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Multiplayer Balance Changes Delayed


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#676
Aethyl

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Samerandomscreennameidontcareabout wrote...

Aethyl wrote...

Huh? Lol no? Go to hell?

Vanguards should have the possibility to use good shotguns as well, not only those gun buffers classes.
A damage reduction won't hurt them alot anyway. <_<

If Vanguards have to suffer, so that at LEAST ONE Soldier class is viable to be played, so be it. Vanguards have other options. Soldiers have much less. I DOn´t WANT vanguards to be nerfed. They deserver some love, exspecially with the magnectic hands banshee and all... but if Bioware wants to nerf the piranha, lowering the damage isnt the way to go and would make the piranha unfit for vanguards anyway. So what´s the point?

Some more random ranting: Fully skilled in destroyer mode you need at least 20-30 Shots with EB/SC and ammo mod III with the piranha to take down a boss. What is so insanely good about this that it needs to be nerfed? Tech classes can solo bosses in the same time, without ammo and producing nice AOE damage while on the go.

I JUST DON´T UNDERSTAND IT!


The soldiers have alot more possibilities than you seem to think. And increasing the Piranha's weight would ONLY make the vanguards and casters suffer, when this weapon is actually efficient but balanced on them.
What's the point of making this shotgun useless for vanguards then, they rely on their weapons almost as much as a soldier depending of the build.

For exemple, I play mostly Slayer or Drell Vanguard, and my weapons are importants in my build, since spamming Biotic Slash behind a wall is boring to me. The Piranha is an effective weapon, along with my Talon, for my "right in your face" kind of builds.

Weapons shouldn't be thought to be only used by Soldiers.

Modifié par Aethyl, 08 août 2012 - 09:19 .


#677
Raphamon

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Samerandomscreennameidontcareabout wrote...

Aethyl wrote...

Huh? Lol no? Go to hell?

Vanguards should have the possibility to use good shotguns as well, not only those gun buffers classes.
A damage reduction won't hurt them alot anyway. <_<

If Vanguards have to suffer, so that at LEAST ONE Soldier class is viable to be played, so be it. Vanguards have other options. Soldiers have much less. I DOn´t WANT vanguards to be nerfed. They deserver some love, exspecially with the magnectic hands banshee and all... but if Bioware wants to nerf the piranha, lowering the damage isnt the way to go and would make the piranha unfit for vanguards anyway. So what´s the point?

Some more random ranting: Fully skilled in destroyer mode you need at least 20-30 Shots with EB/SC and ammo mod III with the piranha to take down a boss. What is so insanely good about this that it needs to be nerfed? Tech classes can solo bosses in the same time, without ammo and producing nice AOE damage while on the go.

I JUST DON´T UNDERSTAND IT!


If Bioware is trying to make Soldier classes viable then they are going about it the wrong way. Nerfing the other classes won't help make the Soldier classes viable because the Soldier classes have crappy skill layouts to begin with. If they want to make the Soldier viable they need to do a complete overhaul of the entire class. Not nerf the other classes. By nerfing the other classes they are just adding more characters to the list of non-viable characters.

The only Soldier class that has skills that are any good is the Vorcha with his Flamer and health regen. All other skills that the Soldier class has is crappy at best, and grenades are an extremely unreliable skill because it is a skill that can be used up and once you run out of grenades it's a nightmare to get them restocked most of the time.

No matter how much you polish a turd it will always be a turd. The Soldier class has crappy skills to begin with. No amount of nerfing/buffing is going to change that. What the Soldier class needs is completely new skills. Failing to do that Bioware could do something else like add new powerful guns to the game that can only be equiped by the Soldier class.

EDIT: Also, increasing the weight of the Piranha would not make any sense at all. In the guns description it says that the gun was made specifically with the smaller built races in mind. Smaller built races are like the Quarians, Salarians and Asari. So if they increase the Piranha's weight then they would have to change the description of the gun entirely or else it just won't make any sense.

Modifié par Raphamon, 08 août 2012 - 09:35 .


#678
Buckapocka

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Lol! Epic fail

#679
o Gummy o

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Because quoting on an IPad is awkward @Aethyl http://narida.pytalh...2@0JC@@L4K4@0@0
Here is a good piranha slayer class that you might enjoy.

Edit: also I do agree the piranha shouldn't be nerfed.

Modifié par o Gummy o, 08 août 2012 - 09:32 .


#680
Zarasieth

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75% of the game community is saying no to the piranha Nerf think about it bioware you're doing it wrong very wrong.

