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#76
godlike13

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JaegerBane wrote...

Neofelis Nebulosa wrote...

Hmm, do we have a SP only weapon stats spreadsheet flying around somewhere so I could compare?

I haven't played with classes that I would use SMGs with, so do have to admit I have no real firsthand SP experience with them.


IIRC the initial release of the game would have had equal stats for SP and MP... so theoretically, an old statsheet should do. Provided someone has kept one. :P

Seriously, though, I don't think the stats accurately reflect how annoying the Punisher is to use. Until the SMG recoil mods come out in SP, imo the Hornet is still going to be the most practical SMG on the market.


I don't find the Punisher any more annoying to use then the Tempest. I got use to it pretty easily, though i play on X-Box so maybe its different with a mouse. Quite frankly it blows the Hornet away IMO. Its not like the Hornet is that accurate and with out its recoil, and the Punisher has a bigger clip, and is a good deal more damaging. Its a more powerful pocket Revenant.

Modifié par godlike13, 12 août 2012 - 08:50 .


#77
Athenau

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It's not difficult to control recoil on the PC. If anyone's having trouble, turn off mouse acceleration. There's a reason why pro FPS players play without mouse accel.

Modifié par Athenau, 12 août 2012 - 08:52 .


#78
JaegerBane

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godlike13 wrote...
I don't find the Punisher any more annoying to use then the Tempest. I got use to it pretty easily, though i play on X-Box so maybe its different with a mouse. Quite frankly it blows the Hornet away IMO. Its not like the Hornet is that accurate and with out its recoil, and the Punisher has a bigger clip, and is a good deal more damaging. Its a more powerful pocket Revenant.


Like I said, its mainly to do with the secondary shot - I find it makes it difficult to get used to the rhythm of how it functions (since rather than it recoiling when the trigger is held down or every time the trigger is pulled like the Hurricane and Hornet, it kind of drastically pulls up every few seconds of continuous fire - as I said, it feels like someone is knocking my mouse backwards every few seconds).

For what its worth, I was just speculating on Athenau's point that the Punisher wasn't getting much love. Personally I would have preferred it if they'd just left it at the basic full-auto firing.

#79
JaegerBane

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Athenau wrote...

It's not difficult to control recoil on the PC. If anyone's having trouble, turn off mouse acceleration. There's a reason why pro FPS players play without mouse accel.


ITs nothing to do with mouse acceleration. Its to do with the fact that its recoil is inconsistent.

Its purely a personal preference thing of course, but having to continuously be aware that the recoil is going to jump every few seconds just doesn't translate into something I enjoy using - so far all I know, thats why it isn't getting the press in the same way a very flexible and easy-to-use gun like the Harrier is.

#80
godlike13

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As to why it isn't getting the press in the same way a the Harrier is. I just think SMGs in general aren't as popular as Assault Rifles.

I myself like the Punisher more than the Harrier. I have more fun with it, and short-mid range i do more damage with the Punisher.

My Vanguard loves it. Perfect cover gun for those times when charging in with my shotgun isn't the best option, or just any time i want to sustain fire. Can't wait to get the Raider. I think these two are gonna be a match made in heaven.

On my soldier too, it was great. Slap on the heat sink and clip capacity, and enemies just melted.

Im even doing a tanking Sentinel and finding it fantastic.

Modifié par godlike13, 12 août 2012 - 09:24 .


#81
Athenau

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ITs nothing to do with mouse acceleration. Its to do with the fact that its recoil is inconsistent.

I wasn't talking about the Punisher, I was talking about controlling recoil on the PC in general.

As for the recoil being inconsistent, it really isn't. Every 8 rounds, on the dot, you'll fire the AP round. It's not random or inconsistent in the least.

Personally, I like weapons with quirks like these. It gives them character and raises the skill cap a little too. I'm glad Bioware takes the time to differentiate weapons with unique properties instead of being lazy.

#82
Massa FX

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I tried the punisher as a backup to my harrier. Works well until i find more ammo. I also like the geth shotgun for up close when my harrier runs ooammo.

So far the new weapons are well worth the ms points. To me at least.

Ready for Leviathan now. Yipeeee!

#83
samb

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Anyone know if the Krysea stats was Pre or post nerf?

