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N7 Fury builds 6/3/6/5/6 or 6/6/6/5/3?


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#1
P2W RebelSpirit

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ok this is build one. i find it to be more effective on higher difficulties because,whether you notice or not,you hardly use Dark channel because your taking fire more and are looking for some enemy to steal shields from.

Ahnihalation Field:(Damage,Damage taken,Duration and Shield drain)
well i think it describes itsself but i will explain somemore. with the extra damege at 50% your constantly (i find every 3 seconds) tearing shields away. All damege from every source gets 15% extra...nuff said.
and shield drain is very self explanitory. i mean it takes a second to kick in...if your only near one shielded or barrierd target while its active. this power really doesnt need much explaining on both builds because there almost the same.
ok now for the Q/A
so REBEL why not take radius?
ANSWER:Because every time a target steps within range of the power you can perform one biotic explosion. so once you do that explosion you must step away and get it out of AF's radius to reset it and do it again. that means a shorter radius means less time to get away and do damage. now on gold on an atlas every BE takes away one shield or armour



Dark channel: only upgrade this to 3. of course you dont want pass this( your dumb if you pass this(just an opinion)) power up but on gold/plat you dont find yourself using this as often. ive had people tell me it only matters on the rank of the power for the BE damage...this is not the case. i have done multiple trial and error games to test this(and ive wasted tons of credits on veteran kits trying to get power resets(all for you guys)) but time and time again i find not investing in the N7 rank power or the BE upgrade on throw make a little boom compared to most.now with me mentioning the one shield or armour gone per BE above i can honestly say tht with dark channel i find armour is signefigantly weakend. add an armour piercing equipment and a mattock X and cast Dark Channel to chew through armor like a very hungry tiger to flesh




THROW:hahahaha our party starter(Radius,Detonate,Force)
well REBEL why do you not take recharge
ANSWER: because isnt it fast enough. plus if your carrying a gun that gives +175% or higher quicker power recharge it is absolutly unnecisary. i mean do you have to use throw every .63 seconds?
well why radius unstead of extra damege REBEL?
ANSWER: Simply because if you are in a group of enemies and they are a little more spread out a normal throw cant detonate all enemies within AF but if it has radius it can. plus if you use dark channel on a only health enemy and then use throw and the enemy rolls throw still has a high chance of hitting him because of the extra Splosion radius.


N7 Rank:(power and weight, power)
now this goes with what i mentioned above. it does matter if you pick the power damage. the rank of the power doesnt matter. it IS WHAT YOU PICKED THAT DETERMINES THE POWER. so if you skip this...well its your N7's funaral not mine.


Fitness:(health,shields,health) now people say health doesnt matter well unless. your a long range fury( this build wont be included in this guide because i need to experiment with her more(dont mess with me about this i am trying)) then this statment is so very true. but these builds are close range.


Weapon: prefably a scimatar for wieght and CQC. or a mattock X. sometimes i go wild and equip an N7 eagle. all of these are above 175% recharge bonus.
Gear:the shield rechargeor just extra shields in general.
now heres a link to another forum on this site for a substitute to the N7 rank and Dark Channel
http://social.biowar...1643/1#13561952
do this instead of adding power damage. or go 6/6/6/3/3


now for the bronze and silver builds.

Anhihalation Feild:(radius,damage taken,shield recharge and duration)
well i just said dont pick radius over damage but on these difficulties you really only need one BE to finesh mosth enemies. after that just throw them and you should kill them. the only exeption are boss enemies and the phantom.


Dark channel:unlike the previouse build this one goes to rank 6 on Dark Channel(Damage,Recharge,Damage)
like my good friend Dzero said...well anyways moving on


THROW:the Fury's bread and butter(exactly the same as the gold/plat fury throw)

N7 Rank:(power and weight,power)it is self explanitory.

