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DA:O ending is art


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#76
MerchantGOL

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Flog61 wrote...

MerchantGOL wrote...

Flog61 wrote...

MerchantGOL wrote...

Atakuma wrote...

The ending of DAO did not reflect any of your choices.


Odd because in one of my playthroughs i had mages fighting at the final battle....

And in another...

I had templars fighting.






And there was a whole fricking, very detailed slideshow showing the results of even the small choices, like giving a barmaid and extra 5 gold to start a new life.


 There was nothing like that in mass effect 3. The EC slideshow doesn't even come close to providing as much closure as the dragon age one.

in one game i had get fighting with me, the other i have quarians.

in one game i have wrex leading the Krogans, in one its wreave, in another they don't show up at all 



Actually, you see neither the geth nor the quarians nor the krogan fighting.

Plus you ignore my main bloody point, so ill underline it to make it even more obvious



the helly ou don't both quarian and geth ships are shown fighting,

also little things like keeping Kasumi's grey box is shown

but not trival bull  like that one guy i gave credits too

Modifié par MerchantGOL, 08 août 2012 - 12:24 .


#77
BatmanPWNS

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MerchantGOL wrote...

Flog61 wrote...

MerchantGOL wrote...

Flog61 wrote...

MerchantGOL wrote...

Atakuma wrote...

The ending of DAO did not reflect any of your choices.


Odd because in one of my playthroughs i had mages fighting at the final battle....

And in another...

I had templars fighting.






And there was a whole fricking, very detailed slideshow showing the results of even the small choices, like giving a barmaid and extra 5 gold to start a new life.


 There was nothing like that in mass effect 3. The EC slideshow doesn't even come close to providing as much closure as the dragon age one.

in one game i had get fighting with me, the other i have quarians.

in one game i have wrex leading the Krogans, in one its wreave, in another they don't show up at all 



Actually, you see neither the geth nor the quarians nor the krogan fighting.

Plus you ignore my main bloody point, so ill underline it to make it even more obvious



the helly ou don't both quarian and geth ships are shown fighting,

also little things like keeping Kasumi's grey box is shown

but not trival bull  like that one guy i gave credits too


You don't get to see Geth and Quarians fight. All you get is them saying "We are here!" and then never showing up again.

#78
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MerchantGOL wrote...

the helly ou don't both quarian and geth ships are shown fighting,

also little things like keeping Kasumi's grey box is shown

but not trival bull  like that one guy i gave credits too


Actually if you made peace then only quarian ships show up.
And there is no fighting done by any of their ships. If you can find me a vid i would love to see it.


And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.

It almost *gasps* as if DA:O was....*shudders*......an RPG!





Saying ME3 is closer to art than DA:O is just.............no

Modifié par Flog61, 08 août 2012 - 12:33 .


#79
Iakus

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hoodaticus wrote...

That depressed, empty feeling was created by dozens of different psychological tactics they employed throughout the game.  It didn't just occur randomly.  That feeling is the number one argument why ME3 actually is art - especially in the original endings.


If that's "art" I'll take entertainment, thanks

#80
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iakus wrote...

hoodaticus wrote...

That depressed, empty feeling was created by dozens of different psychological tactics they employed throughout the game.  It didn't just occur randomly.  That feeling is the number one argument why ME3 actually is art - especially in the original endings.


If that's "art" I'll take entertainment, thanks


Art doesn't have to be happy.

Are you saying that music in a minor key isn't art?

#81
MerchantGOL

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Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?

Modifié par MerchantGOL, 08 août 2012 - 12:38 .


#82
Taboo

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Flog61 wrote...

iakus wrote...

hoodaticus wrote...

That depressed, empty feeling was created by dozens of different psychological tactics they employed throughout the game.  It didn't just occur randomly.  That feeling is the number one argument why ME3 actually is art - especially in the original endings.


If that's "art" I'll take entertainment, thanks


Art doesn't have to be happy.

Are you saying that music in a minor key isn't art?


David Bowie wrote dance songs in minor key.

This argument is irrelevant. :P

#83
BatmanPWNS

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MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


ME3 was cliche in every way possible. :lol:

#84
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Essalor wrote...

I guess the point is, that when Bioware was saying that ME3 endings would consider our choices, that's what I and many other people were expecting. Bioware had a great precedent of a great ending in DA:O. The problem is no matter how many times you can talk about art, the ending of ME3 will always remain a negative or at the very least controversial point in the franchize while DA:O will be fondly remembered by most.


