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Multiplayer Balance Changes Delayed


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#701
Dimlor

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I just hope they also "nerf" the screenshaking some skills generate...very annoying.
And that Piranha damage will be balanced on the scaling, leaving it usable even if you don't have to weapon at freaking X.

Thank you very much.

Modifié par Dimlor, 08 août 2012 - 12:38 .


#702
Guest_BoehsesBlut_*

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nerf nerf nerf!is this all bioware can do???what about the glitches and bugs,nerfoware???

#703
Ziegrif

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Almost 30 pages on the DELAY post of the balance changes.
I seriously wonder what kind of a tornado the real balance changes will be.

#704
CrimsonSamuraiX

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Something tells me there's no actual "delay", they just wanted feedback from the community before making such a silly move as nerfing a gun they just buffed three updates ago.

If this is really what they had in mind, they should do it more often, or run a poll to see what the community wants. I would honestly love to see them run polls that would help influence their decision making when it comes to nerfing / buffing aspects of MP.

A poll for the Piranha at this point is moot, the majority has spoken; we don't want a Piranha nerf, the gun is fine as it is. Why would you release, buff, and then nerf a brand new gun from your DLC packs? It just doesn't make sense to me. Do the right thing Bioware, retract this nerf and win some points with the community.

#705
Lyria

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Ziegrif wrote...

Almost 30 pages on the DELAY post of the balance changes.
I seriously wonder what kind of a tornado the real balance changes will be.


Its going to be a s***storm of epic proportions.Image IPB

#706
skiadopsendow

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Piranha nerf, as expected...

#707
Imp of the Perverse

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WaffleCrab wrote...

Imp of the Perverse wrote...

WaffleCrab wrote...

Aethyl wrote...

Samerandomscreennameidontcareabout wrote...

BiO_MaN wrote...

They should have increased it's weight, not decrease it's damage! And buff the ton of useless Rare weapons.

Damn right! That would be the best fix. Make it as heavy as a claymore, I don´t care! The destroyer was built around being able to ignore weapon weight, so make the weapon unuseable to tech/biotic classes and we are good to go!


Huh? Lol no? Go to hell?

Vanguards should have the possibility to use good shotguns as well, not only those gun buffers classes.
A damage reduction won't hurt them alot anyway. <_<


20-25% damage reduction would make it as bad or worse than scimitar...


I... don't think that's right. Right now a piranha does a little bit more than 3 times as much damage as a scimitar. A 25% reduction would make it about 2.25 times. So it'd be like dual wielding scimitars (plus a bit.)


umm no i just played a scimitar match and piranha match on gold back to back. the only things piranha would have over a scimitar if the nerf would be that bad, would be the amount of ammo you can carry and slightly faster fire rate. As where the scimitar would be more accurate and light weight.even with the choke mod, the spread on piranha is double or more that of scimitars, so you can also start popping those shots earlier with scimitar:? all in all, i think if the end damage nerf is 10% or more, as a talent oriented class your better off using a scimitar or GPS, but it would still be better for the soldier... but i wouldnt classify it as a rare anymore, as you would kill things at about same pace as you kill things with scimitar, And i seriously hope it is not the case.


It has a 50% higher ROF and 100% more damage per shot right now. A 10% damage nerf would mean a 50% higher ROF and 80% more damage per shot. Against an atlas, prime, brute, or ravager you're not going to be missing with either weapon, and dealing 2.7 times as much damage is a noticeable advantage.

#708
Vienna987

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I'm no native speaker, but my guess would be that "nerf" comes from "nerving".

#709
Eskar7

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Damn they Nerf everything good... whats the point of getting UR then its pointless i use the piranha on my destroyer and i only play Gold/Plat.. and on Gold it takes a whole clip to take ppl out... does that really need a Nerf now playing bronze or silver it might seem OP but not in the Higher Difficulties

#710
Ziegrif

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protognosis wrote...

Ziegrif wrote...

Almost 30 pages on the DELAY post of the balance changes.
I seriously wonder what kind of a tornado the real balance changes will be.


Its going to be a s***storm of epic proportions.Image IPB


Damn... I'm going to need more popcorn.
To the CONVENIENCE STOOOOORE!!

#711
a hobo wit an omniblade

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Imp of the Perverse wrote...

I don't have the patience to wade through 26 pages of "omg piranha nerf! now it will only be 20% more powerful than the harrier instead of 50%!!!" posts to see if anyone else has mentioned this, but I remember someone posting a video earlier showing that it's impossible to kill a turret on platinum with a widow due to the shield regen delay being shorter than the widow reload time. Looks like the devs were paying attention, a good sign.

You do know that the turrent was being repaired by the engineer who can also give shield restoration right? 

Modifié par a hobo wit an omniblade, 08 août 2012 - 01:21 .


#712
Poison_Berrie

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Ziegrif wrote...

Almost 30 pages on the DELAY post of the balance changes.
I seriously wonder what kind of a tornado the real balance changes will be.

The same regardless of the magnitude of the actual nerf.
I now see why they make certain enrfs so big in one go, if they adjusted it over several weeks there would be ****storm every time. Better have it be done in one go.

#713
Growling Panda

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PIRANA NERF?!? finally when we find a gun that is fun to play with... you just had to take that one too didnt you?
 

#714
Thrillskr

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Eskar7 wrote...

