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Film Crit HULK finally writes a column about ME3 ENDINGS


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#176
phat0817

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Mahrac wrote...

Blueprotoss wrote...

phat0817 wrote...

So I finished the article and I understand what he's saying....but Hulk needs to understand something this is a video game not a independent art film that he was watching......

Yet it shouldn't matter whether its independent or corporate. 

Wrong deffinition of independent it means stand-alone in that sentence, not indie.


I didn't know that thank you for clearing up my mistake

#177
Blueprotoss

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Mahrac wrote...

Blueprotoss wrote...

Mahrac wrote...

Blueprotoss wrote...

phat0817 wrote...

So I finished the article and I understand what he's saying....but Hulk needs to understand something this is a video game not a independent art film that he was watching......

Yet it shouldn't matter whether its independent or corporate. 

Wrong deffinition of independent it means stand-alone in that sentence, not indie.

Either way it still doesn't matter whether its independent in any definition of the word.

Yes it does. The ending should fit in, not only with ME3, but with the entire series. Most of the people on the forums seen to think that it doesn't, and the review doesn't seem to treat it like part of it's series.

It sounds like you and a couple people haven't played ME3 based on how it still continueswhat ME1 and ME2 did.  

#178
Blueprotoss

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hoodaticus wrote...

Kataphrut94 wrote...

Good read, even if the all-caps hurt my eyes. I particularly liked him calling out the Angry Joe review, and gamer reactions in general for all the self-entitled, whinging nonsense.

200 million dollars were sucked out of the global economy for this game.  We aren't self-entitled.  We're mad.

Thats entitlement all right.

o Ventus wrote...

Well, it's difficult to take the opinion seriously when it seems to condone the thematic assassination, character assassination, lore inconsistencies, and break of genre associated with the material.

If thats true then you must be on Bioware's writing staff while I highy doubt that since you're here not making millions or thousands on writing stories. 

Modifié par Blueprotoss, 07 août 2012 - 04:26 .


#179
Guest_Nyoka_*

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Remarkable how people who like the endings do their best to ignore what's actually happening in the story, favoring instead abstract symbolism, like the characters and the people in the story don't matter anymore.

Notice how he never gets into specifics. Not strange, since the actual events are pretty much indefensible.

Modifié par Nyoka, 07 août 2012 - 04:27 .


#180
Leon Felps

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Jonata wrote...

I think that there is something almost funny in 6 page of so-called "hardcore fans" butchering their supposed favourite series and basically saying that BioWare devs made the biggest mistake of their life trying "art" in a videogame.

Anyway, while I don't want to offend anyone, I must admit that his line about pornography is kind of right: people want satisfaction because they paid for it, they want the game to satisfy their own desires... there's little difference between a game that bends his own storytelling to indulge in the player desires and a porn video designed only to satisfy the physical need of the viewer.

 


That's bogus.  No matter how small it might be, I cannot think of anything I've done that wasn't to satisfy a desire of some kind.  Why else would I do it, especially pay for it?  The only reason this guys correlates porn to anything is because the point trying to be made it weak.  I buy a medium steak and recieve a bloody mess.  I tell them to cook it more because I paid for it. and want satisfaction.  My perversion must have gone overboard as clearly the correct thing to do was be thankful for the art presented.  They know what's best for me, it's my bad for ordering the medium in the firts place.

#181
ld1449

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Eckswhyzed wrote...

Holy crap.

There exists one person (other than me) that likes the original endings.

I never thought I would see this day.


Well when you sell to x million people someone's gonna agree with the crap you gave em.

#182
MandaPanda81

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Jonata wrote...

I think that there is something almost funny in 6 page of so-called "hardcore fans" butchering their supposed favourite series and basically saying that BioWare devs made the biggest mistake of their life trying "art" in a videogame.

Anyway, while I don't want to offend anyone, I must admit that his line about pornography is kind of right: people want satisfaction because they paid for it, they want the game to satisfy their own desires... there's little difference between a game that bends his own storytelling to indulge in the player desires and a porn video designed only to satisfy the physical need of the viewer.

And I say this with the full knowledge of the "Mass Effect is about player's choice" statement. Actually, if you read what the Hulk says regarding the similarities between the original endings, you can see that making the player chose is what send the message, not just watching it. It's the way BioWare used player choice to send the message that makes Mass Effect "videogame art" and not just a good movie with interactive sequences.


