I'm wondering if it's possible to give the player character a predefined head morph in a standalone module. Race, gender, background, and class can all be set by script, and appearance models can be altered, but I can't find out how to give the player a head morph without using the chargen scripts (which defeats the purpose of a prefined head morph.)
Player Head Morphs
Débuté par
jackkel dragon
, déc. 21 2009 06:47
#1
Posté 21 décembre 2009 - 06:47
#2
Posté 21 décembre 2009 - 08:27
Just a thought, ** spoiler warning ** have you looked at how the game handles things like the PC taking over a Mage during the Fade sequence to free Connor? That seems like it might be what you're wanting to do.
#3
Posté 21 décembre 2009 - 05:57
Avaraen wrote...
Just a thought, ** spoiler warning ** have you looked at how the game handles things like the PC taking over a Mage during the Fade sequence to free Connor? That seems like it might be what you're wanting to do.
Reminds me of Solo missions in KotOR 2 and the
Spoiler
Maybe I could just use that for predefined characters. I'll look into that.If anyone finds something different, I'm still looking for ideas on how to do this.





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