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#1
Francoprima

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Dear all,

There I strongly feel that I am the BG-n00b around here, I thought it would be 'effective' if i started my own thread where I will ask my questions, instead of 'intruding' other threads.

Modifié par Francoprima, 06 août 2012 - 09:08 .


#2
Francoprima

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Question 1

* Mainquest Situation :
I didnt speak to Duke Eltan yet.
* Map-Situation :
I arrived in North-East BG and Marek is coming towards me, leaving Lothander a couple of yards behind him.
I found out that Marek warns me not to investigate the Iron Throne-matter.
* Question :
I find it quite hard to know when I encounter a possible conversation in the game which is possibly related to the main quest. I'm 'afraid' that I will go into quests which are not chronologic within in the meaning of the game.
Is the Marek-Lothander-meeting a subquest and can be played without interfering the mainquest ?

Thanks in advance !

#3
Gate70

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Generally there is very little you can do in the wrong order, although if you kill the main enemy that is the end of the game in BG1 or EasyTutu (but not BGT which allows you to go back and complete any side quests and move on to BG2 when you choose). The example you give is the only timed quest in BG1 I can think of and even then you have a generous 10 days or so to either resolve their situation or conclude the game.

BG2 is much less forgiving in this respect.

#4
Francoprima

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(general) Question 2
 
It's interesting to see how some of you play this game without reloading or trying to play the game the fastest way.
Especially that last thing I don't understand how that is done.

The way I play the game, I try to fully prepare to meet the Boss Sarevok. I always tried to do almost every quest I could get. When I was too high level, the 200XP-quest didn't get my attention ofcourse ! A few years back I tried to fight him, but unfortunately that game crashed in some way, lost interest, ...well... can't really remember what went wrong, but that the endbattle was quite heavy, that was for sure.

My question is :
how are you guys able to skip quite some quest, not receiving the XP for it and encouter Sarevok 'too soon', implying the probable miss of levels / power of the characters ?


Francoprima 

#5
Humanoid_Taifun

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Francoprima wrote...
how are you guys able to skip quite some quest, not receiving the XP for it and encouter Sarevok 'too soon', implying the probable miss of levels / power of the characters ?

Have to taken a look at the BG1 XP tables? The first level up may require less than 2 000 XP. From then on the steps rise steeply (doubling for every new level). That means, if you collect only 50% of the XP of a different person, you are usually only a single level behind. That does not necessarily amount to much.
Of course, that does not explain the guys who face him on level 1, but let's just say that after 12 years of challenging Sarevok-onii-chan, the players have taken a few level-ups themselves.

#6
Francoprima

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Humanoid_Taifun wrote...
... Of course, that does not explain the guys who face him on level 1, but let's just say that after 12 years of challenging Sarevok-onii-chan, the players have taken a few level-ups themselves.


I understand what you say, but isn't it so that Sarevok has, let's say, a huge pile of HP and has e.g. level 15 ?
I don't see what 12 years of playing BG should help when encoutering -let's say- a level 15 enemy with a level 2 character ... 

#7
Humanoid_Taifun

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With thief characters it is theoretically possible to avoid getting hit even once, by delivering the first attack from stealth and running away before he can deliver his one. With ranged weapons (and enough ammunition) it is possible for any character to drop monsters like Drizzt or Sarevok without losing HP.

#8
ussnorway

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A level one Bard can;
1. Use a "wand of monster summon" to make a small army of peons for defence,
2. Cast 'Cloudkill' (from scroll) to start the battle and exasperate Sarevok into attacking solo,
3.Cast 'Greater Malison' (from scroll again) to remove his saves while the peons tank him,
4. Use a "Wand of Polymorphing" to turn Sarevok into a Squirrel!

At this point you simply walk over and step on the bugger... what has my Thac0 or his Hit points got to do with any thing?

#9
Grond0

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If you use potions of speed and boots of speed then you will be significantly faster than Sarevok (even without using an arrow of dispelling on him). That means that any type of character can run rings round him while shooting - if you're level 1 that would take a while to finish him off, but it can certainly be done!

#10
Francoprima

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@ ussnorway;
thanks for your tactical. I'll keep this in mind when I'm at Sarevok's place !


Does anyone have the statistics on Sarevok ?

I mean his :
* amount of HP,
* kind of (defence) magic he has active,
* strong aspects,
* specific weaknesess.

Thanks in advance & greetz,

Francoprima

#11
Biotic_Warlock

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Sarevok has 0% magic resistance despite his appearance in the Duchal hall.
I think his THAC0 is about 5
AC is quite weak, and he has resistance to missile damage.

