I'm therefore planning a new mage build that's more party-friendly. Elf, max Magic, Blood Mage, Spirit Healer. As for talents:
- Group Heal. It's awesome, I want it.
- The first 3 points in Blood Mage, I found Blood Control lacking.
- The whole glyph line. These are awesome.
- The whole hex line. These are also awesome.
- Death Cloud line so I can get Entropic Death for single-target DPS. Running with two mages with Death Hex should double the awesomeness. Also, I'm hoping Curse of Mortality is a good DoT.
- The first 3 points in fire.
- The first 3 points in ice.
- The Crushing Prison line.
- The whole arcane line. Free spellpower plus staff damage when I get lazy.
But what else? I'm definitely not taking more cast-time AoE, as I found that extremely boring the first time around. More CC perhaps? Anyone have any ideas/experiences to share?
I'm getting all tomes and the fade talent point as well, so if I'm not mistaken there should be a few points left.
Oh, here are some things I deliberately left out:
- Mana Clash. I never got to fight all those mages the first time around because of this. This time I want to try it
- Walking Bomb line. Cool but not so party-friendly.
- Waking Nightmare. If it does indeed sometimes mind control, I could lose XP. Don't want that. Besides, it has a tiny radius.
Modifié par termokanden, 21 décembre 2009 - 05:31 .





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