DA:O ending is art
#226
Posté 08 août 2012 - 06:06
And DA:O's ending where your Warden dies (or, actually even far more, where Alistair sacrifices himself for the sake of a female Warden he is in love with, especially when he says to her "You didn't think I was actually going to let you do it, did you?" right before he runs at the Archdemon) is a perfect example of bittersweet.
Shepard being told by an AI that (s)he has to die isn't bittersweet. It's just stupid.
Whether that makes DA:O "art", I don't know. What I DO know of art is that you can't just call a piece of entertainment you made for the purpose of making millions of millions of dollars "art". And especially not by yourself. In order for something to be art, it has to have no purpose beyond BEING art. And that status is given to it by people partaking, in whatever form, of your art.
Finally, art, by its very definition, exists to be critiqued.
You can't just make something, call it art, then cry out "artistic integrity!" when people go and say your work sucks. Bioware has a lot to learn about art, yet.
#227
Posté 08 août 2012 - 06:09
BaladasDemnevanni wrote...
iakus wrote...
And Jacob can't be wrong? Shepards that romance Liara get a "marriage, old age, and lots of blue children" line.in LOTSB. Shep and Ash (if romanced) boost each others' morale with "let's get it done and go home" Then there's Garrus' lilne about retiring someplace warm...
And I thought the dreams were just the war weighing on SHepard's mind?
Jacob can be wrong. So why can't Shepard? It happens all throughout the series: his understanding of the Protheans, thinking Sovereign is a ship, etc.
Expressing a desire to survive isn't foreshadowing of any kind. If that were the case, no one would die in fiction, ever. Shepard talking about his desire to continue his life with his loved ones only makes it that much sweeter when he survives or that much more painful when he dies, which is as it should be. But there's nothing about the blue children line which should have said to anyone playing this series that "Oh, Shepard definitely has to live now" because Bioware foreshadowed it.
Perfect example (New Batman Spoilers incoming) :
At the end of the Dark Knight Rises, Catwoman makes a comment to Batman about how he's given his entire life to defend Gotham, to which he responds "Not everything, not yet", the clear implication being that he's prepared to sacrifice himself for his city. But we all saw how that scenario turns out.
That just it: nothing shoul dbe inevitable. In DAO, the Warden might die. Or Alistair/Logain might die, or nobody might die. The choice is yours.
ME3, though, Shepard is pretty much led by the nose to his/her fate, regardless of what the player might want.
DAO is artistic in that incorporates the player's choice into the story. It's a far better interactive product, a much better example of "gaming art" if such a thing exists.
ME3 is just trying to wedge a movie experience into a video game product. It's ending is what the writers want, with little to no input from the player.
#228
Posté 08 août 2012 - 06:29
the star child ruined everything and the fact that the last moments of the game are just weird and feel like a different game really did not help
dragon age 1 really has the better ending and was a better game all round then mass effect 3
dragon age 2 does some things wrong but again the ending made sense and did not feel out of place
#229
Posté 08 août 2012 - 06:32
EntropicAngel wrote...
Maias227 wrote...
How on earth did you get a 100 hours out of Dragon Age Origins? It took me 35 or something for the main game with the dlc that happened within that storyline.
You're insane. You must not have done anything outside of the MQ.
It took me about 70 hours.
I solved pretty much all the quests I could find except a few fetch 20 of this and that (including shale and that warden fortress). I haven't touched any of the dlc that's outside the main storyline as the Darkspawn Chronicles etc. Regardless they're not part of the original game but was released as dlc. But do know I very much look forward to dabble with the rest of the dlc.
#230
Guest_EntropicAngel_*
Posté 08 août 2012 - 06:36
Guest_EntropicAngel_*
Creston918 wrote...
Whether that makes DA:O "art", I don't know. What I DO know of art is that you can't just call a piece of entertainment you made for the purpose of making millions of millions of dollars "art". And especially not by yourself. In order for something to be art, it has to have no purpose beyond BEING art. And that status is given to it by people partaking, in whatever form, of your art.
Finally, art, by its very definition, exists to be critiqued.
So I guess most paintings you see in a big museum, that were painted at the bequest of a patron, ya know for MONEY, not for "art's sake" are not art? And music isn't art? And books aren't art?
Really, that's a horribly, horribly flawed definition.
