DreGregoire wrote...
Personally, I wouldn't mind voice acting for an RPG if we had 3 or more (preferably 5) voices to pick from. Giving us one voice for all Hawkes of a certain gender limited my replayability. Fortunately male Hawke's voice was acceptable for the male Hawke I wanted to play. I did not enjoy the female Hawke voice, so I didn't bother playing all the way through as one. I enjoy listening to the soundsets and picking one that sounded how I think my player character would sound. In Mass Effect everytime I tried to make a different charcter, in looks department, I found that hearing the single gender voice for Shepard with a different face was extremely jarring for me. I always got frusterated and went back to the male default Shepard. After that I didn't bother playing a second playthrough of a female Shepard because I knew I wouldn't be happy.
I had exactly the same problem. As soon as I made a second playthrough with a different character with a completely different face (but with the same gender), it felt really weird when he suddenly had the same voice as my previous character.
Now while I do prefer a silent protagonist, i can at least "live" with a voiced one - if it is done well. I'm not blind to the advantages with a voiced protagonist, I just think that the bad far outweighs the good that so far seems to come from it. Aside from the above, it seems to lead to much less dialogue choices and a much more linear story. Maybe just a coincidence, but I doubt it.
Adding the voiced protagonist as an option would be nice, but I doubt Bioware will do it, since they seem currently set to make use of paraphrases, which simply doesn't work when the protagonist is silent. But
assuming that they can keep the story non-linear with a lot of dialogue and race options, and the ability to set the pitch, I have no reason to complain... too loudly

Unfortunately I doubt they will since they seem to try turning Dragon Age into just another action game series, but hopefully I'm wrong.
That's why I have written before to any Bioware dev that might see this,
please write the game as you normally would with a silent protagonist, and
then add voiceovers for the protagonist. The game's written dialogue shouldn't have to
suffer from accomodate the voice. If Bioware suddenly released a patch to DA:O that added voiceovers to the warden, I can't say that I would be happy, but I wouldn't care enough to complain either as long as the dialogu options remained unchanged.
And to those saying that "developers who doesn't keep with the time and make voiced protagonists will be left behind", look at skyrim. Last time I checked it is still on the top 10 list over most sold games in steam. Then we have the Zelda games that have always been popular even to this day, and they don't have any voice overs
at all. And it is the interactivity that makes me prefer games above movies. If I just wanted pretty cutscenes with a linear story I might as well just watch a movie.
Modifié par Amycus89, 08 août 2012 - 03:42 .