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Multiplayer Balance Changes Delayed


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#576
HoochieHamiltoe

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mrcanada wrote...

katness wrote...

I have to say that for those that do not go onto the forums to see what's up, end up just frustrated. I have a lot of friends who play but aren't on here and just comment about how their weapons aren't working right anymore. They end up just frustrated and giving up as they get weaker and the enemies are getting ridiculously stronger.

The Pirahna is in some ways a symbol. A symbol of if you listen to fans, Bioware. I can see how nerfing older weapons will make new shiny DLC weapons look great, meaning more money for you. But at what cost? I'm sure this is also EA's influence too....


Great post.  Many here forget that we are very small minority of the player base and most have no clue that things change weekly.  They turn that game on wanting to have some fun and see that the weapons they used no longer work and it's frustrating to them.  

This cycle of poorly playtesting weapons before releasing them, only to nerf them to holy hell when you realize they are OP needs to go.  Playtest your stuff before you release it and this entire mess would be avoided!


Or what they could do is have a popup alert letting all the players know about the changes, similar to what they do with the clan operations.

#577
Drunkencelt

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You are as bad as Blizzard and World of Warcraft. Don't design your game around who cries the most on the forums

#578
elitehunter34

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 Jesus Christ, it absolutely baffles me how people are up in arms about a nerf.  We have absolutely no idea how much of a damage nerf it's getting.  It could be a 5% nerf for all we know.  They might also be giving buffs and reworks to other classes and weapons.  While I do think Bioware should interact with the forums more, people really really need to ****ing grow up and just stop the endless whining over every little change.  If you think something is wrong, give them an actual argument with statistics and data, not just "oh it's too weak it's not good enough."  Wait until we get the actual numbers, and then make an argument.  Right now people are endlessly complaining about a nerf that they don't even know the numbers behind.  There is something seriously wrong with that.

They have the actual data of usage.  I want balance and variety, not a single weapon that dominates at the highest difficulty and makes the game easy.  Right now I'd wager the Piranha is simply too effective and thus is taking the variety out of the game.  Personally I don't like using it that much, I prefer the GPS, but I can see that the Piranha is the only thing people are doing in speed runs.  I do think that many weapons should be buffed and/or reworked (mag size change, rof change. dmg multiplier changes, etc.), but holy crap I can't believe the community seems just completely and utterly attached to a select few weapons and cry and cry when there is even the announcement of a nerf.  We'll see what the next patch brings.  Stop treating Bioware as the enemy, they are gamers like us and they are trying to make the most fun game they can.  Game designers aren't in it for the money.  There are far more lucrative jobs out there.  If there are people in Bioware that aren't gamers, well, they shouldn't be there in the first place.

Modifié par elitehunter34, 08 août 2012 - 04:32 .


#579
Rifneno

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elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.

#580
Afromanb

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Rifneno wrote...

elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.


^This

#581
Felis Menari

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Don't know what the damage values were before the buff on the Piranha, but I imagine that's where it will to end up after the damage reduction. Not to be entirely unexpected I suppose. I sincerely hope that there will be a beefy buff to the Destroyer's ML power somewhere in there. We all know it needs it.

#582
M47R1X

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Rifneno wrote...

elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.

Quoted for truth.

#583
elitehunter34

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Rifneno wrote...

elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.

The Typhoon nerf reduced its damage multiplier from 2.0 to 1.5.  That is a 25% damage nerf.  You are grossly overstating the nerfs.  Use facts instead of patronizing me.

Modifié par elitehunter34, 08 août 2012 - 04:45 .


#584
Atheosis

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Felis Menari wrote...

Don't know what the damage values were before the buff on the Piranha, but I imagine that's where it will to end up after the damage reduction. Not to be entirely unexpected I suppose. I sincerely hope that there will be a beefy buff to the Destroyer's ML power somewhere in there. We all know it needs it.


The list of things that need buffs is a mile long, so I wouldn't hold my breath if I were you.

#585
IrishDeath420

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elitehunter34 wrote...

Rifneno wrote...

elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.

The Typhoon nerf reduced its damage multiplier from 2.0 to 1.5.  That is a 25% damage nerf.  You are grossly overstating the nerfs.  Use facts instead of patronizing me.

 
25% damage nerf that ended up cutting its actual efficiency by 50%.


#586
CptSketch13

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I HATE YOU

#587
steverw1975

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Shawn22OS wrote...

We all knew this day was going to come. We will adjust just like we always have when they nerf things. So, lets not get to excited over it until we see just how severe the hammer is coming down on it.


Yes, and we can all just wait and see how many more people leave with each successive wave of nerfs (excuse me, "balancing"). If this keeps up, we're all screwed...at least when it comes to playing ME3. We've all seen those "I'm out of here threads", and you'll find the original post followed by a ton of mocking replies. Problem is, we keep losing people and we end up having a harder time finding matches, and Bioware will spend less time coming up with challenges and new DLCs.

