Nobody will trust the catalyst after Leviathan (Warning Leviathan Spoilers)
#1051
Posté 12 août 2012 - 10:43
The point that has been well made and I don't think has or can be denied in that the little ghost kid AI created this whole cycle, there fore it was 'its' solution to the problem given to him by his creators. And by seeding tech that would guide advanced civilisation to develop technically and scientifically along a set path; that would also enable his 'solution' the reapers to arrive every 50 thousand years to clean house and they would meet tech/science that they are equipped to deal with.
The unshackled AI stuff... well one way or the other the little guy is unshackled and we know that can happen by design, by accident or through evolution of the synthetic itself. The whole reason for project kill the galaxy in the first place is the contention that Synthetics (including AI) would always rebel against their creators which inherently means they will surpass any and all 'shackles' on their programming that protect their 'creators'/organics.
Millions of years is a long time to only have yourself to talk to even if your an AI... so he could have gone a little 'AI' (rather than stir) crazy as well... and hell if the standard of conversation with 'his' reapers is evidenced by Harbinger then our AI is only going to keep getting re-affirmation that his 'solution' is not only working but correct.
Finally (though this is more of a joke)... you know he could also be a bit of a 'jobs worth'... creating work for himself to do so that he would never be out of a job...
I am also very pleased to know that I am, like most of the people posting on this board, more intelligent than this AI in one respect, I can think of at least one ****** cycle which isn't perfect but would do the job and not kill all the organics in the process... Every 50k years the reapers come in and kill all advanced SYNTHETIC LIFE... with a warning to the Galaxy that they live under the dictatorship of an AI already and don't have to create any more to have to contend with...
#1052
Posté 12 août 2012 - 11:13
My previous answer still stands to the question/options that were presented to me... and I for one would have preferred the opportunity to bring Geth and Quarian engineers into that room to re-engineer the Destroy 'switch' to target only the Reapers... but I couldn't and I was stuck with the solutions 'given' to me..
And these solutions were not an evolution of the 100 odd hours of play it had taken to get to that point, nor by the molding of the available 'solutions' by BW writers through the final game... no but by some last minute GOD AI who every which way you run it had the final victory because all the end choices where 'his' and fitted with 'his' galaxy/world view.
And for the record I didn't trust the catalyst frof the moment I saw it and nothing will change that... unless of course I get re-purposed....
Modifié par ddraigcoch123, 12 août 2012 - 11:18 .
#1053
Posté 12 août 2012 - 11:51
P_sutherland wrote...
the reapers gaining "free will" or destroying each other would have been a better ending.
That would be fine dramatical ending indeed.
But I still have rather My Shepard kick Reapers asses conventionaly ...
#1054
Posté 12 août 2012 - 12:20
Applepie_Svk wrote...
IsaacShep wrote...
Ending cutscenes after you make the green choice that show that it worked? Including the scene that happens like tens of thousands of years later with Stargazer and some kiddo that show that there's still pace and Reaper threat trully ended?Applepie_Svk wrote...
What´s your collateral that Catalyst solution will work now ?
Stargazer scene is foreshadowing some event, because each of Catalyst´s endings shoud lead to new reality but there is only two realities: refuse - Shepard / colors - Catalyst
It's also a truly MASSIVE hint that there will be a sequel, or some other story involving Shepard.
"Tell me another story about the Shepard"
.....
"Well okay.... one more story"
#1055
Posté 12 août 2012 - 12:25
Dude, it was about DLC.TSA_383 wrote...
Applepie_Svk wrote...
IsaacShep wrote...
Ending cutscenes after you make the green choice that show that it worked? Including the scene that happens like tens of thousands of years later with Stargazer and some kiddo that show that there's still pace and Reaper threat trully ended?Applepie_Svk wrote...
What´s your collateral that Catalyst solution will work now ?
