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N7 Fury builds 6/3/6/5/6 or 6/6/6/5/3?


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#76
Buckapocka

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Micah3sixty wrote...

Buckapocka wrote...

It might be a noob question, but... Can you tag multiple targets with DC? I mean, you tag a Ravager after that you tag a Brute with it, will DC stay on the ravager or will it stop working, like stasis if you deploy another one?


No, it will stop being active on the previous targets when recast on new targets.


Thank you for the information.

#77
SlabHardcheese

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66644 here but so far just bronze and silver.

Question about DC: slow? I'm spec'd for slow which I imagine is one reason DC is so good at stopping phantoms. But when I'm penned down with low shields I use DC -> throw to take out near bosses. And I wish I had chosen recharge speed instead of slow.

I'm not sure if I should respec slow to recharge speed for gold. Anyone have an idea how much slow actually contributes? Thx

#78
P2W RebelSpirit

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well like i said there are very much multiple builds. i had to carry a team on gold the other day and i was stuck with 3 atlases and i was constantly using DC and throw and wish i would have went past upgrade 3 on the DC upgrade tree. so yes depending on what you expect of your team or what your using her for maybe you sould consider the 6/6/6/5/3 build and focus on making her an anti boss unit

#79
Hackulator

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I use the 6/3/6/5/6 build. Going for a Dark Channel build makes you primarily a long distance BE character imo, and I already have more than 1 of those. The build I go is a close range BE build, which while it can be very dangerous, is a lot of fun and a different playstyle from anything else in the game.

#80
atum

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DC doesnt have to be used as a long distance primer.  It's just a different primer.  It's also nice to toss on a Banshee or Prime whilst you go off and boom other things. 

Having fully specced DC doesn't mean you have to stop playing up close and personal.  Quite the opposite actually.  DC just gives you options for when you are 6+ meters away and something is blocking getting in to 4-5 meters.

You can get 2-3 BEs in rapid succession with:

DC+Throw = BE#1 ...then...   AF+Throw = BE#2

or

AF+Throw = BE#1  ....then ...  DC+ Detonate AF from cover = BE#2

Anyways, I switched to 66606 and love it.  All Shields, stronghold V, and whatever shielding I can find.  Let's me get really up close and personal. (A Banshee asked me for my digits)   :wub:

#81
Watta Hell

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I hate those Furies who go down every wave. I think I stop to revive them. People are sometimes just stupid, like those who camp in the starting area on Rio. So forget anything that isn't */*/*/*/6. Yes, there are people who use different setups, they can solo on a particalur difficulty level, who are very proud of that and who are very vocal about that. But, unless YOU can solo on your difficulty level you should not listen to these people.
Play your own game, and, most important, stay alive!

#82
P2W RebelSpirit

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i think ive seen you say something about playing on your lvl before...and it was countered in a funny polite way. and you left the topic. i cant solo my playing level but i do more than my part i think it was? well thats exactly me. i ran gold good on 6/6/6/5/3 until some buffs on charecters occured. but i DO MORE THAN MY PART. i always am at the top of the scoreboard and never get anything les than 65k on gold every game. but does it mean that im horrible since i cant solo gold? and the most ive ever gone down in a single game was 5. if i ever did more than that it was because i was carrying a crappy team. i normally go down 0-2 times per game. definintly to or three on a bad day though.

#83
Stinja

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6/*/6/*/6 for me.

Annihilation Field and Throw are bread and button powers IMO. You need rank 6 in each for maximum BE power.
6 fitness (health) is somewhat preference, but for me, it seems to work best as you're up close a lot; you don't what do be a drain on the team for revivals (even one or two less in a game makes people feel better about you); shield gate comes back that tiny faction faster.

I typically run a Hurricane, as it's often that last bar of health you want to chip off, not shooting except vs bosses where the High Velocity Barrel is excellent.


To throw more controversy into this thread, for a laugh, people should try Throw BE-reset and a heavy weapon like a Claymore. If you're hosting, both accurate with throws and shooting, it's a real laugh to have all the close BE damage, and a big gun ;)

#84
P2W RebelSpirit

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i run a scimatar and get +190% with it. plus its lvl 10 with a lvl 5 damage mod and a lvl 1 piercing mod(i only use pierce for cerberus(dam guardian shields)).

