Essalor wrote...
You are being unfair. We had a DA expansion which followed the story original and we had DA2 which was set in another city. So we have one game which is set in a different city and still has crossovers with the characters from Origins. Not to say that game is not what I'm discussing as it was clearly rushed in a year and a half to retail. However one might notice that templar vs mage conflict in Kirkwall was not only a dominant theme throughout DA2 but was a dominant theme through the whole series.
And yet, look at the general reaction which ME3 has received for its perceived failure in implementing choices and consequences. And that was a trilogy where the concept of the import was planned from the start.
So if ME3 couldn't do this adequately, why do we believe that DA:O's sequels are going to, given that the latter is not designed with a branching story structure from previous games, is based more around setting than any particular set of characters, and never pushed the import feature to the same extent Mass Effect did? Add on top of that Bioware's approach so far to utilizing the import feature, Witch Hunt's approach to the God Child, and the actual difficulty associated with building a story around such a plot point (since it's only one option in DA:O which leaves unresolved issues), and you're pushing for a very difficult argument, that Bioware is going to implement the God Child to any satisfying extent.
As on now there's no evidence that DA3 will not feature any returns from the original.
Arguments from ignorance are not valid. Lack of proof is not itself proof.
Actually not to follow up on that child would be a big mistake... It's true that it wasn't explained well in Origins what happens to him, but the material is glimmering with potential.
Exactly. Potential. That's the source of your misunderstanding. The structure of the Dark Ritual is such that we don't know if there is a sacrifice. It's built in the same style as the Rachni Queen: do you trust this person enough to let her go? And notice how the Rachni Queen scenario doesn't actually incorporate a sacrifice for which choice you make; sparing the Rachni Queen is indisputably better than killing the Rachni Queen (ally, galactic resources, feel good mentality, etc). The Dark Ritual is being built in the same way: some here don't know if they can trust Morrigan, but that doesn't mean there won't be a right or wrong answer to that question.
Hence why you need a concrete demonstration of a sacrifice which entails giving up something for something. Kaidan lives, Ashley dies. You get the idea. The Dark Ritual allows us to circumvent death and to do that we give up...well, who the hell knows? It could be something huge, something small, or nothing at all.
Again, easy ways to incorproate this into the narrative. Riordan, for one: give him more information on the nature of the Archdemon to argue with Morrigan over. Hell, even follow the example set by the Harrowing in the beginning of the Mage Origin where a Pride Demon appears to shake the player's success in the ceremony. Do something similar with the God Child. Or (the more obvious solution)...make the Dark Ritual.....Dark. Instead of just a make-out session with Morrigan, follow George R.R. Martin's depiction of Melisandre. In other words: give something concrete for the player to lach onto in formulating a judgment that they may come to regret this later.
Modifié par BaladasDemnevanni, 11 août 2012 - 02:39 .





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