N7 Fury builds 6/3/6/5/6 or 6/6/6/5/3?
#51
Posté 08 août 2012 - 06:46
End of discussion
#52
Posté 08 août 2012 - 06:47
If you want more passive bonuses for weight and little it of bonus damage, then 6/6/6/3/5 works too. In my opinion shield regen is just too valuable to skip.
I would agree otherwise, but I just can't afford running with cyclonic modulators every time. So with full fitness and stronghold V, I do well enough without cyclonic modulator or shield power cells on gold.RGFrog wrote...
I run 6/6/6/6/0 mainly because looking at it I can get far more shields with consumables than with fitness.
Quite so. DC rank 6 + throw rank 6 does more BE damage than DC rank 3 + throw rank 6.tonnactus wrote...
Actually, a Dev confirmed that Biotic Exlosions are only affected by a rank of a power.P2W RebelSpirit wrote...
Dark channel: only upgrade this to 3. of course you dont want pass this( your dumb if you pass this(just an opinion)) power up but on gold/plat you dont find yourself using this as often. ive had people tell me it only matters on the rank of the power for the BE damage...this is not the case.
Modifié par KeeperB5, 08 août 2012 - 06:51 .
#53
Posté 08 août 2012 - 02:33
I also cant run a Fury without the extra shields and such. I am sure it is due to my own suck, but hey, you work with your issues. I am sure a little to no fitness Fury in the right hands is a pure dmg machine, but alas, it wont be me.
#54
Posté 08 août 2012 - 02:42
#55
Posté 08 août 2012 - 02:45
Serves me well on Gold and the couple Platinum matches I played so far with her. With that build you need to be more careful what group of enemies you get close too because she has less shields but once you're used to it its fine.
#56
Posté 08 août 2012 - 02:46
Modifié par DJCubed, 08 août 2012 - 02:47 .
#57
Posté 08 août 2012 - 02:52
On N7 passive, 5 ranks vs 4 has no affect on BE and only adds like 15 damage to AF DoT and maybe 20 to DC. But 4 ranks gives you the weight bonus plus a decent damage bonus making her more versatile for weapon choice while still durable enough vs a 6/6/6/5/3 as to not need reviving or cyclonic modulators all the time. If you started with a 6/6/6/0/6 build, you may want to step it up to 6/6/6/4/4 as you hone your skills and need fitness less. My 2 cents.
#58
Posté 08 août 2012 - 02:58
Honestly I've had the most success with a 6/6/6/0/6 build, going with melee damage on fitness. AF lasts long enough that a fast CDT isn't necessary so you can carry heavier weapons and if the the CDT is too high on Throw for the weapon you choose, the detonation reset evo completely changes damage output potential.
I have tried about 5 different builds and really haven't noticed any difference with or without N7 Training power bonuses. Seems to be more effective to level all your powers to 6 to maximize biotic explosion radius & damage than to get 33 DPS added to your DoT powers.
Admittedly I haven't done any extensive testing on Platinum as I refuse to play that with randoms and the people I with at night mostly play Gold since we really like to play around with whatever we feel like rather than what is most effecient. That said, I think the 33 DPS you get from N7 Training would be even less usefull against Platinum level enemies.
#59
Posté 08 août 2012 - 02:59
I like it a lot.
Carry a Scorpion(ULM and Melee) with Tempest(ULM and Ext Barrel) as back up.
Put on the pistol/biotic commando gear and power efficiency on armor and ready to go. Maybe add some kind of ammo if going into an enemy psecific game.
#60
Posté 08 août 2012 - 03:05
DJCubed wrote...
Is it just me, or is this thread exploding again?
Good. Threads like these should dominate the first 5 pages of the forum while those other threads would require a deep forum search to find.
#61
Posté 08 août 2012 - 03:07
BuckshotSamurai wrote...
DJCubed wrote...
Is it just me, or is this thread exploding again?
Good. Threads like these should dominate the first 5 pages of the forum while those other threads would require a deep forum search to find.
While I agree, I was actually attempting to make a lame joke about a bunch of threads that popped up yesterday involving this one. Bad joke was bad
#62
Posté 08 août 2012 - 03:10
DJCubed wrote...
BuckshotSamurai wrote...
DJCubed wrote...
Is it just me, or is this thread exploding again?
Good. Threads like these should dominate the first 5 pages of the forum while those other threads would require a deep forum search to find.
While I agree, I was actually attempting to make a lame joke about a bunch of threads that popped up yesterday involving this one. Bad joke was bad
inb4splosions
yea...that was ridiculous yesterday
#63
Posté 08 août 2012 - 03:11
If I have to carry the team it feel a bit squishy...
#64
Posté 08 août 2012 - 03:15
elPrimoFilipino wrote...
inb4splosions
yea...that was ridiculous yesterday
Ridiculous? Absolutely, but so entertaining also. lol
:innocent:
#65
Posté 08 août 2012 - 03:18
ProjectGemini07 wrote...
