New Firefight Guns
#51
Posté 11 août 2012 - 12:51
#52
Posté 11 août 2012 - 03:00
Modifié par godlike13, 11 août 2012 - 03:01 .
#53
Posté 11 août 2012 - 03:27
godlike13 wrote...
The Geth SMG will wreck **** with Ammo Powers. Especially Incendiary Ammo. Its not a bad gun.
Not quite.
The inferno proc(not the fire effect, but the proc) has an internal cooldown of 1 second. The Raptor is one of the best weapons for incendiary ammo because cooldown time for the proc occurs in real time. You can slap a time dilation mod on top of Adrenaline Rush and proc a ridiciulous amount of times before the world moves around you.
Cryo ammo works best on guns with a RoF as close to 60 as possible. A Viper will instantly freeze any enemy on the first hit, unlike the Geth SMG.
-------------
Anyways, back on topic. I've been thinking of picking up the pack, but it just doesn't seem worth it from the vids I've seen. Anyone got anymore vids?
Modifié par rumination888, 11 août 2012 - 03:28 .
#54
Posté 11 août 2012 - 04:43
rumination888 wrote...
godlike13 wrote...
The Geth SMG will wreck **** with Ammo Powers. Especially Incendiary Ammo. Its not a bad gun.
Not quite.
The inferno proc(not the fire effect, but the proc) has an internal cooldown of 1 second. The Raptor is one of the best weapons for incendiary ammo because cooldown time for the proc occurs in real time. You can slap a time dilation mod on top of Adrenaline Rush and proc a ridiciulous amount of times before the world moves around you.
Cryo ammo works best on guns with a RoF as close to 60 as possible. A Viper will instantly freeze any enemy on the first hit, unlike the Geth SMG.
I know how it works. Still the Geth SMG can sustain constant fire for more than a second. About 4 seconds with no capacity mod, about 6 with just Heat Sink/Magazine, and about 10 with both. Its pretty much the same principle behind why the GPR and the Particle Rifle do well with Incendiary Ammo. With its really high rate of fire, and large capacity it maximizes and sustains procs. When guys aren't exploding every one second, they're doing the fire dance.
Same thing with Cryo ammo and Disruptor ammo. At its RoF and capacity it doesn't need to freeze an enemy on its first hit. It can continually fire a lot bullets at such a high rate that u can just hold down the trigger, spray, and freeze groups of enemies.
Modifié par godlike13, 11 août 2012 - 06:50 .
#55
Posté 11 août 2012 - 05:44
Doofe2012 wrote...
The Harrier is ridiculously OP at any range (same RoF as MP). The Reegar is ridiculously OP at short-range. The Krysae is pretty balanced (since they put the post-nerf version in the pack). The GPSMG is, IMO, better than every SMG except the Hurricane. Indra is slightly OP. Have yet to test the Adas and Punisher, but the Punisher feels about on-par with the Tempest and the Adas seems like it will be very OP.
Are you sure the Krysae is the post-nerf version? I used it during my whole last playthrough on Hardcore, and it feels like it did before they nerfed it.
#56
Posté 11 août 2012 - 09:53
Banshees used to scare me. Not anymore! Brutes are fun to play with now. (I also switched to Vanguard which is much more fun than my usual engineer or infiltrator. Next I'm playing a Sentinnel.
Thanks to Bioware for such an awesome weapon!
#57
Posté 11 août 2012 - 11:24
Eric Fagnan said this, and that may have been the case during development, but in the final release of the game there is no cooldown on the inferno ammo proc. That's why the GPR, hornet, and pretty much any fast firing automatic weapon are so ridiculous with inferno ammo.The inferno proc(not the fire effect, but the proc) has an internal cooldown of 1 second. The Raptor is one of the best weapons for incendiary ammo because cooldown time for the proc occurs in real time. You can slap a time dilation mod on top of Adrenaline Rush and proc a ridiciulous amount of times before the world moves around you.
#58
Posté 11 août 2012 - 12:57
rumination888 wrote...
Anyways, back on topic. I've been thinking of picking up the pack, but it just doesn't seem worth it from the vids I've seen. Anyone got anymore vids?
If you've seen D4NNYB0Y's Live Fire videos (where all the guns are tested at Lvl 1 sans mods) then you have an idea more or less how they all work. More videos won't give you any more info.