Imagine there's a band you like.  You buy all of their albums the day they're released, get front row tickets every time their in town, recommend them any time a friend wants some new music to listen to.  Sure, you listen to other music, too; but you keep coming back to these guys because there's just no one who does what they do as well as they do it.

After a while they get a new record label, and while the next couple releases are pretty solid, they also release a couple things that just aren't quite up to par.  But that's okay, because they're telling you the next album is gonna be something really special.  So you pick it up on release day like you always do. 

You listen to it, and it's not bad, but something seems off.  The guitar parts don't rock as much as they used to, and the lyrics are kind of cliche.  It's enjoyable enough, to be sure, but far from their best work.  Still, you get the impression that they're building to something big.  You get to the last track...

And it's five minutes of crumpling tinfoil into a microphone, with some heavy breathing in the background and the occasional air horn.  It's not something that could be considered a song.  It's certainly not what you've come to expect from your favorite band.  And when you call them on it, the band says you just don't understand their vision.  While other fans say you're bad fan because you don't :wub: it. 

And that's why people can call themselves fans while having huge problems with ME3.  Because they were expecting Bioware quality from a Bioware game.  And all we hear is that the reason we don't like it is because we're just not smart enough to see the emperor's fancy new suit  appreciate the devloper's art.

#183
Blueprotoss

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Nyoka wrote...

Remarkable how people who like the endings do their best to ignore what's actually happening in the story, favoring instead abstract symbolism, like the characters and the people in the story don't matter anymore.

Notice how he never gets into specifics. Not strange, since the actual events are pretty much indefensible.

It sounds like I'm hearing semanatics here since ME3 hasn't changed anything that was previously estabished in ME1 and ME2.

Leon Felps wrote...

That's bogus.  No matter how small it might be, I cannot think of anything I've done that wasn't to satisfy a desire of some kind.  Why else would I do it, especially pay for it?  The only reason this guys correlates porn to anything is because the point trying to be made it weak.  I buy a medium steak and recieve a bloody mess.  I tell them to cook it more because I paid for it. and want satisfaction.  My perversion must have gone overboard as clearly the correct thing to do was be thankful for the art presented.  They know what's best for me, it's my bad for ordering the medium in the firts place.

The mistakne here is that a video game isn't food just like in a movie, tv show, novel, or comic.  The next mistake is that there's never anything good about entitlement and I didn't see anyone here working on one of the Dev teams for the ME series. 

Modifié par Blueprotoss, 07 août 2012 - 04:33 .


#184
Mahrac

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Blueprotoss wrote...

Mahrac wrote...

Blueprotoss wrote...

Mahrac wrote...

Blueprotoss wrote...

phat0817 wrote...

So I finished the article and I understand what he's saying....but Hulk needs to understand something this is a video game not a independent art film that he was watching......

Yet it shouldn't matter whether its independent or corporate. 

Wrong deffinition of independent it means stand-alone in that sentence, not indie.

Either way it still doesn't matter whether its independent in any definition of the word.

Yes it does. The ending should fit in, not only with ME3, but with the entire series. Most of the people on the forums seen to think that it doesn't, and the review doesn't seem to treat it like part of it's series.

It sounds like you and a couple people haven't played ME3 based on how it still continueswhat ME1 and ME2 did.  

THen tell me what themes it continued. Personally I don't see how it kept the themes of overcoming the impossible, finding a third option, strength through diversity, ect.

#185
MandaPanda81

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Blueprotoss wrote...

Nyoka wrote...

Remarkable how people who like the endings do their best to ignore what's actually happening in the story, favoring instead abstract symbolism, like the characters and the people in the story don't matter anymore.

Notice how he never gets into specifics. Not strange, since the actual events are pretty much indefensible.

It sounds like I'm hearing semanatics here since ME3 hasn't changed anything that was previously estabished in ME1 and ME2.


Other than the main conflict of the story.

#186
Applepie_Svk

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Blueprotoss wrote...

It sounds like I'm hearing semanatics here since ME3 hasn't changed anything that was previously estabished in ME1 and ME2.


Yes you have right, it doesn´t change previous events it frankly said avoid all previous informations...