Damn they Nerf everything good... whats the point of getting UR then its pointless i use the piranha on my destroyer and i only play Gold/Plat.. and on Gold it takes a whole clip to take ppl out... does that really need a Nerf now playing bronze or silver it might seem OP but not in the Higher Difficulties


LOL. Piranha is not UR. And if You need a whole clip to take basic mooks out you need to L2P. 

I have to say, all those tears are very delicious. Kids have their little OP toy taken away so they wont be able to easymode it anymore. Boohoo. It was the same with Krysae and all the babies that called it fine. It wasnt and piranha isnt either.

#715
Grumpy Old Wizard

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I'm wondering when they are going to buff the underpowered/underplayed characters.

#716
Tchu Tchu Tchu Paaaa

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And here I came, to see some news in BSN and what I get? Piranha damage reduction? Bioware wiil not see the color of my money spent in packs anymore.

#717
Guest_BoehsesBlut_*

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what weapons u use?

#718
Imp of the Perverse

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a hobo wit an omniblade wrote...

Imp of the Perverse wrote...

I don't have the patience to wade through 26 pages of "omg piranha nerf! now it will only be 20% more powerful than the harrier instead of 50%!!!" posts to see if anyone else has mentioned this, but I remember someone posting a video earlier showing that it's impossible to kill a turret on platinum with a widow due to the shield regen delay being shorter than the widow reload time. Looks like the devs were paying attention, a good sign.

You do know that the turrent was being repaired by the engineer who can also give shield restoration right? 


You sure about that? When an engineer repairs something, its armor heals, and the turret in that vid has 1 bar gone from its armor the entire time. There's also an electricity bolt that arcs from the engineer to the machinery, but it isn't visible at any time in that video.

#719
Calgac

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Looks like it may be back to the Claymore for the shottie classes. Shame as the game gets boring when you're funnelled down the same old class/weap combos. I don't think the Piranha was OP really, you had to be in close to do real damage to bosses and that brings dangers of it's own. Shame :(

#720
Aethyl

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Imp of the Perverse wrote...

WaffleCrab wrote...

Imp of the Perverse wrote...

WaffleCrab wrote...

Aethyl wrote...

Samerandomscreennameidontcareabout wrote...

BiO_MaN wrote...

They should have increased it's weight, not decrease it's damage! And buff the ton of useless Rare weapons.

Damn right! That would be the best fix. Make it as heavy as a claymore, I don´t care! The destroyer was built around being able to ignore weapon weight, so make the weapon unuseable to tech/biotic classes and we are good to go!


Huh? Lol no? Go to hell?

Vanguards should have the possibility to use good shotguns as well, not only those gun buffers classes.
A damage reduction won't hurt them alot anyway. <_<


20-25% damage reduction would make it as bad or worse than scimitar...


I... don't think that's right. Right now a piranha does a little bit more than 3 times as much damage as a scimitar. A 25% reduction would make it about 2.25 times. So it'd be like dual wielding scimitars (plus a bit.)


umm no i just played a scimitar match and piranha match on gold back to back. the only things piranha would have over a scimitar if the nerf would be that bad, would be the amount of ammo you can carry and slightly faster fire rate. As where the scimitar would be more accurate and light weight.even with the choke mod, the spread on piranha is double or more that of scimitars, so you can also start popping those shots earlier with scimitar:? all in all, i think if the end damage nerf is 10% or more, as a talent oriented class your better off using a scimitar or GPS, but it would still be better for the soldier... but i wouldnt classify it as a rare anymore, as you would kill things at about same pace as you kill things with scimitar, And i seriously hope it is not the case.


It has a 50% higher ROF and 100% more damage per shot right now. A 10% damage nerf would mean a 50% higher ROF and 80% more damage per shot. Against an atlas, prime, brute, or ravager you're not going to be missing with either weapon, and dealing 2.7 times as much damage is a noticeable advantage.


This, I am sure it won't be made useless after this nerf.

As long as they don't increase the weight to make it only usable by soldier classes, it will be fine.

#721
CmnDwnWrkn

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A plea to The Fagnan - you don't HAVE to nerf the Piranha. There's still time to change your mind. Do what's right - do not nerf this weapon!

#722
Bivo

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xJNPSx THE WAGN wrote...

Mievain wrote...

YES!!

(Piranha is by huge margin most powerful gun damage wise in game while also being light weapon, it needs the nerf because its making all other close/medium range weapons obsolete and that is a bad thing)


NERFDUCK ALERT <_<


Right, game balance is EVIL

#723
Poison_Berrie

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CmnDwnWrkn wrote...

A plea to The Fagnan - you don't HAVE to nerf the Piranha. There's still time to change your mind. Do what's right - do not nerf this weapon!

You make it sound like he's betraying his country. 

Thank you for making me laugh.

#724
CmnDwnWrkn

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Poison_Berrie wrote...

CmnDwnWrkn wrote...

A plea to The Fagnan - you don't HAVE to nerf the Piranha. There's still time to change your mind. Do what's right - do not nerf this weapon!

You make it sound like he's betraying his country. 

Thank you for making me laugh.


LOL..no prob

#725
megabeast37215

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Once the Piranha is balanced... it really is time to start buffing the weaker stuff. The weaker weapons (GPR, Locust for example) really need some love and the lack of attention they've received has gone on far enough.

Bring back some variety pls Mr. Fagnan... buff the weak weapons.