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Why does the game end?


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#26
termokanden

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After playing Morrowind, I can't agree that a game ALWAYS has to end. In Morrowind, finishing the main plot would change the world, and the blight storms would cease (yes, BLIGHT storms, I kid you not!), but you could keep on exploring and finish the many other quests.

However, the reason it works in Morrowind is that it's a huge open world, where many of the areas are not even tied to the main plot. I think the developers may have been injecting 100% pure awesome into their veins when they made that game.

In Dragon Age, you don't really explore vast open areas, and there's not much point in returning once you're done with an area. It just works differently from Morrowind, and in the case of Dragon Age I'd rather just try the game with a different character.

Modifié par termokanden, 21 décembre 2009 - 04:21 .


#27
Bomfy

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Do you want to continue a novel after you finish? Maybe, that's why there's sequels, or hopefully expansions.



But not every game needs to let you run about and smite things after the main story is done. There is the small problem with PC maybe having a minor case of dead, but that's just a small issue.



The thing DA has going for it is that it's not a finish an d put away game, it has the replay value to a great deal.

#28
REH1967

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A true sequel will load your DA:O character file along with the end game save file and pick up the story from there. Otherwise, the next DA will simply be a completely different story with all different characters in the same world possibly at a different time period. Wizardry 8 allowed you to import your previous game's character, so it's not unheard of...

#29
termokanden

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I seem to remember loading screens in BG2 telling me I would be able to import my character into NWN :)

#30
AiyanaLindari

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It ends so that you can play it again with a different character and experience the DA world from another perspective.

#31
DeathWyrmNexus

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Eh, I would be happy with being able to catch up on some quests and items that I missed on accident. I'd also like to find an area with respawning Darkspawn for lulz. Other than that, I understand that games end.

#32
Giltspur

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enelrad wrote...

I played Baldur's Gate BITD, and other games such as Oblivion, Fable II, Fallout 3; I know Fallout 3 took some hits from players who complained about the game ending.  They came out with a patch later that allowed for the player to keep playing although the main quest ended.  I think they should allow you to keep playing DA as well.  If Alistair is King, he should still be able to leave occasionally and go on quests retaining his Grey Warden status.   Or, the hero (if Queen) should still be able to go out and complete these side quests.  Anyway, you may not agree, and it might seem silly for King to still be out putting his life on the line in the role of a Grey Warden.  Perhaps he should just be removed from your group and allow you to keep going with the others.  If Allistair stays with the Grey Wardens, he could still be a party member.  I don't know, some people like to have a definite end to the game, I on the other hand, like to be able to have it both ways; complete main quest, but keep playing.  Course, if all the Blackspawn are gone, I guess there isn't much point; but there are still plenty other monsters etc to kill.   It would be nice to see Allistair go with the hero and start up the Grey Wardens again.  Perhaps they plan this for the next game.


I can see how you might like to finish off side quests and hit the level cap of 25 after beating the game.  Maybe do some things and see more of the party interactions.  And you know DLC would be more interesting if it takes place *after* the last battle than before.

However are three different reasons to shut it down.

1) They're going with the traditional beginning-middle-end story structure.  And it's over.  Nothing left  to do.  That's the easiest explanation.  They don't want you finishing off stuff that seems like a letdown in comparison to the ending.  
or
2) They plan to let you import your character into Dragon Age 2 which takes place shortly after the events of DAO and is set in Orlais.  (That's not confirmed.  It's speculaltion on my part.)   So they don't want DLC's conflicting with the timeline they have in mind.
or
3) Those leftover things like sidequests or additional party interaction are things they want you see on repeat playthroughs on extra characters, a way of extending the game's longevity.  I'm not sure why they'd care to do that though since this doesn't make them any more money.  Repeat play throughs and limited character lives makes sense on a coin-op.  For a game you pay for up front and without a monthly fee?  Who cares.  (DLC's as a means of making money are irrelevant to this point as you can play DLC's on your main character even if you've finished the game.)

#33
blazin130791

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MOARRRRRRRRRR

#34
Rylor Tormtor

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How come when my king gets check-mated, the game is over? That it is super gay, in the bad way.

#35
XOGHunter246

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it let you do dlc so why not let you explore rest of area it says it's before landsmeet so in a way every area should be available.

#36
TheRealIncarnal

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Honestly, I think the game ends because it's reached it's logical point of conclusion. You've defeated the Blight and there's a fair chance that you died. If you didn't then you work as a Warden during this blight is still over. If you didn't finish them then those sidequests just fell off the list of priorities in face of the Blight.