#187
Zjarcal

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Nyoka wrote...

Remarkable how people who like the endings do their best to ignore what's actually happening in the story, favoring instead abstract symbolism, like the characters and the people in the story don't matter anymore.

Notice how he never gets into specifics. Not strange, since the actual events are pretty much indefensible.


What? Liking the ending now means you don't care about the characters in the story? And who says we're ignoring what's happening in the story?

#188
Nimori

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The fact that the review is based merely on the play through of ME3, and not on the series as a whole, diminishes its credibility. Comparing ME3 to Citizen Kane doesn't work because Citizen Kane is a stand-alone, self-contained story, which is perfectly suited to an ambiguous ending. It would be better to compare ME3 to a film trilogy or even a television series because the entirety of the story must be considered in the resolution. Even though the guy in the embedded video he bashes is over the top in his presentation, his argument is based on how the endings are incongruent with the overall series. He also cites a number of examples of these inconsistencies.

I have always been a fan of symbolic/philosophical endings, when they fit. While I can appreciate the symbolism and the philosophical discussions raised by the pre-EC and post-EC endings, they ultimately detract from the overall story of Mass Effect. These questions would have been better suited to have been raised earlier in the story, allowing the audience to consider them as the resolution builds, not as the resolution in and of itself.

#189
Blueprotoss

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Mahrac wrote...

Blueprotoss wrote...

It sounds like you and a couple people haven't played ME3 based on how it still continueswhat ME1 and ME2 did.  

THen tell me what themes it continued. Personally I don't see how it kept the themes of overcoming the impossible, finding a third option, strength through diversity, ect.

Synthesis, Control, Destory, Creator vs Created, Indoctrination, Experimentation, Racism, Genocide, and etc.   Overcoming the Impossible isn't a theme based on how nothing is impossible other then killing the Reapers conventually. 

MandaPanda81 wrote...

Other than the main conflict of the story.

It sounds like you haven't played any of the ME games. 

Modifié par Blueprotoss, 07 août 2012 - 04:38 .


#190
Blueprotoss

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Applepie_Svk wrote...

Blueprotoss wrote...

It sounds like I'm hearing semanatics here since ME3 hasn't changed anything that was previously estabished in ME1 and ME2.


Yes you have right, it doesn´t change previous events it frankly said avoid all previous informations...

Thats a red herring here based on how most of the major and minor choices throughout the series have been story driven and controlled by Bioware's story telling and direction.

#191
Blueprotoss

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Nimori wrote...

The fact that the review is based merely on the play through of ME3, and not on the series as a whole, diminishes its credibility. Comparing ME3 to Citizen Kane doesn't work because Citizen Kane is a stand-alone, self-contained story, which is perfectly suited to an ambiguous ending. It would be better to compare ME3 to a film trilogy or even a television series because the entirety of the story must be considered in the resolution. Even though the guy in the embedded video he bashes is over the top in his presentation, his argument is based on how the endings are incongruent with the overall series. He also cites a number of examples of these inconsistencies.

This makes you sound like you don't want people to be unbiased even when most people haven't played most of the games in every series that they have played.  It doesn't matter if something is a stand-alone, self-contained story, or has an ambiguous ending based on there's always an Alpha and an Omega.

Nimori wrote... 

I have always been a fan of symbolic/philosophical endings, when they fit. While I can appreciate the symbolism and the philosophical discussions raised by the pre-EC and post-EC endings, they ultimately detract from the overall story of Mass Effect. These questions would have been better suited to have been raised earlier in the story, allowing the audience to consider them as the resolution builds, not as the resolution in and of itself.

How does the symbolism ultimately detract from the overall story of Mass Effect when Bioware has always been about symbolism even down to the eyes of characters.  There will always be some people complaining about "resolution" especially when everyone has their own tastes.

Modifié par Blueprotoss, 07 août 2012 - 04:47 .


#192
Guest_Nyoka_*

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Zjarcal wrote...

Nyoka wrote...

Remarkable how people who like the endings do their best to ignore what's actually happening in the story, favoring instead abstract symbolism, like the characters and the people in the story don't matter anymore.

Notice how he never gets into specifics. Not strange, since the actual events are pretty much indefensible.


What? Liking the ending now means you don't care about the characters in the story? And who says we're ignoring what's happening in the story?