The Harrier is a fine weapon but the ammo capacity is really bad. It only goes up by 2 every upgrade. I run out of ammo routinely on insanity.

The ADAS anti synthetic AR rips through shields like butter. Not as fast as the Acoylte but it doesn't bounce around, and has no charge time.

The Punisher is pretty cool. Spread is bad but I'm playing a Vangaurd anyway so this is my main gun post biotic charge. Recoil is manageable too.

Reegar feels like it is nerfed compared to the MP. Not sure why but it takes longer to kill stuff, especially shielded targets. Which is weird since it was supposed to be strong against them. Anyone have info on this?

Modifié par samb, 13 août 2012 - 03:13 .


#84
godlike13

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Krysea stats are pre nerf

#85
HBC Dresden

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Massa FX wrote...

So far the new weapons are well worth the ms points. To me at least.

Ready for Leviathan now. Yipeeee!


Same here!

#86
I Tsunayoshi I

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JaegerBane wrote...

Neofelis Nebulosa wrote...

Well, the only thing one can do then is be efficient, since we don't get too many ammo crates in SP (but hey, wouldn't be much fun the other way, aye?).


The problem is there isn't really a good way of 'being efficient' with the Harrier, as regardless of how good a shot you are, it chews through its ammo supply like popcorn....

...not that the Particle Rifle does any different, its just the Harrier's ammo supply doesn't come back after a few seconds :P


Personally when I'm running with my Harrier and have an ammo power, I take that 30% increase to ammo.

#87
JaegerBane

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Athenau wrote...
As for the recoil being inconsistent, it really isn't. Every 8 rounds, on the dot, you'll fire the AP round.
It's not random or inconsistent in the least.


I can't be bothered to argue the meaning of the word 'inconsistent', so I'll clarify that when I say it, I mean the gun doesn't handle the same way after every shot (or trigger pull, if you were comparing against the Hornet). I don't really care what you choose to call that but having the gun kick after every 8 shots - particularly on an automatic weapon that I'll be holding down the fire button - I find annoying, and hence that's my reason for disliking it.

That could easily be the reason why it doesn't get much love, given that no other weapon handles like that - ultimately it was just a suggestion as to why a weapon with sky-high DPS and excellent stats isn't getting much support. I mean, its not like its underpowered, hard to get, competing with loads of other top-end guns or any of the other normal reasons why a gun would provoke indifference.

Modifié par JaegerBane, 13 août 2012 - 06:36 .


#88
JaegerBane

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Sora Kitano wrote...

Personally when I'm running with my Harrier and have an ammo power, I take that 30% increase to ammo.


Personally I always take the 30% increase in ammo whether I'm carrying the Harrier or not - virtually every gun in this game worth using (barring the Particle Rifle and Punisher) has a lower ammo level than I'd like, and a 30% free boost is too good to pass up.

That, and I've yet to actually see a difference between normal headshots and the increased damage headshots from most ammo powers.

#89
rumination888

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Just tried out the new weapons earlier today on a Soldier. I LOVE the adas rifle + blood pack SMG combo. One for long range, one for close, each one specialized for different purposes.

BPP SMG + Inferno Ammo MURDERS armored enemies. Its absolutely god damn friggin' insane at how fast it eats through armor. I think i'm gonna try it later on with the Marksman bonus power for the lulz.

And the biggest problem with Inferno Ammo's explosive burst upgrade is against shielded enemies, but flip that on the AAS rifle and you have a long-range, rapid-fire, pin-point accurate, shield-eatting, panic-inducing monster of a weapon. And if you REALLY wanna see shields from the big enemies drop in the blink of an eye, turn on disruptor rounds.

I hope the devs make more unique, specialized weapons like these and less upgrades of existing weapons like the Mattock ---> Cerberus Harrier. I have nothing against the Harrier, but its a very boring weapon after having played with the Mattock so much.

#90
Athenau

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Punisher demolishes shields with disruptor too. The Adas is pretty heavy. Do you find it worthwhile to carry it just for anti-shield purposes?

One thing that bugs me about the Adas is that it doesn't get headshots. I like having a weapon that can clean up mooks at long range which makes headshots a must, IMO.