Fitness:rank 3.
weapons need to be +100% or better
Gear: add a biotic amp.
here is a link to Dzero's build.( that is this one) but i think mine is slightly modified
http://social.biowar.../index/13224572
his post is at the bottom. his picture is an asari.



my way is not the best by far (or at least im just moddest) but it is good. now feel free to tweak them and experiment and remember play how you feel most comferble. this is usually the way to stay on top on the leaderboard. the reason i didnt use the gold one for everything is because a casual gamer doesnt want to compleatly pwn. some people preffer relaxing...not trolling with the highest amount of points. i did this so it would be balenced for all difficulties. now this doesnt mean i dont use my gold/plat fury on bronze/silver to show begginers how its done sometimes Posted Image. please feel free to leave a comment but nothing mean. and do tell me your builds so i can improve mine. if this one can get popular than i have 3 or 4 builds for the human soldier. and if i use someone elses idea i will always give them credit, like my friend Dzero.


sincearly a seasoned gamer
PeytonPosted Image

#2
Micah3sixty

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I go 6/6/6/4/4. Check my signature link for evolutions and strategy.

#3
Rokayt

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The 6-3-6-5-6 feels less squishy then the 6/6/6/5/3 on gold, then the 6/6/6/5/3 does on silver.

However, putting both in the same server will result in the 6/6/6/5/3 getting more points, due to the amazing power of a max killsteal fury, with the amazing aggro absorbing and survival powers of the 6/3/6/5/6 fury to hide behind

In fact, that combo makes a good tagteam....

#4
IllusiveManJr

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I prefer 6/3/6/5/6

#5
RxP4IN

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I like 6/6/6/4/4 personally.

#6
Rokayt

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theillusiveman11 wrote...

I prefer 6/3/6/5/6


It is unarguably the best single fury build, IMO.

If you have two or more, tagteaming the 666 and the 636 fury together gives runs that are about 15-18 minutes on gold condor reapers.... (Which is a terible map/Foe combo.)

#7
Iggister

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I go 6/6/6/4/4. Destroys Reapers.

I use dark channel a lot more in gold/plat since you don't always want to be close to the enemy, so you need the ranged attack of dark channel, since you need a lighter/weaker weapon to keep cooldown low.

#8
P2W RebelSpirit

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RxP4IN wrote...

I like 6/6/6/4/4 personally.

yes this is what i meant. i didnt mean 6/6/6/3/3 i meant 6/6/6/4/4
Posted Image

#9
ProjectGemini07

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6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.

#10
Learn To Love Yourself

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I currently have 6/6/6/4/4, but am thinking of respec'ing to 6/6/6/5/3 in light of BjornDaDwarf's recent thread on DC, based on the innate bonuses of weapons & powers, posted by Mr Fagnan.

Bjorn's thread
http://social.biowar...1643/1#13562599

A link to the innate bonuses thread can be located within the thread at the above link

#11
P2W RebelSpirit

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Rokayt wrote...

theillusiveman11 wrote...

I prefer 6/3/6/5/6


It is unarguably the best single fury build, IMO.

If you have two or more, tagteaming the 666 and the 636 fury together gives runs that are about 15-18 minutes on gold condor reapers.... (Which is a terible map/Foe combo.)

yes like we were talking about the other day rokayt a 3 fury+drellgaurd is amazing. i had a 13:47 second gold...and none of us were using anything but pistols and smgs and no one used gear or ampsPosted Image

#12
Rokayt

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P2W RebelSpirit wrote...

Rokayt wrote...

theillusiveman11 wrote...

I prefer 6/3/6/5/6


It is unarguably the best single fury build, IMO.

If you have two or more, tagteaming the 666 and the 636 fury together gives runs that are about 15-18 minutes on gold condor reapers.... (Which is a terible map/Foe combo.)

yes like we were talking about the other day rokayt a 3 fury+drellgaurd is amazing. i had a 13:47 second gold...and none of us were using anything but pistols and smgs and no one used gear or ampsPosted Image


The cluster grenades magnified by the AH's and DC's everywhere is just so destructive. ;)

But, having the host using the Tank Fury build while the off hosts use the Cannon fury builds with a Drell Vanguard with very good ears.........


OMGWHYDODIESOFAST.
I might make a thread on that team, soon.

Modifié par Rokayt, 07 août 2012 - 10:35 .


#13
Kenadian

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ProjectGemini07 wrote...

6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.


Passive grants you power damage bonuses to take even more advantage of the Fury's ridiculous DoTs, as well as cooldowns. 66653 is the best build. Skimping on DC just (Roky's build) is just not a good idea, you need maxed BEs.

