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What happened to SentShep?


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#1
IllusiveManJr

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I just played a Sentinel Shepard for the first time two weeks ago. I beat ME1 and was impressed with him. Even more so in ME2. Then I imported him into ME3 last night and was extremely underwhelmed. He has an 80% cooldown penalty? And his Tech Armor explosion radius and damage is laughable. I'm actually thinking about running him Tech Armor-less.
What made Bioware change the Sentinel class so much?

#2
Drayce333

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Did you play ME2? Tech armor was sooooooooooo OP.

With warp and throw comboing and chain overloading he is still really strong and now he can equip strong Assault Rifles and Shotguns too, like the Wraith.

Tech armor sucks for detonation but the DR and bonus power damage isn't soo bad. Stack it with barrier and he can take a lot of damage.

#3
Locutus_of_BORG

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They turned the Sent. into a combo spammer in ME3. TA is about building onto that now.

#4
IllusiveManJr

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I'm just running him without Tech Armor. The cooldown penalty was too much. Took Reave as a bonus power and running him for Biotics.

#5
Drayce333

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theillusiveman11 wrote...

I'm just running him without Tech Armor. The cooldown penalty was too much. Took Reave as a bonus power and running him for Biotics.


Thats a Adept.

#6
Binary_Helix 1

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They ruined the sentinel just like the soldier. ME3 was designed for casters in mind. The bias is grotesque.

#7
I Tsunayoshi I

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Binary_Helix 1 wrote...

They ruined the sentinel just like the soldier. ME3 was designed for casters in mind. The bias is grotesque.


How were Soldier's ruined? Literally nothing outside of A. Rush got major overhauls and its literally the king of Insanity in SP. They are the single most retarded class I've used in the game for SP. MP does have a caster bias, but even there, well built soldiers can do their part.

#8
Binary_Helix 1

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Drayce333 wrote...

Did you play ME2? Tech armor was sooooooooooo OP.


Overpowered? If it was really about that vangaurd wouldn't have gotten nova, biotic explosions and tech bursts wouldn't be so strong, and casters wouldn't have access to any weapon they want. ME3 = all about casters.

Tech armor didn't get really good until the final evolution anyhow which could take a while. Moreover of the two tanks vanguard was the offensive one where as sentinel was the defensive one. ME2 had the best class balance. Each class was totally unqiue. Now? Not so much.

#9
Binary_Helix 1

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Sora Kitano wrote...

Binary_Helix 1 wrote...

They ruined the sentinel just like the soldier. ME3 was designed for casters in mind. The bias is grotesque.


How were Soldier's ruined? Literally nothing outside of A. Rush got major overhauls and its literally the king of Insanity in SP. They are the single most retarded class I've used in the game for SP. MP does have a caster bias, but even there, well built soldiers can do their part.


Adrenanline rush is the soldier's main power and was massively nerfed in both time dilation and damage (140% max damage in ME2 to 70% max damage in ME3). Plus the stupid weight system which doesn't effect casters at all (they rely on powers) yet the soldiers took the biggest hit. Soldiers use to be able to carry all the weapons without penalty changing that was a major nerf. The mod system was another thing that sounded good on paper but was bad in practice. Many of the inate strengths of the weapons now must be added piecemeal. Soldier doesn't even get to use more mods than anyone else despite being the "weapon master" of ME3. MP is a great example of how awful soldiers are. They had to be buffed more so than any other class just to be viable where as the casters had biotic explosions nerfed. I recall when the demo and the full game came out nobody touched soldiers. This is an important fact because when you can't control your team like in the SP soldier loses a lot of his power.

Modifié par Binary_Helix 1, 07 août 2012 - 11:49 .


#10
I Tsunayoshi I

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Binary_Helix 1 wrote...

Drayce333 wrote...

Did you play ME2? Tech armor was sooooooooooo OP.


Overpowered? If it was really about that vangaurd wouldn't have gotten nova, biotic explosions and tech bursts wouldn't be so strong, and casters wouldn't have access to any weapon they want. ME3 = all about casters.

