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N7 Fury builds 6/3/6/5/6 or 6/6/6/5/3?


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#101
himegoto

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tfoltz wrote...

himegoto wrote...

I cannot think of a better way of playing her.
So as arrogant as it sounds, 66606 is the BEST way of playing this character. Period.


6/6/6/3/5 and 6/6/6/4/4 work better for people that aren't awful at dodging because it gives you more weapon damage and greater cooldown. 

People who put 3 or 4 into the passive don't need recharge on throw because they have better cooldown.  Sorry that you can't think of a better way of playing her; the rest of us can.


Very bad comprehension skill you have there.
My cooldowns are already at max with 0 in passives. Throw is at a 1 second cooldown. I had my build in the link, all you had to do before making yourself a fool was to click it.
And if you are missing out on those simple but obvious facts, the advises you give could only be gimped.

#102
Guest_Air Quotes_*

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6/6/6/5/3 and she's a joy to play on Gold vs Cerberus or Reapers if hosting.

Definetely most fun character for me. 

Modifié par Air Quotes, 09 août 2012 - 06:01 .


#103
Count Dante

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With the Fury, I think you really need to spend time with a few different builds to find the one that works for you. I think I used 5 - 6 respecs trying different evolutions and builds.

For example, I cant imagine playing anything but 6/6/6/0/6 or 6/3/6/5/6. It just didnt work for me, I didnt get to play the Fury the way I wanted to. Other people can do the glass cannon builds... I just suck with em.

To me the most "complicated" (loose term) classes of the game for me have been Paladin and Fury. If you can get one into at least Gold, pull your weight and not be a liability? Then that is the best build.

#104
waltervolpatto

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Air Quotes wrote...

6/6/6/5/3 and she's a joy to play on Gold vs Cerberus or Reapers if hosting.

Definetely most fun character for me. 


This for me too..

I know the true meaning of health gate.....

#105
Watta Hell

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Micah3sixty wrote...

About the same as my thinking.  The shield recharge evo can be made up with gear/consumables, and the extra 125 points of health don't make that big of difference either.  The power bonuses of N7 passives do boost the DoT of AF and DC so that when you're not immediately blowing stuff up, they eat away at health/sheild/armor at a faster rate, taking Phantom barriers down after several seconds sending her to hide while you deal with other stuff.  I take Stronghold V if I'm with randoms.  But I don't even take that if I'm with friends, and instead take structural ergonomics for even faster recharge on Throw/DC.


This is a great example of a totally useless opinion. Unfortunately, some people take opinions like this seriously and actually use these builds. For example, the statement "the extra 125 points of health don't make that big of difference either" does not contain any useful information for the reader. We don't know what difficulty level the author is playing, what is the playstyle (CQC or not), what weapons are used, what gears/bonuses are used, and, most importantly, how many times the author dies per wave.
I suggest everyone to play his/her own game. The most important thing to keep in mind in order to beat the game is- whatever is takes, but stay alive. If you can stay alive you are a winner, and one day you can successfully solo the game.

#106
Micah3sixty

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Watta Hell wrote...

Micah3sixty wrote...

About the same as my thinking.  The shield recharge evo can be made up with gear/consumables, and the extra 125 points of health don't make that big of difference either.  The power bonuses of N7 passives do boost the DoT of AF and DC so that when you're not immediately blowing stuff up, they eat away at health/sheild/armor at a faster rate, taking Phantom barriers down after several seconds sending her to hide while you deal with other stuff.  I take Stronghold V if I'm with randoms.  But I don't even take that if I'm with friends, and instead take structural ergonomics for even faster recharge on Throw/DC.


This is a great example of a totally useless opinion. Unfortunately, some people take opinions like this seriously and actually use these builds. For example, the statement "the extra 125 points of health don't make that big of difference either" does not contain any useful information for the reader. We don't know what difficulty level the author is playing, what is the playstyle (CQC or not), what weapons are used, what gears/bonuses are used, and, most importantly, how many times the author dies per wave.
I suggest everyone to play his/her own game. The most important thing to keep in mind in order to beat the game is- whatever is takes, but stay alive. If you can stay alive you are a winner, and one day you can successfully solo the game.


