Creature 1 wrote...
How does surrendering help the queen? She's more likely to "slip away in the confusion" if there's actually some confusion going on. I would expect if you surrendered she would be arrested, returned to her father, and disappeared.
Except Anora's disguised as a random soldier, and Cauthrien says Loghain only wants the Wardens and doesn't care about anyone else with them. Which doesn't make a lick of practical sense to me--the whole group aided you, after all; it'd make more sense to arrest you and everyone with you--but there it is!
I had many tough fights, but the ones that stand out are:
1. The multiple wolf random encounter. I was very low level when I got this with one of my characters and repeatedly brutalized. I got it with a different, higher-level character, and the difference was night and day.
2. Arl Howe. Tough SOB, that one.
3. The Broodmother. Whew!
4. That fight at the Spirit Anvil(?) in the Deep Roads. For some reason, the AI on my characters had them acting crazy--they'd all run directly up to the thing instead of staying where I put them, a problem since my PC was an archer rogue and I preferred that Morrigan take a ranged approach to that fight. I don't know why my characters started acting nuts for that one fight; I hadn't changed any of the tactics that had been working for me fine before that fight. It didn't help that I had no clue how to defeat the thing any faster (if there even is a way--I still have no clue) and just ground it out.
My two hardest though were:
1. Gaxkang! The only fight in the game I absolutely could not beat, no matter what I tried. Since I'd left it for the end of the game, and I was desperate to finally finish (after having started and played 5 characters without finishing the game!), I just gave it up and moved on.
2. The fight with the two Emissaries and one Alpha at the entrance to Ft. Drakon. I just had all kinds of problems with that one. The grunts were easy enough, but my Arrow of Slaying was NOT one-shotting either of the emissaries, plus there were a couple drakelings (or whatever they were called) and a couple Shrieks to contend with for good measure. The first time I tried it, I called out the Dalish, thinking archers could take out the emissaries fairly quickly, but they got slaughtered. I reloaded and tried the mages--they kicked butt, but they kicked mine as well as the enemy's: damn friendly fire! There was also only one left after that and at that point I didn't know if I'd need them for a future battle, so I reloaded again. I think the Redcliffe soldiers finally tanked the mobs so I could focus on the emissaries and the alpha with my team (or maybe it was the Dwarves, I forget).





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