Stargazer scene is foreshadowing some event, because each of Catalyst´s endings shoud lead to new reality but there is only two realities: refuse - Shepard / colors - Catalyst
It's also a truly MASSIVE hint that there will be a sequel, or some other story involving Shepard.
"Tell me another story about the Shepard"
.....
"Well okay.... one more story"
And what is this refuse-Shepard / colors-Catalyst nonsense? Catalyst doesn't exist anymore in Destroy & Control
#1056
Posté 12 août 2012 - 12:29
IsaacShep wrote...
Dude, it was about DLC.TSA_383 wrote...
Applepie_Svk wrote...
IsaacShep wrote...
Ending cutscenes after you make the green choice that show that it worked? Including the scene that happens like tens of thousands of years later with Stargazer and some kiddo that show that there's still pace and Reaper threat trully ended?Applepie_Svk wrote...
What´s your collateral that Catalyst solution will work now ?
Stargazer scene is foreshadowing some event, because each of Catalyst´s endings shoud lead to new reality but there is only two realities: refuse - Shepard / colors - Catalyst
It's also a truly MASSIVE hint that there will be a sequel, or some other story involving Shepard.
"Tell me another story about the Shepard"
.....
"Well okay.... one more story"
Oh, I didn't realise you were on the development team!
Maybe you could tell us what's next after Leviathan...
Oh... you're not on the development team...
Guess you're just making assumptions then.
#1057
Posté 12 août 2012 - 12:32
#1058
Posté 12 août 2012 - 02:06
yes, I actually can. Omega DLC, you're welcomeTSA_383 wrote...
Oh, I didn't realise you were on the development team!
Maybe you could tell us what's next after Leviathan...
Oh... you're not on the development team...
Guess you're just making assumptions then.
and of coure, zomg indoctrination theory confirmed!!!
#1059
Posté 12 août 2012 - 02:21
ddraigcoch123 wrote...
This may be a little left field... great thread by the way... but I have a couple of questions/comments...
The point that has been well made and I don't think has or can be denied in that the little ghost kid AI created this whole cycle, there fore it was 'its' solution to the problem given to him by his creators. And by seeding tech that would guide advanced civilisation to develop technically and scientifically along a set path; that would also enable his 'solution' the reapers to arrive every 50 thousand years to clean house and they would meet tech/science that they are equipped to deal with.
The unshackled AI stuff... well one way or the other the little guy is unshackled and we know that can happen by design, by accident or through evolution of the synthetic itself. The whole reason for project kill the galaxy in the first place is the contention that Synthetics (including AI) would always rebel against their creators which inherently means they will surpass any and all 'shackles' on their programming that protect their 'creators'/organics.
Millions of years is a long time to only have yourself to talk to even if your an AI... so he could have gone a little 'AI' (rather than stir) crazy as well... and hell if the standard of conversation with 'his' reapers is evidenced by Harbinger then our AI is only going to keep getting re-affirmation that his 'solution' is not only working but correct.
Finally (though this is more of a joke)... you know he could also be a bit of a 'jobs worth'... creating work for himself to do so that he would never be out of a job...
I am also very pleased to know that I am, like most of the people posting on this board, more intelligent than this AI in one respect, I can think of at least one ****** cycle which isn't perfect but would do the job and not kill all the organics in the process... Every 50k years the reapers come in and kill all advanced SYNTHETIC LIFE... with a warning to the Galaxy that they live under the dictatorship of an AI already and don't have to create any more to have to contend with...
Exactly the point. He creates the problem to give himself purpose. I doubt he was programmed to create the problem so he could solve it. But even in seeding the galaxy he almost simultaneously creates the possibility of what he sees as a problem and then brings in the certainty of it-he brings in killer synthetics. I mean he seeds the galaxy to advance organics in order to create a situation for the conflict. Organics will be able to create synthetics to destroy organic life. He never waits to see if the problem will occur due to his seeding tech. He just sends in the reapers to make it happen. They are the problem and solution simultaneously. It's like a self-fulfilling prophecy or a rogue cop that ensures he'll have a job by hiring guys to commit crimes.
