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DA:O ending is art


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#101
BatmanPWNS

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MerchantGOL wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


ME3 was cliche in every way possible. :lol:

yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.




Tell me you're joking? There are dozen, even hunderds, of games that have dark tones and take death seriously. And what major villain? Can't be TIM since his a morning cartoon villain in ME3.

#102
hoodaticus

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anorling wrote...

iakus wrote...

hoodaticus wrote...

That depressed, empty feeling was created by dozens of different psychological tactics they employed throughout the game.  It didn't just occur randomly.  That feeling is the number one argument why ME3 actually is art - especially in the original endings.


If that's "art" I'll take entertainment, thanks

Imagine if they had then flipped that feeling into ecstatic joy like that in the ME2 ending?

THAT would have been a masterpiece - and one hundred times as entertaining.

#103
MerchantGOL

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Flog61 wrote...

MerchantGOL wrote...

Flog61 wrote...


1) Vids or it didn't happen on the quarian and geth ships firing.


go look on youtube

2) The fact that you don't want to read 'aragraphs of trivial bull****' shows that you obviously haven't read the codex since it's not necessary, and didn't read character bios, didnt bother having conversations which dont affect the battle......the list goes on. It also shows that you are not a true RPG fan, in which case DA:O really isn't for you anyway.

Ive been playing RPG's since i was 12 so you "true RPG" BS is laughabel, but i rad the codex, but not while i waas playing i read through it when i was bored, I played through every conversation so thats bs, and i beat DA:O 3 times its a decent game but  the ending is Crap, I thoght it was a cop out siting down and making you read how **** happend after ward made me feel like it didnt matter at all.

3) The bolded and underlined text is where i stopped taking you seriously


IF you honestly think DA:O wasn't Cliche then the feling mutual you like any thign as long as thye give you a dragon to fight. You know for a Genre called Fantasy their is a shocking lack of orginal ideas.


1)Okay then, fine. Look at this vid. No geth/quarian ships firing:

you don't see them way in the back?


2) I never said DA:O wasn't cliche; it is. However, you did say that me3 isn't cliche, although it is.

Except it isn't. their are common used tropes in me3 but none of it is cliche, the fact that it isnt is a major complain from evey one who wanted a  Conventinal victory and cheessy disgusting happy ending


also nice job calling me a troll for disagreeing with you, thats the quality level of conversation I expect around here.

Modifié par MerchantGOL, 08 août 2012 - 01:05 .


#104
BaladasDemnevanni

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Fawx9 wrote...


Did a sense of doubt cross into your mind if you romanced her? It's only been a short while, and although you've talked and adventured do you truly know this girl?

It's not a perfect I win button unless you think it is, which makes it, in my mind, a reasonable out. You have to truly believe in her in order to think nothing will go wrong. Which if you do tells me bioware succeeded in creating a chactaer that can be seen in two completely different ways by different people.

The star kid on the other hand, I can't even come close to fathoming why somone would trust it. Which is probably why I have such a distate for these endings. The thing just doesn't make sense, and wants you to make a decision on something that doesn't make sense.


This illustrates exactly why the Dark Ritual failed: at no point did the game give me reason to doubt Morrigan. If they wanted to construct an interesting scenario, they should have had Riordan, as a grey warden,  actually outline what potential consequences might be for this action. As it is, consequences are all headcanon and no implications while we're being treated to a giant celebration over the defeat of the Archdemon. Essentially, the dark ritual butt-pull is introduced to solve an initial butt pull (Warden dying).

In the realm of choices and consequences, the Dark Ritual ranks low, compared to the Virmire scenario (Ashley or Kaidan), the conclusion of Bringing Down the Sky, or even handling the Genophage data.  

And all that said, I still absolutely loved Dragon Age: Origins.

#105
Guest_Flog61_*

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MerchantGOL wrote...

Flog61 wrote...

MerchantGOL wrote...

Flog61 wrote...


