What happened to SentShep?
#26
Posté 10 août 2012 - 06:22
I miss my old Assault Sentinel as well, but after this long playing MP, I think I've come to understand the ME3 version. The new Tech Armor slows your power use, but OTOH, it can boost power damage significantly while also giving something like 25-30% damage reduction, which is pretty huge. With the right power evos, I don't imagine Barrier is necessary. Also, while tradeoffs are necessary, it should still be possible to carry a pretty moderate weapon loadout w/o crippling your cooldowns.
Disclaimer: Basically I'm mostly coming at all of this from the perspective of MP (which is a bit more demanding at the higher levels than SP, just b/c Shep is simply more powerful than the MP characters).
#27
Posté 10 août 2012 - 07:00
Well that is basically true, although I went back to SP and it feels alien, as it does everytime I play MP a lot then go back.Locutus_of_BORG wrote...
Disclaimer: Basically I'm mostly coming at all of this from the perspective of MP (which is a bit more demanding at the higher levels than SP, just b/c Shep is simply more powerful than the MP characters).
As for the Tech Armor, it is a good power in MP, nice for Phantom staggers, but that advantage doesn't translate well to SP where you are fighting a lot more basic enemies it seems like, or one where the stagger from TA isn't all that useful. I just left it up for the damage protection.
#28
Posté 11 août 2012 - 02:29
Modifié par Locutus_of_BORG, 11 août 2012 - 02:29 .
#29
Posté 13 août 2012 - 07:49
With a +200% CD bonus from your weapon loadout and the recharge bonuses on those powers, the penalty is marginal. It can be further mitigated with related armor bonuses. The difference between 50% and 70% damage reduction isn't worth gimping your power cooldowns. The sentinel can do everything if its built a certain way. High power and weapon damage output, significant damage reduction, and the powers to effectively crowd control and deal with any type of defense without leaning on the bonus power to do either.
Sentinel
throw - radius / detonate / recharge speed
warp - damage / expose / pierce
lift grenade - damage / duration / damage & radius
tech armor - durability / power damage / power recharge
overload - chain overload / neural shock / chain overload
offensive mastery - force & damage / weight capacity / force & damage
fitness - durability / squad bonus / durability
barrier - barrier strength / power synergy / power recharge
Modifié par chrisnabal, 13 août 2012 - 08:07 .
#30
Posté 13 août 2012 - 12:43
#31
Posté 13 août 2012 - 01:04
Was a lot fun
#32
Posté 14 août 2012 - 12:48
Oh, and a third - the melee sentinel. Not as tanky, doesn't rely on powers, but damn that omniblade hits for a ton.
#33
Posté 14 août 2012 - 05:42
thisisme8 wrote...
Oh, and a third - the melee sentinel. Not as tanky, doesn't rely on powers, but damn that omniblade hits for a ton.
How much is a ton? This is one type of Sentinel I haven't really commited to trying for a full playthrough, so how much melee damage bonus do you need (build+armor+weapon mod) for it to work? Is 150% enough?
#34
Posté 14 août 2012 - 07:55
Maze of Torment wrote...
thisisme8 wrote...
Oh, and a third - the melee sentinel. Not as tanky, doesn't rely on powers, but damn that omniblade hits for a ton.
How much is a ton? This is one type of Sentinel I haven't really commited to trying for a full playthrough, so how much melee damage bonus do you need (build+armor+weapon mod) for it to work? Is 150% enough?
I've never been a numbers guy, don't really care, I just know that I played with a melee Sentinel on insanity and was still 1-shotting a lot of enemies. I was using the Katana until I got the Scimitar, then upgraded to the Claymore once that was available. Also, you can always detonate your armor if you get surrounded. With the blade attatchment you'll still be doing decent damage.
#35
Posté 14 août 2012 - 07:59
thisisme8 wrote...
Sentinels are still super strong. But now you can build them in 2 ways. As a caster sentinel you have access to all the good powers to remove defenses, set up bursts and detonations, and crowd control. As a tank sentinel, you can be almost unkillable.
