the fall of the dark Piranha, we must unite to restore power to our snipers...
I agree they should put it back now taht the krysea was nerfed, but I can sitll dominate and top scoreboards with my indra and valiant easily.
#153
Posté 10 août 2012 - 03:39
upinya slayin wrote...
I agree they should put it back now taht the krysea was nerfed, but I can sitll dominate and top scoreboards with my indra and valiant easily.
how well any given player can do with the guns and tc currenlty is of little consequence to restoring TC6 in some way shape or form. The fact that it seems like an unnecessary nerf with all the new content we now have is what must be focused on.
#154
Posté 10 août 2012 - 03:43
Modifié par CmnDwnWrkn, 10 août 2012 - 03:44 .
#155
Posté 10 août 2012 - 04:19
DNC Protoman wrote...
upinya slayin wrote...
I agree they should put it back now taht the krysea was nerfed, but I can sitll dominate and top scoreboards with my indra and valiant easily.
how well any given player can do with the guns and tc currenlty is of little consequence to restoring TC6 in some way shape or form. The fact that it seems like an unnecessary nerf with all the new content we now have is what must be focused on.
Not only that, but the Indra has been substantialy buffed and not affected by shield cate in the same way as the heavy anti materiel rifles.
I think our current position, which almost everyone agrees with are that SRs are underpowered at the moment due primarily shield gate mechanics, low rate of fire in some cases, and extreame weight in others.
I would favour a across the board buff to SR's excluding the Krysae and the Indra (well maybe the Krysae too, but I'm not sure) at the weapon level, so buffing the damage done by the weapon rether than restoring the tac cloak SR damage.
I think buffing tac cloack SR bonus by 5% bringing it up to 30% would be acceptable. If the SRs also benefit from a bosst to compensate for the lower Tac cloak SR buff. Bonus is that the SRs in general may be useable on soldier classes with the increased damage buffs to the weapons. Hence it's more of a weapon dependant class buff not an infiltrator only buff.
Especially as Adrenaline rush and mrksman are cooldown dependant, hence the weight of the heaviest SRs makes it unfeasable to use on soldiers, hopefully it can be mitigated somewhat by the increased damage of perhaps 10% thus restoring the Tac cloak SR damage increase to the original 40%, but in practical application also boosting the damage ability of SRs for every class by an additional 10%.
True Infiltrators benefit more because of the 5% additional boost and the the proportional cool down of Tac cloak being bassed on how long one stays cloaked rather than weapon weight.
I'd not nerf the base weapon damage on Tac cloak as it indirectly affects the Shadow which I believe benefits from the tac cloak damage boosts, not only melee. Limiting it's efectiveness.
Edit: Oh yeah let the Javelin ignore the shield gate or have reduced effectiveness considering it fires a stream of molten metal rather than a solid round
Modifié par billy the squid, 10 août 2012 - 04:26 .
#156
Posté 10 août 2012 - 04:40
#157
Guest_OSDAPro13_*
Posté 10 août 2012 - 04:43
Guest_OSDAPro13_*
Even though this of for a TC buff, it is just fine as it is...
Deal with it...
#158
Posté 10 août 2012 - 05:00
So you cloak and fire the widow, shield goes down health barely touched. Headshots, on the other hand, would allow you to actually pierce through a good deal. A well - specced infiltrator with a widow/javelin should be able to take enemies down in one shot. That's the point of the whole thing
#159
Posté 10 août 2012 - 05:15
Modifié par Jebel Krong, 10 août 2012 - 05:16 .
#160
Posté 10 août 2012 - 05:17
Also, editing shield gates for certain weapons or classes would take a patch.
Modifié par Mgamerz, 10 août 2012 - 05:18 .
#161
Posté 10 août 2012 - 05:20
Mgamerz wrote...
Curiously, the rocket bypasses shield gate. I wonder if it shoots many projectiles at once that you cannot see?
Also, editing shield gates for certain weapons or classes would take a patch.
Powers and some weapons (e.g. GPS) ignore shieldgate as well.
#162
Posté 10 août 2012 - 05:23
DNC Protoman wrote...
upinya slayin wrote...