#681
Last--Warrior-13

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Only good weapon in the game is on death bed. sigh....!

#682
GodlessPaladin

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Zarasieth wrote...

75% of the game community is saying no to the piranha Nerf think about it bioware you're doing it wrong very wrong.


I seriously doubt you've actually heard from even a full 1% of the gaming community, and strongly suspect that you just made that number up.

Modifié par GodlessPaladin, 08 août 2012 - 09:43 .


#683
SomeKindaEnigma

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Back to the Geth Plasma Shotgun now I guess. Gotta use that as I'm sure that will be relatively soon on the nerf list.

#684
The_N7

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Humph. Back to single player, at least some of the guns are still good there.

#685
Aethyl

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Raphamon wrote...

Samerandomscreennameidontcareabout wrote...

Aethyl wrote...

Huh? Lol no? Go to hell?

Vanguards should have the possibility to use good shotguns as well, not only those gun buffers classes.
A damage reduction won't hurt them alot anyway. <_<

If Vanguards have to suffer, so that at LEAST ONE Soldier class is viable to be played, so be it. Vanguards have other options. Soldiers have much less. I DOn´t WANT vanguards to be nerfed. They deserver some love, exspecially with the magnectic hands banshee and all... but if Bioware wants to nerf the piranha, lowering the damage isnt the way to go and would make the piranha unfit for vanguards anyway. So what´s the point?

Some more random ranting: Fully skilled in destroyer mode you need at least 20-30 Shots with EB/SC and ammo mod III with the piranha to take down a boss. What is so insanely good about this that it needs to be nerfed? Tech classes can solo bosses in the same time, without ammo and producing nice AOE damage while on the go.

I JUST DON´T UNDERSTAND IT!


If Bioware is trying to make Soldier classes viable then they are going about it the wrong way. Nerfing the other classes won't help make the Soldier classes viable because the Soldier classes have crappy skill layouts to begin with. If they want to make the Soldier viable they need to do a complete overhaul of the entire class. Not nerf the other classes. By nerfing the other classes they are just adding more characters to the list of non-viable characters.

The only Soldier class that has skills that are any good is the Vorcha with his Flamer and health regen. All other skills that the Soldier class has is crappy at best, and grenades are an extremely unreliable skill because it is a skill that can be used up and once you run out of grenades it's a nightmare to get them restocked most of the time.

No matter how much you polish a turd it will always be a turd. The Soldier class has crappy skills to begin with. No amount of nerfing/buffing is going to change that. What the Soldier class needs is completely new skills. Failing to do that Bioware could do something else like add new powerful guns to the game that can only be equiped by the Soldier class.

EDIT: Also, increasing the weight of the Piranha would not make any sense at all. In the guns description it says that the gun was made specifically with the smaller built races in mind. Smaller built races are like the Quarians, Salarians and Asari. So if they increase the Piranha's weight then they would have to change the description of the gun entirely or else it just won't make any sense.


The Batarian Soldier has a good skill layout as well.
But yeah, nerfing the other classes so they can't use any good weapon is not the way to go.

Modifié par Aethyl, 08 août 2012 - 09:51 .


#686
Samerandomscreennameidontcareabout

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@ Aethyl: Completely agree with you: Weapons shouldn´t be used only on soldiers. Absolutely. And tech powers/biotic powers have to be desgined with the goal in mind of making them equally strong compared to a level X weapon - of course that claim is valid the other way around. So I see no reason for a Piranha nerf overall. But IF it has to be nerfed, nerfing the damage is the wrong way to go! If the piranha puts out too much damage, the fix needs to be to make it less viable on classes that rely on massive passive buff stacking combined with active skill usage like the Geth Infiltrator. Or maybe even further increase it´s spread, so it is more useful on classes with increased accuracy or you have to take a second weapon into your setup for ranged combat.

It is fine for the destroyer and about the best choice for CQC.

Aw, what the hell - I don´t know anymore what to say.

@ Raphamon: Mostly agree, but: Bioware did a very nice fix by designing the N7 destroyer NOT on active cooldowns. It is, imho, the best soldier and comparable in terms of firepower to the biotic/tech classes. It makes for a little boring but very solid gameplay, being able to ignore the weight of weapons was my favourite feature of the Destroyer.

@ Description: Do they really give a rat´s ass about descriptions? In the M98 Widow description it says "ANTI MATERIAL RIFLE", yet it is not able to headshoot a Geth Hunter on Gold, due to shield gate mechanisms. I have a hard time picturing how a personal kinetic barrier is being able to stop a bullet that was designed to penetrate light tanks.