Yeah, I have to admit that asserting a class that can set up and detonate biotic and tech explosions and pierce all defences by themselves, with fast cooldowns and lift grenades to boot as being 'underpowered' is a little... odd.
In my opinion its a boring class, the Adept and Engineer are much more interesting, but it doesn't lack power.
#36
Posté 15 août 2012 - 01:36
JaegerBane wrote...
thisisme8 wrote...
Sentinels are still super strong. But now you can build them in 2 ways. As a caster sentinel you have access to all the good powers to remove defenses, set up bursts and detonations, and crowd control. As a tank sentinel, you can be almost unkillable.
Yeah, I have to admit that asserting a class that can set up and detonate biotic and tech explosions and pierce all defences by themselves, with fast cooldowns and lift grenades to boot as being 'underpowered' is a little... odd.
In my opinion its a boring class, the Adept and Engineer are much more interesting, but it doesn't lack power.
Remember when ME2 came out and everyone said it would be impossible to play a Vanguard on Insanity? And that the Avalanche was trash? Ah, the good ol' days. I guess now it's soldiers and sentinels... 2 classes that can dish out insane amounts of consistent damage and people think they're UP...
#37
Posté 15 août 2012 - 01:48
#38
Posté 15 août 2012 - 04:20
Yeah, I never really understood the Soldier-hate in ME3, but it was probably just a result of the BE-fetish everyone had in the first few months after release. Now that we know all the best weapons and how to use them (plus the new, ridiculously good Firefight guns), I think the love will start to shift back more evenly towards the weapons.thisisme8 wrote...
Remember when ME2 came out and everyone said it would be impossible to play a Vanguard on Insanity? And that the Avalanche was trash? Ah, the good ol' days. I guess now it's soldiers and sentinels... 2 classes that can dish out insane amounts of consistent damage and people think they're UP...
I didn't get the Sentinel hate at all though. Being a Sent. Fan in ME2, I only found them to be kinda weird, going into ME3. MP's changed all that though; I know exactly what kind of potential a Sent has in ME3... and it's pretty high up there.
Modifié par Locutus_of_BORG, 15 août 2012 - 04:28 .
#39
Guest_Rubios_*
Posté 15 août 2012 - 05:23
Guest_Rubios_*
HNNNNNNG wrote...
Rubios wrote...
Drayce333 wrote...
theillusiveman11 wrote...
I'm just running him without Tech Armor. The cooldown penalty was too much. Took Reave as a bonus power and running him for Biotics.
Thats a Adept.
Adepts have overload / cryo blast / lift grenade now.
lift grenade is a biotic power
That adepts can't have (they have cluster tho).
#40
Posté 15 août 2012 - 06:35
thisisme8 wrote...
Remember when ME2 came out and everyone said it would be impossible to play a Vanguard on Insanity? And that the Avalanche was trash? Ah, the good ol' days. I guess now it's soldiers and sentinels... 2 classes that can dish out insane amounts of consistent damage and people think they're UP...
Errrr... well, I remember the OMG VANGUARD SUX stuff, but I have to admit I can't remember anyone ever whining that the Avalanche was rubbish - I mean, that's like claiming black is white...
#41
Posté 15 août 2012 - 06:46
It is epic.
Put all of Liara's points into stasis bubble to begin with then when your skill points have accumulated then put her warp to detonate. Don't waste any points in singularity.
Have your tech armor put at durabilty, power increase and power cool down. Use throw with high damage and dual throw. Have warp with damage and detonate and pierce. Use armor piercing ammo for your bonus power. Put tech shock at high damage for people with shields.
Then for Javik - have him use radius pull and expose. Do high damage lift grenades and when you have the points for him - put slam with power detonate.
So you'll be spamming Liara's stasis bubble and then throwing warp or throw into it to detonate. Use Javik's pull on non shielded enemies and use dual throw. Use warp on non shielded enemies and have Javik do his slam detonate.
Then for mob destruction or bosses - use Javiks lift grenades for clearing.
For weapon load out - use the paladin with scope and damage or piercing mod and the hurricane with light weight materials and barrel. To get the paladin at the begininng, goto this site and get yourself unlimited money for your Single Player - which is allowed, as long as you don't mess with Multi player settings:
http://deviatedhacki...ted-credits-pc/
Have Liara equiped with the scorpion and Javik equiped with the Prothean Particle rifle.