Tech armor didn't get really good until the final evolution anyhow which could take a while. Moreover of the two tanks vanguard was the offensive one where as sentinel was the defensive one. ME2 had the best class balance. Each class was totally unqiue. Now? Not so much.


Tech Armor in ME2 was retardedly OP. In ME2 on the other hand, I really wouldnt turn it on when I can get access to Defense Matrix.

#11
Binary_Helix 1

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Sora Kitano wrote...

Binary_Helix 1 wrote...

Drayce333 wrote...

Did you play ME2? Tech armor was sooooooooooo OP.


Overpowered? If it was really about that vangaurd wouldn't have gotten nova, biotic explosions and tech bursts wouldn't be so strong, and casters wouldn't have access to any weapon they want. ME3 = all about casters.

Tech armor didn't get really good until the final evolution anyhow which could take a while. Moreover of the two tanks vanguard was the offensive one where as sentinel was the defensive one. ME2 had the best class balance. Each class was totally unqiue. Now? Not so much.


Tech Armor in ME2 was retardedly OP. In ME2 on the other hand, I really wouldnt turn it on when I can get access to Defense Matrix.


Biotic explosions  are "retardedly OP". Where as tech armor did was it was suppose to do. Enable you to support and tank.

Defense matrix is basically a nerfed version of ME2 tech armor.

#12
I Tsunayoshi I

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Binary_Helix 1 wrote...

Sora Kitano wrote...

Binary_Helix 1 wrote...

Drayce333 wrote...

Did you play ME2? Tech armor was sooooooooooo OP.


Overpowered? If it was really about that vangaurd wouldn't have gotten nova, biotic explosions and tech bursts wouldn't be so strong, and casters wouldn't have access to any weapon they want. ME3 = all about casters.

Tech armor didn't get really good until the final evolution anyhow which could take a while. Moreover of the two tanks vanguard was the offensive one where as sentinel was the defensive one. ME2 had the best class balance. Each class was totally unqiue. Now? Not so much.


Tech Armor in ME2 was retardedly OP. In ME3 on the other hand, I really wouldnt turn it on when I can get access to Defense Matrix.


Biotic explosions  are "retardedly OP". Where as tech armor did was it was suppose to do. Enable you to support and tank.

Defense matrix is basically a nerfed version of ME2 tech armor.


Which is why I like Defense Matrix when I need a def power. Tech Armor is really bad now. Certainly would respec first chance I got to ditch any points in the power to start with.

#13
Doofe2012

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Drayce333 wrote...

theillusiveman11 wrote...

I'm just running him without Tech Armor. The cooldown penalty was too much. Took Reave as a bonus power and running him for Biotics.


Thats a Adept.

More like an ME1 Sentinel.

#14
Guest_Rubios_*

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Drayce333 wrote...

theillusiveman11 wrote...

I'm just running him without Tech Armor. The cooldown penalty was too much. Took Reave as a bonus power and running him for Biotics.


Thats a Adept.


Adepts have overload / cryo blast / lift grenade now.

#15
valkulon

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My Sentinel Sheppard wrecked all kinds of havoc on the battlefield with Liara/Javik in the squad and with Tech Armor spec as power booster (+damage/reduced cooldown). If I didn't take them I took Dark Channel (bonus power from Javik) to allow me faster explosions, etc. (Don't have Reave as I don't have a save with Kaiden alive. Sadly had to format my xbox before ME3 came out)

Tech Armor is not the crazy **** it was in ME2, but it's still really good. It offers protection, a power boost, and if **** really hits the fan an explosion effect to let you dodge away.

#16
Probe Away

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OP, I'm only going from memory here but isn't the initial cooldown penalty 60%, not 80%? And if you import an ME2 save you're only a couple of levels away from reducing that to 30%, which I honestly found to be negligible. There are still plenty of solid weapons that you can run at 200% cooldown if you spec right and upgrade - vindicator, hurricane, wraith/eviscerator... - but let's face it, your weapons are just a backup to your powers anyway.

Yes the TS explosion was weakened but who cares? The sentinel can now spam biotic detonations on any target with warp and throw, strip shields and barriers, stun groups of unprotected enemies to death with chain/neural overload, wield most weapons without significant penalty and soak up stupid amounts of damage. Despite that, you're lamenting the lack of a lethal auto-detonation? Please. THAT would be ridiculously overpowered.

