Aller au contenu

Photo

DA:O ending is art


  • Veuillez vous connecter pour répondre
557 réponses à ce sujet

#151
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Essalor wrote...

I think everyone missed my post where I said that art is just a sarcastic comparison to the perceived "art" that are ME3 endings. Here's the quote:

For me, just to imagine such complexity and how well it was resolved, makes the ending of this game an art more so than the forced philosophy of ME. 

I don't think either ending is an art in itself. The whole art debate should be about the whole media that are videogames and not a few select titles. I'll reiterate: both games are art in my book. To justify and ending by "art" is a non-valid argument. A valid argument is to call an ending untrue to the spirit of the franchise and it's lore, the problem that didn't exist in previous titles.



The problem with this is, unless you're the creator, you can't know what the spirit of the franchise is, not really. If the BW writers truly feel that this ending was valid [and it's clear they did, as this ending has been planned (in a general sense) since the beginning], then it's a non-argument. You and I do not have the authority to say what the spirit of a franchise is, only the creator.

#152
Iakus

Iakus
  • Members
  • 30 325 messages

MerchantGOL wrote...

well 1 you can get out of it, 2 the refrences to shepard being tired, not wuite knowing what hed do if he didnt have to fight, and how he died befor, is forshadowing to thatm but you may disagree


Wait, What makes ME3 so deep and artistic with sacrificial themes is "Two days til retirement?" 

I saw all that as Shepard having something to look forward to afterwards, how Shepard can finally have a life after the war.  Basically Shepard had something to look forward to besides electrocution, dissolution, or walking into a fireball.

"It's easy to find something worth dying for.  Do you have anything worth living for?"

#153
MerchantGOL

MerchantGOL
  • Members
  • 2 316 messages

Maker MEDA wrote...

Dragon Age Origin has the story and scope of which can contend with Baldur's Gate, it's awesome.

its ok

nether its story or scope is all that imprssive,Decent game but really overated.

its stated in game that this is a weak blight compared to what came.

#154
Essalor

Essalor
  • Members
  • 208 messages

EntropicAngel wrote...

Essalor wrote...

The sacrifice is the ritual itself because most people die during it. You live on borrowed time, having nightmares, sensing darkspawn and sworn an oath to fight them to death. There's no foreshadowing, but certainly gloom and foreboding that it might not end well... nobody was going to reveal how to defeat the final boss in the first hour of the game now, was he?

Everyone seem also to forget that Riordan was still alive and originally proposed to die while slaying the archdemon and the whole ritual was just a backup, and you could unnecessarily breed a demon child and maybe cheat on your LI.  

Here'a tougher one: foreshadow me the Star Child and ME3 endings before the final assault.


I don't think anyone's arguing that the Catalyst taking the form of a human was foreshadowed. We ARE arguing that the death of the Warden when killing an Archdemon was NOT foreshadowed.


No it's not foreshadowed as an action before the last couple of missions. There's no point. Before the final battle(and not at the last second!) Riordan tells you that to kill Archdemon a warden has to commit a sacrifice. It's not foreshadowed, it's a reveal, and then he proceeds to tell you that he will sacrifice himself. Before Riordan dies in battle, you really don't know whether you would need to sacrifice yourself. 

From there you can choose to protect yourself by doing a ritual (which meaning we still don't know the result of) with a crazy witch who you don't know much about apart from that she's powerful and crazy or you can go into battle and see how it goes. And let's not forget you have Alistair who is also a Warden. 

So no there's no foreshadowing. However, the sacrifice does fit into the narrative because the life of warden is a life on borrowed time and the life of sacrifice to the fight against dragonspawn. The point is not that all humans die, Wardens die in pain and in fight and live mostly a horrible life with only one goal. No families, peace, etc.

#155
Iakus

Iakus
  • Members
  • 30 325 messages

Essalor wrote...


The sacrifice is the ritual itself because most people die during it. You live on borrowed time, having nightmares, sensing darkspawn and sworn an oath to fight them to death. There's no foreshadowing, but certainly gloom and foreboding that it might not end well... nobody was going to reveal how to defeat the final boss in the first hour of the game now, was he?