1) Vids or it didn't happen on the quarian and geth ships firing.


go look on youtube

2) The fact that you don't want to read 'aragraphs of trivial bull****' shows that you obviously haven't read the codex since it's not necessary, and didn't read character bios, didnt bother having conversations which dont affect the battle......the list goes on. It also shows that you are not a true RPG fan, in which case DA:O really isn't for you anyway.

Ive been playing RPG's since i was 12 so you "true RPG" BS is laughabel, but i rad the codex, but not while i waas playing i read through it when i was bored, I played through every conversation so thats bs, and i beat DA:O 3 times its a decent game but  the ending is Crap, I thoght it was a cop out siting down and making you read how **** happend after ward made me feel like it didnt matter at all.

3) The bolded and underlined text is where i stopped taking you seriously


IF you honestly think DA:O wasn't Cliche then the feling mutual you like any thign as long as thye give you a dragon to fight. You know for a Genre called Fantasy their is a shocking lack of orginal ideas.


1)Okay then, fine. Look at this vid. No geth/quarian ships firing:

you don't see them way in the back?


2) I never said DA:O wasn't cliche; it is. However, you did say that me3 isn't cliche, although it is.

Except it isn't. their are common used tropes in me3 but none of it is cliche, the fact that it isnt is a major complain from evey one who wanted a  Conventinal victory and cheessy disgusting happy ending


also nice job calling me a troll for disagreeing with you, thats the quality level of conversation I expect around here.


The bolded underlined bit is a hilarious attempt at a dodge. Okay, ill play along. What time in the video?

.............Isn't a 'common used trope' the very definition of a cliche? So you are saying 'hero loses someone. Feels guilty. Becomes overburdened by guilt. Phsychological cracks begin to show' isn't extremely cliche?

And we have the cheesy disgusting happy ending. It's called synthesis. And it's awful.









Lol, i'm still laughing at your reply to the vid.....as i said, please post a pic or the time when you see projectile come from them.

#106
MerchantGOL

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Flog61 wrote...


.............Isn't a 'common used trope' the very definition of a cliche? So you are saying 'hero loses someone. Feels guilty. Becomes overburdened by guilt. Phsychological cracks begin to show' isn't extremely cliche? 

its only a clishe if its used in a unorginal way, their are no orginal ideas only orginal takes

And we have the cheesy disgusting happy ending. It's called synthesis. And it's awful.

Syntheisis is no more happy then anyother ending. shepards dead and your love intrest breaks down i tears. I know nothing makes my day happier then watchign some one elses Grief



Lol, i'm still laughing at your reply to the vid.....as i said, please post a pic or the time when you see projectile come from them.



3:08, puse the scen that shows them actually shoiwng up, next time try and find a vid with better deffiniton

Modifié par MerchantGOL, 08 août 2012 - 01:19 .


#107
Guest_Flog61_*

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MerchantGOL wrote...

3:08, puse the scen that shows them actually shoiwng up, next time try and find a vid with better deffiniton


Are y......ar.....

Are you even serious? The best you can come up with is 'find a better quality video'?

That's up there with 'You would not know them and there is too little time to explain'

Mate, come on, you were wrong. You don't see them firing. The battle screens are the same whether you chose geth or quarians. I.E neither of them are there.

EDIT: Just watched from where you said. All ships are either asari, turian or human, i.e. the only races whose support is guarenteed so they only have to make 1 cutscene. Nice one bioware ;)

Modifié par Flog61, 08 août 2012 - 01:26 .


#108
MerchantGOL

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Flog61 wrote...

MerchantGOL wrote...

3:08, puse the scen that shows them actually shoiwng up, next time try and find a vid with better deffiniton


Are y......ar.....

Are you even serious? The best you can come up with is 'find a better quality video'?

That's up there with 'You would not know them and there is too little time to explain'

Mate, come on, you were wrong. You don't see them firing. The battle screens are the same whether you chose geth or quarians. I.E neither of them are there.

can you not read, you asked for a time i gave you a time.

my comment of finding a better quality video is a critisism of the fact that you posd  a crap quality vid pure and simple

Modifié par MerchantGOL, 08 août 2012 - 01:27 .


#109
Guest_Flog61_*

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MerchantGOL wrote...

Flog61 wrote...