#17
Probe Away

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Also, buy the inferno armour. It basically cancels out the cooldown penalty.

#18
Inker19

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I went with all damage reduction on both tech armor and defense matrix and played my sentinel as a tank. I primarily only casted throw & overload due to the cooldown, but it was still a lot of fun on insanity.

#19
Soja57

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Kronner posted a ridiculously powerful build for the Sentinel. This Sentinel eats enemy bullets for breakfast, carries his whole armory of weapons with him, and can cause biotic detonations just by farting.

Jokes aside, Biotic Bomber and Walking Armory

#20
Locutus_of_BORG

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Binary_Helix 1 wrote...

They ruined the sentinel just like the soldier. ME3 was designed for casters in mind. The bias is grotesque.

That's because the starting weapons sucked. Get the Firefight DLC and try running a Soldier again, -200% cooldowns with a full weapons load (Harrier, Reegar, etc.). 1-2 Harrier head bursts frags a Centurion, ~1-2 clips frags a Harvester; ~1 Reegar clip frags an Atlas; all on Insanity. Stupid strong.

#21
I Tsunayoshi I

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Locutus_of_BORG wrote...

Binary_Helix 1 wrote...

They ruined the sentinel just like the soldier. ME3 was designed for casters in mind. The bias is grotesque.

That's because the starting weapons sucked. Get the Firefight DLC and try running a Soldier again, -200% cooldowns with a full weapons load (Harrier, Reegar, etc.). 1-2 Harrier head bursts frags a Centurion, ~1-2 clips frags a Harvester; ~1 Reegar clip frags an Atlas; all on Insanity. Stupid strong.


Starting guns sucking made me real glad to have the N7 weapons.

#22
HNNNNNNG

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Rubios wrote...

Drayce333 wrote...

theillusiveman11 wrote...

I'm just running him without Tech Armor. The cooldown penalty was too much. Took Reave as a bonus power and running him for Biotics.


Thats a Adept.


Adepts have overload / cryo blast / lift grenade now.


lift grenade is a biotic power

#23
RamsenC

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Soja57 wrote...

Kronner posted a ridiculously powerful build for the Sentinel. This Sentinel eats enemy bullets for breakfast, carries his whole armory of weapons with him, and can cause biotic detonations just by farting.

Jokes aside, Biotic Bomber and Walking Armory


Awesome build. Was going to do marksman infiltrator next, but now I'm not so sure.

#24
Abraham_uk

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Soja57 wrote...

Kronner posted a ridiculously powerful build for the Sentinel. This Sentinel eats enemy bullets for breakfast, carries his whole armory of weapons with him, and can cause biotic detonations just by farting.

Jokes aside, Biotic Bomber and Walking Armory



So this "Volus",   "Causes biotic detonations just by farting?"
Sounds like Biotic wind to meImage IPB.

#25
capn233

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Locutus_of_BORG wrote...

Get the Firefight DLC and try running a Soldier again, -200% cooldowns with a full weapons load (Harrier, Reegar, etc.).

Hmm.  What is a "full load," four weapons right?  Could you list them, I don't have the pack but am playing a soldier with 4 "basic" guns right now and am at +14%... that is with Viper V, Vindicator V, Scimitar V and Paladin V (I think it was -16% or something with Predator V).  Or was that with four Level X's (can get some good weight savings that way).

As for the original topic, I didn't like the way Sentinel changed, although I suppose you could argue that it is a little more like the ME1 Sentinel where you just recast Barrier to get 1000 more shields every now and then but you were predominantly a caster with a pistol.

I preferred the ME2 Sentinel and think they could have left Tech Armor largely the same (with the auto-detonate mechanic) as long as they fixed what they intended to do before they shipped ME2, namely remove the squad cooldown reset on TA cast (that was not supposed to make the final game).  Then just tweak power cooldown penalty and perhaps remove the assault armor shield refill on detonate... it would still be fairly potent, but not imbalanced.