Multiplayer Balance Changes Delayed
#601
Posté 08 août 2012 - 05:16
#602
Posté 08 août 2012 - 05:17
Well, the video poster didn't reload cancel either nor mention the RoF change on the test class, so overall it was misleading.
[/quote]
You keep bringing up the ROF change, but have yet to answer this: Wouldn't it be slower on any class without a ROF boost, and what other class are you planning on taking that weapon with?
Modifié par IrishDeath420, 08 août 2012 - 05:20 .
#603
Posté 08 août 2012 - 05:18
Atheosis wrote...
If you are referring to that comparison video that was being posted, it actually showed that it was in fact 25%. The problem in that video is that the Atlas no longer dying in one magazine resulted in a much greater performance drop than 25% in that particular situation as the player was forced to reload and go through another charge-up before finishing it off. It doesn't change that the actual damage per round when charged up is in fact 25% less than before just like they said.
And really 25% is a pretty hefty nerf on its own. Hyperbole isn't needed.
People who whine about the reload in the video make me lol. Reloading is part of DPS. Deal. You don't judge the widow assuming you can fire it like a phalanx. That's incredibly stupid. Speaking of incredibly stupid, judging it based on a typhoon 10 with warp rounds 4 and ARRA 3 is way, way beyond merely "stupid." Yes, it has been nerfed by about 50%.
Not to mention it's now buggy and sometimes the bonuses either just plain don't work at all or don't work at full capacity. When I used it on my engineer one night, I emptied 80 rounds into a geth prime and took off about 3 bars of armor. Do you see "typhoon weird bonus bugs fixed" on that balance list? I don't.
#604
Posté 08 août 2012 - 05:20
Ravenmyste wrote...
Rifneno wrote...
Ravenmyste wrote...
Yesssssssss!!
*clicks profile*
... They need to add some restrictions to these forums.
they need to add some restrictions that cant allow idiots that dont agree with people that think its over powered to troll people thru there manifest, oh wait they do its called me restricting you from reading my manifest... but then again i got nothing to worry about since i seen it in action in every game that i played on gold and plat. move along troll.
So let me guess, you're fragile epeen got crushed when the guy with the Piranha X outscored you. Im guessing it's more about his ability as a gamer and less about the gun. Maybe Im wrong, but you should play more multiplayer, get the guns before you start complaining, and stop thinking a video of a group of expert gamers finishing platinum in less that 13 mins enables you to have an opinion about a weapon you haven't used.
As someone who has used a Piranha X, it is in need of balancing. But only after Bioware fixes other more important issues like server disconnects or any of the other annoying bugs. Maybe they could conjure up some space magic left over from writing the endings to fix the servers?
#605
Posté 08 août 2012 - 05:20
#606
Posté 08 août 2012 - 05:22
Seriously, cut the attitude man, I'm not your enemy. I want this game to be fun just as much as you are. And the fact is, it is still a 25% nerf in terms of numbers. Against armor it's effect is going to be more than 25% because of the way armor works. It still has only 25% less damage against unarmored enemies. Personally I'm neutral on the Typhoon. Maybe it could use a slight buff. However, arguing about the Typhoon is not why I came here.Rifneno wrote...
elitehunter34 wrote...
The Typhoon nerf reduced its damage multiplier from 2.0 to 1.5. That is a 25% damage nerf. You are grossly overstating the nerfs. Use facts instead of patronizing me.Rifneno wrote...
elitehunter34 wrote...
Jesus Christ, it absolutely baffles me how people are up in arms about a nerf. We have absolutely no idea how much of a damage nerf it's getting. It could be a 5% nerf for all we know.
Yeah, you're right. I'm sure we're overreacting. It's not like the last few nerfs were in the area of 50% or anything.
Oh wait, they were? Okay, I guess the problem is you don't know how these things tend to go then.
You should be patronized, you don't know jack ****. They SAID 25%. Tests have undeniably proven that it's way the hell more than that.
I came here because people are complaining about a nerf which we don't know the numbers behind. There is no point complaining until we see the numbers. I've already been over this.
#607
Posté 08 août 2012 - 05:23
Rifneno wrote...
Atheosis wrote...