I agree they should put it back now taht the krysea was nerfed, but I can sitll dominate and top scoreboards with my indra and valiant easily.
how well any given player can do with the guns and tc currenlty is of little consequence to restoring TC6 in some way shape or form. The fact that it seems like an unnecessary nerf with all the new content we now have is what must be focused on.
i'm agreeing it should be restored. Just syaing that you can still use SRs with infiltrators and deal a ton of damage. not as much as shotgun infiltrators though and thats the issue. the 40% would go a long way in fixing that
#163
Posté 10 août 2012 - 05:29
Pedactor wrote...
The Krysae is the most skill-less piece of crap there is.
I'm glad it's dead and he should be, too.
It's a SNIPER Rifle. Not a Rocket Launcher. It should require you to aim.
Unless of course you were going to say that the Krysae should be rebuffed, but the Proximity Fuse should be removed and the rounds only detonate when they actually hit something while the Rounds per clip is reduced to 1.
^this^
Exactly how Krysae should have been in the first place. The whole proximity detonation was a bad idea that made it so hated. I would LOVE to use the variable zooming scope, which should have been its major advantage, but it was made completely meaningless by the proximity detonation.
As for TC6 bonus, I think it is OK, the shield-gate is a bigger problem for 1-shot snipers.
#164
Posté 10 août 2012 - 06:06
Raphamon wrote...
@OP:
If they do restore the Snipers to their former glory then they damn well better restore Biotic Explosions to what they once were as well. Seeing as certain cheap skag enemies now have abilities to make themselves immune to Biotic attacks and how Biotic Explosions no longer go off as reliably as they once did I vote for them to once again increase the radius, range and force of Biotic Explosions and restore it to what it was when the game was first released.
THIS!
#165
Posté 10 août 2012 - 06:16
dysturbed0ne wrote...
nicethugbert wrote...
DNC Protoman wrote...
nicethugbert wrote...
Or the thousands of other posts that were calling for a TC nerf.
BTW, if I ever end up in a mtach with you, and I catch you hanging back, avoiding combat, while I'm getting all the heat, I'm going ot train all the mobs to you. Let's see how well your 6x scope does in cqc.
like this reply here. I read like maybe the first four words and stopped.
Claymore >> Snipers, as you agree it should be.
Have you ever seen what a .50 cal (BW/Widow comparable) will do to anything it comes in contact with?
Believe me BW/Widow>Claymore.....at least it should be.
Yes, with and without airburst rounds. Snipers are OP in the real world where OP is considered good. Yet, the same people who want to see snipers dominate the game, don't want Krysae to perform as it should.
#166
Posté 10 août 2012 - 06:18
Zso_Zso wrote...
Pedactor wrote...
The Krysae is the most skill-less piece of crap there is.
I'm glad it's dead and he should be, too.
It's a SNIPER Rifle. Not a Rocket Launcher. It should require you to aim.
Unless of course you were going to say that the Krysae should be rebuffed, but the Proximity Fuse should be removed and the rounds only detonate when they actually hit something while the Rounds per clip is reduced to 1.
^this^
Exactly how Krysae should have been in the first place. The whole proximity detonation was a bad idea that made it so hated. I would LOVE to use the variable zooming scope, which should have been its major advantage, but it was made completely meaningless by the proximity detonation.
As for TC6 bonus, I think it is OK, the shield-gate is a bigger problem for 1-shot snipers.
Proximity detoation exists right now in the real world. It would be rediculas for a sci-fi game to not have it. It would be like the Flintstones in outer space.
#167
Posté 10 août 2012 - 06:24
#168
Posté 10 août 2012 - 06:25
nicethugbert wrote...
Zso_Zso wrote...
Pedactor wrote...
The Krysae is the most skill-less piece of crap there is.
I'm glad it's dead and he should be, too.
It's a SNIPER Rifle. Not a Rocket Launcher. It should require you to aim.
Unless of course you were going to say that the Krysae should be rebuffed, but the Proximity Fuse should be removed and the rounds only detonate when they actually hit something while the Rounds per clip is reduced to 1.