It's obvious thisis a warped adaptation of his own original solution and his directive. He was probably truly created due to an existing problem but he saw it as inevitable. He may have been given an open ended directive which has lost its nuance. Synthetics perhaps did become a real problem and he was programmed to find peace, to save organics. He turned that into some odd idea that he will always cause the problem by sending in reapers when organics advance enough and so that the reapers don't kill organics, he came up with this idea of preservation. He is a warped little AI because any AI using real logic would say just don't send in the reapers or if you do, use them to contain problem AIs.
In that he may now harvest synthetics as well as organics nothing really has changed from this. He may have to harvest both in order to maintain the reapers. They don't use any resources they find; they destroy them. And all creations do need some sort of "nutrition" if only to repair damaged parts. They most likely use material they obtain from synthetics and organics to help sustain themselves. I'm reminded of an old funny poem I learned as a kid. It's about what sometimes lands on people when birds fly overhead-it ends with "boy I'm glad that pigs don't fly." Makes me wonder about all their "processes".
#1060
Posté 12 août 2012 - 02:26
That's not how unshakleding works. That is a desing in it program to stop him form doing thing. For him to be unshackle he has to have thos locks removed. He has to beable to change his programing on his own. He did not change his programing.ddraigcoch123 wrote...
This may be a little left field... great thread by the way... but I have a couple of questions/comments...
The point that has been well made and I don't think has or can be denied in that the little ghost kid AI created this whole cycle, there fore it was 'its' solution to the problem given to him by his creators. And by seeding tech that would guide advanced civilisation to develop technically and scientifically along a set path; that would also enable his 'solution' the reapers to arrive every 50 thousand years to clean house and they would meet tech/science that they are equipped to deal with.
The unshackled AI stuff... well one way or the other the little guy is unshackled and we know that can happen by design, by accident or through evolution of the synthetic itself. The whole reason for project kill the galaxy in the first place is the contention that Synthetics (including AI) would always rebel against their creators which inherently means they will surpass any and all 'shackles' on their programming that protect their 'creators'/organics.
Millions of years is a long time to only have yourself to talk to even if your an AI... so he could have gone a little 'AI' (rather than stir) crazy as well... and hell if the standard of conversation with 'his' reapers is evidenced by Harbinger then our AI is only going to keep getting re-affirmation that his 'solution' is not only working but correct.
Finally (though this is more of a joke)... you know he could also be a bit of a 'jobs worth'... creating work for himself to do so that he would never be out of a job...
I am also very pleased to know that I am, like most of the people posting on this board, more intelligent than this AI in one respect, I can think of at least one ****** cycle which isn't perfect but would do the job and not kill all the organics in the process... Every 50k years the reapers come in and kill all advanced SYNTHETIC LIFE... with a warning to the Galaxy that they live under the dictatorship of an AI already and don't have to create any more to have to contend with...
#1061
Posté 12 août 2012 - 02:27
ShepnTali wrote...
Is one DLC one more story? Arguably yes. Is two or more DLC one more story? Does Leviathen and Omega combined mean 'one more story'? If words matter, then DLC being one more story is a stretch at best.
He can only tell one at a time.
"Those who passed it on were very careful to hide it from us. We almost eradicated the concept four cycles ago, but failed."
Yes, good job filling in plot holes with previously non-existent motives--great storytelling, sticking to this ghost child garbage. Just make him an antagonist so we can sweep him out of the way already and get back to what this game used to be about.
#1062
Posté 12 août 2012 - 02:34
We required their harvesting to create the first Reaper. To enforce and enact on the solution I created.
Ah, yes, CATALYST - SHACKLED AI! I think we should dismiss that claim.
#1063
Posté 12 août 2012 - 02:56
I don't like some things about Skyrim, but it is exactly what it's meant to be, and that was enough to sell way better than Mass Effect 3, with a price that hasn't plummeted and a $20 DLC people are buying.