If you are referring to that comparison video that was being posted, it actually showed that it was in fact 25%. The problem in that video is that the Atlas no longer dying in one magazine resulted in a much greater performance drop than 25% in that particular situation as the player was forced to reload and go through another charge-up before finishing it off. It doesn't change that the actual damage per round when charged up is in fact 25% less than before just like they said.
And really 25% is a pretty hefty nerf on its own. Hyperbole isn't needed.
People who whine about the reload in the video make me lol. Reloading is part of DPS. Deal. You don't judge the widow assuming you can fire it like a phalanx. That's incredibly stupid. Speaking of incredibly stupid, judging it based on a typhoon 10 with warp rounds 4 and ARRA 3 is way, way beyond merely "stupid." Yes, it has been nerfed by about 50%.
Not to mention it's now buggy and sometimes the bonuses either just plain don't work at all or don't work at full capacity. When I used it on my engineer one night, I emptied 80 rounds into a geth prime and took off about 3 bars of armor. Do you see "typhoon weird bonus bugs fixed" on that balance list? I don't.
You can continue going on about how it was "nerfed by 50%" all you want, but all you're really doing is revealing your own emotionalism and ignorance. The gun was overnerfed. I totally agree with that. But people like you are not helping with this hyperbolic nonsense.
Modifié par Atheosis, 08 août 2012 - 05:24 .
#608
Posté 08 août 2012 - 05:26
#609
Posté 08 août 2012 - 05:29
Only against atlas due to his huge amount of shields and armor. Banshees and primes can still be killed in one clip.Rifneno wrote...
People who whine about the reload in the
video make me lol. Reloading is part of DPS. Deal. You don't judge
the widow assuming you can fire it like a phalanx. That's incredibly
stupid. Speaking of incredibly stupid, judging it based on a typhoon 10
with warp rounds 4 and ARRA 3 is way, way beyond merely "stupid." Yes,
it has been nerfed by about 50%.
Typhoon's multipliers are applied to the final damage value, so it is 25% against everything.elitehunter34 wrote...
Against armor it's effect is going to be more than 25% because of the way armor works. It still has only 25% less damage against unarmored enemies.
#610
Posté 08 août 2012 - 05:29
IrishDeath420 wrote...
I said 50% efficiency, not DPS. Those were also the best of circumstances. Level 10 Typhoon, easiest to hit target, best mods & consumables, and no enemy shooting from behind.
Still not valid numbers.
If you weren't using all the things he was, you'd have to reload even pre-nerf.
Only affects one unit with one very specific setup. Not enough to make valid claims of 50%.
steverw1975 wrote...
Perhaps, but reloads are a part of the game, and each weapon has its own reload speed. So, if the change in damage forces a player to take time to reload and get the weapon revved up again, it's a legitimate element when considering its combat effectiveness. DPS isn't the end all be all of combat effectiveness, especially when you're not taking into account what happens when you're fighting the more elite enemies that might require more than one clip. Does that mean it represents an effect 50% nerf? I don't know, and I have no interest in running the numbers. It's just a game after all. I do know, however, that a simple change can lead to more complicated results.
It only affects 1 unit with 1 specific setup. That is not anywhere close enough to make claims that the gun was cut down by 50%.
Literally every other unit you'd not have to needed to reload, if you could actually hit it. If you weren't using all the consumables he was you would also have needed to reload. This skews the number and makes the video not very accurate of the overall picture.
#611
Posté 08 août 2012 - 05:32
Atheosis wrote...
Rifneno wrote...
Atheosis wrote...
If you are referring to that comparison video that was being posted, it actually showed that it was in fact 25%. The problem in that video is that the Atlas no longer dying in one magazine resulted in a much greater performance drop than 25% in that particular situation as the player was forced to reload and go through another charge-up before finishing it off. It doesn't change that the actual damage per round when charged up is in fact 25% less than before just like they said.
And really 25% is a pretty hefty nerf on its own. Hyperbole isn't needed.
People who whine about the reload in the video make me lol. Reloading is part of DPS. Deal. You don't judge the widow assuming you can fire it like a phalanx. That's incredibly stupid. Speaking of incredibly stupid, judging it based on a typhoon 10 with warp rounds 4 and ARRA 3 is way, way beyond merely "stupid." Yes, it has been nerfed by about 50%.