#85
AwesomeDudex64

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6/6/6/0/6

But that's just me.

#86
himegoto

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I dont understand how this gets to page 4.

If youre not running her 66606 you are doing it wrong.

#87
sirus1988

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this is what i use with the weapons: 6/3/6/5/6

#88
sunlight10f

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http://narida.pytalh...5@0AE@@G4I4@0@0

Works well for me on gold 95% of the time. Can always add a cyclonic modulator 4 on the days I'm feeling extra squishy. Just taking cover and being careful also works :P

Modifié par sunlight10f, 09 août 2012 - 07:32 .


#89
P2W RebelSpirit

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himegoto wrote...

I dont understand how this gets to page 4.

If youre not running her 66606 you are doing it wrong.

like i said before what difficultie are you running? and everyone has an opinion on her. ive tried a lot of builds(ive used lots of power resets(i think every build actually)) and find the 6/3/6/5/6 build very interesting. i mean you dont really have room to say that. i prefer  the 6/3/6/5/6 build over most. and it gets to page 4 because it has many good points to it...if youve taken the time to read them all -.-

#90
himegoto

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P2W RebelSpirit wrote...

himegoto wrote...

I dont understand how this gets to page 4.

If youre not running her 66606 you are doing it wrong.

like i said before what difficultie are you running? and everyone has an opinion on her. ive tried a lot of builds(ive used lots of power resets(i think every build actually)) and find the 6/3/6/5/6 build very interesting. i mean you dont really have room to say that. i prefer  the 6/3/6/5/6 build over most. and it gets to page 4 because it has many good points to it...if youve taken the time to read them all -.-


My Build
Gold and plat (though I admit shes lacking a bit in plat and I had good players with me whenever I bring her there)
I havent tried anything other than 66606. Dont need to because she simply works the best that way and here's why/how I play her. (Or if someone hold an intolerant grudge against Dark channel maybe they could skip that for passives.)

BE non stop in close range.

Use her mostly with shield upgrade as gear and adrenline mod III which syncs nicely with her teleport. I chose rechrage speed on throw because I can BE more in lesser time. ALWAYS choose recharge speed on throw on her. BE damage only counts from the evo level of both powers anyway.

Because I have 2 speed upgrades on her I can confidently go up to a Banshee and BE her again and again. Her warp bomb is the only thing you have to pay attention to.

I honestly cant see power/weapoon passives benefiting her in any way. I have a talon X on her and only ever use it against centurions.

Dark channel at 6 because I can cast it to a boss type and let my teammates detonate. I dont understand the logic behind a rank 3 DC + rank 5 power passives while a simple rank 6 DC does more initial damage + much more detonation damage.

And with the shield booster V a fun way to engage trash mobs is to teleport a heavy melee into them, stagger them, get your shields back, then do BEs.
I chose shield recharge over martial artist because most of the time I dont expect the heavy melees to kill anything, just stagger and shields back. 15% shield recharge is still noticable.

I cannot think of a better way of playing her.
So as arrogant as it sounds, 66606 is the BEST way of playing this character. Period.

#91
snkstr

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No it's not, I find the the first 4 ranks of the N7 Fury training are more useful than the last 2 fitness ranks.

#92
atum

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snkstr wrote...

No it's not, I find the the first 4 ranks of the N7 Fury training are more useful than the last 2 fitness ranks.


Why do you think they are mosre useful?  Not agreeing or disagreeing with you, but trying to get people to explain what they think.

#93
Biotic_Warlock

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I would spec Dark Channel as 6.

But it's not green.

#94
snkstr

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atum wrote...
Why do you think they are mosre useful?  Not agreeing or disagreeing with you, but trying to get people to explain what they think.