Everyone seem also to forget that Riordan was still alive and originally proposed to die while slaying the archdemon and the whole ritual was just a backup, and you could unnecessarily breed a demon child and maybe cheat on your LI.  

Here'a tougher one: foreshadow me the Star Child and ME3 endings before the final assault.


Thank you

#156
MerchantGOL

MerchantGOL
  • Members
  • 2 316 messages

iakus wrote...

MerchantGOL wrote...

well 1 you can get out of it, 2 the refrences to shepard being tired, not wuite knowing what hed do if he didnt have to fight, and how he died befor, is forshadowing to thatm but you may disagree


Wait, What makes ME3 so deep and artistic with sacrificial themes is "Two days til retirement?" 

I saw all that as Shepard having something to look forward to afterwards, how Shepard can finally have a life after the war.  Basically Shepard had something to look forward to besides electrocution, dissolution, or walking into a fireball.

"It's easy to find something worth dying for.  Do you have anything worth living for?"

thats one way to see itm but jacob says it best the normandy is shepards life, shepard will never leeave it behind, some thign shepard dosen't even deny.

the scrafical themes thogh are allot deeper thn shpards choice they have been building consistenly sicne virmire, and they just add up. you want forshadowing

the ghosts of shepards freinds and allies talking to him in his nightmares is fordhadowing, there waiting for him to join them.

#157
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Essalor wrote...

No it's not foreshadowed as an action before the last couple of missions. There's no point. Before the final battle(and not at the last second!) Riordan tells you that to kill Archdemon a warden has to commit a sacrifice. It's not foreshadowed, it's a reveal, and then he proceeds to tell you that he will sacrifice himself. Before Riordan dies in battle, you really don't know whether you would need to sacrifice yourself. 

From there you can choose to protect yourself by doing a ritual (which meaning we still don't know the result of) with a crazy witch who you don't know much about apart from that she's powerful and crazy or you can go into battle and see how it goes. And let's not forget you have Alistair who is also a Warden. 

So no there's no foreshadowing. However, the sacrifice does fit into the narrative because the life of warden is a life on borrowed time and the life of sacrifice to the fight against dragonspawn. The point is not that all humans die, Wardens die in pain and in fight and live mostly a horrible life with only one goal. No families, peace, etc.


...er...I didn't think we were talking about sacrifice. We were talking about foreshadowing.

#158
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

well 1 you can get out of it, 2 the refrences to shepard being tired, not wuite knowing what hed do if he didnt have to fight, and how he died befor, is forshadowing to thatm but you may disagree


Wait, What makes ME3 so deep and artistic with sacrificial themes is "Two days til retirement?" 

I saw all that as Shepard having something to look forward to afterwards, how Shepard can finally have a life after the war.  Basically Shepard had something to look forward to besides electrocution, dissolution, or walking into a fireball.

"It's easy to find something worth dying for.  Do you have anything worth living for?"

thats one way to see itm but jacob says it best the normandy is shepards life, shepard will never leeave it behind, some thign shepard dosen't even deny.

the scrafical themes thogh are allot deeper thn shpards choice they have been building consistenly sicne virmire, and they just add up. you want forshadowing

the ghosts of shepards freinds and allies talking to him in his nightmares is fordhadowing, there waiting for him to join them.


Nevermind the theme of ME3 is sacrifice....so its obvious Shepard  would also have to sacrifice herself.

Nevermind that Legion, Thane, Miranda, Mordin, Eve, Conrad Verner, Grunt, Rila, Samara, Tarquin Victus, Koris, Prangley, and Anderson will or can sacrifice their lives for the mission or their loved ones.

#159
Essalor

Essalor
  • Members
  • 208 messages

EntropicAngel wrote...

Essalor wrote...

I think everyone missed my post where I said that art is just a sarcastic comparison to the perceived "art" that are ME3 endings. Here's the quote:

For me, just to imagine such complexity and how well it was resolved, makes the ending of this game an art more so than the forced philosophy of ME. 

