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#176
Iakus

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MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

there is still hours of game play left befor you get to that point, so its not to late for forshadowing


A little late to start forshadowing, though.  Especially given this is a trilogy

#177
Essalor

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EntropicAngel wrote...

Essalor wrote...

If I remember correctly, you romanced Ashley using renegade choices. That's all. The end choices were colored renegade if you chose to kill council and elect Udina and shoot Urdnot Wrex (although fairly enough, large Renegade+Intimidation will allow you to save him as well). My main point is if you go renegade, Cerberus is happy in the beginning of ME2 and you basically put humans in charge.
In second ME, you can also make a renegade choice to leave the base in the hands of cerberus and choose to take Victor to them over Tali. I know the official word is Renegade = ruthless badass, but I sense "Humanity first" undertones well, mostly in ME1.

The story cohesion is just the fact that the universe makes sense if you accept the eezo/mass effect premise established in the first paragraphs in the title sequence of ME. The world is set as a possible version of our future, because our planet doesn't have eezo and it's a very rare material we can't just engineer. Therefore it basically tells you that you need little suspension of disbelief to understand the universe and you can actually see it as a real possible future. Everything down to Reapers is explained via eezo/mass effect fields and real world physics.

Nothing is perfect and you can certain;y go and find plot holes, but I believe that accessibility is one of the draws of the whole universe. In that case the whole ME3 ending is an exercice in frustration from Illusive Man to the Synthesis ending which ruins any possible ending just by its mere presence in it. Moreover of course if you choose to believe that ME describes a believable future, good news, we are part of the cycle of crazy AI.


About Ashley--no I'm fairly certain that like with everyone else Renegade responses turn her off.

Wrex is save-able by having done his mission as well.

Renegade isn't so much about humanity first as it is about selfishness. Selfishness has rings--first oneself, then one's family, then one's race, etc.

And I haven't analyzed any of the games for tightness to lore, so I can't really confirm or deny what you say there.

And, every single sci-fi series has some absurd stretch in it. In ME it's a cycle of giant sentient robots. In Star Wars it's the magic known as "The Force," etc.


Oh don't you drag Star Wars into this!! We're going to have a genre confusion here!

Look at it this way: Star Wars is a space opera, while Star Trek is science fiction. Now I'm not a professional writer but I think I can explain the difference and while subtle, it's very important because ME is NOT in the same genre as Star Wars.

The difference is that in Star Wars, the ships, the planets, the Force do not require explanation. Nobody goes and gives you the manual on how the jump to lightspeed works. Nobody questions locations of planets, moons etc. or how Luke goes to Dagobah in a small X-Wing. That's probably why midichlorians were so offensive, not because they exist but just because they were not needed, they are not important in the narrative and the movie is not about the nature of the force anyway. 

Now in ME you have a lot of explanations. Physics of ship cores, cloaking, Mass Relays, communication relays, quantum entaglement communication etc etc. It was all there in ME1 in the codex. Once again, once you get the idea of eezo, you have solid core of physics and science with as much detail as you can hope from a videogame. One stunning example is when you listen to the sergeant on the citadel in ME2, who yells about the hazards of launching a missile in space because it will not stop and destroy the planet sometimes. This is the kind of thing that separates just space opera and science fiction.

In ME3 they dropped that part and went space opera. 

Once again, genre is defined by your suspension of disbelief. That's the definition: if you can believe in the force, the space travel, space worms etc. you get Star Wars. It's fantasy, like Harry Potter. Space Magic would go well in Star Wars. It actually exists and is known as the force. Star Wars = magic.

In Mass Effect you don't need to believe in space travel, it's explained through science, hence - different genre. When that science is failing in the last 5 minutes it basically alters the genre of the whole trilogy and it certainly a sign of confused storytelling. 

Modifié par Essalor, 08 août 2012 - 05:20 .


#178
Guest_EntropicAngel_*

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Essalor wrote...

Oh don't you drag Star Wars into this!! We're going to have a genre confusion here!

Look at it this way: Star Wars is a space opera, while Star Trek is science fiction. Now I'm not a professional writer but I think I can explain the difference and while subtle, it's very important because ME is NOT in the same genre as Star Wars.