Well, what's really important is having the first 3 powers at 6 for maximum biotic damage. For the passive powers, there's not really anything in particular I have to specialize in that would make a huge difference (like, for example, with the Asari Adept, where the headshot damage decides whether you'll be able to kill a certain type of enemy before Stasis breaks).
But as I said, there's no such thing for the Fury, so overall with the passive skills, I'm just trying to get as many effective stat increases as possible. But this also means, it won't really make that much of a difference, whether you pick 5/3, 4/4, 0/6 etc. A few comments on each combination:
6/0 - no bonus of the ranks 5 and 6 of N7 Fury is worth giving up fitness completely.
5/3 - I'd rather take the extra shields of fitness rank 4 (I'm using the Acolyte, so I have no need for extra headshot damage).
3/5 - 15% faster shield recharge (barely noticable at all) not worth giving up 2 decent boni (weight bonus + power damage).
0/6 - As I said, I don't care about the 15% shield recharge at all, so that makes it +25% fitness vs. +7.5% weapon damage, +20% weight bonus, +30%(?) power damage. You can still take shield booster for +30% shields, but there's no gear item that provides all these other boni at once.
So that leaves 4/4.

#95
Micah3sixty

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snkstr wrote...

atum wrote...
Why do you think they are mosre useful?  Not agreeing or disagreeing with you, but trying to get people to explain what they think.

Well, what's really important is having the first 3 powers at 6 for maximum biotic damage. For the passive powers, there's not really anything in particular I have to specialize in that would make a huge difference (like, for example, with the Asari Adept, where the headshot damage decides whether you'll be able to kill a certain type of enemy before Stasis breaks).
But as I said, there's no such thing for the Fury, so overall with the passive skills, I'm just trying to get as many effective stat increases as possible. But this also means, it won't really make that much of a difference, whether you pick 5/3, 4/4, 0/6 etc. A few comments on each combination:
6/0 - no bonus of the ranks 5 and 6 of N7 Fury is worth giving up fitness completely.
5/3 - I'd rather take the extra shields of fitness rank 4 (I'm using the Acolyte, so I have no need for extra headshot damage).
3/5 - 15% faster shield recharge (barely noticable at all) not worth giving up 2 decent boni (weight bonus + power damage).
0/6 - As I said, I don't care about the 15% shield recharge at all, so that makes it +25% fitness vs. +7.5% weapon damage, +20% weight bonus, +30%(?) power damage. You can still take shield booster for +30% shields, but there's no gear item that provides all these other boni at once.
So that leaves 4/4.


About the same as my thinking.  The shield recharge evo can be made up with gear/consumables, and the extra 125 points of health don't make that big of difference either.  The power bonuses of N7 passives do boost the DoT of AF and DC so that when you're not immediately blowing stuff up, they eat away at health/sheild/armor at a faster rate, taking Phantom barriers down after several seconds sending her to hide while you deal with other stuff.  I take Stronghold V if I'm with randoms.  But I don't even take that if I'm with friends, and instead take structural ergonomics for even faster recharge on Throw/DC.

#96
Hypertion

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can always do 6/6/6/0/6 and do a pure biotic explosion build.

also lets you pull of a melee kind of build even with max health/shields fitness



on platinum..

#97
tfoltz

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himegoto wrote...

I cannot think of a better way of playing her.
So as arrogant as it sounds, 66606 is the BEST way of playing this character. Period.


6/6/6/3/5 and 6/6/6/4/4 work better for people that aren't awful at dodging because it gives you more weapon damage and greater cooldown. 

People who put 3 or 4 into the passive don't need recharge on throw because they have better cooldown.  Sorry that you can't think of a better way of playing her; the rest of us can.

#98
PsychoticBiotic

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6/6/6/4/4 allows me to take my Talon IX and not use ULM. Plus, I like the extra damage on Dark Channel. It works wonderfully for me.

#99
atum

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tfoltz wrote...

himegoto wrote...

I cannot think of a better way of playing her.
So as arrogant as it sounds, 66606 is the BEST way of playing this character. Period.


6/6/6/3/5 and 6/6/6/4/4 work better for people that aren't awful at dodging because it gives you more weapon damage and greater cooldown. 

People who put 3 or 4 into the passive don't need recharge on throw because they have better cooldown.  Sorry that you can't think of a better way of playing her; the rest of us can.


Why take the recharge on Throw?  It's like .3 seconds difference or less. 

Saying people who play 66606 cant dodge is just as presumptuous by the way.

If taking the passive is your thing, then do your thang.  Nothing wrong with those builds. 

But 66606 is an awesome build too.

#100
Micah3sixty

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I take Recharge on Throw because the extra force/damage isn't as useful to me as being able to run from mook to mook and not being delayed and further exposed than necessary.