I don't think either ending is an art in itself. The whole art debate should be about the whole media that are videogames and not a few select titles. I'll reiterate: both games are art in my book. To justify and ending by "art" is a non-valid argument. A valid argument is to call an ending untrue to the spirit of the franchise and it's lore, the problem that didn't exist in previous titles.



The problem with this is, unless you're the creator, you can't know what the spirit of the franchise is, not really. If the BW writers truly feel that this ending was valid [and it's clear they did, as this ending has been planned (in a general sense) since the beginning], then it's a non-argument. You and I do not have the authority to say what the spirit of a franchise is, only the creator.


I personally doubt that they planned this ending all along. You can of course belive what the devs say, but empirical evidence is still trustworthier. And it makes me think that the ending was an afterthought.

Look how tight ME1 lore is. How everything is explained and makes sense. The main theme was: human dominance(Renegade: kill council, date Ashley etc.) vs  cooperation and acceptance(Paragon). Those got thrown out in ME2 even though we had Cerberus in it and Miranda tells in the beginning if Shepard was renegade "He's done all we ever wanted. Humans are dominant in the galaxy" (paraphrasing). But then Shepard could never be on their side.

Now look at synthesis ending, and especially on the not-extended-edition original endings. Just the fact that in original the ME relays were destroyed (no matter what Bioware said and then changed the movies) and Normandy was stranded on a planet clearly irrepairably damaged in a visual representation of a new beginning in some paradise... it's like the team didn't think it through and gave a wrong message. 

ME1 had story cohesion first and underlying themes were exactly this: underlying. They never overtook over the cohesion of lore. Same in ME2 and DA:O.

#160
Essalor

Essalor
  • Members
  • 208 messages
[quote]EntropicAngel wrote...

[quote]Essalor wrote...

No it's not foreshadowed as an action before the last couple of missions. There's no point. Before the final battle(and not at the last second!) Riordan tells you that to kill Archdemon a warden has to commit a sacrifice. It's not foreshadowed, it's a reveal, and then he proceeds to tell you that he will sacrifice himself. Before Riordan dies in battle, you really don't know whether you would need to sacrifice yourself. 

From there you can choose to protect yourself by doing a ritual (which meaning we still don't know the result of) with a crazy witch who you don't know much about apart from that she's powerful and crazy or you can go into battle and see how it goes. And let's not forget you have Alistair who is also a Warden. 

So no there's no foreshadowing. However, the sacrifice does fit into the narrative because the life of warden is a life on borrowed time and the life of sacrifice to the fight against dragonspawn. The point is not that all humans die, Wardens die in pain and in fight and live mostly a horrible life with only one goal. No families, peace, etc.

[/quote]

...er...I didn't think we were talking about sacrifice. We were talking about foreshadowing.

[/quote
We still do! :) I just say: in DA:O most things aren;t foreshadowed because they are the result of your direct choices. 

#161
Iakus

Iakus
  • Members
  • 30 325 messages

MerchantGOL wrote...
thats one way to see itm but jacob says it best the normandy is shepards life, shepard will never leeave it behind, some thign shepard dosen't even deny.

the scrafical themes thogh are allot deeper thn shpards choice they have been building consistenly sicne virmire, and they just add up. you want forshadowing

the ghosts of shepards freinds and allies talking to him in his nightmares is fordhadowing, there waiting for him to join them.



And Jacob can't be wrong?  Shepards that romance Liara get a "marriage, old age, and lots of blue children" line.in LOTSB.  Shep and Ash (if romanced) boost each others' morale with "let's get it done and go home"   Then there's Garrus' lilne about retiring someplace warm...

And I thought the dreams were just the war weighing on SHepard's mind?

#162
MerchantGOL

MerchantGOL
  • Members
  • 2 316 messages

iakus wrote...

MerchantGOL wrote...
thats one way to see itm but jacob says it best the normandy is shepards life, shepard will never leeave it behind, some thign shepard dosen't even deny.

the scrafical themes thogh are allot deeper thn shpards choice they have been building consistenly sicne virmire, and they just add up. you want forshadowing

the ghosts of shepards freinds and allies talking to him in his nightmares is fordhadowing, there waiting for him to join them.



