Aller au contenu

Photo

Why Bioware force the voiced protagonist ?!


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#51
zyntifox

zyntifox
  • Members
  • 712 messages

DJRackham wrote...

Malsumis wrote...

The worst part is not giving the option to turn it off. While I would still hate the fact resources were wasted on this feature, I wouldn't have to put up with it.

But no, toggles are bad because bio isn't about choice anymore.


I'd rather they "waste" resources on a voiced protagonist than on multiplayer.


I agree, if the voiced protagonist comes with a toggle on/off option. Problem is, voiced protagonist does not have micro-transactions.

#52
Malsumis

Malsumis
  • Members
  • 256 messages

DJRackham wrote...

Malsumis wrote...

The worst part is not giving the option to turn it off. While I would still hate the fact resources were wasted on this feature, I wouldn't have to put up with it.

But no, toggles are bad because bio isn't about choice anymore.


I'd rather they "waste" resources on a voiced protagonist than on multiplayer. 


I'd rather they did neither.

#53
DreGregoire

DreGregoire
  • Members
  • 1 781 messages
Personally, I wouldn't mind voice acting for an RPG if we had 3 or more (preferably 5) voices to pick from. Giving us one voice for all Hawkes of a certain gender limited my replayability. Fortunately male Hawke's voice was acceptable for the male Hawke I wanted to play. I did not enjoy the female Hawke voice, so I didn't bother playing all the way through as one. I enjoy listening to the soundsets and picking one that sounded how I think my player character would sound. In Mass Effect everytime I tried to make a different charcter, in looks department, I found that hearing the single gender voice for Shepard with a different face was extremely jarring for me. I always got frusterated and went back to the male default Shepard. After that I didn't bother playing a second playthrough of a female Shepard because I knew I wouldn't be happy.

Modifié par DreGregoire, 08 août 2012 - 01:21 .


#54
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages

Cstaf wrote...

Merlex wrote...

My biggest problem with the voice protagonist, is the paraphrasing. It kills the game for me. I'm like "No i meant ..."
S***! RELOAD
. I just don't understand the paraphrasing. The writers write the line, the actors say the line, and there are icons that show the tone. Why not show the actual line? But no...SURPRISE.


I hear you. I had to have done over a hundred reloads due to the stupid paraphrases. After a while i just gave up and stopped caring.

Aw, you didn't like to RP multiple-personality-disorder-Hawke? MPD Hawke was my favorite!  Posted Image

eroeru wrote...

Atakuma wrote...

brushyourteeth wrote...

budzai wrote...

It is just cost them money and work.
It kills the RPing. You play Shepard, Hawke you have no choice.
A bad voice actor totally ruins it.
They should use that money and time to make more dialog options and outcomes.
Anyone agrees?


I've personally learned to make my peace with the voiced protagonist as long as I can have the underlined.

Unfortunately, Bioware hasn't given me any reason to hope that the two can be compatable.

They're throwing away the best their company has to offer (great writing, innovative storytelling) for something glitzy and unsatisfying, but easily marketable to the masses. Like your favorite steak restaurant deciding to only serve chicken nuggets. Wouldn't hear me complaining if both were still on the menu, though. Posted Image

The quality of writing has **** all to do with a voiced protagonist, the same goes for innovative storytelling.


His/her statement was about more dialogue options and outcomes, not innovating storytelling nor writing.

And more well-thought options does = better dialogue, less options with more "innovation" (whatever that would mean - and in terms of quality it means nothing) would be far worse imho.

Thank you for understanding. What I'm trying to say is this:

Taking our dialogue options and voicing them might have been an improvement. Having fewer dialogue choices because of the resources needed to voice them isn't an improvement - it's a tradeoff. A very poor one, in my opinion -- I won't project that on anyone else.  Posted Image

#55
Amycus89

Amycus89
  • Members
  • 290 messages

DreGregoire wrote...