#588
elitehunter34

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IrishDeath420 wrote...
25% damage nerf that ended up cutting its actual efficiency by 50%.

Against armored targets it seems.  It still doesn't seem that weak at all in my opinion.  I don't think any weapon even with all those upgrades can cut through an Atlas that fast.  However, I don't want to argue about the Typhoon.  That wasn't my point.  There is simply no point complaining now because we don't have the numbers.  Once we have the numbers, then an argument can be made.  I'm done with this red herring.

#589
Rifneno

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elitehunter34 wrote...

Rifneno wrote...

elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.

The Typhoon nerf reduced its damage multiplier from 2.0 to 1.5.  That is a 25% damage nerf.  You are grossly overstating the nerfs.  Use facts instead of patronizing me.


You should be patronized, you don't know jack ****.  They SAID 25%.  Tests have undeniably proven that it's way the hell more than that.

#590
steverw1975

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elitehunter34 wrote...

IrishDeath420 wrote...
25% damage nerf that ended up cutting its actual efficiency by 50%.

Against armored targets it seems.  It still doesn't seem that weak at all in my opinion.  I don't think any weapon even with all those upgrades can cut through an Atlas that fast.  However, I don't want to argue about the Typhoon.  That wasn't my point.  There is simply no point complaining now because we don't have the numbers.  Once we have the numbers, then an argument can be made.  I'm done with this red herring.


If you play platinum, then you should know that there are quite a few armored targets that want to come at you quickly, and in large groups. While a weapon might seem OP to some on silver or gold, it might be just what the docotor ordered on platinum. If you don't have weapons or powers that can deal serious damage on platinum, you're going to be spending more time running, dodging, or hiding to let your shields come back than you do fighting.

#591
ParanoidDrone

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I seem to be in the minority (or silent majority) that's not terribly fussed about a Piranha nerf. My primary use for it is as a relatively lightweight shotgun that isn't a complete peashooter like the Disciple. If anything, its biggest draw for me is the ROF.

OTOH I'm not exactly devoted to blazing through Gold/Platinum in optimal times, so I suppose I'm naturally less effected.  But I don't see how complaining and stressing over it helps either.

Modifié par ParanoidDrone, 08 août 2012 - 05:06 .


#592
Atheosis

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Rifneno wrote...

elitehunter34 wrote...

Rifneno wrote...

elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.

The Typhoon nerf reduced its damage multiplier from 2.0 to 1.5.  That is a 25% damage nerf.  You are grossly overstating the nerfs.  Use facts instead of patronizing me.


You should be patronized, you don't know jack ****.  They SAID 25%.  Tests have undeniably proven that it's way the hell more than that.


If you are referring to that comparison video that was being posted, it actually showed that it was in fact 25%.  The problem in that video is that the Atlas no longer dying in one magazine resulted in a much greater performance drop than 25% in that particular situation as the player was forced to reload and go through another charge-up before finishing it off.  It doesn't change that the actual damage per round when charged up is in fact 25% less than before just like they said.


And really 25% is a pretty hefty nerf on its own.  Hyperbole isn't needed.

Modifié par Atheosis, 08 août 2012 - 05:08 .


#593
Cyonan

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steverw1975 wrote...

elitehunter34 wrote...

IrishDeath420 wrote...
25% damage nerf that ended up cutting its actual efficiency by 50%.

Against armored targets it seems.  It still doesn't seem that weak at all in my opinion.  I don't think any weapon even with all those upgrades can cut through an Atlas that fast.  However, I don't want to argue about the Typhoon.  That wasn't my point.  There is simply no point complaining now because we don't have the numbers.  Once we have the numbers, then an argument can be made.  I'm done with this red herring.


If you play platinum, then you should know that there are quite a few armored targets that want to come at you quickly, and in large groups. While a weapon might seem OP to some on silver or gold, it might be just what the docotor ordered on platinum. If you don't have weapons or powers that can deal serious damage on platinum, you're going to be spending more time running, dodging, or hiding to let your shields come back than you do fighting.


The video is sort of rigged(Though I imagine unintentionally) because of the reload. Any other enemy would have been killed in 1 clip with that setup. The reload added a significant amount of time to kill but it only affects 1 unit in the entire game.

Not enough to make wild claims of a "50% DPS nerf".

#594
FlameOfValour

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IrishDeath420 wrote...

25% damage nerf that ended up cutting its actual efficiency by 50%.


Oh, I have to edit this post.
Look at the atlas during reload, it has 50% of his armor. Typhoon has damaged it for 75% of his total hitpoints, so everything is ok.

Modifié par FlameOfValour, 08 août 2012 - 05:18 .


#595
TommyNg

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Pirranha nerf acceptable but you miss the typhoon un nerf

Modifié par TommyNg, 08 août 2012 - 05:10 .


#596
sattarelle415

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plz dont nerf my baby

#597
palmof40sorrows

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elitehunter34 wrote...

