Samerandomscreennameidontcareabout wrote...
If Vanguards have to suffer, so that at LEAST ONE Soldier class is viable to be played, so be it. Vanguards have other options. Soldiers have much less. I DOn´t WANT vanguards to be nerfed. They deserver some love, exspecially with the magnectic hands banshee and all... but if Bioware wants to nerf the piranha, lowering the damage isnt the way to go and would make the piranha unfit for vanguards anyway. So what´s the point?Aethyl wrote...
Huh? Lol no? Go to hell?
Vanguards should have the possibility to use good shotguns as well, not only those gun buffers classes.
A damage reduction won't hurt them alot anyway. <_<
Some more random ranting: Fully skilled in destroyer mode you need at least 20-30 Shots with EB/SC and ammo mod III with the piranha to take down a boss. What is so insanely good about this that it needs to be nerfed? Tech classes can solo bosses in the same time, without ammo and producing nice AOE damage while on the go.
I JUST DON´T UNDERSTAND IT!
The soldiers have alot more possibilities than you seem to think. And increasing the Piranha's weight would ONLY make the vanguards and casters suffer, when this weapon is actually efficient but balanced on them.
What's the point of making this shotgun useless for vanguards then, they rely on their weapons almost as much as a soldier depending of the build.
For exemple, I play mostly Slayer or Drell Vanguard, and my weapons are importants in my build, since spamming Biotic Slash behind a wall is boring to me. The Piranha is an effective weapon, along with my Talon, for my "right in your face" kind of builds.
Weapons shouldn't be thought to be only used by Soldiers.
Modifié par Aethyl, 08 août 2012 - 09:19 .




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