Come on, really. How naive do people have to be? ME1 & ME2 showed hardly any choices. ME3 showed more choices than either, but to expect it to truly show our thousands of choices is...silly at best, and delusional at worst.

You shouldn't have believed them. It just isn't possible for a game that's developed in two, three, four years. Heck, you're forgetting that DA:O was a single game--they didn't have a quarter of the variables that ME has to deal with.

Naïveté.

#85
blueumi

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hoodaticus wrote...

blueumi wrote...

iakus wrote...

Han Shot First wrote...

DA:O had a good ending but not a great one.

While the various epilogues were great, DA:O stumbled by giving the player an 'out' when it came to the end game's final decision. One of the main drawbacks to being a Warden is that the method of killing an archdemon, also takes the life of the Warden slaying it.

Heavy stuff, right?

No, not really. Because after dumping that info on you, Bioware goes out of the way to allow the Warden to escape that fate. Morrigan suddenly reveals that impregnating her (LOL) would allow the Warden to survive that final confrontation. This is really only a tough choice if the Warden is female and romancing Alistair, and the Warden has to decide whether to let her boyfriend boink Morrigan. If the Warden is male this isn't a tough decision at all, particularly if that Warden was already romancing Morrigan.


If you want both the Warden and Alistair to live, yeah it's the choice to make.

If you want to redeem Logain, though, it's not.

Or if you don't like Alistair.or otherwise want him to sacrifice himself

Or if you want your Warden to go out in a blaze of glory, for whatever reason.

Different endings for different characters in different stories.  Not like ME3 where they're all just variations on "Ultimate Sacrifice"


thats the point why make the ending in mass effect 3 leave you empty
there should be a dark nasty ending and a chance for a really good ending
why have shepard live if they are not with the li at the end whats the point
might as well have just had one ending dead because none of them are fun they are all bleak

when I play a game it's to take my mind off things be a hero
mass effect 1 should have warned us that it would end so depressing then I could have played somthing else

there was hope and fighting sprit in mass effect 1 and 2 not doom doom and more doom

it's bait and switch if you want a depressing game make a new one like it why pull this on us now

That depressed, empty feeling was created by dozens of different psychological tactics they employed throughout the game.  It didn't just occur randomly.  That feeling is the number one argument why ME3 actually is art - especially in the original endings.



it's a bait and switch as i said if you want to make a depressing game let people know what they are in for don't do it to a game that was fun and full of hope

#86
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MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


1) Vids or it didn't happen on the quarian and geth ships firing.

2) The fact that you don't want to read 'aragraphs of trivial bull****' shows that you obviously haven't read the codex since it's not necessary, and didn't read character bios, didnt bother having conversations which dont affect the battle......the list goes on. It also shows that you are not a true RPG fan, in which case DA:O really isn't for you anyway.

3) The bolded and underlined text is where i stopped taking you seriously

#87
MerchantGOL

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BatmanPWNS wrote...

MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


ME3 was cliche in every way possible. :lol:

yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.

#88
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How could anyone think ME3 isn't cliche? Losing something and then it coming back to haunt you? Uniting disparate groups against a common foe?

I think Merchant must just be a troll.

#89
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MerchantGOL wrote...
yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.




And of course no war games have had heroes who are worn down the losses, have had tales of unity against a common enemy, have had significant losses.

Also, DA:O's tone was just as dark as ME3's was. Me3 makes me laugh when i see it because of things like ashley wearing makeup, edi having cameltoe, defaultfemshep looking like a woodland creature from a disney film etc.


Also: The illusive man wasn't right. He didn't have the power to do it, he thought he did, ergo, he was wrong.

#90
MerchantGOL

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Flog61 wrote...


1) Vids or it didn't happen on the quarian and geth ships firing.


go look on youtube

2) The fact that you don't want to read 'aragraphs of trivial bull****' shows that you obviously haven't read the codex since it's not necessary, and didn't read character bios, didnt bother having conversations which dont affect the battle......the list goes on. It also shows that you are not a true RPG fan, in which case DA:O really isn't for you anyway.

Ive been playing RPG's since i was 12 so you "true RPG" BS is laughabel, but i rad the codex, but not while i waas playing i read through it when i was bored, I played through every conversation so thats bs, and i beat DA:O 3 times its a decent game but  the ending is Crap, I thoght it was a cop out siting down and making you read how **** happend after ward made me feel like it didnt matter at all.

3) The bolded and underlined text is where i stopped taking you seriously


IF you honestly think DA:O wasn't Cliche then the feling mutual you like any thign as long as thye give you a dragon to fight. You know for a Genre called Fantasy their is a shocking lack of orginal ideas.