#231
Posté 08 août 2012 - 06:38
blueumi wrote...
what is worse is that no matter how high or low your ems is the crusible is built and you still get star child telling shepard what to do
the star child ruined everything and the fact that the last moments of the game are just weird and feel like a different game really did not help
dragon age 1 really has the better ending and was a better game all round then mass effect 3
dragon age 2 does some things wrong but again the ending made sense and did not feel out of place
Please.....DAO is a rehash, and a lazy story made play it safe as much as possible. Everything is predictable, the choices are easy, everything has been done before and done better.
Like I said, DAO is amateur hour compared to NWN2 and The Witcher, better games released prior to DAO. Nevermind DAO is justr simply KOTOR in dark fantasy, which is Bioware recycling becuase they were a one trick pony.
At least ME3 has deeper characters, a stronger sense of themes, side stroies that strongly connect to the main plot, far more mature writing, and far more uniqueness in while it uses cliches tropes, the universe is distinct from other space operas.
DAO is Lord of the Rings trying to be The Witcher and Song of Ice and Fire, while being less than all three.
And the starchild does fit......maybe because basically the Mass Effect universe is set up by the conflicts between the created and their creators....so yeah, a rogue AI that turns on its creators turns about to lead teh Reapers, it fits...its that you just don't like it and you perfer the rehash cliched ending of DAO.
#232
Posté 08 août 2012 - 06:39
iakus wrote...
BaladasDemnevanni wrote...
iakus wrote...
And Jacob can't be wrong? Shepards that romance Liara get a "marriage, old age, and lots of blue children" line.in LOTSB. Shep and Ash (if romanced) boost each others' morale with "let's get it done and go home" Then there's Garrus' lilne about retiring someplace warm...
And I thought the dreams were just the war weighing on SHepard's mind?
Jacob can be wrong. So why can't Shepard? It happens all throughout the series: his understanding of the Protheans, thinking Sovereign is a ship, etc.
Expressing a desire to survive isn't foreshadowing of any kind. If that were the case, no one would die in fiction, ever. Shepard talking about his desire to continue his life with his loved ones only makes it that much sweeter when he survives or that much more painful when he dies, which is as it should be. But there's nothing about the blue children line which should have said to anyone playing this series that "Oh, Shepard definitely has to live now" because Bioware foreshadowed it.
Perfect example (New Batman Spoilers incoming) :
At the end of the Dark Knight Rises, Catwoman makes a comment to Batman about how he's given his entire life to defend Gotham, to which he responds "Not everything, not yet", the clear implication being that he's prepared to sacrifice himself for his city. But we all saw how that scenario turns out.
That just it: nothing shoul dbe inevitable. In DAO, the Warden might die. Or Alistair/Logain might die, or nobody might die. The choice is yours.
ME3, though, Shepard is pretty much led by the nose to his/her fate, regardless of what the player might want.
DAO is artistic in that incorporates the player's choice into the story. It's a far better interactive product, a much better example of "gaming art" if such a thing exists.
ME3 is just trying to wedge a movie experience into a video game product. It's ending is what the writers want, with little to no input from the player.
"ME3 is just trying to wedge a movie experience into a video game product. It's ending is what the writers want, with little to no input from the player."
However the tactic works....see Planescape Torment. One true ending.
#233
Posté 08 août 2012 - 06:40
txgoldrush wrote...
blueumi wrote...
what is worse is that no matter how high or low your ems is the crusible is built and you still get star child telling shepard what to do
the star child ruined everything and the fact that the last moments of the game are just weird and feel like a different game really did not help
dragon age 1 really has the better ending and was a better game all round then mass effect 3
dragon age 2 does some things wrong but again the ending made sense and did not feel out of place
Please.....DAO is a rehash, and a lazy story made play it safe as much as possible. Everything is predictable, the choices are easy, everything has been done before and done better.
Like I said, DAO is amateur hour compared to NWN2 and The Witcher, better games released prior to DAO. Nevermind DAO is justr simply KOTOR in dark fantasy, which is Bioware recycling becuase they were a one trick pony.
At least ME3 has deeper characters, a stronger sense of themes, side stroies that strongly connect to the main plot, far more mature writing, and far more uniqueness in while it uses cliches tropes, the universe is distinct from other space operas.
DAO is Lord of the Rings trying to be The Witcher and Song of Ice and Fire, while being less than all three.