Rifneno wrote...

elitehunter34 wrote...

Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.


Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.

Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.

The Typhoon nerf reduced its damage multiplier from 2.0 to 1.5.  That is a 25% damage nerf.  You are grossly overstating the nerfs.  Use facts instead of patronizing me.


I hate to be that guy, but you don't even have the gun, so everything you are saying is NOT from experience with it.. People that have noted how much less powerful the gun have usually HAVE the gun. I was lucky enough to get it pre-nerf, and post-nerf, it was VERY noticeable how much weaker it had become. 

#598
Guest_death_for_sale_*

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Cyonan wrote...

steverw1975 wrote...

elitehunter34 wrote...

IrishDeath420 wrote...
25% damage nerf that ended up cutting its actual efficiency by 50%.

Against armored targets it seems.  It still doesn't seem that weak at all in my opinion.  I don't think any weapon even with all those upgrades can cut through an Atlas that fast.  However, I don't want to argue about the Typhoon.  That wasn't my point.  There is simply no point complaining now because we don't have the numbers.  Once we have the numbers, then an argument can be made.  I'm done with this red herring.


If you play platinum, then you should know that there are quite a few armored targets that want to come at you quickly, and in large groups. While a weapon might seem OP to some on silver or gold, it might be just what the docotor ordered on platinum. If you don't have weapons or powers that can deal serious damage on platinum, you're going to be spending more time running, dodging, or hiding to let your shields come back than you do fighting.


The video is sort of rigged(Though I imagine unintentionally) because of the reload. Any other enemy would have been killed in 1 clip with that setup. The reload added a significant amount of time to kill but it only affects 1 unit in the entire game.

Not enough to make wild claims of a "50% DPS nerf".


Well, the video poster didn't reload cancel either nor mention the RoF change on the test class, so overall it was misleading.

However, this is BSN, so the sheeple will use it to point out that the weapon was nerfed into unrecognizable goo.

Modifié par death_for_sale, 08 août 2012 - 05:18 .


#599
IrishDeath420

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Cyonan wrote...

steverw1975 wrote...

elitehunter34 wrote...

IrishDeath420 wrote...
25% damage nerf that ended up cutting its actual efficiency by 50%.

Against armored targets it seems.  It still doesn't seem that weak at all in my opinion.  I don't think any weapon even with all those upgrades can cut through an Atlas that fast.  However, I don't want to argue about the Typhoon.  That wasn't my point.  There is simply no point complaining now because we don't have the numbers.  Once we have the numbers, then an argument can be made.  I'm done with this red herring.


If you play platinum, then you should know that there are quite a few armored targets that want to come at you quickly, and in large groups. While a weapon might seem OP to some on silver or gold, it might be just what the docotor ordered on platinum. If you don't have weapons or powers that can deal serious damage on platinum, you're going to be spending more time running, dodging, or hiding to let your shields come back than you do fighting.


The video is sort of rigged(Though I imagine unintentionally) because of the reload. Any other enemy would have been killed in 1 clip with that setup. The reload added a significant amount of time to kill but it only affects 1 unit in the entire game.

Not enough to make wild claims of a "50% DPS nerf".

I said 50% efficiency, not DPS. Those were also the best of circumstances. Level 10 Typhoon, easiest to hit target, best mods & consumables, and no enemy shooting from behind.

#600
steverw1975

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Cyonan wrote...

steverw1975 wrote...

elitehunter34 wrote...

IrishDeath420 wrote...
25% damage nerf that ended up cutting its actual efficiency by 50%.

Against armored targets it seems.  It still doesn't seem that weak at all in my opinion.  I don't think any weapon even with all those upgrades can cut through an Atlas that fast.  However, I don't want to argue about the Typhoon.  That wasn't my point.  There is simply no point complaining now because we don't have the numbers.  Once we have the numbers, then an argument can be made.  I'm done with this red herring.


If you play platinum, then you should know that there are quite a few armored targets that want to come at you quickly, and in large groups. While a weapon might seem OP to some on silver or gold, it might be just what the docotor ordered on platinum. If you don't have weapons or powers that can deal serious damage on platinum, you're going to be spending more time running, dodging, or hiding to let your shields come back than you do fighting.


The video is sort of rigged(Though I imagine unintentionally) because of the reload. Any other enemy would have been killed in 1 clip with that setup. The reload added a significant amount of time to kill but it only affects 1 unit in the entire game.

Not enough to make wild claims of a "50% DPS nerf".


Perhaps, but reloads are a part of the game, and each weapon has its own reload speed. So, if the change in damage forces a player to take time to reload and get the weapon revved up again, it's a legitimate element when considering its combat effectiveness. DPS isn't the end all be all of combat effectiveness, especially when you're not taking into account what happens when you're fighting the more elite enemies that might require more than one clip. Does that mean it represents an effect 50% nerf? I don't know, and I have no interest in running the numbers. It's just a game after all. I do know, however, that a simple change can lead to more complicated results.