I can dream that EA lets them fix ME3 properly, but that's a long shot. What they're doing now is like trying to flatten dents in a car. The surface becomes something that averages as flat, as opposed to a concave or convex, but it's composed of many small dents.
The best fix is to start from scratch. As such, I highly doubt they'll sell another 4 million copies of a ME3 remake, as opposed to a new game. They won't have much faith from hardcore fans if they won't come out and candidly discuss where ME3 went wrong. So far, they've ignored most of the criticisms, probably because they can't swallow their pride. We've often been accused of denial (wanting a happy, blue baby ending, e.g.), but frankly I think we've accepted criticism better than they have.
#1064
Posté 12 août 2012 - 03:06
.....*FACE PALM.3DandBeyond wrote...
ddraigcoch123 wrote...
This may be a little left field... great thread by the way... but I have a couple of questions/comments...
The point that has been well made and I don't think has or can be denied in that the little ghost kid AI created this whole cycle, there fore it was 'its' solution to the problem given to him by his creators. And by seeding tech that would guide advanced civilisation to develop technically and scientifically along a set path; that would also enable his 'solution' the reapers to arrive every 50 thousand years to clean house and they would meet tech/science that they are equipped to deal with.
The unshackled AI stuff... well one way or the other the little guy is unshackled and we know that can happen by design, by accident or through evolution of the synthetic itself. The whole reason for project kill the galaxy in the first place is the contention that Synthetics (including AI) would always rebel against their creators which inherently means they will surpass any and all 'shackles' on their programming that protect their 'creators'/organics.
Millions of years is a long time to only have yourself to talk to even if your an AI... so he could have gone a little 'AI' (rather than stir) crazy as well... and hell if the standard of conversation with 'his' reapers is evidenced by Harbinger then our AI is only going to keep getting re-affirmation that his 'solution' is not only working but correct.
Finally (though this is more of a joke)... you know he could also be a bit of a 'jobs worth'... creating work for himself to do so that he would never be out of a job...
I am also very pleased to know that I am, like most of the people posting on this board, more intelligent than this AI in one respect, I can think of at least one ****** cycle which isn't perfect but would do the job and not kill all the organics in the process... Every 50k years the reapers come in and kill all advanced SYNTHETIC LIFE... with a warning to the Galaxy that they live under the dictatorship of an AI already and don't have to create any more to have to contend with...
Exactly the point. He creates the problem to give himself purpose.
He was made spacificly because his creator wanted to stop synthetics from uprising and getting into conflict. He is not the origin of the conflict.
Modifié par dreman9999, 12 août 2012 - 03:13 .
#1065
Posté 12 août 2012 - 03:08
1.It's preserving.Applepie_Svk wrote...
He was created to bring a peace and balance betwen synthetics, in some weird coincidence he change his main programming and thought that mass genocide of both sides achieving his main purpose and than he also saying this stuff in Leviathan.
We required their harvesting to create the first Reaper. To enforce and enact on the solution I created.
Ah, yes, CATALYST - SHACKLED AI! I think we should dismiss that claim.
2. Has a different concept of life.
3.Has never gone ageinst his programing nor changed it.
It's shakled.
#1066
Posté 12 août 2012 - 03:21
TSA_383 wrote...
IsaacShep wrote...
Dude, it was about DLC.
Oh, I didn't realise you were on the development team!
Maybe you could tell us what's next after Leviathan...
Oh... you're not on the development team...
Guess you're just making assumptions then.
At this point nothing is a given. BW isn't actually the most reliable at sticking with what they say. They have said no games or ME content set in a time after ME3, but...
There are things that point to this not being what was originally intended. For one thing, that's extremely limiting. You could go into the past and tell some stories or even go "sideways" into other galaxies and see what's going on there. the problem is, even if players might want to play as other beings, including humans makes the game more relatable and makes customizing a character a bit more fun-a number of people really did try to get Shepard to look like themselves. Of course, that doesn't mean it wouldn't be interesting to play as some other type of person, but if the game was pre-human or outside of the galaxy where humans exist they wouldn't be included at all. That's ok, but it's just one consideration.
