KeeperB5 wrote...
Optimally you will want to kill things now and not 30 seconds later. If there are enemies in range of AF that have armor, shields or barriers, you need that BE or weapon to deal with them. No amount of damage caused by AF will save you unless they are in health and are organics, which panics them.
Dark Channel kills pretty well but very slowly too. With slow evolution you can leave it ticking on enemies like phantoms and brutes, making their melee sync kills less of an issue. But optimally you will want to kill all things as soon as possible, otherwise you risk cross-fire and flanking.
Throw with rank 6 damage and force evolution does pretty nice damage, especially with damage bonuses. And it's spammable. But since you didn't pick this evolution in your build, it does pretty bad damage to anything but health. Missing rank also reduces damage of your BE's.
tis why i pack a Paladin if i need to shoot. The explosion difference between a BE set off by throw 6 and throw 5 is miniscule imho. thank goodness i have my teammates to help land some damage regardless.
I aint there doing things alone....so i might be concerned with KILLING THINGS 2 DAYS AGO if i soloed...but i dont set my characters up with soloing in mind.
foregoing passive is your cup of tea...cool beans....my build works for me....
Modifié par corporal doody, 07 août 2012 - 07:25 .