And the starchild does fit......maybe because basically the Mass Effect universe is set up by the conflicts between the created and their creators....so yeah, a rogue AI that turns on its creators turns about to lead teh Reapers, it fits...its that you just don't like it and you perfer the rehash cliched ending of DAO.
well dragon age 2 only sold half the amount that dragon age 1 did
dragon age 1 is a clever and challenging game that does not just let you win like dragon age 2 does maybe that why you like the easy dumbed down dragon age 2 so much
#234
Posté 08 août 2012 - 06:40
DinoSteve wrote...
Best thing about origins is it doesn't introduce a new character or plot element at the end that breaks established lore.
Sorry but Prothean VI's aren't great at "establishing the lore"....The Catalyst is a higher authority...too bad.
#235
Posté 08 août 2012 - 06:43
blueumi wrote...
txgoldrush wrote...
blueumi wrote...
what is worse is that no matter how high or low your ems is the crusible is built and you still get star child telling shepard what to do
the star child ruined everything and the fact that the last moments of the game are just weird and feel like a different game really did not help
dragon age 1 really has the better ending and was a better game all round then mass effect 3
dragon age 2 does some things wrong but again the ending made sense and did not feel out of place
Please.....DAO is a rehash, and a lazy story made play it safe as much as possible. Everything is predictable, the choices are easy, everything has been done before and done better.
Like I said, DAO is amateur hour compared to NWN2 and The Witcher, better games released prior to DAO. Nevermind DAO is justr simply KOTOR in dark fantasy, which is Bioware recycling becuase they were a one trick pony.
At least ME3 has deeper characters, a stronger sense of themes, side stroies that strongly connect to the main plot, far more mature writing, and far more uniqueness in while it uses cliches tropes, the universe is distinct from other space operas.
DAO is Lord of the Rings trying to be The Witcher and Song of Ice and Fire, while being less than all three.
And the starchild does fit......maybe because basically the Mass Effect universe is set up by the conflicts between the created and their creators....so yeah, a rogue AI that turns on its creators turns about to lead teh Reapers, it fits...its that you just don't like it and you perfer the rehash cliched ending of DAO.
well dragon age 2 only sold half the amount that dragon age 1 did
dragon age 1 is a clever and challenging game that does not just let you win like dragon age 2 does maybe that why you like the easy dumbed down dragon age 2 so much
No DAO is not clever or challanging...its simple and generic and cliched. its RPG Scenario One...whack the baddies...while DA2 actually tells a far more complex story in how a war across Thedas started, a far less cliche and far mor eunique tale in the genre.
In fact, its DA2 that has the far more complex plot line, themes, and characters. Yes, it wasn't executed as well because of the rush job (its like KOTOR 2), but at least the plot doesn't "play it safe".
#236
Posté 08 août 2012 - 06:49
txgoldrush wrote...
blueumi wrote...
txgoldrush wrote...
blueumi wrote...
what is worse is that no matter how high or low your ems is the crusible is built and you still get star child telling shepard what to do
the star child ruined everything and the fact that the last moments of the game are just weird and feel like a different game really did not help
dragon age 1 really has the better ending and was a better game all round then mass effect 3
dragon age 2 does some things wrong but again the ending made sense and did not feel out of place
Please.....DAO is a rehash, and a lazy story made play it safe as much as possible. Everything is predictable, the choices are easy, everything has been done before and done better.
Like I said, DAO is amateur hour compared to NWN2 and The Witcher, better games released prior to DAO. Nevermind DAO is justr simply KOTOR in dark fantasy, which is Bioware recycling becuase they were a one trick pony.
At least ME3 has deeper characters, a stronger sense of themes, side stroies that strongly connect to the main plot, far more mature writing, and far more uniqueness in while it uses cliches tropes, the universe is distinct from other space operas.
DAO is Lord of the Rings trying to be The Witcher and Song of Ice and Fire, while being less than all three.
And the starchild does fit......maybe because basically the Mass Effect universe is set up by the conflicts between the created and their creators....so yeah, a rogue AI that turns on its creators turns about to lead teh Reapers, it fits...its that you just don't like it and you perfer the rehash cliched ending of DAO.
well dragon age 2 only sold half the amount that dragon age 1 did
dragon age 1 is a clever and challenging game that does not just let you win like dragon age 2 does maybe that why you like the easy dumbed down dragon age 2 so much
No DAO is not clever or challanging...its simple and generic and cliched. its RPG Scenario One...whack the baddies...while DA2 actually tells a far more complex story in how a war across Thedas started, a far less cliche and far mor eunique tale in the genre.
