The RPG genre has, no doubt, evolved. Dungeons and Dragons, the pen and paper game, is the grandfather of everything RPG. Eventually this transcended into video games as they became popular. Though they still remained a “niche” market for quite some time, they eventually became a more popular form of video game.
The gaming industry has changed over the years. Technology allows for a more realistic gaming experience and with that comes bigger development budgets. Bigger budgets mean more risk. To offset that risk, developers need to ensure that they get their game in as many hands as possible. Despite being a more popular genre now than years ago, “true” RPGs are still a lesser genre of choice in the gaming world which is why developers seem to be transforming these games into more of an RPG/action hybrid. This is an attempt to cater to the masses and please everyone.
Opinions vary so it is hard to define what an RPG is. However, looking back at the birth of the RPG (D&D pen and paper) you can, at least, form some sort of idea of what a game of this genre should encompass.
Essentially, a role playing game is just what the name of the genre implies; you play the role of (pretend to be) some particular person and behave as they would behave, not as you would. Hence, you become an actor. This translates a little differently to video game RPGs.
In my opinion, there are three criteria which must be met in order for a game to be a true RPG:
-The game should be driven by a great/epic story. You should also have the ability to make choices that have an impact and affect the outcome of the story. Different possible endings/outcome depending on the choices you make.
-You should have full control over the inventory and equipment that your main character and all companions wears and utilizes. I would also prefer no restrictions on who uses what, even if there are penalties or hindrances.
- Freedom of choice to pick skills, feats and abilities for all of your characters as they progress. You should be able to build the character(s) you want to build.
In a nutshell, I think freedom is the key to building an epic RPG. The more freedom you have in an RPG, the more real it feels. The more realistic, the more immersive and engrossing the experience will be. Character creation/customization, extensive conversation options, large open world to explore, companions to venture with and being able to craft/create/modify items are all desirable elements of a an epic RPG.
Armor and weapon restrictions are unrealistic. Anyone can pick up and swing a sword, whether your good at it, is another matter. The more places you can go, the more buildings you can enter, the better. Etc., etc., etc.
What I think would be the ultimate RPG element would be a co-op mode to play with friends. I’m not talking about those D&D “top-down view”, “hack n slash”, “point and click” games or an MMO. What I would love to see is a two or four player RPG with a huge open world to explore together. Almost like a pen and paper D&D campaign turned into a video game very similar in gameplay style to either DA:O or Skyrim.
Modifié par Emloch, 09 août 2012 - 03:49 .