Cstaf wrote...
For the last 10-12 years the gaming industry, in my opinion, have been quite liberal in what is considered a RPG. I have always considered that RPGs are games where the game and player together creates a story. But for the last decade there seems to have been a shift thoward telling this story by through cinematic at the cost of player input. Now, i do not hate or love this shift because i like both types of games but for very different reasons. But i do play these types of games very different.
The question i have that i think would be interesting hearing from you guys is:
At what point does a RPG turn into another genre? That is, what are the fundamental requirement you have for a game to be considered an RPG. I've bolded the "you" for a reason because i do consider this to be something subjective.
For me the elements i'm looking for in an RPG are player characterisation of the protaganist coupled with a feeling of player choices throughout the plot giving the sense of player agency. Bioware has traditionally been strong in this regard through dialogue wheel and before that full dialogue choices coupled with visual customisation of protaganist etc. Elements like romance and friendship/rivalry/affection add an extra layer to this.





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