#91
MerchantGOL

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Flog61 wrote...

MerchantGOL wrote...
yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.




And of course no war games have had heroes who are worn down the losses, have had tales of unity against a common enemy, have had significant losses.

verry few actually

Also, DA:O's tone was just as dark as ME3's was.

Not really, every where you go life and ass holes are goign on as usual, you dont go on an endless parade of people dying in the trenches, and see entire cities razed


Me3 makes me laugh when i see it because of things like ashley wearing makeup,

she's not wearing makeup

edi having cameltoe,

Grow Up, considering the amount of bull just like this in DA: O your being a hypocrite

defaultfemshep looking like a woodland creature from a disney film etc.

Dafaq are you even talking about

Also: The illusive man wasn't right. He didn't have the power to do it, he thought he did, ergo, he was wrong.

Wrong, he personaly couldnt acomplish it, but hhis goal was a achivable, he just want about it the wrong way, which is why shepard even says he was right

#92
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Flog61 wrote...

How could anyone think ME3 isn't cliche? Losing something and then it coming back to haunt you? Uniting disparate groups against a common foe?

I think Merchant must just be a troll.


That's every single BW game. In the last decade or so.

EDIT: I mean the last part, the "unite disparate groups."

Modifié par EntropicAngel, 08 août 2012 - 12:59 .


#93
Peranor

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iakus wrote...

hoodaticus wrote...

That depressed, empty feeling was created by dozens of different psychological tactics they employed throughout the game.  It didn't just occur randomly.  That feeling is the number one argument why ME3 actually is art - especially in the original endings.


If that's "art" I'll take entertainment, thanks



#94
Arcadian Legend

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EntropicAngel wrote...

Flog61 wrote...

How could anyone think ME3 isn't cliche? Losing something and then it coming back to haunt you? Uniting disparate groups against a common foe?

I think Merchant must just be a troll.


That's every single BW game. In the last decade or so.


Where's that old BW Story chart thingie?

#95
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MerchantGOL wrote...

Flog61 wrote...


1) Vids or it didn't happen on the quarian and geth ships firing.


go look on youtube

2) The fact that you don't want to read 'aragraphs of trivial bull****' shows that you obviously haven't read the codex since it's not necessary, and didn't read character bios, didnt bother having conversations which dont affect the battle......the list goes on. It also shows that you are not a true RPG fan, in which case DA:O really isn't for you anyway.

Ive been playing RPG's since i was 12 so you "true RPG" BS is laughabel, but i rad the codex, but not while i waas playing i read through it when i was bored, I played through every conversation so thats bs, and i beat DA:O 3 times its a decent game but  the ending is Crap, I thoght it was a cop out siting down and making you read how **** happend after ward made me feel like it didnt matter at all.

3) The bolded and underlined text is where i stopped taking you seriously


IF you honestly think DA:O wasn't Cliche then the feling mutual you like any thign as long as thye give you a dragon to fight. You know for a Genre called Fantasy their is a shocking lack of orginal ideas.


1)Okay then, fine. Look at this vid. No geth/quarian ships firing:

2) I never said DA:O wasn't cliche; it is. However, you did say that me3 isn't cliche, although it is.

#96
billzo

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Still remember sacrificing Loghain on my first playthrough:

"Please, I've done... so much wrong... Allow me to do one last thing right."

For me DA:O is the best game Bioware has made. Better than any of the ME series.

#97
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Flog61 wrote...

How could anyone think ME3 isn't cliche? Losing something and then it coming back to haunt you? Uniting disparate groups against a common foe?

I think Merchant must just be a troll.



Not a troll. He just don't understand

#98
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Arcadian Legend wrote...

EntropicAngel wrote...

Flog61 wrote...

How could anyone think ME3 isn't cliche? Losing something and then it coming back to haunt you? Uniting disparate groups against a common foe?

I think Merchant must just be a troll.


That's every single BW game. In the last decade or so.


Where's that old BW Story chart thingie?



Yo don't need to show it to me, that's my point. DA:O is cliche too, absolutely. But saying ME3 isn't cliche is simply wrong.

#99
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Arcadian Legend wrote...

Where's that old BW Story chart thingie?


Lol, yeah.

Image IPB

Modifié par EntropicAngel, 08 août 2012 - 01:04 .


#100
arial

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something does not have to be "good" to be art, if i walked down to the Lord Beaverbrook art gallery there are many crappy paintings, but they are still art.