^this^
Exactly how Krysae should have been in the first place. The whole proximity detonation was a bad idea that made it so hated. I would LOVE to use the variable zooming scope, which should have been its major advantage, but it was made completely meaningless by the proximity detonation.
As for TC6 bonus, I think it is OK, the shield-gate is a bigger problem for 1-shot snipers.
Proximity detoation exists right now in the real world. It would be rediculas for a sci-fi game to not have it. It would be like the Flintstones in outer space.
Proximity detoation can exist, sure. I have no problem with the proximity mine power. But the Krysae SNIPER RIFLE should not work with proximity detonation for 2 reasons:
1. it is a sniper rifle, therefore it should require precise aiming, aka sniping
2. it is the only gun with variable zoom, which would be a very interesting feature to use, but the proxy detonation makes the variable zoom pointless
#169
Posté 10 août 2012 - 06:28
DNC Protoman wrote...
upinya slayin wrote...
Volatile Device wrote...
Wasn't Shield Gate originally created specifically so that single-shot high power sniper rifles didn't one-hit-kill most enemies?Pedactor wrote...
Shield Gate.
If you don't mention it, even nerfed to 90%, you don't understand the issue:
It has nothing to do with damage output. It has everything to do with Banshees, Atlases, Phantoms, and Geth Primes having Shields.
TC's SR buff could be 9001%, it won't matter with Shieldgate.
REMOVE SHIELD GATE FROM SINGLE SHOT SNIPER RIFLES.
The drawbacks are huge:
Weight, in the case of the Javelin: Charge up. Effectively for any infiltrator they end up being your only weapon.
why shouldn't a javelin (UR most pwoer sniper per shot) 1 shot a maurder to the head when a claymore (rare) can?
Indeed, considering the Widow's and Javelin's weight and 1 round clip, not to mention skill factor, they very much should be capable of this.
And thats what they were MADE to do.
But due to shield gate, they cannot.
#170
Posté 10 août 2012 - 07:19
No.
Nerf TC even more. Burn it to the ground.
#171
Posté 10 août 2012 - 07:33
#172
Posté 10 août 2012 - 07:35
#173
Posté 11 août 2012 - 01:52
NuclearTech76 wrote...
They're more effective on infiltrators which is the way it should be. ARs and rapid fire weapons are better on soldiers because of fire rate bonuses and ability to provide sustained fire with increased health.Richter Harken wrote...
No, bad idea. It would be far better to increase the damage on all sniper rifles slightly, to keep them effective on all classes, rather than being bad for everybody except infiltrators.
What _would_ be interesting, is that the Lvl6 cloak damage evolution was changed to grant the ability to ignore all or some of the shieldgate (only with sniper rifles), instead of receiving the 25% damage multiplier.
It's the way it is, not the way it should be. IMO infiltrators infiltrate, they are not marksmen. Or rather, they shouldn't be. The term for infiltrator =/= scout sniper.
ME2 had it right = Soldiers had the highest pure damage output with any weapon, including sniper rifles, in addition to being able to use all weapons (soldiers should be the weapons masters) and while infiltrators were able to use snipers to a greater effect than other classes, it wasn't their focus (and it wasn't to the same degree a soldier could). They infiltrated.
The current infiltrator is basically a soldier who snipes. Most people use TC purely for the damage boost to whatever weapon they have equipped, which isn't the way it should be. I highly doubt that's what BW had in mind when they envisioned the infiltrator. It's rather silly that right now most other classes can out-dps a soldier purely with their weapons. Destroyer aside, soldiers simply do not dps. Or anything, now that I think about it. They're like the dump class of ME3.
Modifié par SavagelyEpic, 11 août 2012 - 01:53 .
#174
Posté 11 août 2012 - 02:26
corporal doody wrote...
SavagelyEpic wrote...
Broheim I think you need to calm down.
I also did not understand a word you said.
AND therein lies the problem homeslice.....you do not understand.
I apologize dawg
Edit: Why the hell did I just double post?
Modifié par SavagelyEpic, 11 août 2012 - 02:26 .
#175
Posté 11 août 2012 - 02:38





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