In fact, its DA2 that has the far more complex plot line, themes, and characters. Yes, it wasn't executed as well because of the rush job (its like KOTOR 2), but at least the plot doesn't "play it safe".
you are right about it not playing safe and I like dragon age 2 but there is nothing wrong with dragon age 1
it was way too rushed I would rather it be less action action action though thats not what dragon age was ment to be
people like the strategy and pace of dragon age 1 which i think is the better of the two
I hope dragon age 3 will take things that worked in both games and make somthing better then dragon age 2
#237
Posté 08 août 2012 - 06:52
txgoldrush wrote...
"ME3 is just trying to wedge a movie experience into a video game product. It's ending is what the writers want, with little to no input from the player."
However the tactic works....see Planescape Torment. One true ending.
Of course, Planescape: Torment was never about saving Sigil or the planes, but about discovering and defining who The Nameless One is. And even then the final confrontation can go any number of ways. Your whole party can die, or most of them, or they can all live. Heck you can talk your way out of the last battle and not ahve a fight at all.
Yes, the Nameless one always ends up in the same place. But who the Nameless One is at that point is totally up to you in a way the Mass Effect trilogy couldn't hope to match in all the hundreds of choices it offers.
#238
Posté 08 août 2012 - 06:53
txgoldrush wrote...
No DAO is not clever or challanging...its simple and generic and cliched. its RPG Scenario One...whack the baddies...while DA2 actually tells a far more complex story in how a war across Thedas started, a far less cliche and far mor eunique tale in the genre.
In fact, its DA2 that has the far more complex plot line, themes, and characters. Yes, it wasn't executed as well because of the rush job (its like KOTOR 2), but at least the plot doesn't "play it safe".
This post +that sig=
#239
Posté 08 août 2012 - 06:55
#240
Posté 08 août 2012 - 07:00
blueumi wrote...
txgoldrush wrote...
blueumi wrote...
txgoldrush wrote...
blueumi wrote...
what is worse is that no matter how high or low your ems is the crusible is built and you still get star child telling shepard what to do
the star child ruined everything and the fact that the last moments of the game are just weird and feel like a different game really did not help
dragon age 1 really has the better ending and was a better game all round then mass effect 3
dragon age 2 does some things wrong but again the ending made sense and did not feel out of place
Please.....DAO is a rehash, and a lazy story made play it safe as much as possible. Everything is predictable, the choices are easy, everything has been done before and done better.
Like I said, DAO is amateur hour compared to NWN2 and The Witcher, better games released prior to DAO. Nevermind DAO is justr simply KOTOR in dark fantasy, which is Bioware recycling becuase they were a one trick pony.
At least ME3 has deeper characters, a stronger sense of themes, side stroies that strongly connect to the main plot, far more mature writing, and far more uniqueness in while it uses cliches tropes, the universe is distinct from other space operas.
DAO is Lord of the Rings trying to be The Witcher and Song of Ice and Fire, while being less than all three.
And the starchild does fit......maybe because basically the Mass Effect universe is set up by the conflicts between the created and their creators....so yeah, a rogue AI that turns on its creators turns about to lead teh Reapers, it fits...its that you just don't like it and you perfer the rehash cliched ending of DAO.
well dragon age 2 only sold half the amount that dragon age 1 did
dragon age 1 is a clever and challenging game that does not just let you win like dragon age 2 does maybe that why you like the easy dumbed down dragon age 2 so much
No DAO is not clever or challanging...its simple and generic and cliched. its RPG Scenario One...whack the baddies...while DA2 actually tells a far more complex story in how a war across Thedas started, a far less cliche and far mor eunique tale in the genre.
In fact, its DA2 that has the far more complex plot line, themes, and characters. Yes, it wasn't executed as well because of the rush job (its like KOTOR 2), but at least the plot doesn't "play it safe".
you are right about it not playing safe and I like dragon age 2 but there is nothing wrong with dragon age 1
it was way too rushed I would rather it be less action action action though thats not what dragon age was ment to be
people like the strategy and pace of dragon age 1 which i think is the better of the two
I hope dragon age 3 will take things that worked in both games and make somthing better then dragon age 2
Really, the DA series should take cues from Dragon's Dogma (but have far better party control), now thats combat....
Nevermind that DAO is not very tactical because its unbalanced and easily expoitable. And the Deep Roads was booooooooooooring.