The difference is that in Star Wars, the ships, the planets, the Force do not require explanation. Nobody goes and gives you the manual on how the jump to lightspeed works. Nobody questions locations of planets, moons etc. or how Luke goes to Dagobah in a small X-Wing. That's probably why midichlorians were so offensive, not because they exist but just because they were not needed, they are not important in the narrative and the movie is not about the nature of the force anyway. 

Now in ME you have a lot of explanations. Physics of ship cores, cloaking, Mass Relays, communication relays, quantum entaglement communication etc etc. It was all there in ME1 in the codex. Once again, once you get the idea of eezo, you have solid core of physics and science with as much detail as you can hope from a videogame. One stunning example is when you listen to the sergeant on the citadel in ME2, who yells about the hazards of launching a missile in space because it will not stop and destroy the planet sometimes. This is the kind of thing that separates just space opera and science fiction.

In ME3 they dropped that part and went space opera. 

Once again, genre is defined by your suspension of disbelief. That's the definition: if you can believe in the force, the space travel, space worms etc. you get Star Wars. It's fantasy, like Harry Potter. Space Magic would go well in Star Wars. It actually exists and is known as the force. Star Wars = magic.

In Mass Effect you don't need to believe in space travel, it's explained through science, hence - different genre. When that science is failing in the last 5 minutes it basically alters the genre of the whole trilogy and it certainly a sign of confused storytelling. 


I'd actually call Star Wars science fantasy myself. Though I understand what you're getting at.

And, oddly enough, I saw people calling ME a space opera before 3 ever came out.

#179
Rustedness

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Essalor wrote...

Once again, genre is defined by your suspension of disbelief. That's the definition: if you can believe in the force, the space travel, space worms etc. you get Star Wars. It's fantasy, like Harry Potter. Space Magic would go well in Star Wars. It actually exists and is known as the force. Star Wars = magic.


Although if the Emperor revealed that the Force could do what the Crucible could do, ROTJ might not have been as well received :P

#180
Essalor

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I'd actually call Star Wars science fantasy myself. Though I understand what you're getting at.

And, oddly enough, I saw people calling ME a space opera before 3 ever came out.


I'd do that myself but I took a genre study class for a semester. It was really interesting. :)

#181
Essalor

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Rustedness wrote...

Essalor wrote...

Once again, genre is defined by your suspension of disbelief. That's the definition: if you can believe in the force, the space travel, space worms etc. you get Star Wars. It's fantasy, like Harry Potter. Space Magic would go well in Star Wars. It actually exists and is known as the force. Star Wars = magic.


Although if the Emperor revealed that the Force could do what the Crucible could do, ROTJ might not have been as well received :P


I thought about it and I have to disagree. I feel like you are tying in the mass effect phenomenon to the force, however Catalyst doesn't mention mass effect at all. In fact both Mass Effect and Force are shown to have limits so that enters into the amout of information you have to accept in order to understand the videogame/movie.

It's just some other random force not based on any technology that destroys/enslaves/transforms the reapers in the end of ME. The analogy would be if the RotJ new Death Star could do what the Crucible does. In that case the movie would still be **** but they could;ve done without major backlash, because once again we don't see how technology works and don't care about physics anyway.

But I'm being too serious, your post was funny :P

#182
Rustedness

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Actually you are right, it was not stated that mass effect fields would cause the Crucible's reactions, so my analogy is incorrect.

The Catalyst could still be improved by Ian McDiarmid however.

I think this might be a little too OP...

#183
Essalor

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Anything can be improved by ian McDiarmid.. we got Jake Lloyd!

#184
MerchantGOL

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iakus wrote...

MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

there is still hours of game play left befor you get to that point, so its not to late for forshadowing


A little late to start forshadowing, though.  Especially given this is a trilogy

Except it isn't, espcaily since the plot of the game is essintaly tracking down leads

#185
TNT1991

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I wouln't call it "art", but it did leave me satisfied after playing it for the first time. Plus, it actually looked like some effort was put into making the different endings and epiloques (...or paragraphs), I gave the DA team props for that...the gameplay is a different story, however. :/

#186
Essalor

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MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

there is still hours of game play left befor you get to that point, so its not to late for forshadowing


A little late to start forshadowing, though.  Especially given this is a trilogy

Except it isn't, espcaily since the plot of the game is essintaly tracking down leads


Foreshadowing isn't a lead. Thessia VI says catalyst is the citadel itself. That's the lead. Should I also state that we're not looking to understand the reapers throughout the game but to take back Earth and destroy them? I mean that's written on the box, and that's the mission.

#187
Bfler

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I don't know if it is art but as stated before, the ending of DAO is emotional satisfying. You play the game finish it, sit back and feel good. At that is what I want, when I finish a game and one reason to replay the game.
I never had such a feeling after the ending of ME3.

#188
Yalision

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Origins is up there in my favorite games ever. Skyrim knocked Oblivion out of first place, however. =)

#189
Jadebaby

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Essalor wrote...

You don't argue about the origins of the mysterious threat because it makes it more eveil this way, you just go on and defeat it and if you die, well... you chose it and it was a difficult one!


Exactly, the Reapers never needed explaining, in fact I would have been much happier if they weren't, sideline the Catalyst's intentions through dlc with some sort of IT spin, then leave the Reapers unexplained.

Then in sequels we could go into exploring what they were about with an infinite timeline to gather information. Because another inter-galactic threat looms.

C'mon, how cool would that be?

#190
Hendrik.III

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I have yet to play a video game that truly had me in awe and say, "this is art!" and I've been playing them for 20 years. It's fun, but never as deep as a book or movie - I think due to the interactivity and restrictions games have.

My standard for something to be art is perhaps a tad high, but it takes a unique expressoin of creativity which stands on itself, without needing the right input from the audience. Just my opinion though, I'm getting a tad old in my conceptions.

In that light, DA:O ending was fun, not that hard, and was influenced by your earlier decisions ingame. This does not make it art, imo - but a very well-tied up game with high replay value. A great game, among the best in my book, but not art.

Too bad its expansion and sequel were half-assed and riding on the popularity of DA:O. I hold my horses for DA3. I hope BW and EA learn from their ME3 debacle and not be the stubborn, haughty developer/publisher team that think their sh*t doesn't stink.

Modifié par Hendrik.III, 08 août 2012 - 09:06 .


#191
txgoldrush

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Essalor wrote...

EntropicAngel wrote...

Essalor wrote...

If I remember correctly, you romanced Ashley using renegade choices. That's all. The end choices were colored renegade if you chose to kill council and elect Udina and shoot Urdnot Wrex (although fairly enough, large Renegade+Intimidation will allow you to save him as well). My main point is if you go renegade, Cerberus is happy in the beginning of ME2 and you basically put humans in charge.
In second ME, you can also make a renegade choice to leave the base in the hands of cerberus and choose to take Victor to them over Tali. I know the official word is Renegade = ruthless badass, but I sense "Humanity first" undertones well, mostly in ME1.

The story cohesion is just the fact that the universe makes sense if you accept the eezo/mass effect premise established in the first paragraphs in the title sequence of ME. The world is set as a possible version of our future, because our planet doesn't have eezo and it's a very rare material we can't just engineer. Therefore it basically tells you that you need little suspension of disbelief to understand the universe and you can actually see it as a real possible future. Everything down to Reapers is explained via eezo/mass effect fields and real world physics.

Nothing is perfect and you can certain;y go and find plot holes, but I believe that accessibility is one of the draws of the whole universe. In that case the whole ME3 ending is an exercice in frustration from Illusive Man to the Synthesis ending which ruins any possible ending just by its mere presence in it. Moreover of course if you choose to believe that ME describes a believable future, good news, we are part of the cycle of crazy AI.


About Ashley--no I'm fairly certain that like with everyone else Renegade responses turn her off.

Wrex is save-able by having done his mission as well.

Renegade isn't so much about humanity first as it is about selfishness. Selfishness has rings--first oneself, then one's family, then one's race, etc.