And Jacob can't be wrong?  Shepards that romance Liara get a "marriage, old age, and lots of blue children" line.in LOTSB.  Shep and Ash (if romanced) boost each others' morale with "let's get it done and go home"   Then there's Garrus' lilne about retiring someplace warm...

frankly that all sounded like **** they just said [as you  ssaid] to boost eachothers moral, their is a deifnate air of them not really beliving what their saying

And I thought the dreams were just the war weighing on SHepard's mind?

1. i said that  in refrence to the assertion the dreams were forshadowing the Catalyst

2. i even went  back and said the dreams can be forshadowing for orther things, such as shepards death via fire

Modifié par MerchantGOL, 08 août 2012 - 04:27 .


#163
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Essalor wrote...

txgoldrush wrote...

EntropicAngel wrote...

iakus wrote...

txgoldrush wrote...

Duncan's death isn't sacrifice, he was betrayed.

And no, its not foreshadowed....other than the elf quest, there is no real sacrifiice.


Join us, brothers and sisters. Join us in the shadows where we stand vigilant. Join us as we carry the duty that can not be forsworn. And should you perish, know that your sacrifice will not be forgotten. And that one day we shall join you."

Nope.  Not Foreshadowed.  At.  All.

:lol::lol::lol:


Eh...nope. No foreshadowing there.

Are you really saying that "We'll die one day too, cause we're human ya know" is foreshadowing?


This


The sacrifice is the ritual itself because most people die during it. You live on borrowed time, having nightmares, sensing darkspawn and sworn an oath to fight them to death. There's no foreshadowing, but certainly gloom and foreboding that it might not end well... nobody was going to reveal how to defeat the final boss in the first hour of the game now, was he?

Everyone seem also to forget that Riordan was still alive and originally proposed to die while slaying the archdemon and the whole ritual was just a backup, and you could unnecessarily breed a demon child and maybe cheat on your LI.  

Here'a tougher one: foreshadow me the Star Child and ME3 endings before the final assault.





The dilemma of firing the Crucible - foreshadowed by Anderson and Hackett talking about the Crucible being a power source and how to fire the thing without targeting others. This right after the Cerberus coup. Nevermind the fact that its an energy source is foreshadowed. This puts the dilemma on the table well before the ending.

The motive - the Reaper on Rannoch foreshadows the Reapers motives about bring order to the chaos and how the war on Rannoch is proof to their motives.

The master - Foreshadowed by Vendetta on Thessia...the Reapers are the servant to the pattern but not the master of it, and Vendetta can't identify their true master..

Nevermind that Destroy and Control options are basically explained throughout the game and synthesis goes back to Saren.

#164
MerchantGOL

MerchantGOL
  • Members
  • 2 316 messages

txgoldrush wrote...

Essalor wrote...

txgoldrush wrote...

EntropicAngel wrote...

iakus wrote...

txgoldrush wrote...

Duncan's death isn't sacrifice, he was betrayed.

And no, its not foreshadowed....other than the elf quest, there is no real sacrifiice.


Join us, brothers and sisters. Join us in the shadows where we stand vigilant. Join us as we carry the duty that can not be forsworn. And should you perish, know that your sacrifice will not be forgotten. And that one day we shall join you."

Nope.  Not Foreshadowed.  At.  All.

:lol::lol::lol:


Eh...nope. No foreshadowing there.

Are you really saying that "We'll die one day too, cause we're human ya know" is foreshadowing?


This


The sacrifice is the ritual itself because most people die during it. You live on borrowed time, having nightmares, sensing darkspawn and sworn an oath to fight them to death. There's no foreshadowing, but certainly gloom and foreboding that it might not end well... nobody was going to reveal how to defeat the final boss in the first hour of the game now, was he?

Everyone seem also to forget that Riordan was still alive and originally proposed to die while slaying the archdemon and the whole ritual was just a backup, and you could unnecessarily breed a demon child and maybe cheat on your LI.  

Here'a tougher one: foreshadow me the Star Child and ME3 endings before the final assault.