The basic decision you have to make is did you enjoy the guns in MP. If you didn't play MP or didn't get them, do they sound like they fix an issue you have with the existing guns (SMGs too inaccurate, you want a ME1 HE SR rounds etc)?
If the answer is yes to either question, go for it.
#59
Posté 11 août 2012 - 02:24
#60
Posté 11 août 2012 - 02:29
#61
Posté 11 août 2012 - 02:30
#62
Posté 11 août 2012 - 02:37
#63
Posté 12 août 2012 - 03:31
Meanwhile the Punisher is a bullet hose that kills everything and fires forever. Sure the accuracy isn't great (still better than a shotgun when firing down the sights, and more than adequate with a scope), but who cares? If you want long range headshots, a scoped pistol (paladin or carnifex) is still king. If you want insane raw dps the punisher is your gun. It's everything the Revenant should've been.
Punisher + Paladin, the equivalent of ME2's Revenant + Viper combination (before the Mattock made it obsolete).
Modifié par Athenau, 12 août 2012 - 03:34 .
#64
Guest_Aotearas_*
Posté 12 août 2012 - 04:38
Guest_Aotearas_*
Athenau wrote...
Man, everyone's going nuts about the Harrier, which is a nice weapon, but the high dps falls short when you need it the most (against bosses) because of its terrible ammo efficiency.
Meanwhile the Punisher is a bullet hose that kills everything and fires forever. Sure the accuracy isn't great (still better than a shotgun when firing down the sights, and more than adequate with a scope), but who cares? If you want long range headshots, a scoped pistol (paladin or carnifex) is still king. If you want insane raw dps the punisher is your gun. It's everything the Revenant should've been.
Punisher + Paladin, the equivalent of ME2's Revenant + Viper combination (before the Mattock made it obsolete).
If you want to use it as a main weapon on a weapon damage build, then yeah, I concur.
But as a single part of a dual weapon build (like my Scimitar/Harrier soldier), it is an excellent mid- to longrange addition. And the gun works like a charm with Explosive Incendiary and Full Disruptor Ammo. Shields are practically nonexistant with FDA and the moment you switch to EIA, the Harrier chews through armour so thoroughly it would be banished from the Vatican, it's that unholy. That gun annihilates boss enemies on Insanity and for everything else I have my trusty Scimitar with EIA that melts all the small stuff I come across.
Haven't used the Punisher yet extensively enough to get an accurate feeling for the gun, but that may change with my pending Vanguard run.
Don't like the Adas though. Just doesn't vibe with me.
#65
Posté 12 août 2012 - 05:15
Athenau wrote...
Man, everyone's going nuts about the Harrier, which is a nice weapon, but the high dps falls short when you need it the most (against bosses) because of its terrible ammo efficiency.
Meanwhile the Punisher is a bullet hose that kills everything and fires forever. Sure the accuracy isn't great (still better than a shotgun when firing down the sights, and more than adequate with a scope), but who cares? If you want long range headshots, a scoped pistol (paladin or carnifex) is still king. If you want insane raw dps the punisher is your gun. It's everything the Revenant should've been.
Punisher + Paladin, the equivalent of ME2's Revenant + Viper combination (before the Mattock made it obsolete).
I assumed the reason behind the apathy on the Punisher is, frankly, its an awkward weapon to use. On paper its sounds great, but, as you say, its very inaccurate, and its recoil is inconsistent due to the secondary AP round every few shots. Personally I really dislike it for that reason - even the Hurricane's awful recoil was something you could get used to, because it handled the same whether you were firing a whole clip or a few bullets. In comparison, the Harrier is *very* easy to use.
IMHO the Hornet is still the SMG of choice.
Modifié par JaegerBane, 12 août 2012 - 05:16 .
#66
Guest_Aotearas_*
Posté 12 août 2012 - 05:28
Guest_Aotearas_*
JaegerBane wrote...
Athenau wrote...
Man, everyone's going nuts about the Harrier, which is a nice weapon, but the high dps falls short when you need it the most (against bosses) because of its terrible ammo efficiency.