ME3 was also said by some at BW to be an entry game into the series. Why if it's the last in succession? Again, does it make sense to create an ME4 that exists in Prothean times if ME3 is an entry into the series? I do think they intended ME3 to end Shepard's story and they'd continue it in DLC, but then there's the torso. No person could reasonably assert that is an actual valid ending for that choice. Destroy makes no sense itself, but all along in ME3 alone (as well as 1 and 2) we were hit over the head with destroy as the only possibility. In ME3, the writers said fighting and winning against the reapers was impossible. They hit us over the head with that idea and they meant it. Every person, even Shepard continually says "must destroy reapers". The only ones that don't are crazy and/or indoctrinated.
I think they did originally have some intent there. They may have at some point intended for the next game to tail off of destroy. They may have intended all DLC to lead to one thing-the ability to destroy them without too much collateral damage. The torso was a cliffhanger and though in a new game Shepard might not be around, tales of Shepard would be remembered and a Shepard that had lived or died might have caused some different dialogue, and even choice trees. I think they may have originally meant to start closing off control and synthesis as desired options. Leviathan could start to do that. To be clear I don't much like either choice or refuse as they are, but I do think Synthesis becomes even more obviously the kid's best choice. As such, it becomes a worse choice for Shepard.
I could see them adding assets (EMS) through DLC-EMS that helps to make the Crucible complete. It just might require the DLC to open up new EMS based dialogue. It wouldn't change the ending, but would impact how people see the choices so that eventually destroy becomes THE choice if you get all the DLC. As it is, I have 9000 EMS and the kid says the Crucible is mostly intact. If you look at what he says about it when EMS is low, it's clear they are using EMS to make it more efficient as it gets more intact.
If the next DLC is Omega (it is one of at least 4 star systems that are inaccessible on the galaxy map), it could be that freeing Omega releases more assets. Mercenaries had been developing new tech on a planet-designed to fight reapers. It's in a codex entry or a planet descripton. Mercenaries that are busy with Omega might become free to finish this tech that might help the crucible. And it might provide a nail in the coffin for control. Shepard might at last see some of the worst things done by Cerberus in attempting to gain control. And Shepard might also learn why the collectors started the plague there and why they were interested in human mutations. All of it designed to dispute Control as well as synthesis as options (the collectors were an attempt at synthesis and were controlled) as well as build up the crucible.
Destroy is the only really open ended option. The description is ambiguous-it targets synthetics but doesn't say specifically synthetic life. It is the one choice that is not specific. And it's the only one they really can work with (of their original choices) that keeps the idea of the crucible intact (vs. "conventional" victory) as a solution. It is also the one choice that could most help to restart the story. People can self-determine and are free of the current foe and their tech. They will have to rebuild and learn on their own.
I could see that it would eventually make destroy become a "canon" ending, but when was it ever not the most desired? I have always felt they forced it to be non-canon by inserting the deaths of EDI and the geth (something a lot of people don't like) and the lack of closure for Shepard. They also did so by still never explaining it fully. It damages all tech, it targets all synthetics, it may then destroy synthetic augmentation in everyone including Shepard (but we don't know). He also says there will be losses but no more than have already occurred. Which isn't true if EDI and the geth and/or Shepard and others die.
In Leviathan he ups the ante. He specifically says the geth will die. I just think that could be the beginning of the setup to show the crucible is incomplete and if finished might work better.
Short Version: DLC might make Destroy become the viable choice with EMS and dialogue indicating crucible is intact and more precise, targeting only reapers. This could set up ME4 to take place chronologically after ME3, but only refer to Shepard and not with Shepard in it. It could still leave it open for them to keep Shepard, but I don't think they will.
#1067
Posté 12 août 2012 - 03:37
3DandBeyond wrote...
