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What happened to SentShep?


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#26
Locutus_of_BORG

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^That would be a full load of 4-5 weapons (don't remember the limit on Soldiers), which would be totally excessive but still shows how strong the class can be without relying too heavily on power combos. When I wrote that, I specifically meant the new DLC weapons plus the premium weapons, all at level X, so I dunno, Harrier for AR, Reegar for SG, that Blood Pack SMG / Hurricane, BW, Talon, etc.... The point is, the best guns in MP are EVEN better in SP, and as long as you can hit well with them (ie: headshot maybe every 2-3 / 5 shots), you won't really miss your power cooldown. I haven't gone back to the starting weapons in SP for a long time, but I don't think they can really compare to what's available later on.

I miss my old Assault Sentinel as well, but after this long playing MP, I think I've come to understand the ME3 version. The new Tech Armor slows your power use, but OTOH, it can boost power damage significantly while also giving something like 25-30% damage reduction, which is pretty huge. With the right power evos, I don't imagine Barrier is necessary. Also, while tradeoffs are necessary, it should still be possible to carry a pretty moderate weapon loadout w/o crippling your cooldowns.

Disclaimer: Basically I'm mostly coming at all of this from the perspective of MP (which is a bit more demanding at the higher levels than SP, just b/c Shep is simply more powerful than the MP characters).

#27
capn233

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Locutus_of_BORG wrote...

Disclaimer: Basically I'm mostly coming at all of this from the perspective of MP (which is a bit more demanding at the higher levels than SP, just b/c Shep is simply more powerful than the MP characters).

Well that is basically true, although I went back to SP and it feels alien, as it does everytime I play MP a lot then go back.

As for the Tech Armor, it is a good power in MP, nice for Phantom staggers, but that advantage doesn't translate well to SP where you are fighting a lot more basic enemies it seems like, or one where the stagger from TA isn't all that useful.  I just left it up for the damage protection.

#28
Locutus_of_BORG

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I'd just leave TA on forever in SP and never get any health upgrades. Then again, I actually haven't even played Sentinel in SP since the demo. Waiting for more story DLC before I import my Sent.

Modifié par Locutus_of_BORG, 11 août 2012 - 02:29 .


#29
Doriath

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Tech armor isn't weak at all. There should never be a reason to detonate it...so that aspect is irrelevant. The cooldown penalty from tech armor isn't problematic if you take the power recharge evolution. Not only is tech armor worth using, so is barrier. The power damage bonus can reach ridiculous levels and makes spamming damage powers more effective than setting up combos, which the sentinel can't do well enough imdependently to make focusing on that effective. That is the realm of adepts and engineers unless you confine yourself to using only certain squadmates.

With a +200% CD bonus from your weapon loadout and the recharge bonuses on those powers, the penalty is marginal. It can be further mitigated with related armor bonuses. The difference between 50% and 70% damage reduction isn't worth gimping your power cooldowns. The sentinel can do everything if its built a certain way. High power and weapon damage output, significant damage reduction, and the powers to effectively crowd control and deal with any type of defense without leaning on the bonus power to do either.


Sentinel
throw - radius / detonate / recharge speed
warp - damage / expose / pierce
lift grenade - damage / duration / damage & radius
tech armor - durability / power damage / power recharge
overload - chain overload / neural shock / chain overload
cryo blast
offensive mastery - force & damage / weight capacity / force & damage
fitness - durability / squad bonus / durability
barrier - barrier strength / power synergy / power recharge

Modifié par chrisnabal, 13 août 2012 - 08:07 .


#30
goofyomnivore

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You can play the Sentinel as an uber tank with Throw reset cooldown and Lift Grenades (Kronner's Build) or you can play it as a caster aka Adept with Chain Overload.

#31
Wulfram

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I played the Sentinel as an all rounder. Revenant and ammo bonus power giving weapons strength, tech armour giving survivability, and Revenant is light enough to allow plenty of biotic and tech power use.

Was a lot fun

#32
thisisme8

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Sentinels are still super strong. But now you can build them in 2 ways. As a caster sentinel you have access to all the good powers to remove defenses, set up bursts and detonations, and crowd control. As a tank sentinel, you can be almost unkillable.

Oh, and a third - the melee sentinel. Not as tanky, doesn't rely on powers, but damn that omniblade hits for a ton.

#33
TevinterMagister

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thisisme8 wrote...
Oh, and a third - the melee sentinel. Not as tanky, doesn't rely on powers, but damn that omniblade hits for a ton.


How much is a ton? This is one type of Sentinel I haven't really commited to trying for a full playthrough, so how much melee damage bonus do you need (build+armor+weapon mod) for it to work? Is 150% enough?

#34
thisisme8

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Maze of Torment wrote...

thisisme8 wrote...
Oh, and a third - the melee sentinel. Not as tanky, doesn't rely on powers, but damn that omniblade hits for a ton.


