Multiplayer Balance Changes Delayed
#226
Posté 07 août 2012 - 08:49
I mean seriously. They release a gun that has supposedly passed Q&A, then buff it a week later, only to nerf it 3 weeks after that. I'm sure it has something to do with the number of people they see using the weapon, but you think the fact that most of the other guns suck would come into play. Why not focus on some of the weapons that rarely get used, or ones the forum users have been complaining about for months as underpowered.
If we had more generally effective weapons for gold/platinum, ones like the piranha that can be useful on multiple characters, we wouldn't get upset if one might need to be toned down a bit.
#227
Posté 07 août 2012 - 08:49
godlike13 wrote...
CaptainTeabag wrote...
upinya slayin wrote...
it'll be like 10% won't be a big deal
That is a huge f***ing deal
No its not. They biffed it 10% 3 weeks ago, and quite frankly it was unneeded. U can use any level 1 consumable to make up the difference.
it was good before they buffed it. if they set it back to original stats its fine by me. if 10% on one weapon is the only way you can beat platinum then maybe you should play more gold?
#228
Posté 07 août 2012 - 08:49
Anyway, this wouldnt be the first nor the last company to buff something just to nerf it a couple weeks later...
Lets say you have a group of 100 people who work for you and are in charge of testing stuff, you make a change and then the customers wich are a little more than the number wich tested stuff on the first place (sarcasm here) became a larger and more representative control group. So stuff that might seemed appropiatte on the first place can and usually start showing signs of what it was meant to avoid.
Anyone played starcraft here? random bunker time build time change on every patch.
goodbye to the kiddos leaving for "constant" nerfs! see ya on call of duty!
#229
Posté 07 août 2012 - 08:50
#230
Posté 07 août 2012 - 08:50
#231
Posté 07 août 2012 - 08:50
Kalas321 wrote...
Well lets just hope they dont krysae nerf it.Bekkael wrote...
Oh well, I knew the Pirahna would be next on the chopping block. <_<
The difference between single-player and MP weapons is even more highlighted after playing with the new DLC weapons today. Apparently, Shepard is radically overpowered.
I do hope it won't get beat down that badly, but I must admit I have come to expect the worst with these weekly "balance changes". If the player isn't super weak and using meh weapons, then it seems nothing is "balanced". That's the lesson I learned from ME3 MP.
#232
Posté 07 août 2012 - 08:50
Eric Fagnan wrote...
We will not be releasing balance updates today but we hope to have them out as soon as possible.
Here is a preview of some of the changes this week:Also, for those curious about some of the math behind our damage system, we've also compiled a list that shows the hidden damage multipliers for all weapons and powers. The post can be found here.
- Enemy shield regeneration mechanics on Platinum are being tweaked to increase the delay before shields/barriers start regenerating. Once they start regenerating, however, they will regenerate at a faster rate and up to a higher maximum. This is to give slow firing weapons more time to prevent the regeneration.
Piranha damage reduction.
This is just riduculous. WHY does this weapon need a NERF. I think I may done here.
#233
Posté 07 août 2012 - 08:50
TeamLexana wrote...
Eric Fagnan wrote...
Piranha damage reduction.
The fook? Why'd they even raise it in the first place then?? So wow, Destroyer gonna be competely useless now with BOTH of his guns being nerfed. Wow. Just wow.
There hasn't been Harrier nerfs of what I've seen.
#234
Posté 07 août 2012 - 08:51
#235
Posté 07 août 2012 - 08:51
Eric Fagnan wrote...
[*]Also, for those curious about some of the math behind our damage system, we've also compiled a list that shows the hidden damage multipliers for all weapons and powers. The post can be found here.
That is actually really interesting reading- cheers.
A lot of the power/weapon descriptions make it seems as if they treat Barriers and Shields as essentially being just tech/biotic versions of the same thing so it's interesting to see that's not the case.
#236
Posté 07 août 2012 - 08:51
#237
Posté 07 août 2012 - 08:51
#238
Posté 07 août 2012 - 08:51
upinya slayin wrote...
godlike13 wrote...
CaptainTeabag wrote...
upinya slayin wrote...
it'll be like 10% won't be a big deal
That is a huge f***ing deal
No its not. They biffed it 10% 3 weeks ago, and quite frankly it was unneeded. U can use any level 1 consumable to make up the difference.
it was good before they buffed it. if they set it back to original stats its fine by me. if 10% on one weapon is the only way you can beat platinum then maybe you should play more gold?
Those are also my thoughts on the gun. Given the massive heft of the almighty nerf hammer in the last three weeks, I'm afraid it might be more, however.
#239
Posté 07 août 2012 - 08:51
#240
Posté 07 août 2012 - 08:51
Spartanburger wrote...
This guy.Seifer006 wrote...
Here's a Good Logical Reason why we need to stop nefing Great Weapons
#241
Posté 07 août 2012 - 08:52
Get your priorities straight. There are glitches from day one which still needed to patch. So, instead of making another gun as usefull as a waterpistol, fix those glitches first.
#242
Posté 07 août 2012 - 08:52
At least wait until they release details to lose your **** people...
#243
Posté 07 août 2012 - 08:53
#244
Posté 07 août 2012 - 08:53
#245
Posté 07 août 2012 - 08:54
They already did.CHIQUITITOHERMOSO wrote...
Nerf piranha, nerf Krysae, nerf infiltrators, nerf Kroguard, nerf everything and buff Geths, buff Reapers, buff Cerberus and buff all the dificulty until the game is playable only by the mighty superpower minority.
Carefull Bioware, you can ruine the game with this changes.
You can't even imagine how sorrow and ashamed I am for spending around 60$ to buy some PSPs,oh how ashamed I am.
I promise that will never happen again,no more transactions for this b**tards.
#246
Posté 07 août 2012 - 08:54
Revuhlooshun wrote...
Vanguards still glitch out of maps.
Spec-Ops packs still get wasted from time to time.
Players keep dying even while people are reviving them.
ULM on SMGs still don't work.
Incinerate cryo-bonus still doesn't work.
Demolisher Rank 6 power bonus still doesn't work.
Paladin Snap-Freeze tech bursts are all messed up.
Sync kills are grabbing people from ridiculous distances.
Banshees and Phantoms are still going invisible.
Enemies are getting stuck and becoming invincible at the end of waves.
People are still getting dropped on Wave 11 and losing all of their credits because of it.
I could go on and on with the list of things which are just absolutely broken -- the things of which time could be spent on fixing to improve the quality of the game. Some of these bugs have existed since the game was released. Yet the biggest problem this game has is that people were having fun despite these things?
Well I'm glad I can count on Bioware to stop that from happening.
Why would they try to fix these game breaking issues?
When they could continue to putter around with this nerf business.
Quick match still broken? Check.
Rocket Troppers still ridiculous? Check.
At least their attentive toward nerfing decent weapons.
#247
Posté 07 août 2012 - 08:54
@Eric while I read the info on the Damage Multipliers (thx for that!) I saw, that the info on shield gate is not accurate any more since the last balance change where it was lowered to 90% for gold / plat. Maybe you could edit the corresponding post to reflect the changes.
Anyway - I'll reserve judgement until the final change is live.
#248
Posté 07 août 2012 - 08:54
#249
Posté 07 août 2012 - 08:54
#250
Posté 07 août 2012 - 08:54
Won't someone think of the children




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