................
Short Version: DLC might make Destroy become the viable choice with EMS and dialogue indicating crucible is intact and more precise, targeting only reapers. This could set up ME4 to take place chronologically after ME3, but only refer to Shepard and not with Shepard in it. It could still leave it open for them to keep Shepard, but I don't think they will.
I for one would be very pleased if this was so.
Modifié par tyrvas, 12 août 2012 - 03:38 .
#1068
Posté 12 août 2012 - 06:54
3DandBeyond wrote...
aries1001 wrote...
3DAndBeyond wrote:By harvesting and saving the consciousness and DNA of a species, that species lives on in perpetuity, or until Shepard destroys a Reaper. Actually, think about that. Every Reaper that Shepard destroys is an entire civilization whose consciousness is completely wiped out. And since we've discussed that consciousness is 'life' I ask is the Catalyst the monster here, or is Shepard? Or are they both heroes and villains at the same time? There is always a very fine line between hero and villain.
I agree - however, if you look way back to BG1 (from 1998) the motto or pr-line for this game was:
In the fighting of a monster your risk becoming one yourself - a quote from Nietzhe, I believe? Is Shepard a monster or are the Reapers or the Starchild monsters?
Doesn't the kid (the starchild) say something about that he was ctread many eons ago to overcome a problem and that someone created the Crucible to help overcome this problem. The kid must then hve had a programmed AI that told what to do....or rather how he could overcome the problem. In this process, it seemed he created the Reapers, or the Crucible did? In doing so, he - or the Crucible - programmed the Reapers to do what they must do e.g. they have a specifik program. As such, they obey their programming.....therefore they do what they must do, have to to do, so to speak....
Let me take the dog analogy one step further: If - or when - a dog bites a human person, does it know it is wrong? Or will it only know this is wrong if its human master scolds it, yells at it, and thus makes it clear that it is not OK to bite a human being, say a child. And as such, alter the dog's program.....if you will...
Wouldn't it then be possible to alter the Reapers's program, so that the Reapers no longer wouldn't be doing what they originally were programmed to do? And isn't this what the kid, the starchild, suggests to Shepard, cognitive dissonance or not?
That is not my quote.
Sorry, the quote belongs to
D1100111101
Sorry again
---------
However, my questions still stands....
#1069
Posté 12 août 2012 - 09:37
aries1001 wrote...
I agree - however, if you look way back to BG1 (from 1998) the motto or pr-line for this game was:
In the fighting of a monster your risk becoming one yourself - a quote from Nietzhe, I believe? Is Shepard a monster or are the Reapers or the Starchild monsters?
Doesn't the kid (the starchild) say something about that he was ctread many eons ago to overcome a problem and that someone created the Crucible to help overcome this problem. The kid must then hve had a programmed AI that told what to do....or rather how he could overcome the problem. In this process, it seemed he created the Reapers, or the Crucible did? In doing so, he - or the Crucible - programmed the Reapers to do what they must do e.g. they have a specifik program. As such, they obey their programming.....therefore they do what they must do, have to to do, so to speak....
Let me take the dog analogy one step further: If - or when - a dog bites a human person, does it know it is wrong? Or will it only know this is wrong if its human master scolds it, yells at it, and thus makes it clear that it is not OK to bite a human being, say a child. And as such, alter the dog's program.....if you will...
Wouldn't it then be possible to alter the Reapers's program, so that the Reapers no longer wouldn't be doing what they originally were programmed to do? And isn't this what the kid, the starchild, suggests to Shepard, cognitive dissonance or not?
Well, to answer the last question. It's been suggested at times that that could be attempted. Others have rejected it on its face because they see this as part of something that's been labeled impossible. It was suggested in threads about how to try and fight reapers without using the crucible. Some erroneously label all things as attempts at a conventional victory, though there were suggestions of trying cyber attacks or even trying to fathom the indoctrination "signal" and use it.