The dilemma of firing the Crucible - foreshadowed by Anderson and Hackett talking about the Crucible being a power source and how to fire the thing without targeting others. This right after the Cerberus coup. Nevermind the fact that its an energy source is foreshadowed. This puts the dilemma on the table well before the ending.

The motive - the Reaper on Rannoch foreshadows the Reapers motives about bring order to the chaos and how the war on Rannoch is proof to their motives.

The master - Foreshadowed by Vendetta on Thessia...the Reapers are the servant to the pattern but not the master of it, and Vendetta can't identify their true master..

Nevermind that Destroy and Control options are basically explained throughout the game and synthesis goes back to Saren.

Exacta

now await ether  dead scilence or a flimsy reason as to why your supposedly wrong

Modifié par MerchantGOL, 08 août 2012 - 04:30 .


#165
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Essalor wrote...

EntropicAngel wrote...

Essalor wrote...

I think everyone missed my post where I said that art is just a sarcastic comparison to the perceived "art" that are ME3 endings. Here's the quote:

For me, just to imagine such complexity and how well it was resolved, makes the ending of this game an art more so than the forced philosophy of ME. 

I don't think either ending is an art in itself. The whole art debate should be about the whole media that are videogames and not a few select titles. I'll reiterate: both games are art in my book. To justify and ending by "art" is a non-valid argument. A valid argument is to call an ending untrue to the spirit of the franchise and it's lore, the problem that didn't exist in previous titles.



The problem with this is, unless you're the creator, you can't know what the spirit of the franchise is, not really. If the BW writers truly feel that this ending was valid [and it's clear they did, as this ending has been planned (in a general sense) since the beginning], then it's a non-argument. You and I do not have the authority to say what the spirit of a franchise is, only the creator.


I personally doubt that they planned this ending all along. You can of course belive what the devs say, but empirical evidence is still trustworthier. And it makes me think that the ending was an afterthought.

Look how tight ME1 lore is. How everything is explained and makes sense. The main theme was: human dominance(Renegade: kill council, date Ashley etc.) vs  cooperation and acceptance(Paragon). Those got thrown out in ME2 even though we had Cerberus in it and Miranda tells in the beginning if Shepard was renegade "He's done all we ever wanted. Humans are dominant in the galaxy" (paraphrasing). But then Shepard could never be on their side.

Now look at synthesis ending, and especially on the not-extended-edition original endings. Just the fact that in original the ME relays were destroyed (no matter what Bioware said and then changed the movies) and Normandy was stranded on a planet clearly irrepairably damaged in a visual representation of a new beginning in some paradise... it's like the team didn't think it through and gave a wrong message. 

ME1 had story cohesion first and underlying themes were exactly this: underlying. They never overtook over the cohesion of lore. Same in ME2 and DA:O.



Wrong

ME1 basically made it up as they go along...inserting contrivance to further the plot like Tali's first appearance, the Cipher, and Vigil. The story had weak cohesion as Feros basically is filler (with the Cipher being forced to give that section relevance) and the side quests having nothing to do with the plot or themes of ME1.

Nevermind that the game ends on no less than two Deus Ex Machinas, one caused by a plot hole.

#166
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Essalor wrote...

I personally doubt that they planned this ending all along. You can of course belive what the devs say, but empirical evidence is still trustworthier. And it makes me think that the ending was an afterthought.

Look how tight ME1 lore is. How everything is explained and makes sense. The main theme was: human dominance(Renegade: kill council, date Ashley etc.) vs  cooperation and acceptance(Paragon). Those got thrown out in ME2 even though we had Cerberus in it and Miranda tells in the beginning if Shepard was renegade "He's done all we ever wanted. Humans are dominant in the galaxy" (paraphrasing). But then Shepard could never be on their side.

Now look at synthesis ending, and especially on the not-extended-edition original endings. Just the fact that in original the ME relays were destroyed (no matter what Bioware said and then changed the movies) and Normandy was stranded on a planet clearly irrepairably damaged in a visual representation of a new beginning in some paradise... it's like the team didn't think it through and gave a wrong message. 

