You play the game for a 100 hours (about the same time as all of ME trilogy combined), you get all your choices matter and resolved in the end. You don't argue about the origins of the mysterious threat because it makes it more eveil this way, you just go on and defeat it and if you die, well... you chose it and it was a difficult one!
And no matter what you do you get an ending that reflects all your choices starting with the one of the character to play.
For me, just to imagine such complexity and how well it was resolved, makes the ending of this game an art more so than the forced philosophy of ME. Did i say that DA:O stays always true to the lore, and doesn't make a backflip in the last minutes? Oh well...
I guess the point is, that when Bioware was saying that ME3 endings would consider our choices, that's what I and many other people were expecting. Bioware had a great precedent of a great ending in DA:O. The problem is no matter how many times you can talk about art, the ending of ME3 will always remain a negative or at the very least controversial point in the franchize while DA:O will be fondly remembered by most.
[edited]
Due to the confusion as to what I mean by DA:O ending is art. It is not my wish to tell that a videogame ending is an art in itself or an ending to anything for that matter. DA:O is art in its whole, ME series is an in its whole just as videogames, movies, theatre etc.
However it is my opinion that DA:O ending is vastly superior due to it's coherent and logical narrative, abundance of meaningful choices and lack of new lore breaking characters introduced in the final moments. If ME3 ending is being defendent by it's creators as "an artistic vision" then they should look closely at the products they released just a few years ago.
Art =/= good or bad. DA:O ending is good, ME3 is bad. Both are part of the art which is storytelling in videogames.
Modifié par Essalor, 11 août 2012 - 12:42 .





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