#37
VeeJayNaSsassin

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i think it would have been cool if for the ending, depending on if allistar, your main charecter or both charecters survive killing the archdemon, to fastforward 30 years, que to your charecter, allistar or both, depending on ur ending, in the deeproads making there last stand against the darkspawn horde there. just have them surrounded and have enemies keep coming until ur charecter surcomes to thye onslaught. go out w/ a bang sorta thing.

#38
Tenshinhan91

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VeeJayNaSsassin wrote...

i think it would have been cool if for the ending, depending on if allistar, your main charecter or both charecters survive killing the archdemon, to fastforward 30 years, que to your charecter, allistar or both, depending on ur ending, in the deeproads making there last stand against the darkspawn horde there. just have them surrounded and have enemies keep coming until ur charecter surcomes to thye onslaught. go out w/ a bang sorta thing.


Doesn't that make the game favourize Alistair and you ending up together? Me, for one, didn't use him very much and couldn't care less for what he did after the blight. But I like your idea; something of an epilogue, 30 year after. Like it is now, but with more information...

#39
VeeJayNaSsassin

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kind a sort of, but my reasoning for mentioning alistair was more because like ur main charecter, hes trhe other gwarden. theres a conversation u have with alistair, where he tells u, u have a ticking clock, u dont grow old, but u only get 30 years to live from the moment u drink the blood. And that those that dont die fighting the darkspawn usually end up in the deep roads for one final battle.



Anyway, if u use ur main charecter to kill the arch demon, then alistair lives, so u get him in that last fight before he surcomes to the taint. Or if u use alistar to kill nthe arch demon, ur charecter lives, and u get him in the last battle. and of corse, if u sleep w/ morrigan and both wardens live, and u generally joined the wardens ayt the same time, then u both end up in the deep roads for that final battle.

#40
Sir Ulrich Von Lichenstien

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XOGHunter246 wrote...

it let you do dlc so why not let you explore rest of area it says it's before landsmeet so in a way every area should be available.

Way i see it, the post-ep is before the final battle after the player has spoken to Morrigan, I say this because in the one playthrough where I have refused Morrigan's ritual and hadn't already kicked her out of the party, she isn't in the post-ep save but in the one (so far) where I did do the ritual and she was in my party she was in the post-ep group.

I agree that some areas could still be open but when you think about it, if all the 'armies' are at redcliffe that means in theory that the elves in brescillian forest won't be there, the circle tower possibly empty, orzammar, meh maybe some people there. But Denerim would naturally be a no-go area if my earlier point is right because that was where you were supposed to be going after redcliffe.

If I am wrong, then someone needs to report the Morrigan situation surely as a bug?

David Gaider in another topic stated that if they do a sequel there will be a canon ending. So I doubt much that any of our save file data will be used in a sequel. This isn't like Mass Effect which is based mostly on the player character 'Shepherd', its a franchise that will be about the whole world not just 1 particular character.

#41
Vansen Elamber

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If you want more out of DA you might consider using some of the mods the community has come up with so far, I quote this from the author of Enigma Battle arena and Dungeon....

"A full playable new custom dungeon, with new
permanent companions, custom weapons/armor,
and unique boss fights. Located southwest of
Denerim in your Single Player Campaign on the
World Map. This is not for the amateur
player, it is hard."

Modifié par Vansen Elamber, 21 décembre 2009 - 10:04 .


#42
Vansen Elamber

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Err sorry forgot a link for that mod...



http://www.dragonage...s/cat.php?id=11

#43
The Angry One

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A darkspawn companion? I can see the lore hounds having aneurysms now.

#44
XOGHunter246

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Darkspawn don't live very long anyhow it would soon be a dead companion unless you want a broodmother or archdemon! 

Modifié par XOGHunter246, 21 décembre 2009 - 10:17 .


#45
Sabriana

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The Angry One wrote...

A darkspawn companion? I can see the lore hounds having aneurysms now.


Rofl. True, so true.  Brains exploding left and right.

#46
XOGHunter246

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Sir Ulrich Von Lichenstien wrote...

Way i see it, the post-ep is before the final battle after the player has spoken to Morrigan, I say this because in the one playthrough where I have refused Morrigan's ritual and hadn't already kicked her out of the party, she isn't in the post-ep save but in the one (so far) where I did do the ritual and she was in my party she was in the post-ep group.

I agree that some areas could still be open but when you think about it, if all the 'armies' are at redcliffe that means in theory that the elves in brescillian forest won't be there, the circle tower possibly empty, orzammar, meh maybe some people there. But Denerim would naturally be a no-go area if my earlier point is right because that was where you were supposed to be going after redcliffe.

