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Do you think that ME3 tried too much to appeal to a broader audience?


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#26
Bizantura

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chemiclord wrote...

Yes.

I also believe they had no choice. EA's entire business plan is about selling millions of copies. To fit that model, Bioware HAD to develop ME3 to a broad audience.


EA certainly does not understands "the strengs" of Bioware the firm they bought.  Being story telling, choices and relationships of NPC's.  All they can see is what sells good with the opposition and try to emulate.  So we get shooters with RPG elements and MP like ME3.  How will they implement Skyrim features into dragon age, like most of us are waiting for an open world in RPG's from Bioware.  Unfortunatly they won't see the light in time and Bioware a shell of what they once where.

#27
Pitznik

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As much as I like it, still "yes" "in some parts".

Modifié par Pitznik, 07 août 2012 - 11:59 .


#28
RebelTitan428

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multiplayer, enough said.

i dont understand how mass effect 3's multiplayer is appealing at all to call of duty players.
i play call of duty. not often but i do, and i get the impression that they are drawn to player vs. player multiplayer, not competitive co-op multiplayer.

#29
WindfishDude

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A big, resounding: YES

I think trying to appeal to a broad audience, and a way too short development cycle is what brought down ME3. This is just my opinon, but I feel like this strategy ruined something special.

Granted, this trend started with ME2 trying to reel in the shooter-crowd, but ME3 really brought it home with trying to make ME3 'a perfect jumping on point', the game doens't really know if it wants to cater to the old fans or try and look pretty and fun for the new crowd and ends up somewhere in the grey and blurry middle.

I wish Mass Effect had never tried to go mainstream. I would gladly sacrifice the graphics, the pointless celebrity voice-actors and multiplayer for a more concentrated RPG experience.

#30
Iakus

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Absolutely.

They're trying so hard to go for the two in the bush they've forgotten about the bird in the hand. If they're not careful, they'll end up alienating everyone.

#31
sistersafetypin

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Chaotic-Fusion wrote...

Yes. Absolutely. It is "the best place to start" after all.



#32
Vizard355

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I had hoped ME3 would be even better than ME2, but it failed to compare to it's predecessor. The rushed development and attempt at making mass effect mainstream resulted in an incomplete mess of a game that alienated long time fans and continuity.

#33
D24O

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I would think that every game developer would try to sell itself to a wide audience, for reasons financial or otherwise. With all the work that goes into the game, I'd think they would want people playing it.

#34
ShepnTali

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Yes, big time. Which again, makes the conclusion a head scratcher because it is far from appealing to a wider audience.

#35
habitat 67

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chemiclord wrote...

ME1's sales were high... for an "RPG", not so much for what Electronic Arts calls a "success."

Gotta remember, EA's "target" is 5 million. Neither ME1 OR ME2 came even CLOSE to that.

Granted, neither did ME3, but the simple fact of the matter is, the "RPG niche" can't carry a game to what EA wants out of a title.  Bioware really had no option but to try for the "CoD" audience, which meant more focus on mechanics (and multi-player), and less on time-consuming "RPG" elements.


About the  RPG niche... didn't Skyrim surpass 5 million in sales?

#36
BatmanPWNS

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Best place to start.
Action mode, RPG mode, Story mode. WTF is this?
Not to meniton all the autodialogue and MP.

#37
BatmanPWNS

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habitat 67 wrote...

chemiclord wrote...

ME1's sales were high... for an "RPG", not so much for what Electronic Arts calls a "success."

Gotta remember, EA's "target" is 5 million. Neither ME1 OR ME2 came even CLOSE to that.

Granted, neither did ME3, but the simple fact of the matter is, the "RPG niche" can't carry a game to what EA wants out of a title.  Bioware really had no option but to try for the "CoD" audience, which meant more focus on mechanics (and multi-player), and less on time-consuming "RPG" elements.


About the  RPG niche... didn't Skyrim surpass 5 million in sales?


It made around 12 million and it didn't even try the "best place to start" tactic.

#38
WindfishDude

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BatmanPWNS wrote...

habitat 67 wrote...

chemiclord wrote...

ME1's sales were high... for an "RPG", not so much for what Electronic Arts calls a "success."

Gotta remember, EA's "target" is 5 million. Neither ME1 OR ME2 came even CLOSE to that.

Granted, neither did ME3, but the simple fact of the matter is, the "RPG niche" can't carry a game to what EA wants out of a title.  Bioware really had no option but to try for the "CoD" audience, which meant more focus on mechanics (and multi-player), and less on time-consuming "RPG" elements.


About the  RPG niche... didn't Skyrim surpass 5 million in sales?


It made around 12 million and it didn't even try the "best place to start" tactic.


Goddamnit, EA...

#39
MakeMineMako

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Yes, they went too far in trying to appeal to a broader audience. But that's what we get from an EA owned development studio. Assembly line game releases.

#40
Mathias

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Yes and it's the ultimate downfall of this franchise. People think it's the ending, and for good reason because the ending drove away a lot of the fanbase. However it's the casualization of Mass Effect that in the end will run this series into the ground. It's basically lost it's idenity and will soon become every other action shooter out there.

What you're gonna see happen from here on out, is a MUCH larger focus on multiplayer to the point where single player and story will be 2nd in priority. This will end up damaging the series further because MP isn't going to win those lost fans back, and it won't win any new fans to really make a difference. Mass Effect MP can't really compete with the likes of Halo, Battlefield, or god forbid Call of Duty.