Not to mention it's now buggy and sometimes the bonuses either just plain don't work at all or don't work at full capacity. When I used it on my engineer one night, I emptied 80 rounds into a geth prime and took off about 3 bars of armor. Do you see "typhoon weird bonus bugs fixed" on that balance list? I don't.
You can continue going on about how it was "nerfed by 50%" all you want, but all you're really doing is revealing your own emotionalism and ignorance. The gun was overnerfed. I totally agree with that. But people like you are not helping with this hyperbolic nonsense.
Speaking of ignorance, have you seen the massive thread where its been proven that the effective damage of the Typhoon was more than the "25%" originally stated? The math alone of a 200% bonus being reduced to a 150% would seem to indicate a 50% reduction in damage. But that's on paper.
#612
Posté 08 août 2012 - 05:32
Atheosis wrote...
Rifneno wrote...
Atheosis wrote...
If you are referring to that comparison video that was being posted, it actually showed that it was in fact 25%. The problem in that video is that the Atlas no longer dying in one magazine resulted in a much greater performance drop than 25% in that particular situation as the player was forced to reload and go through another charge-up before finishing it off. It doesn't change that the actual damage per round when charged up is in fact 25% less than before just like they said.
And really 25% is a pretty hefty nerf on its own. Hyperbole isn't needed.
People who whine about the reload in the video make me lol. Reloading is part of DPS. Deal. You don't judge the widow assuming you can fire it like a phalanx. That's incredibly stupid. Speaking of incredibly stupid, judging it based on a typhoon 10 with warp rounds 4 and ARRA 3 is way, way beyond merely "stupid." Yes, it has been nerfed by about 50%.
Not to mention it's now buggy and sometimes the bonuses either just plain don't work at all or don't work at full capacity. When I used it on my engineer one night, I emptied 80 rounds into a geth prime and took off about 3 bars of armor. Do you see "typhoon weird bonus bugs fixed" on that balance list? I don't.
You can continue going on about how it was "nerfed by 50%" all you want, but all you're really doing is revealing your own emotionalism and ignorance. The gun was overnerfed. I totally agree with that. But people like you are not helping with this hyperbolic nonsense.
Taken with the destoyer nerfs, -50% output probably isn't that far off.
#613
Posté 08 août 2012 - 05:32
#614
Guest_death_for_sale_*
Posté 08 août 2012 - 05:35
Guest_death_for_sale_*
IrishDeath420 wrote...
death_for_sale wrote...
Well, the video poster didn't reload cancel either nor mention the RoF change on the test class, so overall it was misleading.
You keep bringing up the ROF change, but have yet to answer this: Wouldn't it be slower on any class without a ROF boost, and what other class are you planning on taking that weapon with?
You seem to be missing the point. I am pointing it out because it effects the comparison, meaning the video has an innate flaw.
To give you an example, let's say I took a weapon on a class that had a 70% damage boost to a Platinum match. I video killing an Atlas in 6 seconds. Now that class has a reduction a week later in damage, let's say to 60%, and a 25% damage change to the weapon. The damage change to the class is going to effect my damage output, possibly forcing me to have to reload the weapon. The damage change to the weapon will also have an effect.
Between the two, I now have to reload to kill the target, which means I am definitely going to kill it slower. But let's say I completely skip reload-cancel, a known and BW approved mechanism in the game. That adds more time to the video, meaning I take 13 seconds to kill the same Atlas.
Would it be fair for me to now show a comparison video and say that the weapon is broken? Or would someone on this forum say, "Hey, but you didn't reload cancel and the weapon was not the only thing changed". I know I would expect someone to call me on it immediately from past experience.
Now, as I have said before, I think the balance change was a little overkill for the weapon. But posting flawed comparisons does nothing to help that argument. I think that BW will probably give it a small buff next week in any case.
Modifié par death_for_sale, 08 août 2012 - 05:35 .
#615
Posté 08 août 2012 - 05:36
Lucrece wrote...
