Why does the game end?
#1
Posté 21 décembre 2009 - 04:56
#2
Posté 21 décembre 2009 - 04:59
Anyway the game just ends because thats the way ti is... Is it dumb yes, but what can you do. Which is whay i keep saying there is no real way to connect a sequel to this.
Also another game that was pretty well done in my opinion that also just ends is Risen as well as Prototype
#3
Posté 21 décembre 2009 - 05:08
#4
Posté 21 décembre 2009 - 05:12
But whether or not you can start a new game has nothing to do with the fact that Protype just actually ends abruptly.Prototype allows a new game+ and the ability to wander around and massacre civillians.
I mean your in the middle of fighting this boss, and out of nowhere there is a cinematic.
Unless I'm mis-understanding what the OP means by ENDS
Modifié par ZeroMystic, 21 décembre 2009 - 05:19 .
#5
Posté 21 décembre 2009 - 05:23
I know Fallout 3 took some hits from players who complained about the game ending. They came out with a patch later that allowed for the player to keep playing although the main quest ended.
And it quite literally ruined the gameplay. By raising the level cap but not the stat cap, as well as creating tons of uselessly overpowered perks, they destroyed the gameplay.
Perhaps they plan this for the next game.
*facepalm*
#6
Posté 21 décembre 2009 - 05:39
#7
Posté 21 décembre 2009 - 05:47
#8
Posté 21 décembre 2009 - 05:49
If you want the game that doesnt end you should play MMOs.
#9
Posté 21 décembre 2009 - 06:24
#10
Posté 21 décembre 2009 - 07:00
#11
Posté 21 décembre 2009 - 07:25
enelrad wrote...
I played Baldur's Gate BITD, and other games such as Oblivion, Fable II, Fallout 3; I know Fallout 3 took some hits from players who complained about the game ending. They came out with a patch later that allowed for the player to keep playing although the main quest ended. I think they should allow you to keep playing DA as well. If Alistair is King, he should still be able to leave occasionally and go on quests retaining his Grey Warden status. Or, the hero (if Queen) should still be able to go out and complete these side quests. Anyway, you may not agree, and it might seem silly for King to still be out putting his life on the line in the role of a Grey Warden. Perhaps he should just be removed from your group and allow you to keep going with the others. If Allistair stays with the Grey Wardens, he could still be a party member. I don't know, some people like to have a definite end to the game, I on the other hand, like to be able to have it both ways; complete main quest, but keep playing. Course, if all the Blackspawn are gone, I guess there isn't much point; but there are still plenty other monsters etc to kill. It would be nice to see Allistair go with the hero and start up the Grey Wardens again. Perhaps they plan this for the next game.
All good things.....
#12
Posté 21 décembre 2009 - 07:46
Varenus Luckmann wrote...
I hate you people.
Your rage, it tickles.
#13
Posté 21 décembre 2009 - 08:00
1) It's story-driven. The story is over, so it'd just be wandering around seeing the old sights.
2) Many people chose to sacrifice themselves. Knowing that the only way to keep playing is to make a decision you or your character does not want to make would be annoying. This way, the end of one character's story happens at the same time as the others.
#14
Posté 21 décembre 2009 - 08:58
Varenus Luckmann wrote...
I hate you people.
But why?
Plus, didn't you used to be an elf? What happened?
DA:O isn't the kind of game that lends itself to freeform. Even though Oblivion/Morrowind/Whatever are open-ended, I never played much after the major quests ended. I got bored, to tell the truth.
What Fallout 3 accomplished, for me, was that I re-installed FO1 and 2.
#15
Posté 21 décembre 2009 - 09:01
#16
Posté 21 décembre 2009 - 09:25
#17
Posté 21 décembre 2009 - 10:53
This is why you never hear the gord good attacted to Fall Out 3 or Oblivion by any self respecting RPGer!
As someone said, if you want to continue on, play MMORPGs, they never end!
#18
Posté 21 décembre 2009 - 11:52
This game puts in a lot of hours but if you boil it down you could probably finish it really really fast.
#19
Posté 21 décembre 2009 - 12:10
#20
Posté 21 décembre 2009 - 12:12
#21
Posté 21 décembre 2009 - 01:55
A similar toolset to the one that that "made" NWN1 a continuing experience is available on this site. NWN1 itself had a beginning, a middle and an ending that were far less satisfying than the one in DA:O. Same with Baldur's Gate.The Lord Protector wrote...
So I guess there's no opportunity for a perpetual world then? How sad. When will designers learn that plot driven games only have limited shelf-life. If you want something to be successful and have longevity, you need to go down a similar route to Guild Wars in creating a perpetual world where characters can interface and role play. DA was potentially a more sophisticated, slick and potentially world beating alternative, but what did Bioware do (apart from selling out to EA, of course)? They limited their thinking and concept to the dismal NWN2 style of game system - video clips work for cut-scenes, but not in terms of pure gaming. Multiple Choice RPG goes back to the old Commodore 64 days. Sure the graphics are better, so what? The gaming experience is dumbed down from BG and NWN1. What's next? 3D Paddle Tennis?
#22
Posté 21 décembre 2009 - 01:57
#23
Posté 21 décembre 2009 - 02:39
#24
Posté 21 décembre 2009 - 02:52
The Lord Protector wrote...
So I guess there's no opportunity for a perpetual world then? How sad. When will designers learn that plot driven games only have limited shelf-life.
I'm sure they're aware of that.
The Lord Protector wrote...
If you want something to be successful and have longevity, you need to go down a similar route to Guild Wars in creating a perpetual world where characters can interface and role play.
You bought the game, it's been successful. Once you've paid for the game it doesn't matter what you do with it afterwards. You could buy the game and use the disc as a coaster and it would make no difference to Bioware from a business standpoint. DA isn't meant to be an MMO that makes it's money off of gouging the players every month it's a stand alone game making it's money in straight sales and ocassional DLC. What Bioware did do was include a toolset for the PC version (so I've heard) so that players can make their own content and share it with each other for free.
The problem with designing the game to continue on after the end is there's a good chance (1 in 4) that your character is dead.
#25
Posté 21 décembre 2009 - 04:15
omgwaffulz wrote...
I totally agree with this. Once you beat the game, there should be quests available for you only after you beat the game; assuming you didnt sacrifice yourself in the final battle against the archdemon, only then would the game be over because you're dead.
But then the game wouldn't really be over, would it?
I think it's great that DA:O has so many people wanting moars, but I agree with Bioware's long time policy of when a game is over, it's over. Any time I've played a game where I've continued to wander after the main story arc is complete I've always felt hollow, and then dreadfully bored.





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