Meanwhile the Punisher is a bullet hose that kills everything and fires forever. Sure the accuracy isn't great (still better than a shotgun when firing down the sights, and more than adequate with a scope), but who cares? If you want long range headshots, a scoped pistol (paladin or carnifex) is still king. If you want insane raw dps the punisher is your gun. It's everything the Revenant should've been.
Punisher + Paladin, the equivalent of ME2's Revenant + Viper combination (before the Mattock made it obsolete).
I assumed the reason behind the apathy on the Punisher is, frankly, its an awkward weapon to use. On paper its sounds great, but, as you say, its very inaccurate, and its recoil is inconsistent due to the secondary AP round every few shots. Personally I really dislike it for that reason - even the Hurricane's awful recoil was something you could get used to, because it handled the same whether you were firing a whole clip or a few bullets. In comparison, the Harrier is *very* easy to use.
IMHO the Hornet is still the SMG of choice.
The moment we could get our hands on SMG recoil dampeners, the Punisher SMG would beat the hell out of the Hurricane for allround damage and handling, though the Hurricane would still be the uncontested lots-of-pain-now burst damage weapon.
#67
Posté 12 août 2012 - 06:20
Neofelis Nebulosa wrote...
The moment we could get our hands on SMG recoil dampeners, the Punisher SMG would beat the hell out of the Hurricane for allround damage and handling,
Absolutely... though why you'd want to use an SMG as an all-round weapon is another question.
though the Hurricane would still be the uncontested lots-of-pain-now burst damage weapon.
True... personally I still use the Hurricane as its the only SMG that doesn't have a stack of quirks attached to it but still does decent damage - the Hornet's bursts can cause trigger-fatigue and the Punisher feels like someone is knocking my mouse backward every time the AP round goes off. I just want a no frills bullet-hose...
#68
Posté 12 août 2012 - 06:58
And...1295 dps, 40 rounds per magazine, OMFG. Gross.
#69
Guest_Aotearas_*
Posté 12 août 2012 - 07:15
Guest_Aotearas_*
JaegerBane wrote...
Neofelis Nebulosa wrote...
The moment we could get our hands on SMG recoil dampeners, the Punisher SMG would beat the hell out of the Hurricane for allround damage and handling,
Absolutely... though why you'd want to use an SMG as an all-round weapon is another question.though the Hurricane would still be the uncontested lots-of-pain-now burst damage weapon.
True... personally I still use the Hurricane as its the only SMG that doesn't have a stack of quirks attached to it but still does decent damage - the Hornet's bursts can cause trigger-fatigue and the Punisher feels like someone is knocking my mouse backward every time the AP round goes off. I just want a no frills bullet-hose...
With allround I meant non-specialized damage output, relatively to the point blank burst damage capacity of the Hurricane, which would make it better suited for caster classes for example.
#70
Posté 12 août 2012 - 07:20
#71
Guest_Aotearas_*
Posté 12 août 2012 - 07:40
Guest_Aotearas_*
I haven't played with classes that I would use SMGs with, so do have to admit I have no real firsthand SP experience with them.
#72
Posté 12 août 2012 - 07:47
Neofelis Nebulosa wrote...
Hmm, do we have a SP only weapon stats spreadsheet flying around somewhere so I could compare?
I haven't played with classes that I would use SMGs with, so do have to admit I have no real firsthand SP experience with them.
IIRC the initial release of the game would have had equal stats for SP and MP... so theoretically, an old statsheet should do. Provided someone has kept one.
Seriously, though, I don't think the stats accurately reflect how annoying the Punisher is to use. Until the SMG recoil mods come out in SP, imo the Hornet is still going to be the most practical SMG on the market.
#73
Posté 12 août 2012 - 07:50
#74
Posté 12 août 2012 - 08:42
Athenau wrote...
SP stats are here:
https://docs.google....put=html&gid=11
I feel like I've been in this situation before, but some of the DPS stats look a bit wonky in that list - the Raptor and Incisor certainly don't feel that powerful in SP and the Particle Rifle looks like its had its DPS value calculated purely on its low power mode (i.e. there's no way in hell its overall DPS is 75% that of the Avenger....)
#75
Posté 12 août 2012 - 08:46
Anyway, if you spot any mistakes, post them on the thread here:
http://social.biowar.../index/13255314
Modifié par Athenau, 12 août 2012 - 08:51 .





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