#14
P2W RebelSpirit

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Rokayt wrote...

P2W RebelSpirit wrote...

Rokayt wrote...

theillusiveman11 wrote...

I prefer 6/3/6/5/6


It is unarguably the best single fury build, IMO.

If you have two or more, tagteaming the 666 and the 636 fury together gives runs that are about 15-18 minutes on gold condor reapers.... (Which is a terible map/Foe combo.)

yes like we were talking about the other day rokayt a 3 fury+drellgaurd is amazing. i had a 13:47 second gold...and none of us were using anything but pistols and smgs and no one used gear or ampsPosted Image


The cluster grenades magnified by the AH's and DC's everywhere is just so destructive. ;)

But, having the host using the Tank Fury build while the off hosts use the Cannon fury builds with a Drell Vanguard with very good ears.........


OMGWHYDODIESOFAST.
I might make a thread on that team, soon.

oh please do it will help me make mine better lol. but really for the drell go grenades damage and shrapnel. then add a grenade capacity V and a tempest X. i bet you could beat zuesPosted Image

#15
Rokayt

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Kenadian wrote...

ProjectGemini07 wrote...

6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.


Passive grants you power damage bonuses to take even more advantage of the Fury's ridiculous DoTs, as well as cooldowns. 66653 is the best build. Skimping on DC just (Roky's build) is just not a good idea, you need maxed BEs.

Actually, Gemini's build has quite a bit of nobility in it.

I might just try that.

(However, the dissing on my build is plain foolish. Very rarely have I seen BE's triggered by a fury happen through dark channel, AF is just so much better at it. Dark channel is best used for sync kill purposes.) 

Ill post the results at match end.

P2W RebelSpirit wrote...

Rokayt wrote...

P2W RebelSpirit wrote...

Rokayt wrote...

theillusiveman11 wrote...

I prefer 6/3/6/5/6


It is unarguably the best single fury build, IMO.

If
you have two or more, tagteaming the 666 and the 636 fury together
gives runs that are about 15-18 minutes on gold condor reapers....
(Which is a terible map/Foe combo.)

yes like we were
talking about the other day rokayt a 3 fury+drellgaurd is amazing. i had
a 13:47 second gold...and none of us were using anything but pistols
and smgs and no one used gear or ampsPosted Image


The cluster grenades magnified by the AH's and DC's everywhere is just so destructive. Posted Image

But,
having the host using the Tank Fury build while the off hosts use the
Cannon fury builds with a Drell Vanguard with very good ears.........


OMGWHYDODIESOFAST.
I might make a thread on that team, soon.

oh
please do it will help me make mine better lol. but really for the
drell go grenades damage and shrapnel. then add a grenade capacity V and
a tempest X. i bet you could beat zuesPosted Image


The Drell vanguard can carry the Pirhana at no weight cost.

With biotic charge.... This is deadly.

Modifié par Rokayt, 07 août 2012 - 10:40 .


#16
P2W RebelSpirit

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but really kanadian? do you really think about using DC or do you get in there Splode it to H*LL and get out? honest question...im not showing my butt or anything im really trying to grip the community. id like to be very contributive to everyone.

#17
Jon Phoenix

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Despite seeming like Dark Channel is designed for killing mooks and jumping to another to get more BE's. I find that it isn't actually very good at doing so, particularly when there are other biotic around because you can't tell who has the DC on them (why they didn't leave it green, r make it purple I don't know).

The real power of Dark Channel and why you should max it (and max power damage too), particularly for Gold/Platinum, is taking out bosses without being in line of sight. The biggest benefit that DC has is its massively long duration. Ravagers bogging you down. DC and move on. It doesn't kill fast but it is practically a guaranteed kill and against some enemies it's better to not be around. Phantoms, Ravagers, Primes etc.

#18
ProjectGemini07

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Cooldowns aren't an issue with ULM pistol mod and I'm not sure the DoT matters when you're triggering BE's rapidly.

If you're good enough to CQC with only 3 in Fitness, awesome. I'm not.

Edit:  You can take the Commando Gear to partially mitigate what you sacrifice in the passive on weapon damage and power damage buff.

Modifié par ProjectGemini07, 07 août 2012 - 10:46 .