How much is a ton? This is one type of Sentinel I haven't really commited to trying for a full playthrough, so how much melee damage bonus do you need (build+armor+weapon mod) for it to work? Is 150% enough?


I've never been a numbers guy, don't really care, I just know that I played with a melee Sentinel on insanity and was still 1-shotting a lot of enemies.  I was using the Katana until I got the Scimitar, then upgraded to the Claymore once that was available.  Also, you can always detonate your armor if you get surrounded.  With the blade attatchment you'll still be doing decent damage.

#35
JaegerBane

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thisisme8 wrote...

Sentinels are still super strong. But now you can build them in 2 ways. As a caster sentinel you have access to all the good powers to remove defenses, set up bursts and detonations, and crowd control. As a tank sentinel, you can be almost unkillable.


Yeah, I have to admit that asserting a class that can set up and detonate biotic and tech explosions and pierce all defences by themselves, with fast cooldowns and lift grenades to boot as being 'underpowered' is a little... odd.

In my opinion its a boring class, the Adept and Engineer are much more interesting, but it doesn't lack power.

#36
thisisme8

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JaegerBane wrote...

thisisme8 wrote...

Sentinels are still super strong. But now you can build them in 2 ways. As a caster sentinel you have access to all the good powers to remove defenses, set up bursts and detonations, and crowd control. As a tank sentinel, you can be almost unkillable.


Yeah, I have to admit that asserting a class that can set up and detonate biotic and tech explosions and pierce all defences by themselves, with fast cooldowns and lift grenades to boot as being 'underpowered' is a little... odd.

In my opinion its a boring class, the Adept and Engineer are much more interesting, but it doesn't lack power.


Remember when ME2 came out and everyone said it would be impossible to play a Vanguard on Insanity?  And that the Avalanche was trash?  Ah, the good ol' days.  I guess now it's soldiers and sentinels...  2 classes that can dish out insane amounts of consistent damage and people think they're UP...

#37
gpost

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I like to give the Sent. Marksman as a bonus ability - almost transforms it into a whole new jack of all trades class with it

#38
Locutus_of_BORG

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^ Marksman would render the Sentinel into a Superman... Jack of All Trades, Master of All....Uh, no thanks, this game's too easy as it is.


thisisme8 wrote...
Remember when ME2 came out and everyone said it would be impossible to play a Vanguard on Insanity? And that the Avalanche was trash? Ah, the good ol' days. I guess now it's soldiers and sentinels... 2 classes that can dish out insane amounts of consistent damage and people think they're UP...

Yeah, I never really understood the Soldier-hate in ME3, but it was probably just a result of the BE-fetish everyone had in the first few months after release. Now that we know all the best weapons and how to use them (plus the new, ridiculously good Firefight guns), I think the love will start to shift back more evenly towards the weapons.

I didn't get the Sentinel hate at all though. Being a Sent. Fan in ME2, I only found them to be kinda weird, going into ME3. MP's changed all that though; I know exactly what kind of potential a Sent has in ME3... and it's pretty high up there.

Modifié par Locutus_of_BORG, 15 août 2012 - 04:28 .


#39
Guest_Rubios_*

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HNNNNNNG wrote...

Rubios wrote...

Drayce333 wrote...

theillusiveman11 wrote...

I'm just running him without Tech Armor. The cooldown penalty was too much. Took Reave as a bonus power and running him for Biotics.


Thats a Adept.


Adepts have overload / cryo blast / lift grenade now.


lift grenade is a biotic power


That adepts can't have (they have cluster tho).

#40
JaegerBane

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thisisme8 wrote...

Remember when ME2 came out and everyone said it would be impossible to play a Vanguard on Insanity?  And that the Avalanche was trash?  Ah, the good ol' days.  I guess now it's soldiers and sentinels...  2 classes that can dish out insane amounts of consistent damage and people think they're UP...


Errrr... well, I remember the OMG VANGUARD SUX stuff, but I have to admit I can't remember anyone ever whining that the Avalanche was rubbish - I mean, that's like claiming black is white... :P

#41
dnapayne

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Bring Javik and Liara for your team.

It is epic.

Put all of Liara's points into stasis bubble to begin with then when your skill points have accumulated then put her warp to detonate. Don't waste any points in singularity.

Have your tech armor put at durabilty, power increase and power cool down. Use throw with high damage and dual throw. Have warp with damage and detonate and pierce. Use armor piercing ammo for your bonus power. Put tech shock at high damage for people with shields.

Then for Javik - have him use radius pull and expose. Do high damage lift grenades and when you have the points for him - put slam with power detonate.

So you'll be spamming Liara's stasis bubble and then throwing warp or throw into it to detonate. Use Javik's pull on non shielded enemies and use dual throw. Use warp on non shielded enemies and have Javik do his slam detonate.

Then for mob destruction or bosses - use Javiks lift grenades for clearing.