If you like not knowing what happened to anybody, then I can't say you cared a great deal about them. You'd want to know what became of the people you love, no?

Hulk is right that the original ending is all about ideas. The idea of the new cycle, the jungle planet as a Eden-like symbol of a new beginning. The idea of it is what, to Hulk, matters. People who care about Joker, however, wanted to know what Joker was supposed to do there besides dying from starvation. That's the difference in focus.

I guess it's time to get this quote out for a walk again.

"Big Ideas are the refuge of the lazy and untalented; works that purport to be about Big Ideas are invariably a tiny step above tracts ... Can't manage a coherent plot, convincing characters, original or believable worlds, well-turned sentences? Such cheap tricks are for heretics who read books written in pagan tongues! Acolytes of the True Faith… write Novels of Ideas!"


They neglected the importance of the characters as characters and the story as a story in order to advance an idea.

If you like the idea of the galaxy united against a common foe, then the cutscene of all the fleets going through the Charon relay is enough, because it conveys that unification. Now, if you care about the actual fleets, and not only about the idea of unification, you would like to know what are they going to do without relays. To writers, however, it didn't matter enough as to give them more screentime. Again and again you can find examples of this disconnection between what the events of the ending were intended to mean and the actual events by themselves.

Modifié par Nyoka, 07 août 2012 - 04:58 .


#193
Memnon

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Blueprotoss wrote...

Nimori wrote... 

I have always been a fan of symbolic/philosophical endings, when they fit. While I can appreciate the symbolism and the philosophical discussions raised by the pre-EC and post-EC endings, they ultimately detract from the overall story of Mass Effect. These questions would have been better suited to have been raised earlier in the story, allowing the audience to consider them as the resolution builds, not as the resolution in and of itself.


How does the symbolism ultimately detract from the overall story of Mass Effect when Bioware has always been about symbolism even down to the eyes of characters.  There will always be some people complaining about "resolution" especially when everyone has their own tastes.


There is a difference between applying symbolism subtly, with deftness so that it is an integral part of the story, and taking a symbolic mallet and hitting us in the face with it. The ME3 ending was the latter ...

#194
Ranger Jack Walker

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I can understand different opinions and stuff but when he kept on insulting the guy who made the video about the endings, he lost credibility.

#195
Guest_alleyd_*

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 Oh well, how surprising is it to hear a professional critic hold the line that many of their peers had with the game. This game is ART and worthy of all the awards that it has been awarded by those in the professional communities.
I read as far as the section that reminded me so much of the "Entitled" insult that was aimed at the consumers who dare to offer any critical opinion.

So yes I was much impressed with the article. It must be more valid since it is written in caps lock. I will always trust the opinion of someone who remains cloaked under the veil of a cartoon character

I will admit I had never heard of this critic until I followed the link in the OP. It is safe to say that his opinions will not cross my browser again. Not only do I disagree with his critique of the game, I abhore the attitude that a critic's opinion is more valid than a consumer's. 

Computer gaming may be an artistic medium, but it is more essentially a consumer product. It is the consumers that truly support this industry. Without consumers there are no developers, no publishers and no critics. The success of a product is dictated by its performance in the market place, on its own merit and against those of its peers.

The Artistic integrity of this game saw one of the largest drops in the cost of a AAA game that I can remember. The largest online retailer in the UK (Amazon) and one of the largest retailers in the US (walmart) had discounted the game by 50% within 3/4 weeks of its original release.

This promoted the release of the EC remix of the ending of course. A true statement of the validity of the Artistic merits of the game IMO. 
If this game was truly worthy of the critical acclaim it received it shouldn't have required the EC in any form. 

It was the consumer that prompted this release, much to the chagrin of much of the critical community.  The game was measured and appraised on its original form. Critics fell over themselves to assist the hype. When consumers started to question this they were deemed "Entitled". I felt this was a knee jerk reaction aimed at diverting the attention away from the exposed underbelly and frailties of the critical system itself.

Bioware are on record as stating that they aimed to grow their IP's into the 10 million sales bracket. ME3 was lauded as a success generating $200 million revenue. At $70 a game this works out around 2.8 million sales. Consider that ME1 and ME2 both had similar sales totals indicates that the brand hasn't grown much at all.