MerchantGOL wrote...

3:08, puse the scen that shows them actually shoiwng up, next time try and find a vid with better deffiniton


Are y......ar.....

Are you even serious? The best you can come up with is 'find a better quality video'?

That's up there with 'You would not know them and there is too little time to explain'

Mate, come on, you were wrong. You don't see them firing. The battle screens are the same whether you chose geth or quarians. I.E neither of them are there.

can you not read, you asked for a time i gave you a time.

my comment of finding a better quality video is a critisism of the fact that you posd  a crap quality vid pure and simple


Yes i can read, i can also spell better than you apparently (criticism*)

That video is far better than a lot of youtube vids out there

As i edited in the post above i watched it at that time and you only see turian, asari and human ships; ie the only races which are always there. Nice reflecting of choices there, eh?

#110
Guest_Flog61_*

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I'm going to bed, just realized i've been keeping this guy here, sorry all.

Nn

#111
MerchantGOL

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Flog61 wrote...



Yes i can read, i can also spell better than you apparently (criticism*)


This site has a Crap spell check what do you wan't.

That video is far better than a lot of youtube vids out there

you can say that its still of **** quality.

As i edited in the post above i watched it at that time and you only see turian, asari and human ships; ie the only races which are always there. Nice reflecting of choices there, eh?

I see them and they still show both the geht and the Quarrians preparing and arriving,  so they are still depicted in the battle, and hence your wrong.

#112
txgoldrush

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Please

Dragon Age Origins is not only the most overrated rPG this gen, it spoiled the fanbase of Bioware who now expect the same things over and over.

First, nothing in DAO is even original. OMG, the orcs are coming to burn things. Some idiot is lusting for power, th ehumans are mean to elves. Please, better games have done these plot lines before. Nevermind its basically KOTOR in fantasy land. Thats what it is...same plot archtype, same character archtype, same mission structure. Nevermind that unlike KOTOR, DAO lacks focus. Whats it about, other than killing orcs? Nothing. Nevermind they make stuff up as they go along like the twist at the end. Nevermind the one to two dimensional characters (except for Leliana) who strongly resmeble past Bioware characters. Nevermind the lack of character development unlike the ME series and DA2. All DAO does is play it safe, its afraid to fail, its afraid to take risks...but whaddya know, it proofs how dumb the fanbase is...they swallow it up. The same crap. The message from the fans is "Do not take risks, Bioware" but the good thing is , Bioware isn't listening.

At least DA2 takes risks and tells a pretty unique story...unlike th past games where they revolve around doing the same narrative tricks over and over. And ME3 takes risks with the ending, but guess what, the fans simply do not get it. It DOES match the themes in the story. Uniting the galaxy is simply NOT the main theme.

#113
txgoldrush

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BatmanPWNS wrote...

MerchantGOL wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


ME3 was cliche in every way possible. :lol:

yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.




Tell me you're joking? There are dozen, even hunderds, of games that have dark tones and take death seriously. And what major villain? Can't be TIM since his a morning cartoon villain in ME3.


Please, he is the same character, except he is indoctrinated. Nevermind that he is right...you CAN control the Reapers.

#114
MerchantGOL

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Very few games deal with the the multiple deaths of entire planets. further more few games gives us such a desperate hopeless look at it through the eyes of the both the refugees and the soldiers

#115
txgoldrush

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MerchantGOL wrote...

Very few games deal with the the multiple deaths of entire planets. further more few games gives us such a desperate hopeless look at it through the eyes of the both the refugees and the soldiers


Yep...THIS

Bioware has matured in its storytelling and fans are too dumb to see it.

Nevermind that unlike DAO where the theme of sacrifice is brought in at the last minute....ME3 revolves around sacrifice.

#116
BatmanPWNS

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txgoldrush wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


ME3 was cliche in every way possible. :lol:

yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.




Tell me you're joking? There are dozen, even hunderds, of games that have dark tones and take death seriously. And what major villain? Can't be TIM since his a morning cartoon villain in ME3.


Please, he is the same character, except he is indoctrinated. Nevermind that he is right...you CAN control the Reapers.