For weapon load out - use the paladin with scope and damage or piercing mod and the hurricane with light weight materials and barrel.  To get the paladin at the begininng, goto this site and get yourself unlimited money for your Single Player - which is allowed, as long as you don't mess with Multi player settings: 

http://deviatedhacki...ted-credits-pc/ 

Have Liara equiped with the scorpion and Javik equiped with the Prothean Particle rifle.

The best team and setup in the game that makes insanity become easy mode.

Modifié par dnapayne, 15 août 2012 - 06:50 .


#42
capn233

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Why wouldn't you want Singularity on Liara? Faster cooldown on that then either of the other two biotic powers, so it can set up explosions on unprotected enemies faster. Out of the three, I like maxing Singularity and Warp and don't care if I max Stasis... I use Warp for priming protected targets and debuffing armor, and Singularity on the basics.

If you just need a little stasis CC, you can get that at Rank 1. Bubble can freeze a group, but in SP there aren't hardly enough enemies together at any one time where I feel like I am missing out.

#43
JaegerBane

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capn233 wrote...

Why wouldn't you want Singularity on Liara? Faster cooldown on that then either of the other two biotic powers, so it can set up explosions on unprotected enemies faster. Out of the three, I like maxing Singularity and Warp and don't care if I max Stasis... I use Warp for priming protected targets and debuffing armor, and Singularity on the basics.

If you just need a little stasis CC, you can get that at Rank 1. Bubble can freeze a group, but in SP there aren't hardly enough enemies together at any one time where I feel like I am missing out.


Yeah, Stasis is really only necessary against shielded targets - using it against any target when you could just as easily use the native AoE and faster recharging singularity... it isn't very efficient.

To be honest, Warp was almost always a better option even against shields. Seemed to last a lot longer than Stasis ever did.

#44
Locutus_of_BORG

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^Stasis is only really useful on Phantoms in SP, IMO. Without the FoD from ME2, Stasis just isn't so attractive anymore... the fact that most things die like their in FoD to begin doesn't help either...  Image IPB  Bioware does strange things sometimes.

JaegerBane wrote...
Errrr... well, I remember the OMG VANGUARD SUX stuff, but I have to admit I can't remember anyone ever whining that the Avalanche was rubbish - I mean, that's like claiming black is white...

I think I remember... It was just something stupid, like how the Avalanche did no damage to actual health, so the GL was better (they handled the same way).  It wasn't until one of the 7eet players posted up how good it was vs defenses that it became popular.  Even now, I think the Arc Projector or Cain are still more popular, and hardly any of the NGs on the ME2 board seem to know what the Avalanche is.

#45
capn233

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I like the Grenade Launcher the best just because it looks the best on Shepard's back. ;)

#46
Locutus_of_BORG

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The GL was great. I'd pretend it was the BFG.

Modifié par Locutus_of_BORG, 16 août 2012 - 01:53 .


#47
dnapayne

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capn233 wrote...

Why wouldn't you want Singularity on Liara? Faster cooldown on that then either of the other two biotic powers, so it can set up explosions on unprotected enemies faster. Out of the three, I like maxing Singularity and Warp and don't care if I max Stasis... I use Warp for priming protected targets and debuffing armor, and Singularity on the basics.

If you just need a little stasis CC, you can get that at Rank 1. Bubble can freeze a group, but in SP there aren't hardly enough enemies together at any one time where I feel like I am missing out.



If you setup Liara with power recharge on her armor - plus power recharge on rank 6 of passive then stasis bubble has a quick enough recharge.  

By the time you do your explosion - Liara's stasis is ready to be cast again.

Plus stasis stops phantoms - biggest advantage over singularity.  

#48
JaegerBane

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Locutus_of_BORG wrote...

I think I remember... It was just something stupid, like how the Avalanche did no damage to actual health, so the GL was better (they handled the same way).  It wasn't until one of the 7eet players posted up how good it was vs defenses that it became popular.  Even now, I think the Arc Projector or Cain are still more popular, and hardly any of the NGs on the ME2 board seem to know what the Avalanche is.


Lol. I first realised its unholy power on the Grunt Recruitment missions where a few Avalanche shots blasted off YMIR defences faster than I thought was physically possible in the game :P

That said... the Arc Projector was one of my fave weapons in ME2. I soooo wish they'd kept it in. And yeah, I know, Adas is awesome blah blah blah - it ain't no District 9 wtfpwn cannon :D

#49
JaegerBane

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dnapayne wrote...

Plus stasis stops phantoms - biggest advantage over singularity.  


It's only advantage over Singularity. Virtually every other enemy is better off either Warp-primed  or Singularity'd.

#50
Locutus_of_BORG

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Liara's Singularity is pretty good; Phantoms, surprisingly, aren't that obscene in SP, so Warp Bubble isn't as necessary as it is in MP.


All this talk of the ME2 Heavy Weapons is nostalgic. Cain hijinks were the best though, 2nd only to Stasis FoD and/or Pull/Throw instakill.