ME1 had story cohesion first and underlying themes were exactly this: underlying. They never overtook over the cohesion of lore. Same in ME2 and DA:O.



I'm mostly going off of what Drew said.

I can't really agree about your main themes from ME1, especially with only one example that happens at the very end of the game (dating Ashley is a personal choice, it has absolutely nothing to do with "human dominance").

And I do wish you'd give some examples of "tight" ME1 lore, and "loose" ME2/3 lore. Not sure what you're talking about here.

Essalor wrote...

We still do! :) I just say: in DA:O most things aren;t foreshadowed because they are the result of your direct choices. 


That's a fair point.

#167
Essalor

Essalor
  • Members
  • 208 messages
The dilemma of firing the Crucible - foreshadowed by Anderson and Hackett talking about the Crucible being a power source and how to fire the thing without targeting others. This right after the Cerberus coup. Nevermind the fact that its an energy source is foreshadowed. This puts the dilemma on the table well before the ending.

The motive - the Reaper on Rannoch foreshadows the Reapers motives about bring order to the chaos and how the war on Rannoch is proof to their motives.

The master - Foreshadowed by Vendetta on Thessia...the Reapers are the servant to the pattern but not the master of it, and Vendetta can't identify their true master..

Nevermind that Destroy and Control options are basically explained throughout the game and synthesis goes back to Saren.


Vendetta says the catalyst is the citadel. Plainly. This was a big reveal, and the focus of the 2/3 of the game. Nothing about AI, energy source etc.

I stand by my view that the whole reaper thing going from "You can't fathom us." to "We're slaves of the cycle because crazy AI is the real evil." is not coherent and demystifies them for no reason. We already knew enough. It all appears in ME3, which once again is evidence that the story wasn't written before ME2 development ended.

#168
Iakus

Iakus
  • Members
  • 30 325 messages

MerchantGOL wrote...

txgoldrush wrote...

Essalor wrote...

txgoldrush wrote...

EntropicAngel wrote...

iakus wrote...

txgoldrush wrote...

Duncan's death isn't sacrifice, he was betrayed.

And no, its not foreshadowed....other than the elf quest, there is no real sacrifiice.


Join us, brothers and sisters. Join us in the shadows where we stand vigilant. Join us as we carry the duty that can not be forsworn. And should you perish, know that your sacrifice will not be forgotten. And that one day we shall join you."

Nope.  Not Foreshadowed.  At.  All.

:lol::lol::lol:


Eh...nope. No foreshadowing there.

Are you really saying that "We'll die one day too, cause we're human ya know" is foreshadowing?


This


The sacrifice is the ritual itself because most people die during it. You live on borrowed time, having nightmares, sensing darkspawn and sworn an oath to fight them to death. There's no foreshadowing, but certainly gloom and foreboding that it might not end well... nobody was going to reveal how to defeat the final boss in the first hour of the game now, was he?

Everyone seem also to forget that Riordan was still alive and originally proposed to die while slaying the archdemon and the whole ritual was just a backup, and you could unnecessarily breed a demon child and maybe cheat on your LI.  

Here'a tougher one: foreshadow me the Star Child and ME3 endings before the final assault.





The dilemma of firing the Crucible - foreshadowed by Anderson and Hackett talking about the Crucible being a power source and how to fire the thing without targeting others. This right after the Cerberus coup. Nevermind the fact that its an energy source is foreshadowed. This puts the dilemma on the table well before the ending.

The motive - the Reaper on Rannoch foreshadows the Reapers motives about bring order to the chaos and how the war on Rannoch is proof to their motives.

The master - Foreshadowed by Vendetta on Thessia...the Reapers are the servant to the pattern but not the master of it, and Vendetta can't identify their true master..

Nevermind that Destroy and Control options are basically explained throughout the game and synthesis goes back to Saren.

Exacta

now await ether  dead scilence or a flimsy reason as to why your supposedly wrong




The Reaper motive "It is not a thing you can comprehend"?  Or do yo mean the organic vs synthetic war that the Reapers themselves excabrated?