6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.
I agree here. I also went on cooldown where possible, I want them BEs also come out more often.
Guns: Hurricane IV and Acolyte X, both with ULM. Cooldown 200%.
I actually kill more Phantoms with the Acolyte than with the Hurricane usually.
#66
Posté 08 août 2012 - 03:19
#67
Posté 08 août 2012 - 03:22
DJCubed wrote...
elPrimoFilipino wrote...
inb4splosions
yea...that was ridiculous yesterday
Ridiculous? Absolutely, but so entertaining also. lol
:innocent:
My bad, I meant it was ridiculously entertaining.
#68
Posté 08 août 2012 - 03:35
dr_random wrote...
ProjectGemini07 wrote...
6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.
I agree here. I also went on cooldown where possible, I want them BEs also come out more often.
Guns: Hurricane IV and Acolyte X, both with ULM. Cooldown 200%.
I actually kill more Phantoms with the Acolyte than with the Hurricane usually.
That sounds like a good weapon setup. I've been running with just the Hurricane.
What other weapon setups are you guys using?
#69
Posté 08 août 2012 - 03:39
dr_random wrote...
ProjectGemini07 wrote...
6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.
I agree here. I also went on cooldown where possible, I want them BEs also come out more often.
Guns: Hurricane IV and Acolyte X, both with ULM. Cooldown 200%.
I actually kill more Phantoms with the Acolyte than with the Hurricane usually.
I used those same two weapons last night and found them an excellent Combo for taking down shields on heavies, since DC does only 50% damage to shields, and also bringing phantoms to their knees and making quick work of Guardians. I'll probably take that combo more often since they don't affect cooldown at all with ULM on both.
#70
Posté 08 août 2012 - 03:44
I would guess the Hurricane and Acolyte would be a solid loadout for sure.
#71
Posté 08 août 2012 - 03:47
Add a scorpion pistol...
Distance:
DC -> Shoot -> Shoot -> Throw -> Shoot -> DC -> Shoot -> Shoot -> Throw -> Reload. Repeat
Staggers all in never ending bombs.
In close:
Shoot -> heavy melee + throw -> Shoot -> Step back - > repeat until you need a reload.
I have stoped running in... I find running till within melee range best then goin heavy melee to close the gap. Heavy melee will put you in range to activate AF + staggers all around. The melee stagger sometimes even works in your favor in that that it may allow those 2 husks to die with the initial BE and dmg the nearby marauder but the marauder is staggered right outside AF priming range allowing you to detonate the marauder with a 1/2 step forward getting 2 quick back to back booms.
Also heavy melee in, boom, phase dodge backwards, heavy melee back in, boom, phase dodge backwards etc... good. The more I play w/ her heavy melee along w/ phasing thru walls to keep atlas guessing which side im hittin it from is great fun. Poof im in front! Poof poof im behind (turn) poof poof im behind (turn) poof poof im behind!
Was really diggin the shadow @ first... but I find myself lately really playing this fury a whooooole lot!
Kinda reminds me of playing as nightcrawler from xmen
Modifié par Striker93175, 08 août 2012 - 03:50 .
#72
Posté 08 août 2012 - 03:51
ProjectGemini07 wrote...
6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.
I moved from 66644 to the 66606 build I really like it, but it restricts weapon choice in ways I don't like. Right now I'm rolling with the talon, which I normally don't care for, and I'm liking it.
#73
Posté 08 août 2012 - 03:54
#74
Posté 08 août 2012 - 03:56
dr_random wrote...
ProjectGemini07 wrote...
6/6/6/0/6, passive is overrated. It's all about the BE's and staying alive to do them.
I agree here. I also went on cooldown where possible, I want them BEs also come out more often.
Guns: Hurricane IV and Acolyte X, both with ULM. Cooldown 200%.
I actually kill more Phantoms with the Acolyte than with the Hurricane usually.
This is pretty much the build I'm now using for every Biotic caster, not just the Fury, with a similar weapon loadout. Sometimes I'll use the GPSMG w/ AP mod as the secondary weapon instead of the Hurricane. Or, just run a Talon with ULM.
Gear is either Commando package to claw back the wep/power buffs you sacrifice by not speccing the passive or Stronghold for even more durability.
The introduction of the Acolyte has done two things for the Adept class as a whole - 1) made Pull/Singularity relevant and 2) allowed Adepts to be significantly more tanky by switching from 6/6/6/5/3 to 6/6/6/0/6.
Modifié par ProjectGemini07, 08 août 2012 - 03:58 .
#75
Posté 08 août 2012 - 03:56
Buckapocka wrote...
It might be a noob question, but... Can you tag multiple targets with DC? I mean, you tag a Ravager after that you tag a Brute with it, will DC stay on the ravager or will it stop working, like stasis if you deploy another one?
No, it will stop being active on the previous targets when recast on new targets.





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