But storywise.....DAO fails to innovate and plays it safe, as well as recycling Bioware's past plots and characters. And it doesn't surpass 2007 RPGs...hell NWN2 and TW1 has better graphics.
#241
Posté 08 août 2012 - 07:01
iakus wrote...
txgoldrush wrote...
"ME3 is just trying to wedge a movie experience into a video game product. It's ending is what the writers want, with little to no input from the player."
However the tactic works....see Planescape Torment. One true ending.
Of course, Planescape: Torment was never about saving Sigil or the planes, but about discovering and defining who The Nameless One is. And even then the final confrontation can go any number of ways. Your whole party can die, or most of them, or they can all live. Heck you can talk your way out of the last battle and not ahve a fight at all.
Yes, the Nameless one always ends up in the same place. But who the Nameless One is at that point is totally up to you in a way the Mass Effect trilogy couldn't hope to match in all the hundreds of choices it offers.
Yet in the ME trilogy, anybody can also die based on your decisions, with Hackett being the only one that will live through all games.
#242
Posté 08 août 2012 - 07:02
dragon age 1 is a true rpg dragon age 2 is a simple action rpg that really did not take much to beat
I liked the mage vs templar theme which was in dragon age 1 but unlike dragon age 1 where it was subtle dragon age 2 bashed you over the head with it
thats why people like varric so much he is the only one not going on and on and ON about it
I adore Anders he is the best thing in dragon age 2 but it still gets old when he talks about nothing else
Anders in dragon age 1 made his point well and was easy to like I miss that corrosive and whimsical personality he had that made me adore him in the first place
I will always enjoy the Anders romance bioware do that well in most games they make but the game still is lacking something special the first game has
#243
Posté 08 août 2012 - 07:04
txgoldrush wrote...
iakus wrote...
txgoldrush wrote...
"ME3 is just trying to wedge a movie experience into a video game product. It's ending is what the writers want, with little to no input from the player."
However the tactic works....see Planescape Torment. One true ending.
Of course, Planescape: Torment was never about saving Sigil or the planes, but about discovering and defining who The Nameless One is. And even then the final confrontation can go any number of ways. Your whole party can die, or most of them, or they can all live. Heck you can talk your way out of the last battle and not ahve a fight at all.
Yes, the Nameless one always ends up in the same place. But who the Nameless One is at that point is totally up to you in a way the Mass Effect trilogy couldn't hope to match in all the hundreds of choices it offers.
Yet in the ME trilogy, anybody can also die based on your decisions, with Hackett being the only one that will live through all games.
Are you seriously even trying to compare PS:T to ME3? It's like comparing a Saleen S7 to a Pinto with a fancy body kit and a big ass wing.
#244
Posté 08 août 2012 - 07:10
blueumi wrote...
dragon age 2 they took away most of your inventory they made the game easy to play
dragon age 1 is a true rpg dragon age 2 is a simple action rpg that really did not take much to beat
I liked the mage vs templar theme which was in dragon age 1 but unlike dragon age 1 where it was subtle dragon age 2 bashed you over the head with it
thats why people like varric so much he is the only one not going on and on and ON about it
I adore Anders he is the best thing in dragon age 2 but it still gets old when he talks about nothing else
Anders in dragon age 1 made his point well and was easy to like I miss that corrosive and whimsical personality he had that made me adore him in the first place
I will always enjoy the Anders romance bioware do that well in most games they make but the game still is lacking something special the first game has
Because DAO tries to be about everything and ends up being about nothing. DAO has no real central theme, and the side stories have barely anything to do with the main plot. Hell, there is a problem when a disconnected side story upstages the main plot....with the Dalish and werewolves being the best of them. DA2 HAS a central theme and teh side storys DO connnect to either the main plot or its themes. And unlike DAO, the characters outside the deuteragonist actually PARTICIPATE IN THE PLOT (or connect to the themes or conflict), unlike DAO characters who are just there for the sake of being there.
In fact, DA2 is suprising more balanced....there are less easy to win exploitable skills, unlike the first game hwere you can have OP builds that kill everything without tactics.
The problem with Bioware fans is that they rate DAO so highly, even claiming it as the pinnacle of Bioware....when its their most conservative and overrated RPG, that shows Bioware as a one trick pony, only capable of a certain type of plot, or certain tiype of characters, afraid to do something different and afraid to think outside the box.
#245
Posté 08 août 2012 - 07:13
Tritium315 wrote...
txgoldrush wrote...
iakus wrote...
txgoldrush wrote...