Hopefully with the nerf to the Piranha they also make other weapons useful... the Piranha was just a symptom of limited options.
Agreed. I'd love if the Disciple would do some damage on higher difficulties.
#616
Posté 08 août 2012 - 05:36
St Michael wrote...
About time. Being able to drop a banshee, prime or atlas in 4 seconds on platinum is just...wrong.
#617
Posté 08 août 2012 - 05:38
elitehunter34 wrote...
I don't think any weapon even with all those upgrades can cut through an Atlas that fast.IrishDeath420 wrote...
25% damage nerf that ended up cutting its actual efficiency by 50%.
See these two videos:
www.youtube.com/watch
and:
www.youtube.com/watch
Modifié par Stinja, 08 août 2012 - 05:44 .
#618
Posté 08 août 2012 - 05:42
Sometimes I want to have a challenge by using "bad" characters and weapons and sometimes I just want to slaughter enemies with overkill. It's about MY gaming experience, I wan't to be able to choose how my gaming experience will be when I play RPG, I do not want to get forced into a specific style of play and such.
Well, I have a few games lying around that I haven't even started playing yet only because I've played Mass Effect 3 instead. Now I'm going to put this game aside for a while, and I'm not even going to buy the new DLC. I figure that the most important thing is to fix things like bugs in the game, the ending in SP (because it still sucks) and the freaking store system. But no, BW will focus on taking away the fun with this game, the feeling of RPG is lost to me because of all the "balancing". Sometimes I wonder if they even know what RPG means....
So Bioware, listen now and listen closely, because I'm only going to say this once - F*ck you!
#619
Posté 08 août 2012 - 05:43
Piranha's getting nerfed.
Didn't see that coming.
#620
Posté 08 août 2012 - 05:55
The video was still a perfect representation of how both nerfs affected the Destroyer/Typhoon combination, which is what most people run/ran anyways. (reload canceling aside)death_for_sale wrote...
IrishDeath420 wrote...
death_for_sale wrote...
Well, the video poster didn't reload cancel either nor mention the RoF change on the test class, so overall it was misleading.
You keep bringing up the ROF change, but have yet to answer this: Wouldn't it be slower on any class without a ROF boost, and what other class are you planning on taking that weapon with?
You seem to be missing the point. I am pointing it out because it effects the comparison, meaning the video has an innate flaw.
To give you an example, let's say I took a weapon on a class that had a 70% damage boost to a Platinum match. I video killing an Atlas in 6 seconds. Now that class has a reduction a week later in damage, let's say to 60%, and a 25% damage change to the weapon. The damage change to the class is going to effect my damage output, possibly forcing me to have to reload the weapon. The damage change to the weapon will also have an effect.
Between the two, I now have to reload to kill the target, which means I am definitely going to kill it slower. But let's say I completely skip reload-cancel, a known and BW approved mechanism in the game. That adds more time to the video, meaning I take 13 seconds to kill the same Atlas.
Would it be fair for me to now show a comparison video and say that the weapon is broken? Or would someone on this forum say, "Hey, but you didn't reload cancel and the weapon was not the only thing changed". I know I would expect someone to call me on it immediately from past experience.
Now, as I have said before, I think the balance change was a little overkill for the weapon. But posting flawed comparisons does nothing to help that argument. I think that BW will probably give it a small buff next week in any case.
While reload canceling may be well known to people on this website, it is far from well known to the majority of ME3 gamers.
#621
Posté 08 août 2012 - 06:01
#622
Posté 08 août 2012 - 06:04
#623
Posté 08 août 2012 - 06:06
TrveOmegaSlayer wrote...
Have you fixed the drop rates, the vanguard glitch and magneti hands befre nerfing stuff?
Nope.
#624
Posté 08 août 2012 - 06:08
But if BW nerfs my Locust, Predator, Eviscerator, Revenant, or Incisor... I will ragequit the game!!
#625
Posté 08 août 2012 - 06:10
Was it peer pressure?BlackoutOmega wrote...
Way to cave into peer pressure.
Or was it the untold numbers of players grabbing the weapon and using it and only it because it pretty much outclasses almost every other shotgun?




Ce sujet est fermé
Retour en haut





