Kilkia123 wrote...
As mentioned before, a, if not the, major theme of the Mass Effect series is doing what is deemed impossible by others. In ME1, Shepard stops Saren and instigates the destruction of Sovereign, thereby saving the Citadel in spite of his or her enemies. In ME2, we have the suicide mission, which sees the destruction of a human-like Reaper and the destruction/capture of the Collector base. In ME3, Shepard does the impossible by forming bonds between unlikely allies, taking on the Reaper fleet, and breaking the cycle which had since been nigh-impossible to halt.
However, for those of you who believe that the ending in ME3 does not fit in with the trilogy: it does indeed agree with a very strong secondary theme of sacrifice in addition to the primary theme. In ME1, we have the incident on Virmire in addition to the possible deaths of many characters including Wrex and Kirrahe, who were willing to sacrifice themselves in the name of what they considered to be the greater good. In ME2, every single person on the Normandy can lose his or her life barring Joker. The main theme of the trilogy has never been about surviving against impossible odds but rather just doing the impossible and saving the populace of the known universe. This is evident in the suicide mission in ME2, during which Shepard may very well lose his or her life (even though this is not canon for an import into ME3). In ME3, the theme of sacrifice plays an even larger role than before. Many characters are killed in circumstances that are or are not preventable. Events transpire that culminate in an ending in which Shepard chooses to sacrifice his or her life in order to defeat the Reapers, whether or not he or she decides to activate the Crucible.
By choosing the synthesis or control options, Shepard, while sacrificing his or her physical life, is indeed doing the impossible by finally causing an end to a once-endless cycle. By choosing the destroy option, Shepard decides to bring an end to the Reaper threat even though he or she knows full well that doing so may cause his or her own death. By choosing the reject option, Shepard continues to sacrifice but is eventually defeated. However, in this case, the cycle is still brought to an end by a later generation of beings, and thus, the impossible is once again done.
The introduction of the Star Child near the end of the entire trilogy is understandable in my opinion. I've always thought that the AI just assumed a form familiar to Shepard: that of the child who is seemingly killed early on in the game. To me, the Star Child is a representation of all the lives lost throughout the entire struggle to overcome the Reaper threat, a representation of the sacrifice of those close to Shepard so that he or she could do the impossible. And by even standing on the Citadel in conversation with the Star Child is already an accomplishment of great magnitude.
The ending to ME3, in my opinion, felt like it fit in perfectly with the darker tone of the game and did not abandon the themes found throughout the trilogy.
This
The themes of overcoming all odds, sacrifice, and the conflict between the created and the creators all work in harmony here.
And by even standing on the Citadel in conversation with the Star Child is already an accomplishment of great magnitude.





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