Multiplayer Balance Changes Delayed
#251
Posté 07 août 2012 - 08:55
#252
Posté 07 août 2012 - 08:55
#253
Posté 07 août 2012 - 08:55
#254
Posté 07 août 2012 - 08:55
SgtMac20 wrote...
Nerf Effect 3: Multiplayer - Our PvP is in the Forum.
SPECTACULAR SWANK.
#255
Posté 07 août 2012 - 08:56
#256
Posté 07 août 2012 - 08:56
On a side note why haven't we seen any changes to the locust at all, especially when it seems very obvious that it needs a buff.
#257
Posté 07 août 2012 - 08:56
#258
Posté 07 août 2012 - 08:56
TheContrived wrote...
It'd be funny if the 'Piranha Damage Reduction' meant that players using a Piranha had damage reduction against enemy attacks. :happy:
Of course it means that. What else could it possibly mean?
#259
Posté 07 août 2012 - 08:57
DullahansXMark wrote...
Wait! Eric! I have another option for the Piranha that will reduce its efficiency while not sabotaging how functional it is! Please read!
-Lower the accuracy
-Increase kickback
-Slightly lower damage output (so probably less than you guys were thinking)
- Won't affect those who make it overopwered.
- Will hit those who should be using it ("lighter-bodied species") harder
- Kinda necessary.
All you've done is make the Gethfiltrators and Destroyers even more dominant than they were before.
#260
Posté 07 août 2012 - 08:58
Although I agree that these should be focused on before weapon and enemy balance issues, most (if not all) of these issues would only be fixed by a patch, and considering how much it costs for a developer to put a patch out on Xbox live, they will want to release as few patches as possible.Revuhlooshun wrote...
Vanguards still glitch out of maps.
Spec-Ops packs still get wasted from time to time.
Players keep dying even while people are reviving them.
ULM on SMGs still don't work.
Incinerate cryo-bonus still doesn't work.
Demolisher Rank 6 power bonus still doesn't work.
Paladin Snap-Freeze tech bursts are all messed up.
Sync kills are grabbing people from ridiculous distances.
Banshees and Phantoms are still going invisible.
Enemies are getting stuck and becoming invincible at the end of waves.
People are still getting dropped on Wave 11 and losing all of their credits because of it.
#261
Posté 07 août 2012 - 08:58
Arppis wrote...
TeamLexana wrote...
Eric Fagnan wrote...
Piranha damage reduction.
The fook? Why'd they even raise it in the first place then?? So wow, Destroyer gonna be competely useless now with BOTH of his guns being nerfed. Wow. Just wow.
There hasn't been Harrier nerfs of what I've seen.
Not yet but at this rate.... Besides, I don't like the Harrier with the Destroyer, he doesn't have the mobility to go ammo box to ammo box to justify it. Garbage bin character now.
#262
Posté 07 août 2012 - 08:59
I bet it will still be a great gun.
#263
Posté 07 août 2012 - 08:59
Good One, made my day!SgtMac20 wrote...
Nerf Effect 3: Multiplayer - Our PvP is in the Forum.
#264
Posté 07 août 2012 - 08:59
#265
Posté 07 août 2012 - 09:00
#266
Posté 07 août 2012 - 09:00
jgcasa wrote...
I see people talking about balancing weapons, characters and etc. But...What about the bugs ? I play about 5 hs a day or more. The number of bugs that me and my friends have to face are amazing... and we wonder: When will they fix this ? if it is ea origin or bioware mass effect 3 fault, I don't care. I really don't. Pratically five moths since the release and we have still the same bugs and, as if this wasn't enough, each new dlc adds more bugs to the list. We keep spending a lot of equipment, level 3 or 4 just to be disconnected during the mission, loose everything, along with the credits. The vanguard bug, stairs big, and so on…And people worried because some fellow kill more that them, so we need that gun nerfed. Let’s make a stand for bugs people…
Bug are fixed by patches
Patches cost alot of money
Fixing some of these glitches are apparently very hard
At least that's what I've heard about it (I might be completely wrong)
#267
Posté 07 août 2012 - 09:00
Except that the gps works at all ranges and stunlock elite enemies, right?Atheosis wrote...
So much whining. At least wait until the nerf is released before ****ing so much people. The Piranha is obviously too powerful for its weight right now. I mean it blows the GPS out of the water and the GPS used to be the gun everyone called overpowered.
#268
Posté 07 août 2012 - 09:03
tonnactus wrote...
Except that the gps works at all ranges and stunlock elite enemies, right?Atheosis wrote...
So much whining. At least wait until the nerf is released before ****ing so much people. The Piranha is obviously too powerful for its weight right now. I mean it blows the GPS out of the water and the GPS used to be the gun everyone called overpowered.
Heh, if you think it holds a candle to the raw power of the Piranha I've got some beach front property in Arizona to sell you.
#269
Posté 07 août 2012 - 09:03
charginmahlaser wrote...
Could you folks spend less time with pointless nerfs in a PVE game and spend more time fixing glitches instead? Thanks.
Well, looks like I'm going back to VBS2. At least those developers fix game breaking bugs and glitches before attempting to "balance" stuff that doesn't need it.
Modifié par Lambda_00, 07 août 2012 - 09:04 .
#270
Posté 07 août 2012 - 09:06
[*]Why not on all difficulties?[*]Enemy shield regeneration mechanics on Platinum are being tweaked to increase the delay before shields/barriers start regenerating. Once they start regenerating, however, they will regenerate at a faster rate and up to a higher maximum. This is to give slow firing weapons more time to prevent the regeneration.
[*]
#271
Posté 07 août 2012 - 09:07
Modifié par Killahead, 07 août 2012 - 09:09 .
#272
Posté 07 août 2012 - 09:08
#273
Posté 07 août 2012 - 09:08
Revuhlooshun wrote...
Vanguards still glitch out of maps.
Spec-Ops packs still get wasted from time to time.
Players keep dying even while people are reviving them.
ULM on SMGs still don't work.
Incinerate cryo-bonus still doesn't work.
Demolisher Rank 6 power bonus still doesn't work.
Paladin Snap-Freeze tech bursts are all messed up.
Sync kills are grabbing people from ridiculous distances.
Banshees and Phantoms are still going invisible.
Enemies are getting stuck and becoming invincible at the end of waves.
People are still getting dropped on Wave 11 and losing all of their credits because of it.
I could go on and on with the list of things which are just absolutely broken -- the things of which time could be spent on fixing to improve the quality of the game. Some of these bugs have existed since the game was released. Yet the biggest problem this game has is that people were having fun despite these things?
Well I'm glad I can count on Bioware to stop that from happening.
Most of these require a patch and not a hotfix, although EA could test out the patches on the PC version before they roll them out on the PS3/XBox and have to pay the patch price.
#274
Guest_MastahDisastah_*
Posté 07 août 2012 - 09:09
Guest_MastahDisastah_*
Eric Fagnan wrote...
Also, for those curious about some of the math behind our damage system, we've also compiled a list that shows the hidden damage multipliers for all weapons and powers. The post can be found here.
mmmh, and the values are all correct? How can the reegar one clip atlas shields on gold (23k) doing only 132 damage per bullet against shields? (2904 damage total)
To me seems something like 2000%, not 200%.
#275
Posté 07 août 2012 - 09:09
immanji wrote...
piranha damage reduction. NOOOOO please think about the fans this time. You can stop this before it is too late! WE HAVE FUN WITH THIS GUN
It seems fun is not relevant. Everything fun got nerfed one day or another. I wonder why giving us fun weapons at all.
We start to enjoy them (yes there are persons who play for fun, very strange individuals
It's an old story.




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