If I am wrong, then someone needs to report the Morrigan situation surely as a bug?

David Gaider in another topic stated that if they do a sequel there will be a canon ending. So I doubt much that any of our save file data will be used in a sequel. This isn't like Mass Effect which is based mostly on the player character 'Shepherd', its a franchise that will be about the whole world not just 1 particular character.


Morrigan was around at camp as i did not refuse her one time had all members at my camp that time.

Modifié par XOGHunter246, 22 décembre 2009 - 11:42 .


#47
Shady314

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The Lord Protector wrote...

So I guess there's no opportunity for a perpetual world then? How sad. When will designers learn that plot driven games only have limited shelf-life. If you want something to be successful and have longevity, you need to go down a similar route to Guild Wars in creating a perpetual world where characters can interface and role play. DA was potentially a more sophisticated, slick and potentially world beating alternative, but what did Bioware do (apart from selling out to EA, of course)? They limited their thinking and concept to the dismal NWN2 style of game system - video clips work for cut-scenes, but not in terms of pure gaming. Multiple Choice RPG goes back to the old Commodore 64 days. Sure the graphics are better, so what? The gaming experience is dumbed down from BG and NWN1. What's next? 3D Paddle Tennis?


Yes when will Bioware learn enough to become a successful software developer and make games many people like and play for years after they're released? I just don't know.... Probably never.

#48
Sir Ulrich Von Lichenstien

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XOGHunter246 wrote...

Sir Ulrich Von Lichenstien wrote...

Way i see it, the post-ep is before the final battle after the player has spoken to Morrigan, I say this because in the one playthrough where I have refused Morrigan's ritual and hadn't already kicked her out of the party, she isn't in the post-ep save but in the one (so far) where I did do the ritual and she was in my party she was in the post-ep group.

If I am wrong, then someone needs to report the Morrigan situation surely as a bug?


Morrigan was around at camp as i did not refuse her one time had all members at my camp that time.


You didn't refuse her, thus she is in your camp, if you see what I wrote, I said that the one time where I did refuse her ritual and hadn't kicked her out of my party, in the post-ep save for that character she wasn't in the camp. Thus my thoughts are that the post-ep save is even more tightly placed canon wise into the period of time when your character is allegedly on their way to Denerim for the final battle. Unless it is a bug and she should be in that characters camp?

VeeJayNaSsassin wrote...

kind a sort of, but my reasoning
for mentioning alistair was more because like ur main charecter, hes
trhe other gwarden. theres a conversation u have with alistair, where
he tells u, u have a ticking clock, u dont grow old, but u only get 30
years to live from the moment u drink the blood. And that those that
dont die fighting the darkspawn usually end up in the deep roads for
one final battle.


Still kind of makes me laugh the sense of irony that this brings to the Dwarf Noble Origin, because you basically end up where you would have been had you not bumped into Duncan a second time :lol:

Modifié par Sir Ulrich Von Lichenstien, 22 décembre 2009 - 12:28 .


#49
Targonis1

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In theory, some DLC could come out that would add a significant enough amount of content to act as an add-on to the current end of DA:O.    The real issue, as others have already said, is to provide that follow-up to the story.   In addition to this, there are the voice-overs that would be needed, plus needing to properly go on, with certain NPCs in the party going their own way, no matter what you might want.   You beat the blight, and for some, they have reasons for leaving at that point.


Really, what you want is a sequel that picks up RIGHT where the game leaves off, including the status with all of the people you have picked up over the course of the game.   That would give you the best of all worlds since the sequel COULD allow you to re-visit old locations as well.   I doubt this will happen, but, that's just how it is.

#50
Targonis1

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VeeJayNaSsassin wrote...

i think it would have been cool if for the ending, depending on if allistar, your main charecter or both charecters survive killing the archdemon, to fastforward 30 years, que to your charecter, allistar or both, depending on ur ending, in the deeproads making there last stand against the darkspawn horde there. just have them surrounded and have enemies keep coming until ur charecter surcomes to thye onslaught. go out w/ a bang sorta thing.



If Bioware was not planning on a sequel, then they probably WOULD have done something like this.    If the sequel picks up where we leave off at the end of DA:O, then wouldn't it be foolish for them to put the 30-years-later thing in right now?   Then again, with magic and everything, there could be a solution that would cleanse the taint completely from the character, freeing him/her from that problem.   Remember the flower that cures the hound at Ostagar?