I guess I'll spell it out for you then.  I play primarily CQC with my Fury on Gold.  I stated which gear I use so won't repeat that here.  Armor conumable is usually Adrenalin module II or III.  Weapons are Hurricane IV and Acolyte X, both with ULM for 200% cooldown.  If you really want my playstyle and build in long hand, review the link in my signature.  I could care less about whether you can solo something with such and such build as soloing usually involves varied play style than when playing with a squad.  I usually don't use more than a couple medigels per game unless I'm carrying the match with randoms.  I also go out of my way to watch flanks, revive mates, and fulfill objectives, like a team player.  If your playstyle requires a different build, so be it.  I can respect that.  

#107
mpompeo27

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6/6/6/4/4

#108
P2W RebelSpirit

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Micah3sixty wrote...

I take Recharge on Throw because the extra force/damage isn't as useful to me as being able to run from mook to mook and not being delayed and further exposed than necessary.

but like i said(i forgot if it was even on this thread. with a plus 200% weapon your already doing either .64 or 1.24 (i cant remember what the calculations were) recharge so why not add the extra radius on throw. it makes mook group killin a lot easierPosted Image

#109
P2W RebelSpirit

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Micah3sixty wrote...

Watta Hell wrote...

Micah3sixty wrote...

About the same as my thinking.  The shield recharge evo can be made up with gear/consumables, and the extra 125 points of health don't make that big of difference either.  The power bonuses of N7 passives do boost the DoT of AF and DC so that when you're not immediately blowing stuff up, they eat away at health/sheild/armor at a faster rate, taking Phantom barriers down after several seconds sending her to hide while you deal with other stuff.  I take Stronghold V if I'm with randoms.  But I don't even take that if I'm with friends, and instead take structural ergonomics for even faster recharge on Throw/DC.


This is a great example of a totally useless opinion. Unfortunately, some people take opinions like this seriously and actually use these builds. For example, the statement "the extra 125 points of health don't make that big of difference either" does not contain any useful information for the reader. We don't know what difficulty level the author is playing, what is the playstyle (CQC or not), what weapons are used, what gears/bonuses are used, and, most importantly, how many times the author dies per wave.
I suggest everyone to play his/her own game. The most important thing to keep in mind in order to beat the game is- whatever is takes, but stay alive. If you can stay alive you are a winner, and one day you can successfully solo the game.


I guess I'll spell it out for you then.  I play primarily CQC with my Fury on Gold.  I stated which gear I use so won't repeat that here.  Armor conumable is usually Adrenalin module II or III.  Weapons are Hurricane IV and Acolyte X, both with ULM for 200% cooldown.  If you really want my playstyle and build in long hand, review the link in my signature.  I could care less about whether you can solo something with such and such build as soloing usually involves varied play style than when playing with a squad.  I usually don't use more than a couple medigels per game unless I'm carrying the match with randoms.  I also go out of my way to watch flanks, revive mates, and fulfill objectives, like a team player.  If your playstyle requires a different build, so be it.  I can respect that.  

i am here to back you...by editor he and/or she means me. i did say what gear i use but excuse me for not letting the world know how i play down to the-T. i mostly use warp bullets on reapers and cerberus cause they are the primer for throw to blow them to HE11 or cryo on geth and cerberus. i use...yes it is very weird but the melee thing because i like heavy melee'ing through walls and setting off BE's and evading backwards to get out. i also do a shotgun upgrade consumable cause i run a scimatar. but since im trying 6/6/6/6/0 i can use the reager and not get horrible cool downs. dont worry because watta hell has been telling people to be perfect like him *sarcasm*sarcasm*sarcasm* and to be able to run on thier favorite difficultie. well i cant run gold solo but i hardly go down with a team(i dont know about now because i am using a new build) and score enough to say *i did my part every round* even though the randoms try telling me no you didnt even though they are at the bottom and aftrwerds they have a newb powow and decide to boot me. so please MR. and/or MRS. watta hell,please dont tell people to *run their difficultie* because in reality they dont need to. and like i said everyone has an opinion and i just asked for voices to help make my Fury build testing easier. in no way did i ask you (watta hell) to come here and troll these nicer people on my forum. i dont want this to be shut down because this is the most informational Fury build topic out their yet. so kindly and politly be nice or leave

#110
Daihannya

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Being everyone was suggesting a 6 build in fitness I tried it coming from from 4. It really didn't help me that much. But I normally run with stronghold V, so maybe that is why I didn't notice anything. So I have reset her back to a 66644 build.

I was thinking that it might help on wide open maps to close, but I didn't notice any difference here either. I think zig zagging to close really is the key, and not the extra shields. Flanking helps a lot too. Don't charge a group from afar that has your attention already. Circle around and come in from the side or back. Remember you can go through walls.

