Why Bioware force the voiced protagonist ?!
#1
Posté 07 août 2012 - 01:00
It kills the RPing. You play Shepard, Hawke you have no choice.
A bad voice actor totally ruins it.
They should use that money and time to make more dialog options and outcomes.
Anyone agrees?
#2
Posté 07 août 2012 - 01:18
#3
Posté 07 août 2012 - 01:39
#4
Posté 07 août 2012 - 02:15
#5
Guest_JulyAyon_*
Posté 07 août 2012 - 02:24
Guest_JulyAyon_*
so, will dragon age 3 go the same way as me3....your guess is as good as mine.
Modifié par JulyAyon, 07 août 2012 - 02:29 .
#6
Posté 07 août 2012 - 02:56
If the next Dragon Age has many different characters like Origins, it makes more sense to keep the protagonist silent for resources. Even ignoring the many different voices and takes for it, It requires much more from the writers to author widely varying characters as well as the coders to accommodate each variation.
If the next Dragon Age is a single character that everyone plays, then it makes more cinematic sense to voice that one character. It costs much less when authoring a single protagonist and when voicing a single character with few variables.
It's difficult to roleplay "your own character" when the character is defined by the story and not by your choices, so it's no great loss IMHO.
For all we know, the next protagonist could be an established character that was an NPC in a previous game or a character in a book with no other variances other than the decisions the player made in the previous games. All your ability to roleplay would be highly restricted to the established criteria of that character if such happens.
Let's face it. We were spoiled by Origins. I would take a silent protagonist of many possibilities over a single, voiced protagonist, but the unvoiced ones would actually be more time and work to create. What allowances do you think EA will give BWE for this next installement?
#7
Posté 07 août 2012 - 03:20
#8
Posté 07 août 2012 - 03:53
#9
Posté 07 août 2012 - 03:53
ReggarBlane wrote...
In Mass Effect, you played Shepard, a single character of either gender with different class abilities and occasional references. In Origins, you played many different characters. In the second Dragon Age, you played Hawke, a single character like Mass Effect with different class abilities and occasional references to it (which is possibly why some called it Dragon Effect).
If the next Dragon Age has many different characters like Origins, it makes more sense to keep the protagonist silent for resources. Even ignoring the many different voices and takes for it, It requires much more from the writers to author widely varying characters as well as the coders to accommodate each variation.
If the next Dragon Age is a single character that everyone plays, then it makes more cinematic sense to voice that one character. It costs much less when authoring a single protagonist and when voicing a single character with few variables.
It's difficult to roleplay "your own character" when the character is defined by the story and not by your choices, so it's no great loss IMHO.
For all we know, the next protagonist could be an established character that was an NPC in a previous game or a character in a book with no other variances other than the decisions the player made in the previous games. All your ability to roleplay would be highly restricted to the established criteria of that character if such happens.
Let's face it. We were spoiled by Origins. I would take a silent protagonist of many possibilities over a single, voiced protagonist, but the unvoiced ones would actually be more time and work to create. What allowances do you think EA will give BWE for this next installement?
I don't think the reason people call DA2 Dragon effect is that the character is more set than in Origins. I think it has to do with the dialogue wheel, paraphrasing, and even the animation. For example, watch hawke or Isabela drink at the hanged man, then look at Shepard in ME2 drink at a bar. But i do agree that Hawke is as set of a character as Shepard. That was why i stopped playing DA2 as a RPG after a while and started playing it as Mass effect, a interactive action/adventure game.
#10
Posté 07 août 2012 - 04:52
#11
Posté 07 août 2012 - 05:40
That was the point of Hawke, he was supposed to be the DA Commander Shepherd.
Modifié par hussey 92, 07 août 2012 - 05:41 .
#12
Posté 07 août 2012 - 06:27
coles4971 wrote...
As long as I actually like the VA in DA3, I don't care. with DA2 though, well, it's hard to play a game where you don't even like the voice of your own character.
That happend to me in DA2. Was trying to play a male mage but the voice was so awful i had to play with the dialogue volume at zero.
#13
Posté 07 août 2012 - 06:57
#14
Posté 07 août 2012 - 07:36
#15
Posté 07 août 2012 - 08:28
However, BioWare are, first and foremost, storytellers, and, as seen in Dragon Age Origins (i.e. Warden stands and stares blankly as such and such character pours heart out) it can be difficult to relay the emotion of a scene when one character has the reaction of a cardboard cut out to what's happening in said moment.
When animation in games were limited by the tech/software of the time (see: Neverwinter Nights, Baldur's Gate and even KOTOR -limited character movement- ) having silent characters/dialogue only was something you could get away with. Now, in this cinematic era, having any character just stand there while dialogue pops up is wholly laughable.
