Film Crit HULK finally writes a column about ME3 ENDINGS
#351
Posté 09 août 2012 - 12:20
#352
Posté 09 août 2012 - 12:32
#353
Posté 09 août 2012 - 01:23
#354
Posté 09 août 2012 - 03:25
I see that you clearly didn't read my comment solely based on how Atlus bought the publishing rights for Demon Souls in the West and Atlus was forced to sell the rights back based on Dark Souls.3DandBeyond wrote...
You're hilarious. Bandai Namco did not originally market Demon's Souls-Sony did so itself in Japan and they tasked Atlus to distribute and publish it for North America because of all the people importing it from Japan-that was loading up the servers. Bandai then did so for EU because Atlus did not have a presence there.
The only major changes from Demon to Dark is the PvP or Co-Op play.3DandBeyond wrote...
Dark Souls drastically changed from Demon's and was not co-created by Sony so was marketed for global distribution using 1 global "server" which was actually multiple global P2P (user's consoles) servers. The uproar was over the console versions of the game. The game has an online intensive component that is integrated with SP-players can enter other player's game worlds and help or hinder their progress as well as many other aspects where seamless online play is mandatory. Bandai totally screwed that up. For a small game dev like From the outcry was huge and affected every player, but some had it worse than others. The P2P lobbies made it almost impossible to play online facets at all and the drop off of xbox players was precipitous-PS3 players went away as well whereas Demon's Souls (Atlus) is still being played.
Everyone doesn't have those problems which is why its called a nippick. Everyone has a right to have an opinion while its different when you're the creator not a player.3DandBeyond wrote...
Those are no nitpicks because Dark Souls was way more online intensive that Demon's Souls and it didn't work. It was further compounded by the patch that broke Japanese players gameplay. If they've further screwed it up with the PC version (released after players repeatedly begged them to fix the console game first) then oh well. It doesn't sound like you played either game or really know anything about it at all, but suffice to say devs are screwing up a lot and players have a right to complain. As for me I wanted a game that said you could play online to actually work for online play. That was a major component of all play and it didn't work right.
I guess you'll never understand that entitlement, which is what you have, is always a bad thing. Btw the DVD comparison is a bad example since I can go back to the store where I bought that DVD because of the reciept and following their return policy. Either way I would get a replacement copy or a gift card. Next time you shouldn't lash out when you're proven wrong withf the facts and its a good idea to separate fact from opinion.3DandBeyond wrote...
Your assertions boil down to that if games don't work or are awful people don't have a right to complain and they should just accept what they get. Well, that's intellectual. The vast majority of fans that do complain most likely don't wish to at all. I never joined here until I was disappointed by this game's ending and I wanted to see how to get something better. Surprise. But if I have no right to complain then the same applies to you whenever you buy a product that fails or sucks. Any product. A video game is a product like any other and it's our right as consumers to complain. I don't know what insane world you live in where companies just deserve a pass for creating crummy products, but good luck with that. The next device you buy with an exploding battery or the next car with failing brakes or the next toaster that just doesn't toast bread or the next DVD you buy that doesn't work is just something the company had every right to sell you. I'm not saying one is the equal of the other, but money is money. You may not care about yours and like throwing it in the garbage. I don't.
I see that you're still not looking for the mature route and you're now looking into a hypocritical route as well. Everything is art whether you like it or not just like how some people don't like the Mona Lisa, Johnny Cash, or the King's Speech.3DandBeyond wrote...
The problem also exists when one asserts that others are not allowed to make any claims that are contrary to what a company now says and are told to ignore what the company previously promised. The idea seems to be that game devs are sacrosanct even when they routinely break the rules other companies tend to abide by. It's open season for some on anyone that dares to complain about the inviolate "art" of the video game and yet it's ok for that art to "borrow" from the inviolate intellectual property of other devs' works. This is so hypocritical and yet, if you enjoy this type of thing then perhaps the next ME if there is one should feature a short guy with a mustache scooting around in a little car while a guy named Master Chief dances with some girls in bikinis that like to play beach volleyball. If art in video games is now expected and authorized even when it is greatly derivative of others' art then nothing is out of line. I say the next MMORPG should be created by Activision and be called CoD: Mass Effect where Commander Sheepherder uses biometric powers and has friends of the Kragen, the Atari, the Trurian, and the Gett. Nothing is off limits and we are not allowed now to complain.
Thats ironic when you're only looking at one side of the coin instead of both sides based on how you resorted to ignorance like most people do on the Internet when thier "facts" are wrong.3DandBeyond wrote...
What a load of manure. The fact is vocal opinions of large segments of a company's best customers (loyal) should matter to them and said customers should have some say especially when promises and even hype is used to garner sales. It may not be the letter of the law that some things violate but there is intent and it should be applied to every company.
Yep because insulting people is always useless and arguing is also useless when someone like me is looking for a debate.3DandBeyond wrote...
AresKeith wrote...
its futile to argue with him lol
Right you are!
Modifié par Blueprotoss, 09 août 2012 - 03:34 .
#355
Posté 09 août 2012 - 03:44
I see that you don't understand whats going on with this "Holier than Thou" sort of path based on how its soming from some of the "fans" neither from most of the fans and reviewers nor from Bioware. Bioware has all the rights to do what they want to do based on how they created ME.Joccaren wrote...
Yes, the fans say some reviewers - and even Bioware - are taking a "Holier than Thou" sort of path as they all basically seem to say - or have at some point - that its art, you don't like it - you don't like art - you disagree with them you're wrong because they are right.
Most of the fans didn't lash out like in ME3 while every game even with Bioware has a small uproar associated with it. Most of the people that complained about the gameplay in ME3 and DA2 were most likely the same people that complained about the gameplay in the previous ME and DA titles. Nothing is perfect while its meaningless for some people lashing out based solely on the actual flaws or the "personal" flaws. There is never a win win because everyone has their own likes and dislikes with anything and everything. Btw if you're looking for the "Shooter" in ME then you should look at ME2.Joccaren wrote...
And not every fan has lashed out at every new Bioware game. ME1 recieved a relatively good reception. DA:O recieved a relatively good reception. Were flaws pointed out, and did people voice their disappointment that Bioware hadn't created the sort of game they wanted? Yeah. Nowhere near the levels for DA2 and ME3 however, and those two are the two most recent, most rushed and most forced-actiony of the Bioware releases. Get an RPG loving crowd, shove Cinematic Shooter in their face - they're not going to be happy.
Modifié par Blueprotoss, 09 août 2012 - 03:46 .





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