Compare the success of another single player RPG game series, the Elder Scrolls. The sales for this series indicate real growth with the latest Skyrim already over the 10 million copies and still selling and listed in the Top 10 retail sales charts almost 
consistantly  since release. 

I was employed as a sales and marketing analyst for some of the world's largest consumer brands. Now I own a business that exists solely on its consumers and subscribers buying into my brand values and expertise.
I have discovered that what drives sales in the long run isn't advertising (most media campaigns fall off on release) nor professional critical acclaim, (Assumes an awareness of the brand and respect for the critical opinion itself).

It is the Word of Mouth recommedation of another consumer that has the greatest effect. Turning on their friends to a brand they act as unpaid brand ambassadors. Their recommendation carries more weight with the consumer, as it exposes their tastes and values to another in a personal transaction of trust.

 


 

#196
Leon Felps

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Blueprotoss wrote...


Leon Felps wrote...

That's bogus.  No matter how small it might be, I cannot think of anything I've done that wasn't to satisfy a desire of some kind.  Why else would I do it, especially pay for it?  The only reason this guys correlates porn to anything is because the point trying to be made it weak.  I buy a medium steak and recieve a bloody mess.  I tell them to cook it more because I paid for it. and want satisfaction.  My perversion must have gone overboard as clearly the correct thing to do was be thankful for the art presented.  They know what's best for me, it's my bad for ordering the medium in the firts place.

The mistakne here is that a video game isn't food just like in a movie, tv show, novel, or comic.  The next mistake is that there's never anything good about entitlement and I didn't see anyone here working on one of the Dev teams for the ME series. 


You got to be a troll or something because that could be one of the most retarded statements I've ever read.  I don't care what the context, you're broken if you do not feel entitled to have an expectation met.  I never mentioned any unreasonable expectation, which would then make a case as being bad, but thanks for putting words in my mouth while you take BW's bean bags in yours.

I don't think BW owes anyone anything.  If they can get paid and do their thing, they should.  Just like cooks that made that steak wouldn't own me anything if I had paid for the garbage meal before hand.  I'm still not wrong wanting it my way, they just don't have to oblige.

#197
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Would it be too self-complacent if I quoted myself?

From 3 months ago:

Too impressed by their own metaphors and symbols to really think about it, probably.

Just another instance of "oops, we didn't think of that because we were stroking ourselves so hard over the depth and importance of the Big Super Philosophical Ideas we were posing at the ending we left everything else aside, and besides who cares about the characters amirite? I mean we would never have thought there would be such a huge demand for it".


Modifié par Nyoka, 07 août 2012 - 05:09 .


#198
D24O

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ME has always been a detail oriented series, not a vague, abstract allegory. It was usually meant to be taken at face value, and it bombards you with details, just look at all the waking codices we have, as well as the codex itself. The OE creates a drastic stylistic dissonance, that for me, broke my immersion in the game, and since I was pushed out, the message they tried to send didn't get through. It doesn't matter how deep or profound a message you have if you are unable to get it across, and the OE didn't do that for many.

#199
Rhz

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CHOICE WAS SIMPLY THE NATURE OF THE MECHANICS. IN THE END, MASS EFFECT EARNED AN OPPORTUNITY TO BE ABOUT WHATEVER THE F*ck IT WANTED TO BE ABOUT AND MAKE THE STATEMENT IT WANTED TO MAKE.


^This

Modifié par Rhz, 07 août 2012 - 05:09 .


#200
Zjarcal

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Nyoka wrote...

Zjarcal wrote...

Nyoka wrote...

Remarkable how people who like the endings do their best to ignore what's actually happening in the story, favoring instead abstract symbolism, like the characters and the people in the story don't matter anymore.

Notice how he never gets into specifics. Not strange, since the actual events are pretty much indefensible.


What? Liking the ending now means you don't care about the characters in the story? And who says we're ignoring what's happening in the story?

If you like not knowing what happened to anybody, then I can't say you cared a great deal about them. You'd want to know what became of the people you love, no?


That's a big load of BS.

I can be perfectly fine accepting an ambiguous ending (that DOES show me that my crew is alive and that my own character is alive) without it meaning I don't care about them.

Stop trying to say how other people feel about things based on your own opinion of the ending.