Personally, I wouldn't mind voice acting for an RPG if we had 3 or more (preferably 5) voices to pick from. Giving us one voice for all Hawkes of a certain gender limited my replayability. Fortunately male Hawke's voice was acceptable for the male Hawke I wanted to play. I did not enjoy the female Hawke voice, so I didn't bother playing all the way through as one. I enjoy listening to the soundsets and picking one that sounded how I think my player character would sound. In Mass Effect everytime I tried to make a different charcter, in looks department, I found that hearing the single gender voice for Shepard with a different face was extremely jarring for me. I always got frusterated and went back to the male default Shepard. After that I didn't bother playing a second playthrough of a female Shepard because I knew I wouldn't be happy.

I had exactly the same problem. As soon as I made a second playthrough with a different character with a completely different face (but with the same gender), it felt really weird when he suddenly had the same voice as my previous character.

Now while I do prefer a silent protagonist, i can at least "live" with a voiced one - if it is done well. I'm not blind to the advantages with a voiced protagonist, I just think that the bad far outweighs the good that so far seems to come from it. Aside from the above, it seems to lead to much less dialogue choices and a much more linear story. Maybe just a coincidence, but I doubt it. 

Adding the voiced protagonist as an option would be nice, but I doubt Bioware will do it, since they seem currently set to make use of paraphrases, which simply doesn't work when the protagonist is silent. But assuming that they can keep the story non-linear with a lot of dialogue and race options,  and the ability to set the pitch, I have no reason to complain... too loudly :P Unfortunately I doubt they will since they seem to try turning Dragon Age into just another action game series, but hopefully I'm wrong.

That's why I have written before to any Bioware dev that might see this, please write the game as you normally would with a silent protagonist, and then add voiceovers for the protagonist. The game's written dialogue shouldn't have to suffer from accomodate the voice.  If Bioware suddenly released a patch to DA:O that added voiceovers to the warden, I can't say that I would be happy, but I wouldn't care enough to complain either as long as the dialogu options remained unchanged.

And to those saying that "developers who doesn't keep with the time and make voiced protagonists will be left behind", look at skyrim. Last time I checked it is still on the top 10 list over most sold games in steam. Then we have the Zelda games that have always been popular even to this day, and they don't have any voice overs at all. And it is the interactivity that makes me prefer games above movies. If I just wanted pretty cutscenes with a linear story I might as well just watch a movie.

Modifié par Amycus89, 08 août 2012 - 03:42 .


#56
zyntifox

zyntifox
  • Members
  • 712 messages

brushyourteeth wrote...

Aw, you didn't like to RP multiple-personality-disorder-Hawke? MPD Hawke was my favorite!  Posted Image


Awful, just awful. If they have the same system in DA3 with three tones and where the protagonist says different things in the different tones; they need origins where atleast one of them are a psychiatric hospital.

#57
zyntifox

zyntifox
  • Members
  • 712 messages

Amycus89 wrote...

Adding the voiced protagonist as an option would be nice, but I doubt Bioware will do it, since they seem currently set to make use of paraphrases, which simply doesn't work when the protagonist is silent. But assuming that they can keep the story non-linear with a lot of dialogue and race options,  and the ability to set the pitch, I have no reason to complain... too loudly :P Unfortunately I doubt they will since they seem to try turning Dragon Age into just another action game series, but hopefully I'm wrong.


Dosen't work with voiced either. Not in a RPG anyways.

#58
Amycus89

Amycus89
  • Members
  • 290 messages

Cstaf wrote...

Amycus89 wrote...

Adding the voiced protagonist as an option would be nice, but I doubt Bioware will do it, since they seem currently set to make use of paraphrases, which simply doesn't work when the protagonist is silent. But assuming that they can keep the story non-linear with a lot of dialogue and race options,  and the ability to set the pitch, I have no reason to complain... too loudly :P Unfortunately I doubt they will since they seem to try turning Dragon Age into just another action game series, but hopefully I'm wrong.


Dosen't work with voiced either. Not in a RPG anyways.

True. I stand corrected