EntropicAngel wrote...
Essalor wrote...
I personally doubt that they planned this ending all along. You can of course belive what the devs say, but empirical evidence is still trustworthier. And it makes me think that the ending was an afterthought.
Look how tight ME1 lore is. How everything is explained and makes sense. The main theme was: human dominance(Renegade: kill council, date Ashley etc.) vs cooperation and acceptance(Paragon). Those got thrown out in ME2 even though we had Cerberus in it and Miranda tells in the beginning if Shepard was renegade "He's done all we ever wanted. Humans are dominant in the galaxy" (paraphrasing). But then Shepard could never be on their side.
Now look at synthesis ending, and especially on the not-extended-edition original endings. Just the fact that in original the ME relays were destroyed (no matter what Bioware said and then changed the movies) and Normandy was stranded on a planet clearly irrepairably damaged in a visual representation of a new beginning in some paradise... it's like the team didn't think it through and gave a wrong message.
ME1 had story cohesion first and underlying themes were exactly this: underlying. They never overtook over the cohesion of lore. Same in ME2 and DA:O.
I'm mostly going off of what Drew said.
I can't really agree about your main themes from ME1, especially with only one example that happens at the very end of the game (dating Ashley is a personal choice, it has absolutely nothing to do with "human dominance").
And I do wish you'd give some examples of "tight" ME1 lore, and "loose" ME2/3 lore. Not sure what you're talking about here.
Essalor wrote...
We still do!
I just say: in DA:O most things aren;t foreshadowed because they are the result of your direct choices.
That's a fair point.
If I remember correctly, you romanced Ashley using renegade choices. That's all. The end choices were colored renegade if you chose to kill council and elect Udina and shoot Urdnot Wrex (although fairly enough, large Renegade+Intimidation will allow you to save him as well). My main point is if you go renegade, Cerberus is happy in the beginning of ME2 and you basically put humans in charge.
In second ME, you can also make a renegade choice to leave the base in the hands of cerberus and choose to take Victor to them over Tali. I know the official word is Renegade = ruthless badass, but I sense "Humanity first" undertones well, mostly in ME1.
The story cohesion is just the fact that the universe makes sense if you accept the eezo/mass effect premise established in the first paragraphs in the title sequence of ME. The world is set as a possible version of our future, because our planet doesn't have eezo and it's a very rare material we can't just engineer. Therefore it basically tells you that you need little suspension of disbelief to understand the universe and you can actually see it as a real possible future. Everything down to Reapers is explained via eezo/mass effect fields and real world physics.
Nothing is perfect and you can certain;y go and find plot holes, but I believe that accessibility is one of the draws of the whole universe. In that case the whole ME3 ending is an exercice in frustration from Illusive Man to the Synthesis ending which ruins any possible ending just by its mere presence in it. Moreover of course if you choose to believe that ME describes a believable future, good news, we are part of the cycle of crazy AI.