The best team and setup in the game that makes insanity become easy mode.
Modifié par dnapayne, 15 août 2012 - 06:50 .
#42
Posté 15 août 2012 - 09:32
If you just need a little stasis CC, you can get that at Rank 1. Bubble can freeze a group, but in SP there aren't hardly enough enemies together at any one time where I feel like I am missing out.
#43
Posté 15 août 2012 - 09:54
capn233 wrote...
Why wouldn't you want Singularity on Liara? Faster cooldown on that then either of the other two biotic powers, so it can set up explosions on unprotected enemies faster. Out of the three, I like maxing Singularity and Warp and don't care if I max Stasis... I use Warp for priming protected targets and debuffing armor, and Singularity on the basics.
If you just need a little stasis CC, you can get that at Rank 1. Bubble can freeze a group, but in SP there aren't hardly enough enemies together at any one time where I feel like I am missing out.
Yeah, Stasis is really only necessary against shielded targets - using it against any target when you could just as easily use the native AoE and faster recharging singularity... it isn't very efficient.
To be honest, Warp was almost always a better option even against shields. Seemed to last a lot longer than Stasis ever did.
#44
Posté 15 août 2012 - 11:23
I think I remember... It was just something stupid, like how the Avalanche did no damage to actual health, so the GL was better (they handled the same way). It wasn't until one of the 7eet players posted up how good it was vs defenses that it became popular. Even now, I think the Arc Projector or Cain are still more popular, and hardly any of the NGs on the ME2 board seem to know what the Avalanche is.JaegerBane wrote...
Errrr... well, I remember the OMG VANGUARD SUX stuff, but I have to admit I can't remember anyone ever whining that the Avalanche was rubbish - I mean, that's like claiming black is white...
#45
Posté 16 août 2012 - 03:50
#46
Posté 16 août 2012 - 01:52
Modifié par Locutus_of_BORG, 16 août 2012 - 01:53 .
#47
Posté 16 août 2012 - 04:00
capn233 wrote...
Why wouldn't you want Singularity on Liara? Faster cooldown on that then either of the other two biotic powers, so it can set up explosions on unprotected enemies faster. Out of the three, I like maxing Singularity and Warp and don't care if I max Stasis... I use Warp for priming protected targets and debuffing armor, and Singularity on the basics.
If you just need a little stasis CC, you can get that at Rank 1. Bubble can freeze a group, but in SP there aren't hardly enough enemies together at any one time where I feel like I am missing out.
If you setup Liara with power recharge on her armor - plus power recharge on rank 6 of passive then stasis bubble has a quick enough recharge.
By the time you do your explosion - Liara's stasis is ready to be cast again.
Plus stasis stops phantoms - biggest advantage over singularity.
#48
Posté 16 août 2012 - 06:26
Locutus_of_BORG wrote...
I think I remember... It was just something stupid, like how the Avalanche did no damage to actual health, so the GL was better (they handled the same way). It wasn't until one of the 7eet players posted up how good it was vs defenses that it became popular. Even now, I think the Arc Projector or Cain are still more popular, and hardly any of the NGs on the ME2 board seem to know what the Avalanche is.
Lol. I first realised its unholy power on the Grunt Recruitment missions where a few Avalanche shots blasted off YMIR defences faster than I thought was physically possible in the game
That said... the Arc Projector was one of my fave weapons in ME2. I soooo wish they'd kept it in. And yeah, I know, Adas is awesome blah blah blah - it ain't no District 9 wtfpwn cannon
#49
Posté 16 août 2012 - 06:30
dnapayne wrote...
Plus stasis stops phantoms - biggest advantage over singularity.
It's only advantage over Singularity. Virtually every other enemy is better off either Warp-primed or Singularity'd.
#50
Posté 16 août 2012 - 09:47
All this talk of the ME2 Heavy Weapons is nostalgic. Cain hijinks were the best though, 2nd only to Stasis FoD and/or Pull/Throw instakill.





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