"ME3 is just trying to wedge a movie experience into a video game product. It's ending is what the writers want, with little to no input from the player."
However the tactic works....see Planescape Torment. One true ending.
Of course, Planescape: Torment was never about saving Sigil or the planes, but about discovering and defining who The Nameless One is. And even then the final confrontation can go any number of ways. Your whole party can die, or most of them, or they can all live. Heck you can talk your way out of the last battle and not ahve a fight at all.
Yes, the Nameless one always ends up in the same place. But who the Nameless One is at that point is totally up to you in a way the Mass Effect trilogy couldn't hope to match in all the hundreds of choices it offers.
Yet in the ME trilogy, anybody can also die based on your decisions, with Hackett being the only one that will live through all games.
Are you seriously even trying to compare PS:T to ME3? It's like comparing a Saleen S7 to a Pinto with a fancy body kit and a big ass wing.
The cast of the ME trilogy is the best since PST. So yeah, I went there.
And fans whining about writers ending when PST, a highly regarded RPG, has the same thing....yes, choices factor in the journey, but you are moving the goalposts and being hypocritical. And its still a writers ending.
#246
Posté 08 août 2012 - 07:18
BioWare could just as easily have said that the original ending would not be changed because they never mess with their own stuff and the meaning of the sentence would be equivalent. As pointed out in this thread already, BioWare's appeal to artistic license was nothing more than an attempt to hide shoddy work behind a high minded concept. In short, they were suffering from a terrible case of hubris.
Because of their reluctance to accept responsibility and to hide behind the word "art," I have lost a great deal of respect for the company. Despite EA's influence, character is paramount and by trying to hide behind the word "art" and attempting to dodge responsibility for the original ending BioWare has descended to the status of "just another company" in a dog eat dog world and that is a shame because there was a time when that was not so.
That is about the clearest indication of EA's influence upon a once great company that one can imagine.
#247
Posté 08 août 2012 - 07:23
txgoldrush wrote...
blueumi wrote...
dragon age 2 they took away most of your inventory they made the game easy to play
dragon age 1 is a true rpg dragon age 2 is a simple action rpg that really did not take much to beat
I liked the mage vs templar theme which was in dragon age 1 but unlike dragon age 1 where it was subtle dragon age 2 bashed you over the head with it
thats why people like varric so much he is the only one not going on and on and ON about it
I adore Anders he is the best thing in dragon age 2 but it still gets old when he talks about nothing else
Anders in dragon age 1 made his point well and was easy to like I miss that corrosive and whimsical personality he had that made me adore him in the first place
I will always enjoy the Anders romance bioware do that well in most games they make but the game still is lacking something special the first game has
Because DAO tries to be about everything and ends up being about nothing. DAO has no real central theme, and the side stories have barely anything to do with the main plot. Hell, there is a problem when a disconnected side story upstages the main plot....with the Dalish and werewolves being the best of them. DA2 HAS a central theme and teh side storys DO connnect to either the main plot or its themes. And unlike DAO, the characters outside the deuteragonist actually PARTICIPATE IN THE PLOT (or connect to the themes or conflict), unlike DAO characters who are just there for the sake of being there.
In fact, DA2 is suprising more balanced....there are less easy to win exploitable skills, unlike the first game hwere you can have OP builds that kill everything without tactics.
The problem with Bioware fans is that they rate DAO so highly, even claiming it as the pinnacle of Bioware....when its their most conservative and overrated RPG, that shows Bioware as a one trick pony, only capable of a certain type of plot, or certain tiype of characters, afraid to do something different and afraid to think outside the box.
dragon age 1 is amazing how you can say it tried to be everything and then defend dragon age 2 which was all over the place all the time
well without dragon age 1 therr is no 2 so yeah like what ever you want but it's odd to hate on the game that gave you the one you like weird
#248
Posté 08 août 2012 - 07:26
blueumi wrote...
txgoldrush wrote...
blueumi wrote...