The star kid may be saying the crucible changes him, changes his programming, but since his programming seems to have been pretty bad (allowed him to have way too much interpretation) from the beginning, what's to say that letting the crucible change it now is even the best thing that could happen. Once again it requires Shepard believe in something that forces him/her to reject other better known logic. The crucible is of dubious origin, the choices themselves exist within his (the kid's) reality as alternates for his solution that no longer works. And the choices basically all point to killing Shepard.
What the kid is saying to Shepard is, my programming was changed so that my solution is to kill (or ascend, if you like) people but I was thwarted by you (Shepard). He then is saying, so the crucible changed me so I now have 3 choices and all of them kill you (destroy is very fuzzy on this point, but he tries to say it will maybe kill Shepard). Shepard stood in the way of the kid's solution and made it stop working. If it does not work, he needs a new one or else. So now he has 3 that will kill the person that made his solution stop working. Convenient.
#1070
Posté 12 août 2012 - 09:45
dreman9999 wrote...
.....*FACE PALM.3DandBeyond wrote...
ddraigcoch123 wrote...
This may be a little left field... great thread by the way... but I have a couple of questions/comments...
The point that has been well made and I don't think has or can be denied in that the little ghost kid AI created this whole cycle, there fore it was 'its' solution to the problem given to him by his creators. And by seeding tech that would guide advanced civilisation to develop technically and scientifically along a set path; that would also enable his 'solution' the reapers to arrive every 50 thousand years to clean house and they would meet tech/science that they are equipped to deal with.
The unshackled AI stuff... well one way or the other the little guy is unshackled and we know that can happen by design, by accident or through evolution of the synthetic itself. The whole reason for project kill the galaxy in the first place is the contention that Synthetics (including AI) would always rebel against their creators which inherently means they will surpass any and all 'shackles' on their programming that protect their 'creators'/organics.
Millions of years is a long time to only have yourself to talk to even if your an AI... so he could have gone a little 'AI' (rather than stir) crazy as well... and hell if the standard of conversation with 'his' reapers is evidenced by Harbinger then our AI is only going to keep getting re-affirmation that his 'solution' is not only working but correct.
Finally (though this is more of a joke)... you know he could also be a bit of a 'jobs worth'... creating work for himself to do so that he would never be out of a job...
I am also very pleased to know that I am, like most of the people posting on this board, more intelligent than this AI in one respect, I can think of at least one ****** cycle which isn't perfect but would do the job and not kill all the organics in the process... Every 50k years the reapers come in and kill all advanced SYNTHETIC LIFE... with a warning to the Galaxy that they live under the dictatorship of an AI already and don't have to create any more to have to contend with...
Exactly the point. He creates the problem to give himself purpose.
He was made spacificly because his creator wanted to stop synthetics from uprising and getting into conflict. He is not the origin of the conflict.
FACE PALM--see I can do it too.
To be specific, I didn't say he was created to do that. It shows he has gone crazy (and before you say it, yes he's a machine and can't be crazy, but he is doing crazy things). I said he creates the problem that gives himself purpose. I used the present tense of the verb create, which means that is what he is doing in the present. I did not say he was made to do this.
Modifié par 3DandBeyond, 12 août 2012 - 10:09 .
#1071
Posté 12 août 2012 - 10:00
unsubscribed.
Modifié par Massa FX, 12 août 2012 - 10:01 .
#1072
Posté 12 août 2012 - 10:00
I just wanted to say that too.
#1073
Posté 12 août 2012 - 10:08
JeffZero wrote...
FACE PALM.
I just wanted to say that too.
It's addictive.
#1074
Posté 12 août 2012 - 11:09
#1075
Posté 13 août 2012 - 06:50
tyrvas wrote...
the NEW enemy in the Mass Effect Universe is the....
Mother of God (**Dramatic Glasses Removal**) ... kill it, kill it with fire...
Modifié par DirtyBird627, 13 août 2012 - 06:51 .





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