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

#169
MerchantGOL

MerchantGOL
  • Members
  • 2 316 messages

iakus wrote...

MerchantGOL wrote...

txgoldrush wrote...

Essalor wrote...

txgoldrush wrote...

EntropicAngel wrote...

iakus wrote...

txgoldrush wrote...

Duncan's death isn't sacrifice, he was betrayed.

And no, its not foreshadowed....other than the elf quest, there is no real sacrifiice.


Join us, brothers and sisters. Join us in the shadows where we stand vigilant. Join us as we carry the duty that can not be forsworn. And should you perish, know that your sacrifice will not be forgotten. And that one day we shall join you."

Nope.  Not Foreshadowed.  At.  All.

:lol::lol::lol:


Eh...nope. No foreshadowing there.

Are you really saying that "We'll die one day too, cause we're human ya know" is foreshadowing?


This


The sacrifice is the ritual itself because most people die during it. You live on borrowed time, having nightmares, sensing darkspawn and sworn an oath to fight them to death. There's no foreshadowing, but certainly gloom and foreboding that it might not end well... nobody was going to reveal how to defeat the final boss in the first hour of the game now, was he?

Everyone seem also to forget that Riordan was still alive and originally proposed to die while slaying the archdemon and the whole ritual was just a backup, and you could unnecessarily breed a demon child and maybe cheat on your LI.  

Here'a tougher one: foreshadow me the Star Child and ME3 endings before the final assault.





The dilemma of firing the Crucible - foreshadowed by Anderson and Hackett talking about the Crucible being a power source and how to fire the thing without targeting others. This right after the Cerberus coup. Nevermind the fact that its an energy source is foreshadowed. This puts the dilemma on the table well before the ending.

The motive - the Reaper on Rannoch foreshadows the Reapers motives about bring order to the chaos and how the war on Rannoch is proof to their motives.

The master - Foreshadowed by Vendetta on Thessia...the Reapers are the servant to the pattern but not the master of it, and Vendetta can't identify their true master..

Nevermind that Destroy and Control options are basically explained throughout the game and synthesis goes back to Saren.

Exacta

now await ether  dead scilence or a flimsy reason as to why your supposedly wrong




The Reaper motive "It is not a thing you can comprehend"?  Or do yo mean the organic vs synthetic war that the Reapers themselves excabrated?

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?



uhh Sanctuary?

#170
spirosz

spirosz
  • Members
  • 16 356 messages
Your mind is art and consists of your individuality, which I am not making any sense, so lets end this with some art -

Image IPB

Modifié par spirosz, 08 août 2012 - 04:51 .


#171
Iakus

Iakus
  • Members
  • 30 325 messages

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

#172
Essalor

Essalor
  • Members
  • 208 messages

EntropicAngel wrote...

Essalor wrote...

I personally doubt that they planned this ending all along. You can of course belive what the devs say, but empirical evidence is still trustworthier. And it makes me think that the ending was an afterthought.

Look how tight ME1 lore is. How everything is explained and makes sense. The main theme was: human dominance(Renegade: kill council, date Ashley etc.) vs  cooperation and acceptance(Paragon). Those got thrown out in ME2 even though we had Cerberus in it and Miranda tells in the beginning if Shepard was renegade "He's done all we ever wanted. Humans are dominant in the galaxy" (paraphrasing). But then Shepard could never be on their side.

Now look at synthesis ending, and especially on the not-extended-edition original endings. Just the fact that in original the ME relays were destroyed (no matter what Bioware said and then changed the movies) and Normandy was stranded on a planet clearly irrepairably damaged in a visual representation of a new beginning in some paradise... it's like the team didn't think it through and gave a wrong message. 

ME1 had story cohesion first and underlying themes were exactly this: underlying. They never overtook over the cohesion of lore. Same in ME2 and DA:O.



I'm mostly going off of what Drew said.

I can't really agree about your main themes from ME1, especially with only one example that happens at the very end of the game (dating Ashley is a personal choice, it has absolutely nothing to do with "human dominance").

And I do wish you'd give some examples of "tight" ME1 lore, and "loose" ME2/3 lore. Not sure what you're talking about here.