Most of the time the only thing that gets me killed other than lag is if I just finished using a destroyer, or krogan, and then playing a fury. It always take me 3 or 4 waves to get use to having to take cover, and/or retreat.

#111
Kick In The Door

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OMG OMG OMG OMG OH MY GOD!!!

The fury topic *squeals like a girl*

#112
P2W RebelSpirit

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yes like i said people have opinions. and that stronghold packageV does make the sheilds unnoticable. buuuuuuttttttt i also asked what difficulti do you run. but no nobody ever listens to peyton. i like to know your difficultie because we may want to play together if we have the same platform plus id like to know what enemies your sheilds are going up against.(im an xbox gamer(my gt is the same as my name here))

#113
P2W RebelSpirit

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Kick In The Door wrote...

OMG OMG OMG OMG OH MY GOD!!!

The fury topic *squeals like a girl*

is this a refrence to the maddness that took place on tuesday?

#114
Kick In The Door

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P2W RebelSpirit wrote...

Kick In The Door wrote...

OMG OMG OMG OMG OH MY GOD!!!

The fury topic *squeals like a girl*

is this a refrence to the maddness that took place on tuesday?


Of course!

by the by, my preferred spec is 6/6/6/4/4. It's doin' right atm. I'm definitely noticing stronger explosions by speccing a full 6 into throw. I also took pierce for DC and damage for Throw. She just seems a lot stronger/better with the aforementioned build. 

#115
P2W RebelSpirit

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well that is a good thing ahahahaha. but i think all of the hi im... threads got locked as spam. but thanks for reading and posting. were all learning something...like im kick **** with the 6/6/6/6/0 build. with reager locust and a shield thingamobob grade V for 25% more sheids

#116
Daihannya

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P2W RebelSpirit wrote...

yes like i said people have opinions. and that stronghold packageV does make the sheilds unnoticable. buuuuuuttttttt i also asked what difficulti do you run. but no nobody ever listens to peyton. i like to know your difficultie because we may want to play together if we have the same platform plus id like to know what enemies your sheilds are going up against.(im an xbox gamer(my gt is the same as my name here))


Sorry I'm on the PC though Origin:Quickvenge.   Been doing speed runs with her on Gold on Glacier with PUGs using the 66644 build.  Only one outscoring me are the GI's.   I have taken her out with friends on Platinum.  On Rio I even took 1st place a couple of times against demolishers, and destroyers.   Don't focus on the bosses.  That is what the DPS machines are for.  You are there to guard their flank.  Funny thing is on Rio it takes a long time for bosses other than banshees to close.  So even though you are cleaning out the trash there is typically a lot of them.   There are lots, and lots of phantoms to clean out. 

If you want to have fun, pair up with a vanguard.  Just have them chase you around.  It's better than the drell/justicar with vanguard pairing.  And unlike your throw which can miss, their charge never misses.  

Modifié par Daihannya, 10 août 2012 - 12:16 .


#117
SapientesGladio

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6
6
3
5
6

#118
templarvictis

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6/6/5/6/3 w/Cerberus Harrier X +relevant equipment.

Dedicated gold and platinum player and this works wonderfully for me.

That being said I truly believe the Fury to be one of the more difficult players to play very well at and can really be fine tuned to your personal play style. She requires a lot of practice but once mastered can be massively successful to any team.

#119
Malanek

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3/6/6/5/6 Only second spec I've tried but I like it more than 6/6/6/5/3 which is what I went with first of all. Will try 6/6/6/0/6 eventually. I like the class, probably my favorite.

#120
P2W RebelSpirit

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i like your build idea... i might try it. but what is your harriers level?

#121
sclera

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6 in dark channel simply for max damage ranged biosplosions.

#122
templarvictis

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P2W RebelSpirit wrote...

i like your build idea... i might try it. but what is your harriers level?


Cerberus Harrier X (10) if you were asking me.. ;)

#123
P2W RebelSpirit

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yes i was. mines only 1. what is the weight with a N7 fury who has the 20% less weight and 20 extra pounds of weight?

#124
templarvictis

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I'm not sure I understand the question but if your asking what the CD% is mines at a base +155 if I remember correct. I usually offset this with equipment to get +200

Sorry if that didn't help..

#125
P2W RebelSpirit

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it did. it means you have a positive 200 weight capacity. so its like an avenger X without any upgrades to her N7 rank weight bonus, right? did you understand?