I never knew his conquest in ME2 was to take over the world and kill all aliens for the lols.

#117
txgoldrush

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BatmanPWNS wrote...

txgoldrush wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


ME3 was cliche in every way possible. :lol:

yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.




Tell me you're joking? There are dozen, even hunderds, of games that have dark tones and take death seriously. And what major villain? Can't be TIM since his a morning cartoon villain in ME3.


Please, he is the same character, except he is indoctrinated. Nevermind that he is right...you CAN control the Reapers.


I never knew his conquest in ME2 was to take over the world and kill all aliens for the lols.


Since when does he want "to kill all the aliens"?

Nowhere in ME3 does he suggest this.

#118
Essalor

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DA:O was a cliche story, and the darkspawn weren't exactly a very compelling villain because they were bland mix of orcs and trolls.

However, DA:O is consistent and true in its vision. You can say that some choices are blunt or cop-out but they are in-line with the story arc and universe, characters and they do influence the ending. Yes DA:O endings were texts, in ME3 we have 3 coloured videos with no explanation. And we get slides in extended edition. That's hardly "matured",

Yes, Bioware has matured because ME grips you, and it's a much more intricate and emotional universe than DA:O. But by flipping the narrative in the endings, and making a controversy out of it is not a sign of maturity. I agree that the endings aren't cliche, but the endings for ME1 and ME2 are not exaclty inventive either, nor bewildering, nor philosophical much and they worked. Moreover they gave you much more control over the outcome.
There's nothing wrong with experimenting when it fits the franchise.
ME3 ending doesn't fit the 90 hours before it, makes fun of codex entries and previous lore. There's nothing mature in abandoning lucid storyline for metaphysical concepts.

#119
Iakus

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txgoldrush wrote...

MerchantGOL wrote...

Very few games deal with the the multiple deaths of entire planets. further more few games gives us such a desperate hopeless look at it through the eyes of the both the refugees and the soldiers


Yep...THIS

Bioware has matured in its storytelling and fans are too dumb to see it.

Nevermind that unlike DAO where the theme of sacrifice is brought in at the last minute....ME3 revolves around sacrifice.


So bleak, depressing stories are the new "fun"?

Well, I'm convinced...

#120
Peranor

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txgoldrush wrote...

MerchantGOL wrote...

Very few games deal with the the multiple deaths of entire planets. further more few games gives us such a desperate hopeless look at it through the eyes of the both the refugees and the soldiers


Yep...THIS

Bioware has matured in its storytelling and fans are too dumb to see it.

Nevermind that unlike DAO where the theme of sacrifice is brought in at the last minute....ME3 revolves around sacrifice.


What? You didn't see that the theme of sacrifice was there from the start in DAO? It's heavily foreshadowed. Are you really so dumb you can't see that?

#121
Fawx9

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anorling wrote...

txgoldrush wrote...

MerchantGOL wrote...

Very few games deal with the the multiple deaths of entire planets. further more few games gives us such a desperate hopeless look at it through the eyes of the both the refugees and the soldiers


Yep...THIS

Bioware has matured in its storytelling and fans are too dumb to see it.

Nevermind that unlike DAO where the theme of sacrifice is brought in at the last minute....ME3 revolves around sacrifice.


What? You didn't see that the theme of sacrifice was there from the start in DAO? It's heavily foreshadowed. Are you really so dumb you can't see that?



Apparently, although I don't know how considering there's an entire conversation tree with Wynne that goes into the meaning of being a Warden and the sacrifices that come with it.

#122
MerchantGOL

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BatmanPWNS wrote...

txgoldrush wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

BatmanPWNS wrote...

MerchantGOL wrote...

Flog61 wrote...




Actually if you made peace then only quarian ships show up.

Wrong Joker Confirms the Geth Fleet is there and we see  them firing



And if you compare it to me3's EC slideshow then you obviously didn't play it very well.


For each choice in DA:O an image was provided as well as at least 1 paragraph of writing on what happened.

In me3 there were only slides which revealed nothing about what the characters did. (I.e. why was falere allowed to be on thessia? What was jacob doing What was miranda planning?)