And I haven't analyzed any of the games for tightness to lore, so I can't really confirm or deny what you say there.

And, every single sci-fi series has some absurd stretch in it. In ME it's a cycle of giant sentient robots. In Star Wars it's the magic known as "The Force," etc.


Oh don't you drag Star Wars into this!! We're going to have a genre confusion here!

Look at it this way: Star Wars is a space opera, while Star Trek is science fiction. Now I'm not a professional writer but I think I can explain the difference and while subtle, it's very important because ME is NOT in the same genre as Star Wars.

The difference is that in Star Wars, the ships, the planets, the Force do not require explanation. Nobody goes and gives you the manual on how the jump to lightspeed works. Nobody questions locations of planets, moons etc. or how Luke goes to Dagobah in a small X-Wing. That's probably why midichlorians were so offensive, not because they exist but just because they were not needed, they are not important in the narrative and the movie is not about the nature of the force anyway. 

Now in ME you have a lot of explanations. Physics of ship cores, cloaking, Mass Relays, communication relays, quantum entaglement communication etc etc. It was all there in ME1 in the codex. Once again, once you get the idea of eezo, you have solid core of physics and science with as much detail as you can hope from a videogame. One stunning example is when you listen to the sergeant on the citadel in ME2, who yells about the hazards of launching a missile in space because it will not stop and destroy the planet sometimes. This is the kind of thing that separates just space opera and science fiction.

In ME3 they dropped that part and went space opera. 

Once again, genre is defined by your suspension of disbelief. That's the definition: if you can believe in the force, the space travel, space worms etc. you get Star Wars. It's fantasy, like Harry Potter. Space Magic would go well in Star Wars. It actually exists and is known as the force. Star Wars = magic.

In Mass Effect you don't need to believe in space travel, it's explained through science, hence - different genre. When that science is failing in the last 5 minutes it basically alters the genre of the whole trilogy and it certainly a sign of confused storytelling. 


Wrong, in fact ME1 is the one that reconstructed the space opera....ME3 deconstructs it.

Nevermind that the Catalyst DOES explain what the Crucible and the Citadel does in the EC, along with synthesis.

Its all in the narrative. You are ignoring this.

#192
txgoldrush

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iakus wrote...

MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

there is still hours of game play left befor you get to that point, so its not to late for forshadowing


A little late to start forshadowing, though.  Especially given this is a trilogy


Please, you are moving the goalposts.....its foreshadowed, sorry.

#193
Pitznik

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Just wanted to say that I deeply agree with txgoldrush on pretty much everything he said. Except for DAO being overrated - it is full of cliches, and very traditional, unoriginal story, but the execution is perfect, and I don't really think it pretended to be more than it is.

#194
txgoldrush

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Essalor wrote...

The dilemma of firing the Crucible - foreshadowed by Anderson and Hackett talking about the Crucible being a power source and how to fire the thing without targeting others. This right after the Cerberus coup. Nevermind the fact that its an energy source is foreshadowed. This puts the dilemma on the table well before the ending.

The motive - the Reaper on Rannoch foreshadows the Reapers motives about bring order to the chaos and how the war on Rannoch is proof to their motives.

The master - Foreshadowed by Vendetta on Thessia...the Reapers are the servant to the pattern but not the master of it, and Vendetta can't identify their true master..

Nevermind that Destroy and Control options are basically explained throughout the game and synthesis goes back to Saren.


Vendetta says the catalyst is the citadel. Plainly. This was a big reveal, and the focus of the 2/3 of the game. Nothing about AI, energy source etc.

I stand by my view that the whole reaper thing going from "You can't fathom us." to "We're slaves of the cycle because crazy AI is the real evil." is not coherent and demystifies them for no reason. We already knew enough. It all appears in ME3, which once again is evidence that the story wasn't written before ME2 development ended.


The Rannoch Reaper pulls the smae "you can't fathom us" routine as well, but he also foreshadows their motives, its simply all in the narrative.

Wrong, go through the conversation between Hackett, Anderson, and Shep again.

Once again, Thessia, foreshadows a master, he doesn't know its the Catalyst.

