There I strongly feel that I am the BG-n00b around here, I thought it would be 'effective' if i started my own thread where I will ask my questions, instead of 'intruding' other threads.
Modifié par Francoprima, 06 août 2012 - 09:08 .
Modifié par Francoprima, 06 août 2012 - 09:08 .
Have to taken a look at the BG1 XP tables? The first level up may require less than 2 000 XP. From then on the steps rise steeply (doubling for every new level). That means, if you collect only 50% of the XP of a different person, you are usually only a single level behind. That does not necessarily amount to much.Francoprima wrote...
how are you guys able to skip quite some quest, not receiving the XP for it and encouter Sarevok 'too soon', implying the probable miss of levels / power of the characters ?
Humanoid_Taifun wrote...
... Of course, that does not explain the guys who face him on level 1, but let's just say that after 12 years of challenging Sarevok-onii-chan, the players have taken a few level-ups themselves.
Modifié par Biotic_Warlock, 27 août 2012 - 12:05 .
Grond0 wrote...
It is in pencil & paper D&D, but there's no critical fail on saving throws in BG. A saving throw of 1 will therefore protect against any spell so long as there's no penalty (like the -2 for web or chaos). Note, however, that not all spells offer saving throws and most damage type spells will offer a saving throw only for half damage.
Modifié par Biotic_Warlock, 27 août 2012 - 06:50 .
That depends on the ability.BomimoDK wrote...
Here's one: When thief skills go beyond 100%... what happens? can someone explain me the calculations on that? Because if 100% is actually the best and the rest is a waste... then why ever have a high level thief?
Humanoid_Taifun wrote...
That depends on the ability.BomimoDK wrote...
Here's one: When thief skills go beyond 100%... what happens? can someone explain me the calculations on that? Because if 100% is actually the best and the rest is a waste... then why ever have a high level thief?
Hide in Shadow, Move Silently and Pick Pockets are abilities that can easily be raised to 200 or more for better effect.
Modifié par Francoprima, 02 septembre 2012 - 09:54 .
There are several targets in the later stages of Baldur's Gate 2 that require a thieving skill of over 200, IIRC.Francoprima wrote...
@ Humanoid;
Pushing the stats towards a 200 ... is that necessary ? As Bomimo states, a 100% should give a guaranteed success for the undertaken ability, unless there are modifiers e.g. implied by enemies. Did you raise the ability towards a 200 to make sure that, in case of modifiers, the ability-percentage never goes under the 100%, therefor a guaranteed statistcal succes for the undertoken ability ?