If that really was a problem, I propose giving the shotgun to the Krogans for redesigning. I can imagine a full auto shotgun weighing as much as the claymore being mounted on my destroyer just fine. XD

Modifié par Samerandomscreennameidontcareabout, 08 août 2012 - 10:06 .


#687
Zarasieth

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GodlessPaladin wrote...

Zarasieth wrote...

75% of the game community is saying no to the piranha Nerf think about it bioware you're doing it wrong very wrong.


I seriously doubt you've actually heard from even a full 1% of the gaming community, and strongly suspect that you just made that number up.


of course i made the number up however the fact remains they're doing it very wrong when most ppl i see so far dont want a dmg debuff btw its a shotgun isnt it, its supposed to have good dmg when compared to a damn pistol wich i shall not name.

#688
Aethyl

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Samerandomscreennameidontcareabout wrote...


@ Aethyl: Completely agree with you: Weapons shouldn´t be used only on soldiers. Absolutely. And tech powers/biotic powers have to be desgined with the goal in mind of making them equally strong compared to a level X weapon - of course that claim is valid the other way around. So I see no reason for a Piranha nerf overall. But IF it has to be nerfed, nerfing the damage is the wrong way to go! If the piranha puts out too much damage, the fix needs to be to make it less viable on classes that rely on massive passive buff stacking combined with active skill usage like the Geth Infiltrator.

It is fine for the destroyer and about the best choice for CQC.

Aw, what the hell - I don´t know anymore what to say.

If that really was a problem, I propose giving the shotgun to the Krogans for redesigning. I can imagine a full auto shotgun weighing as much as the claymore being mounted on my destroyer just fine. XD


Yeah, always thought the Piranha shouldn't benefit from the accuracy bonus of the weapon classes.

Would make it a totally CQC weapon, while keeping its heavy power.

o Gummy o wrote...

Because quoting on an IPad is awkward @Aethyl http://narida.pytalh...2@0JC@@L4K4@0@0
Here is a good piranha slayer class that you might enjoy.

Edit: also I do agree the piranha shouldn't be nerfed.


Yeah, that's almost my build, except I took Biotic Slash to 3 since it can help sometimes, and I have a full melee build for fitness.

Also took the Barrier / Shield damage for Phase disruptor, since I like to destroy the barriers of Banshees and Phantoms in a few second, but I may change it.

#689
Lyria

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GodlessPaladin wrote...

Zarasieth wrote...

75% of the game community is saying no to the piranha Nerf think about it bioware you're doing it wrong very wrong.


I seriously doubt you've actually heard from even a full 1% of the gaming community, and strongly suspect that you just made that number up.


33% of all statistics are made up on the spot to back up opinions. Image IPB

#690
Alex_Dur4and

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I really hope you intend to fix some useless weapons if you destroy all your MP fan base favorites... I understand that you need a balanced game but all perfectly balanced games are boring! Their needs to be some form of exploitation somewhere to keep people entertain... It's human nature!

Seriously, buff some other weapons... Mainly FULL AUTOMATIC WEAPONS!!! It's not normal if the best assault riffle is the Indra... It's a god damned Sniper Riffle... Cerberus Harrier is the only other descent weapon but only the Destroyer can use it effectively... Their was also the Typhoon... But that one is also dead...

Most class need better weapons... It's not their fault and the weapon's fault if the Tactical Cloak, Marksmen, Devastator mode and hunter mode are turning the "strongest weapons" in the game into absolute weapons of mass destruction!!!

#691
demondioma

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Buff it and then nerf it. Makes a lot of sense.

#692
ErrorTagUnknown

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protognosis wrote...

GodlessPaladin wrote...

Zarasieth wrote...

75% of the game community is saying no to the piranha Nerf think about it bioware you're doing it wrong very wrong.


I seriously doubt you've actually heard from even a full 1% of the gaming community, and strongly suspect that you just made that number up.


33% of all statistics are made up on the spot to back up opinions. Image IPB


i think you read that wrong - last i checked it was closer to 97 percent :whistle:

#693
D.Shepard

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Alex_Dur4and wrote...
keep people entertain... It's human nature!


I have never understood why this is so difficult to comprehend.
It should be clear we play a videogame to have fun but many persons, especially the ones who call for nerfs, seem to not fully understand it.