Essalor wrote...

We still do! :) I just say: in DA:O most things aren;t foreshadowed because they are the result of your direct choices. 


That's a fair point.


If I remember correctly, you romanced Ashley using renegade choices. That's all. The end choices were colored renegade if you chose to kill council and elect Udina and shoot Urdnot Wrex (although fairly enough, large Renegade+Intimidation will allow you to save him as well). My main point is if you go renegade, Cerberus is happy in the beginning of ME2 and you basically put humans in charge.
In second ME, you can also make a renegade choice to leave the base in the hands of cerberus and choose to take Victor to them over Tali. I know the official word is Renegade = ruthless badass, but I sense "Humanity first" undertones well, mostly in ME1.

The story cohesion is just the fact that the universe makes sense if you accept the eezo/mass effect premise established in the first paragraphs in the title sequence of ME. The world is set as a possible version of our future, because our planet doesn't have eezo and it's a very rare material we can't just engineer. Therefore it basically tells you that you need little suspension of disbelief to understand the universe and you can actually see it as a real possible future. Everything down to Reapers is explained via eezo/mass effect fields and real world physics.

Nothing is perfect and you can certain;y go and find plot holes, but I believe that accessibility is one of the draws of the whole universe. In that case the whole ME3 ending is an exercice in frustration from Illusive Man to the Synthesis ending which ruins any possible ending just by its mere presence in it. Moreover of course if you choose to believe that ME describes a believable future, good news, we are part of the cycle of crazy AI.

#173
MerchantGOL

MerchantGOL
  • Members
  • 2 316 messages

iakus wrote...

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

there is still hours of game play left befor you get to that point, so its not to late for forshadowing

#174
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Essalor wrote...

If I remember correctly, you romanced Ashley using renegade choices. That's all. The end choices were colored renegade if you chose to kill council and elect Udina and shoot Urdnot Wrex (although fairly enough, large Renegade+Intimidation will allow you to save him as well). My main point is if you go renegade, Cerberus is happy in the beginning of ME2 and you basically put humans in charge.
In second ME, you can also make a renegade choice to leave the base in the hands of cerberus and choose to take Victor to them over Tali. I know the official word is Renegade = ruthless badass, but I sense "Humanity first" undertones well, mostly in ME1.

The story cohesion is just the fact that the universe makes sense if you accept the eezo/mass effect premise established in the first paragraphs in the title sequence of ME. The world is set as a possible version of our future, because our planet doesn't have eezo and it's a very rare material we can't just engineer. Therefore it basically tells you that you need little suspension of disbelief to understand the universe and you can actually see it as a real possible future. Everything down to Reapers is explained via eezo/mass effect fields and real world physics.

Nothing is perfect and you can certain;y go and find plot holes, but I believe that accessibility is one of the draws of the whole universe. In that case the whole ME3 ending is an exercice in frustration from Illusive Man to the Synthesis ending which ruins any possible ending just by its mere presence in it. Moreover of course if you choose to believe that ME describes a believable future, good news, we are part of the cycle of crazy AI.


About Ashley--no I'm fairly certain that like with everyone else Renegade responses turn her off.

Wrex is save-able by having done his mission as well.

Renegade isn't so much about humanity first as it is about selfishness. Selfishness has rings--first oneself, then one's family, then one's race, etc.

And I haven't analyzed any of the games for tightness to lore, so I can't really confirm or deny what you say there.

And, every single sci-fi series has some absurd stretch in it. In ME it's a cycle of giant sentient robots. In Star Wars it's the magic known as "The Force," etc.

#175
Essalor

Essalor
  • Members
  • 208 messages

MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

there is still hours of game play left befor you get to that point, so its not to late for forshadowing


You only count ME3 while it's the whole trilogy ending here. Last 3 hours is a quick foreshadowing by any standard. In ME1 the whole ship thing was foreshadowed from minute 12 when they land and say: "Have you seen that ship?" .
They should;ve foreshadowed the whole twist in the end of ME2 instead of just reaper invasion, now that'd get all the doubt away.