#91
JaegerBane

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rumination888 wrote...
I hope the devs make more unique, specialized weapons like these and less upgrades of existing weapons
like the Mattock ---> Cerberus Harrier. I have nothing against the Harrier, but its a very boring weapon after having played with the Mattock so much.


Somewhat. To be honest, ME3's non-DLC assault rifles weren't really much cop so I'm certainly not against them bringing in any kind of new hardware, whether its basic-but-powerful like the Harrier or crazy like the Adas.

Modifié par JaegerBane, 14 août 2012 - 06:02 .


#92
The Spamming Troll

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JaegerBane wrote...

rumination888 wrote...
I hope the devs make more unique, specialized weapons like these and less upgrades of existing weapons
like the Mattock ---> Cerberus Harrier. I have nothing against the Harrier, but its a very boring weapon after having played with the Mattock so much.


Somewhat. To be honest, ME3's non-DLC assault rifles weren't really much cop so I'm certainly not against them bringing in any kind of new hardware, whether its basic-but-powerful like the Harrier or crazy like the Adas.


ever watch the movie district 9?

those are the sci fi weapons i want to use.

not my grandads hunting rifle.

#93
rumination888

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Athenau wrote...

Punisher demolishes shields with disruptor too. The Adas is pretty heavy. Do you find it worthwhile to carry it just for anti-shield purposes?

One thing that bugs me about the Adas is that it doesn't get headshots. I like having a weapon that can clean up mooks at long range which makes headshots a must, IMO.


Yea, but the BPP is only good at close range. Most shielded enemies tend to start far away from your positiion, and thats where the Adas shines. I don't mind the weight of the Adas because i find I don't really need to use AR all that much. The only times I use it is to escape a hairy situation, or when I happen bust out the BPP and lay the smack down on armored enemies.

The splash, heat-seeking, and shield-eatting capabilities of the Adas more than makes up for lack of headshots. It absolutely destroys non-armored enemies with the right ammo. I might post a vid of how effective it is at the Grissom Academy Atrium(the most difficult part of the game IMO) if I ever get around to it.

#94
rumination888

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Soldier vid of the Punisher SMG + Adas Rifle combo for anyone still on the fence about these weapons.

#95
JaegerBane

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The Spamming Troll wrote...
ever watch the movie district 9?

those are the sci fi weapons i want to use.

not my grandads hunting rifle.


To be fair, the majority of Prawn weaponry is basically the same thing as Mass Effect weaponry.

Besides, ME3 has tons of proper sci-fi weaponry... (Particle Rifles, Lightning throwers, plasma guns, mine launchers, the list goes on) though I just wish they'd let me keep my old ME2 (District 9-inspired) Arc Projector.

#96
zeypher

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hehe arc projector was awesome, cain was awesome as well. Too bad cerberus equipped me better than alliance. I can see why they attracted soo many people.

#97
JaegerBane

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zeypher wrote...

hehe arc projector was awesome, cain was awesome as well. Too bad cerberus equipped me better than alliance. I can see why they attracted soo many people.


To be honest, it seems we lost our Heavy Weapons for the same reason we lost the mako - because a bunch of whiners decided that they were worst thing in the history of everything and seemed to miss the part about them being optional.

#98
zeypher

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Btw jaeger a tweaked revenant (accuracy and recoil of collector rifle), is a hell of a gun. Im actually starting to prefer it over the particle rifle.

#99
JaegerBane

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zeypher wrote...

Btw jaeger a tweaked revenant (accuracy and recoil of collector rifle), is a hell of a gun. Im actually starting to prefer it over the particle rifle.


To be fair, if you're going to start directly modifying guns then their stats are purely a matter of your preferences.

Personally, I don't touch the stats - I found that it kind of removed any kind of decision-making for me back in ME2 when I modded the Vindicator to perform more like the ME1 Spectre HMWAR. Besides, were I to mod an AR I'd likely just mod it to function more a less precisely like the Particle Rifle or Harrier, so I have no motivation to do it :P

#100
godlike13

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rumination888 wrote...

Soldier vid of the Punisher SMG + Adas Rifle combo for anyone still on the fence about these weapons.


Cool vid, i run my solider with the same load out. Though i put both heat sink and clip capacity on the blood pack, and use it with Adrenaline Rush.