Bioware really needs to go back to the drawing board for any future Mass Effect games. In the past 2 years they released a bad Dragon Age game, and ruined their two biggest franchises The Old Repubic and Mass Effect. Their future isn't looking bright at all. I don't see them making the appropriate changes however, it might even be too late. Bioware went from one of the most beloved developers, to one of the most hated in less than 2 years. Good luck to them.

#41
chemiclord

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habitat 67 wrote...

chemiclord wrote...

ME1's sales were high... for an "RPG", not so much for what Electronic Arts calls a "success."

Gotta remember, EA's "target" is 5 million. Neither ME1 OR ME2 came even CLOSE to that.

Granted, neither did ME3, but the simple fact of the matter is, the "RPG niche" can't carry a game to what EA wants out of a title.  Bioware really had no option but to try for the "CoD" audience, which meant more focus on mechanics (and multi-player), and less on time-consuming "RPG" elements.


About the  RPG niche... didn't Skyrim surpass 5 million in sales?


Skyrim is more a sandbox title, and it's not a "traditional" RPG either.  But I get your point.

#42
Ownedbacon

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Yes
Multiplayer
"Better" with Kinect
Jessica Chobot
Single Hub - more than one could be overwhelming
Railroading choices - make it easier for new players
Shepard obsessed with Ventboy - in order to force/establish characteristics so the protagonist for new players where players from previous installments already have an established character.
Choices made throughout the series undone/redone for new players to make like the Rachni.
Space ninjas lol

#43
jeffyg93

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"Oh no! Others now may like this game because the gameplay isn't completely distasteful as it was in ME1!"

To answer the question, no. You guys aren't part of some obscure secret club of sophisticated taste.

Modifié par jeffyg93, 08 août 2012 - 01:45 .


#44
MerchantGOL

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Ownedbacon wrote...


Space ninjas lol



Thane Says hi

#45
davidshooter

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chemiclord wrote...

habitat 67 wrote...

chemiclord wrote...

ME1's sales were high... for an "RPG", not so much for what Electronic Arts calls a "success."

Gotta remember, EA's "target" is 5 million. Neither ME1 OR ME2 came even CLOSE to that.

Granted, neither did ME3, but the simple fact of the matter is, the "RPG niche" can't carry a game to what EA wants out of a title.  Bioware really had no option but to try for the "CoD" audience, which meant more focus on mechanics (and multi-player), and less on time-consuming "RPG" elements.


About the  RPG niche... didn't Skyrim surpass 5 million in sales?


Skyrim is more a sandbox title, and it's not a "traditional" RPG either.  But I get your point.


Skyrim is over 6 million on the xbox alone and over 10 million on all platforms.

Regardless of what it is and what it isn't when it comes to RPGness

It is still selling for a mere $5 off the new price used (where I am)
It had no day one DLC
It had no stupid gimmick to discourage used sales
It had no multiplayer
It had a proper development cycle.

Love this game or not, it is everything Ea wanted Mass Effect 3 to be in terms of a commercial success and as a game it is closer to ME1 than ME3 in almost every comparible way.

Modifié par davidshooter, 08 août 2012 - 01:57 .


#46
Ownedbacon

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MerchantGOL wrote...

Ownedbacon wrote...


Space ninjas lol



Thane Says hi


Thane didn't run around in all black ninja attire with a sword. He was just an assassin. You can be an assassin without being a ninja.

#47
Seifer006

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davidshooter wrote...

chemiclord wrote...

habitat 67 wrote...

chemiclord wrote...

ME1's sales were high... for an "RPG", not so much for what Electronic Arts calls a "success."

Gotta remember, EA's "target" is 5 million. Neither ME1 OR ME2 came even CLOSE to that.

Granted, neither did ME3, but the simple fact of the matter is, the "RPG niche" can't carry a game to what EA wants out of a title.  Bioware really had no option but to try for the "CoD" audience, which meant more focus on mechanics (and multi-player), and less on time-consuming "RPG" elements.


About the  RPG niche... didn't Skyrim surpass 5 million in sales?


Skyrim is more a sandbox title, and it's not a "traditional" RPG either.  But I get your point.


Skyrim is over 6 million on the xbox alone and over 10 million on all platforms.

Regardless of what it is and what it isn't when it comes to RPGness

It is still selling for a mere $5 off the new price used (where I am)
It had no day one DLC
It had no stupid gimmick to discourage used sales
It had no multiplayer
It had a proper development cycle.

Love this game or not, it is everything Ea wanted Mass Effect 3 to be in terms of a commercial success and as a game it is closer to ME1 than ME3 in almost every comparible way.


Agree with David Shooter so much.

#48
MerchantGOL

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Ownedbacon wrote...

MerchantGOL wrote...

Ownedbacon wrote...


Space ninjas lol



Thane Says hi


Thane didn't run around in all black ninja attire with a sword. He was just an assassin. You can be an assassin without being a ninja.



your right he ran around in black attire beating people to death with his bear hands, havign a sword just makes you a better assasin.

#49
Seifer006

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Voted Yes.

Bioware should have stuck with ME1 style. ME2 on Character focus and content. along with Suicide Mission Part 2

ME3 would have been Iconic classic

it's too bad

#50
Ownedbacon

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MerchantGOL wrote...

Ownedbacon wrote...

MerchantGOL wrote...

Ownedbacon wrote...


Space ninjas lol



Thane Says hi


Thane didn't run around in all black ninja attire with a sword. He was just an assassin. You can be an assassin without being a ninja.



your right he ran around in black attire beating people to death with his bear hands, havign a sword just makes you a better assasin.


He doesn't wear ninja attire, wearing black doesn't make you a ninja. He is an assassin not a ninja there is a difference.