I will recognize, however, that others completely disagree with my observation, and that's fine. Regardless, these are the reasons BioWare has taken the direction they have and I, for one, applaud it and am wholly grateful that they've confirmed that, outside of, perhaps, Facebook games, the days of silent characters are over.
#16
Posté 07 août 2012 - 08:45
budzai wrote...
They should use that money and time to make more dialog options and outcomes.
Are you under the impression that voice actors, sound technicians, and whomever is directing would be writing these dialog options?
Because, you know, the writers write out the PC's words whether the PC is voiced or not.
#17
Posté 07 août 2012 - 09:13
#18
Posté 07 août 2012 - 09:17
Maria Caliban wrote...
budzai wrote...
They should use that money and time to make more dialog options and outcomes.
Are you under the impression that voice actors, sound technicians, and whomever is directing would be writing these dialog options?
Because, you know, the writers write out the PC's words whether the PC is voiced or not.
I think he was referring to the cost of hiring/using those voice actors, sound technicians, and director for PC VA.
#19
Posté 07 août 2012 - 09:18
you forgot to write "in my opinion":whistle:Beerfish wrote...
Going back to an unvoiced protag would be a step backwards and feel like a step backwards.
#20
Posté 07 août 2012 - 09:25
#21
Posté 07 août 2012 - 09:27
glenboy24 wrote...
Why does BioWare *prefer* (not force; you don't have to buy/play the game if you don't want to) voiced protagonists? Because this isn't 1998 and DA2-DA3 aren't board games. If you want the "classic" hardcore RPG experience then there are some really fantastic table oriented Roleplay games out there that let you be as silent as you want.
However, BioWare are, first and foremost, storytellers, and, as seen in Dragon Age Origins (i.e. Warden stands and stares blankly as such and such character pours heart out) it can be difficult to relay the emotion of a scene when one character has the reaction of a cardboard cut out to what's happening in said moment.
When animation in games were limited by the tech/software of the time (see: Neverwinter Nights, Baldur's Gate and even KOTOR -limited character movement- ) having silent characters/dialogue only was something you could get away with. Now, in this cinematic era, having any character just stand there while dialogue pops up is wholly laughable.
I will recognize, however, that others completely disagree with my observation, and that's fine. Regardless, these are the reasons BioWare has taken the direction they have and I, for one, applaud it and am wholly grateful that they've confirmed that, outside of, perhaps, Facebook games, the days of silent characters are over.
So by that logic, 2009 is 1998 and DA:O is a board game? Skyrim as well? I think you can tell just as good a story whether the protagonist is voiced or not. I think it depends on whether you want convey the story through cinematic means or having the player active participate in the story.
I enjoy both but favor the silent one in the latter given that the game is a RPG. The reason why i enjoy silent a bit more is that if i will participate in the story i want the character to be mine. And unfortunatly, for me anyhow, a voiced protagonist never feels like mine.
Now, i love Mass effect. It is one of the best game franschises i have ever played and i wouldn't want to play it without a voiced Shepard. But i neither play nor consider it a RPG. I think it's a bit of a shame that Bioware does not seem to think that there are room for both types of storytelling. I might be wrong though, never know what the future holds.
#22
Posté 07 août 2012 - 09:41
Truth is, CRPGs never allowed you to roleplay like you do in PnP. You always followed a script. Silent protagonists only allowed you to pretend better that you were actually guiding your character. The outcome was always prearranged. With a voiced character, now you can't ignore the emotion exhibited by the voice actor. You don't supply that anymore, and it's harder to pretend.
I think of it as a new type of experience. I try to choose which responses will lead to a result I want, and see how well my expectations match up with what Bioware allows. A lot of that depends on how logically Bioware writes the script -- it always did, really -- but that goes for any written product. My judgment of the game depends on whether Bioware writes a compelling story that contained enough suspense while still allowing me to make reasonably important decisions throughout the game.
Bioware can go too far, by including too much auto-dialog (demo of ME3 comes to mind) and taking too many matters out of my hands. So far they're still within my comfort zone, at least with Dragon Age.
#23
Posté 07 août 2012 - 10:26
Modifié par EJ107, 07 août 2012 - 10:26 .
#24
Posté 07 août 2012 - 10:34
#25
Posté 07 août 2012 - 10:39
EJ107 wrote...
I prefer a voiced protagonist personally. The romantic and dramatic scenes just feel a lot more intense when your character is actually speaking rather than staring blankly at the other characters.
Agreed 100 % loveeeeeeeeeeeeeee voice characters. You dont like it ? mute sound and done





Retour en haut