#19
RGFrog

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I run 6/6/6/6/0 mainly because looking at it I can get far more shields with consumables than with fitness.

I prefer to have my CD's at 200% and carry 2 weapons.

Granted, with my playstyle on Gold being run around everywhere and explode all things, the 2nd weapon gets little use. However, on Plat. the second weapon gets used when I run out of ammo on the first as there's more bosses to deal with and fewer quick BE+one or two shots to kill targets.

Also, the health/shields that fitness at 4 or even 6 gives you is gone in one or two hits from pretty much everything...

I'd really only run 66606 if plat. wasn't around. Personally, I think it's the way the character should be run. Up in the enemy's face rocking a BE every second. If you could convince a team mate to run behind you and clean up that would be boss.

#20
Rokayt

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DC also does enough damage to save you from instagibs (That are not atlas instagibs.)

Making it impossibly valuable to the ordinary Fury.

#21
P2W RebelSpirit

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oh and guys post your difficulty so we can determin each others builds. like i said these are 2 builds one for lower rank and one for higher.

#22
macriley051

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i am also pretty fond of 6/6/6/4/4. i pretty much only use her against reapers tho.

#23
P2W RebelSpirit

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RGFrog wrote...

I run 6/6/6/6/0 mainly because looking at it I can get far more shields with consumables than with fitness.

I prefer to have my CD's at 200% and carry 2 weapons.

Granted, with my playstyle on Gold being run around everywhere and explode all things, the 2nd weapon gets little use. However, on Plat. the second weapon gets used when I run out of ammo on the first as there's more bosses to deal with and fewer quick BE+one or two shots to kill targets.

Also, the health/shields that fitness at 4 or even 6 gives you is gone in one or two hits from pretty much everything...

I'd really only run 66606 if plat. wasn't around. Personally, I think it's the way the character should be run. Up in the enemy's face rocking a BE every second. If you could convince a team mate to run behind you and clean up that would be boss.

looking at your profile pics colors i forget to include my fav 3 color schemes. and yes i can understand your build quite easily actually

#24
tfoltz

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6/6/6/3/5 or 6/6/6/4/4 for platinum or gold. Don't gimp your explosions or fitness.

Modifié par tfoltz, 07 août 2012 - 10:49 .


#25
Kenadian

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Rokayt wrote...

Kenadian wrote...

ProjectGemini07 wrote...

6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.


Passive grants you power damage bonuses to take even more advantage of the Fury's ridiculous DoTs, as well as cooldowns. 66653 is the best build. Skimping on DC just (Roky's build) is just not a good idea, you need maxed BEs.

Actually, Gemini's build has quite a bit of nobility in it.

I might just try that.

(However, the dissing on my build is plain foolish. Very rarely have I seen BE's triggered by a fury happen through dark channel, AF is just so much better at it. Dark channel is best used for sync kill purposes.) 

Ill post the results at match end.

P2W RebelSpirit wrote...

Rokayt wrote...

P2W RebelSpirit wrote...

Rokayt wrote...

theillusiveman11 wrote...

I prefer 6/3/6/5/6


It is unarguably the best single fury build, IMO.

If
you have two or more, tagteaming the 666 and the 636 fury together
gives runs that are about 15-18 minutes on gold condor reapers....
(Which is a terible map/Foe combo.)

yes like we were
talking about the other day rokayt a 3 fury+drellgaurd is amazing. i had
a 13:47 second gold...and none of us were using anything but pistols
and smgs and no one used gear or ampsPosted Image


The cluster grenades magnified by the AH's and DC's everywhere is just so destructive. Posted Image

But,
having the host using the Tank Fury build while the off hosts use the
Cannon fury builds with a Drell Vanguard with very good ears.........


OMGWHYDODIESOFAST.
I might make a thread on that team, soon.

oh
please do it will help me make mine better lol. but really for the
drell go grenades damage and shrapnel. then add a grenade capacity V and
a tempest X. i bet you could beat zuesPosted Image


The Drell vanguard can carry the Pirhana at no weight cost.

With biotic charge.... This is deadly.


DC is the main thing I use for BEs on my Fury. DC > Throw > Boom. DC > Close in > Boom. Still alive? Detonate AF for lulz.