And the dark energy plot is simply stupid, Drew K would have killed the series.

#195
txgoldrush

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Pitznik wrote...

Just wanted to say that I deeply agree with txgoldrush on pretty much everything he said. Except for DAO being overrated - it is full of cliches, and very traditional, unoriginal story, but the execution is perfect, and I don't really think it pretended to be more than it is.


No, its overrated. Neverwinter Nights 2, made 2 years before, blows DAO away, especially Mask of the Betrayer expansion. And DAO does nothing unique and nothing to advance the genre in any way.

The execution is far from perfect as well, the mid game is simply divorced from the main plot outside the plot coupons you get.

Contrast with ME3, where the side stories are in harmony with the main story.

And the DAO cast is underdeveloped and relies on one to two dimensional personalities, except for Leliana. Hell, "Leliana's Song" exposes the flaws of DAO characterization.....90% the development happens BEFORE they join the party. This is poor storytelling.

Modifié par txgoldrush, 08 août 2012 - 09:18 .


#196
Pitznik

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txgoldrush wrote...

Pitznik wrote...

Just wanted to say that I deeply agree with txgoldrush on pretty much everything he said. Except for DAO being overrated - it is full of cliches, and very traditional, unoriginal story, but the execution is perfect, and I don't really think it pretended to be more than it is.


No, its overrated. Neverwinter Nights 2, made 2 years before, blows DAO away, especially Mask of the Betrayer expansion. And DAO does nothing unique and nothing to advance the genre in any way.

The execution is far from perfect as well, the mid game is simply divorced from the main plot outside the plot coupons you get.

Contrast with ME3, where the side stories are in harmony with the main story.

And the DAO cast is underdeveloped and relies on one to two dimensional personalities, except for Leliana. Hell, "Leliana's Song" exposes the flaws of DAO characterization.....90% the development happens BEFORE they join the party. This is poor storytelling.

I agree on DAO doing nothing unique and nothing to advance the genre, it is just typical fantasy story of a protagonist defeating the odds and collecting allies/items on his way to defeat the Great Evil Dude, with a bit of dirt smeared all over the setting. But that doesn't make it necessarily bad. It is like a good Hollywood movie - there is literally nothing new, but the story is good (even if told thousand times before), heroes are interesting (even if filling every trope imaginable), and whole experience is satisfying and entertaining. Guess I just have different standards.

Modifié par Pitznik, 08 août 2012 - 09:28 .


#197
FlamingBoy

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don't know about art, but its satisfying

I was distress about not finding out what happened to Morrigan, but that's a little thing compared to the destruction of the fiction like in ME3

#198
o Ventus

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MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

MerchantGOL wrote...

iakus wrote...

Vendetta's forshadowing,: you mean on Thessia, the last world before triggering the endgame?  Out of an entire trilogy of over 100 hours of storyline?

uhh Sanctuary?


Alright, second to last.

Point being, by the time this "foreshadowing" comes about the game, let alone the trilogy is nearly over.

there is still hours of game play left befor you get to that point, so its not to late for forshadowing


A little late to start forshadowing, though.  Especially given this is a trilogy

Except it isn't, espcaily since the plot of the game is essintaly tracking down leads


Wait, Mass Effect isn't a trilogy? Is that the game is called "Mass Effect 3"?

#199
Guest_EntropicAngel_*

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FlamingBoy wrote...

don't know about art, but its satisfying

I was distress about not finding out what happened to Morrigan, but that's a little thing compared to the destruction of the fiction like in ME3


Yeah, your description of art is so so wrong my friend. Art isn't meant to be satisfying.

EDIT: Never mind, I misinterpreted.

Modifié par EntropicAngel, 08 août 2012 - 10:11 .


#200
o Ventus

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EntropicAngel wrote...

FlamingBoy wrote...

don't know about art, but its satisfying

I was distress about not finding out what happened to Morrigan, but that's a little thing compared to the destruction of the fiction like in ME3


Yeah, your description of art is so so wrong my friend. Art isn't meant to be satisfying.


I don't think that's what s/he meant.