dragon age 2 they took away most of your inventory they made the game easy to play
dragon age 1 is a true rpg dragon age 2 is a simple action rpg that really did not take much to beat
I liked the mage vs templar theme which was in dragon age 1 but unlike dragon age 1 where it was subtle dragon age 2 bashed you over the head with it
thats why people like varric so much he is the only one not going on and on and ON about it
I adore Anders he is the best thing in dragon age 2 but it still gets old when he talks about nothing else
Anders in dragon age 1 made his point well and was easy to like I miss that corrosive and whimsical personality he had that made me adore him in the first place
I will always enjoy the Anders romance bioware do that well in most games they make but the game still is lacking something special the first game has
Because DAO tries to be about everything and ends up being about nothing. DAO has no real central theme, and the side stories have barely anything to do with the main plot. Hell, there is a problem when a disconnected side story upstages the main plot....with the Dalish and werewolves being the best of them. DA2 HAS a central theme and teh side storys DO connnect to either the main plot or its themes. And unlike DAO, the characters outside the deuteragonist actually PARTICIPATE IN THE PLOT (or connect to the themes or conflict), unlike DAO characters who are just there for the sake of being there.
In fact, DA2 is suprising more balanced....there are less easy to win exploitable skills, unlike the first game hwere you can have OP builds that kill everything without tactics.
The problem with Bioware fans is that they rate DAO so highly, even claiming it as the pinnacle of Bioware....when its their most conservative and overrated RPG, that shows Bioware as a one trick pony, only capable of a certain type of plot, or certain tiype of characters, afraid to do something different and afraid to think outside the box.
dragon age 1 is amazing how you can say it tried to be everything and then defend dragon age 2 which was all over the place all the time
well without dragon age 1 therr is no 2 so yeah like what ever you want but it's odd to hate on the game that gave you the one you like weird
Dragon Age 2 seems all over the place AT FIRST, but then come Act II and III, and all those plot lines come together and converge, where characters from Act I sidequests will appear in the main plot in Act II and III, and all play apart in causing order to collapse.
And I can hate on a game that was the first, liking the sequels. For instance the very first Dragon Quest game was a grindy overrated piece of garbage already outdated by Ultima IV in complexity and fun.....but the DQ sequels, especially III, V, and VIII, even IX are great.
However, the Dragon Age series has yet to be great...it has an overrated first game and an undercooked second game.
Modifié par txgoldrush, 08 août 2012 - 07:29 .
#249
Posté 08 août 2012 - 07:29
txgoldrush wrote...
blueumi wrote...
txgoldrush wrote...
blueumi wrote...
dragon age 2 they took away most of your inventory they made the game easy to play
dragon age 1 is a true rpg dragon age 2 is a simple action rpg that really did not take much to beat
I liked the mage vs templar theme which was in dragon age 1 but unlike dragon age 1 where it was subtle dragon age 2 bashed you over the head with it
thats why people like varric so much he is the only one not going on and on and ON about it
I adore Anders he is the best thing in dragon age 2 but it still gets old when he talks about nothing else
Anders in dragon age 1 made his point well and was easy to like I miss that corrosive and whimsical personality he had that made me adore him in the first place
I will always enjoy the Anders romance bioware do that well in most games they make but the game still is lacking something special the first game has
Because DAO tries to be about everything and ends up being about nothing. DAO has no real central theme, and the side stories have barely anything to do with the main plot. Hell, there is a problem when a disconnected side story upstages the main plot....with the Dalish and werewolves being the best of them. DA2 HAS a central theme and teh side storys DO connnect to either the main plot or its themes. And unlike DAO, the characters outside the deuteragonist actually PARTICIPATE IN THE PLOT (or connect to the themes or conflict), unlike DAO characters who are just there for the sake of being there.
In fact, DA2 is suprising more balanced....there are less easy to win exploitable skills, unlike the first game hwere you can have OP builds that kill everything without tactics.
The problem with Bioware fans is that they rate DAO so highly, even claiming it as the pinnacle of Bioware....when its their most conservative and overrated RPG, that shows Bioware as a one trick pony, only capable of a certain type of plot, or certain tiype of characters, afraid to do something different and afraid to think outside the box.
dragon age 1 is amazing how you can say it tried to be everything and then defend dragon age 2 which was all over the place all the time
well without dragon age 1 therr is no 2 so yeah like what ever you want but it's odd to hate on the game that gave you the one you like weird
Dragon Age 2 seems all over the place AT FIRST, but then come Act II and III, and all those plot lines come together and converge, where characters from Act I sidequests will appear in the main plot in Act II and III, and all play apart in causing order to collapse.
dragon age 1 out sold dragon age 2 so much that bioware just said ok on to dragon age 3
yeah I know like alll the people who bought dragon age 1 instead which one is better
on to dragon age 3 it can't be as BAD as 2
#250
Posté 08 août 2012 - 07:30





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