Somewhere around 250 xp.

Plus he's immune to state changes such as petrify/hold.

Modifié par Biotic_Warlock, 27 août 2012 - 12:05 .


#12
Grond0

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Sarevok's attributes may depend on your mod set-up, but under any set-up he'll be a bit stronger than that. Something along the lines of:
285 HP
AC about -10
-3 THAC0, 2 APR
90% elemental resistance, 50% missile resistance
1 for all saving throws (that means that web with its -2 penalty has a chance of working even without malison / doom; add them in and it's pretty much guaranteed to succeed if you run him round in one)

#13
Pingwin1

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Don't all spells have a chance of working? I thought a roll of 1 for a saving throw was an automatic fail even if your saving throw is 1.

#14
Grond0

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It is in pencil & paper D&D, but there's no critical fail on saving throws in BG. A saving throw of 1 will therefore protect against any spell so long as there's no penalty (like the -2 for web or chaos). Note, however, that not all spells offer saving throws and most damage type spells will offer a saving throw only for half damage.

#15
Biotic_Warlock

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Grond0 wrote...

It is in pencil & paper D&D, but there's no critical fail on saving throws in BG. A saving throw of 1 will therefore protect against any spell so long as there's no penalty (like the -2 for web or chaos). Note, however, that not all spells offer saving throws and most damage type spells will offer a saving throw only for half damage.


That i understand, but just to add another nooby question (from me). Why are trolls immune to chromatic orb (and there are some saves they seem to automatically make); i know trolls have high saves, but many times there is no "save vs. x" in the text log, which either suggests they are immune ot they failed - nothing happens to them.

Modifié par Biotic_Warlock, 27 août 2012 - 06:50 .


#16
ussnorway

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The last points of damage must be fire or acid (or the special familiar attack) to finish them off.

#17
BomimoDK

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Here's one: When thief skills go beyond 100%... what happens? can someone explain me the calculations on that? Because if 100% is actually the best and the rest is a waste... then why ever have a high level thief?

#18
ussnorway

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Because of modifiers eg. Hiding in shadow with 100% should always work but doing it in daylight is harder.

#19
BomimoDK

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Anywhere i Can look up those modifiers?

#20
Humanoid_Taifun

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BomimoDK wrote...
Here's one: When thief skills go beyond 100%... what happens? can someone explain me the calculations on that? Because if 100% is actually the best and the rest is a waste... then why ever have a high level thief?

That depends on the ability.
Hide in Shadow, Move Silently and Pick Pockets are abilities that can easily be raised to 200 or more for better effect.

Find Traps, Open Locks, Set Traps, Detect Illusions are skills that are topped at 100 points. There is still some point in raising them however, if you want your Simulacrum to set some traps (your simmy only has 60% of your ability).

#21
Francoprima

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OK thanks guys ! ... so summerizing the Sarevok's stats :

* XP = [285] (at least 250)
* AC = [-10]
* THACO = [-3]
* elemental resistance = [90%]
* missile resistance = [50%]
* immune to : 'state changes'


Then ... about the thieving-abilities ...

Humanoid_Taifun wrote...

BomimoDK wrote...
Here's one: When thief skills go beyond 100%... what happens? can someone explain me the calculations on that? Because if 100% is actually the best and the rest is a waste... then why ever have a high level thief?

That depends on the ability.
Hide in Shadow, Move Silently and Pick Pockets are abilities that can easily be raised to 200 or more for better effect.


@ Humanoid;
Pushing the stats towards a 200 ... is that necessary ? As Bomimo states, a 100% should give a guaranteed success for the undertaken ability, unless there are modifiers e.g. implied by enemies. Did you raise the ability towards a 200 to make sure that, in case of modifiers, the ability-percentage never goes under the 100%, therefor a guaranteed statistcal succes for the undertoken ability ?

 

Modifié par Francoprima, 02 septembre 2012 - 09:54 .


#22
Humanoid_Taifun

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Francoprima wrote...
@ Humanoid;
Pushing the stats towards a 200 ... is that necessary ? As Bomimo states, a 100% should give a guaranteed success for the undertaken ability, unless there are modifiers e.g. implied by enemies. Did you raise the ability towards a 200 to make sure that, in case of modifiers, the ability-percentage never goes under the 100%, therefor a guaranteed statistcal succes for the undertoken ability ?

There are several targets in the later stages of Baldur's Gate 2 that require a thieving skill of over 200, IIRC.
As for HiS, that will never be certain. But yes, higher numbers give you better odds.

Just remember never to go beyond 255.