If the purpose of  "balance" is to ensure "variety" (namely the players' tendecy to use multiple builds instead of a single one) nerfing all the fan favorite weapon and classes will result in a failure.

Players will not use the other classes more, they will simply ignore the nerfed weapons/class (most of the them lose their usefulness and fun after the nerfs); thus the minority will become majority and vicevers.

Result: variety has not been improved.

Beside where is the problem if, for example, 30% of players use (used Image IPB) infiltrators on Gold?
They like infiltrators: where is the problem? It's not such thing what will destroy that game.
The lack of fun will be its downfall and all of these nerfs are doing a good job in ruining the fun.

Anyway if I'm not mistake they buffed piranha before and now they are nerfing it. This is curious.

#694
WaffleCrab

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Imp of the Perverse wrote...

WaffleCrab wrote...

Aethyl wrote...

Samerandomscreennameidontcareabout wrote...

BiO_MaN wrote...

They should have increased it's weight, not decrease it's damage! And buff the ton of useless Rare weapons.

Damn right! That would be the best fix. Make it as heavy as a claymore, I don´t care! The destroyer was built around being able to ignore weapon weight, so make the weapon unuseable to tech/biotic classes and we are good to go!


Huh? Lol no? Go to hell?

Vanguards should have the possibility to use good shotguns as well, not only those gun buffers classes.
A damage reduction won't hurt them alot anyway. <_<


20-25% damage reduction would make it as bad or worse than scimitar...


I... don't think that's right. Right now a piranha does a little bit more than 3 times as much damage as a scimitar. A 25% reduction would make it about 2.25 times. So it'd be like dual wielding scimitars (plus a bit.)


umm no i just played a scimitar match and piranha match on gold back to back. the only things piranha would have over a scimitar if the nerf would be that bad, would be the amount of ammo you can carry and slightly faster fire rate. As where the scimitar would be more accurate and light weight.even with the choke mod, the spread on piranha is double or more that of scimitars, so you can also start popping those shots earlier with scimitar:? all in all, i think if the end damage nerf is 10% or more, as a talent oriented class your better off using a scimitar or GPS, but it would still be better for the soldier... but i wouldnt classify it as a rare anymore, as you would kill things at about same pace as you kill things with scimitar, And i seriously hope it is not the case.

#695
WaffleCrab

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D.Shepard wrote...

Alex_Dur4and wrote...
keep people entertain... It's human nature!


I have never understood why this is so difficult to comprehend.
It should be clear we play a videogame to have fun but many persons, especially the ones who call for nerfs, seem to not fully understand it.

If the purpose of  "balance" is to ensure "variety" (namely the players' tendecy to use multiple builds instead of a single one) nerfing all the fan favorite weapon and classes will result in a failure.

Players will not use the other classes more, they will simply ignore the nerfed weapons/class (most of the them lose their usefulness and fun after the nerfs); thus the minority will become majority and vicevers.

Result: variety has not been improved.

Beside where is the problem if, for example, 30% of players use (used Image IPB) infiltrators on Gold?
They like infiltrators: where is the problem? It's not such thing what will destroy that game.
The lack of fun will be its downfall and all of these nerfs are doing a good job in ruining the fun.

Anyway if I'm not mistake they buffed piranha before and now they are nerfing it. This is curious.


well bad thing is, this nerf is expected to be larger than the buff :S

#696
Cloaking_Thane

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Bioware, this idea is bad and you should feel bad.

#697
Lyria

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ErrorTagUnknown wrote...

protognosis wrote...

GodlessPaladin wrote...

Zarasieth wrote...

75% of the game community is saying no to the piranha Nerf think about it bioware you're doing it wrong very wrong.


I seriously doubt you've actually heard from even a full 1% of the gaming community, and strongly suspect that you just made that number up.


33% of all statistics are made up on the spot to back up opinions. Image IPB


i think you read that wrong - last i checked it was closer to 97 percent :whistle:


It could be 97% or 33% but it could also be 57% it all depends on the point being made....Image IPB

#698
Tajah Silver-Sparke

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 NO!!!!

... to the Pirahna nerf:crying:

#699
Hulk Hsieh

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I'd accept a Piranha nerf if we got some buff on Wraith and Crusader.

#700
Pavs719

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seems to me they don't know the left hand from their right, personally I don't want the nerf, I would sooner the destroyer missile sorted and buffed, also the glitches resolved, I would love the harrier to have more ammo, the drop rates sorted etc. Bioware stop nerfing your destroying a good MP, also noticed the drop in players these past few weeks to, anyone else noticed?