And i don't need  nor  want  to read a bunch of paragraphs of trivial bull ****, iam fine wiht a genuine feeling  of  the future

Also: What happened to kaidan/ashley? James? Garrus? Tali? Liara?

DA:O gave closure on all interesting decisions and characters.


ME3 also gave  Closure on all intrestign  Decison,  so what  if  i don't know what  jams did after a war, not every game and every story will waste its time to spell out what happen for you

It almost *gasps* as if DA:O was....*shudders*......an RPG!


Saying ME3 is closer to art than DA:O is just.............no



They are Both Rpg's an Both Art, Which one you think is better is purley your own personal oppion

ME3 had a much deeper and less clliche as **** ending then DA:O in my oppinon, and i  was sure as a hell more  satisfyed from me3, cause the entire  ending of DA:O felt phoned  in and lacked any real punch, ME#did a better job of showing, Where as DA:O decided to just tell

You think Final fantasy isn't an RPG because they  usualy don't tell me what happend to every one in Excruciatingly boring detail?


ME3 was cliche in every way possible. :lol:

yeah no, very few games deal with death on that scale, has that dark a tone, actively tell you you can just  bull head your way into defeating an enemy army, and has one of the major vilians be right.




Tell me you're joking? There are dozen, even hunderds, of games that have dark tones and take death seriously. And what major villain? Can't be TIM since his a morning cartoon villain in ME3.


Please, he is the same character, except he is indoctrinated. Nevermind that he is right...you CAN control the Reapers.


I never knew his conquest in ME2 was to take over the world and kill all aliens for the lols.

that means you bought his BS, i feel bad for you

#123
txgoldrush

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anorling wrote...

txgoldrush wrote...

MerchantGOL wrote...

Very few games deal with the the multiple deaths of entire planets. further more few games gives us such a desperate hopeless look at it through the eyes of the both the refugees and the soldiers


Yep...THIS

Bioware has matured in its storytelling and fans are too dumb to see it.

Nevermind that unlike DAO where the theme of sacrifice is brought in at the last minute....ME3 revolves around sacrifice.


What? You didn't see that the theme of sacrifice was there from the start in DAO? It's heavily foreshadowed. Are you really so dumb you can't see that?


Duncan's death isn't sacrifice, he was betrayed.

And no, its not foreshadowed....other than the elf quest, there is no real sacrifiice.

#124
BatmanPWNS

BatmanPWNS
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[quote]MerchantGOL wrote...


that means you bought his BS, i feel bad for you

[/quote]
[/quote]

Eh, a pyramid of quotes!

You mean I didn't just go with the character assassination like you did. I feel bad for you.

Modifié par BatmanPWNS, 08 août 2012 - 02:44 .


#125
txgoldrush

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Essalor wrote...

DA:O was a cliche story, and the darkspawn weren't exactly a very compelling villain because they were bland mix of orcs and trolls.

However, DA:O is consistent and true in its vision. You can say that some choices are blunt or cop-out but they are in-line with the story arc and universe, characters and they do influence the ending. Yes DA:O endings were texts, in ME3 we have 3 coloured videos with no explanation. And we get slides in extended edition. That's hardly "matured",

Yes, Bioware has matured because ME grips you, and it's a much more intricate and emotional universe than DA:O. But by flipping the narrative in the endings, and making a controversy out of it is not a sign of maturity. I agree that the endings aren't cliche, but the endings for ME1 and ME2 are not exaclty inventive either, nor bewildering, nor philosophical much and they worked. Moreover they gave you much more control over the outcome.
There's nothing wrong with experimenting when it fits the franchise.
ME3 ending doesn't fit the 90 hours before it, makes fun of codex entries and previous lore. There's nothing mature in abandoning lucid storyline for metaphysical concepts.


Sorry but a villian revealed to be a created AI turning against his own creators in the name of the creator/created conflict DOES fit the entire series. Why?

Because the entire series is about the conflicts between the creators and the created, it thefroe makes sense that the Reapers fit this theme too. And I am not talking about organics and synthetics...but creators and the created in general.