Do you think that ME3 tried too much to appeal to a broader audience?
#51
Posté 08 août 2012 - 02:08
#52
Posté 08 août 2012 - 02:12
We believe this to be mostly true, however we also belive that they added the automatic dialouge to allow those begining with the third title will feel that the choices made in previous games leads to minimal differances meaning they didn't miss out on much with the first two games.Atakuma wrote...
Neither of those things really have anything to do with appealing to a broader audience. There was really no need for the amount of auto dialogue when they had action mode, it was purely a stylistic choice, and the so called railroading was all about recources.wright1978 wrote...
Yes
Reams of auto-dialogue and railroaded actions where choices used to be.
But this is simply the conclusion available data has lead us to.
#53
Posté 08 août 2012 - 02:14
Please....
And people think that Biowares other games were not rushed and were polished? WOW. Try the obvious beta.....the 360 version of ME1 with cut and paste side quests.
No wonder why I find BSN ignorant.
#54
Posté 08 août 2012 - 02:16
#55
Posté 08 août 2012 - 02:19
#56
Posté 08 août 2012 - 02:23
txgoldrush wrote...
More crybaby RPG elitist garbage.....
Please....
And people think that Biowares other games were not rushed and were polished? WOW. Try the obvious beta.....the 360 version of ME1 with cut and paste side quests.
No wonder why I find BSN ignorant.
B..bu...but I don't want those people playing my favorite game series! It belongs to me because.... because I played it first! And I smarter! Wahhhh :'(
#57
Posté 08 août 2012 - 02:23
Trentest0 wrote...
I just think it needed at least another year in development.
The entire game feels rushed, from fetch quests to buggy cutscenes, to a sloppy UI.
It just feels like it lacks content, unlike ME1 and 2.
One and a bit years is not enough for a game like this.
And in regards to your question, certainly. But all game developers try to do it. The combat is still the best iteration of the series.
Pretty much this, along with autodialogue and the linearization of choices like the Rachni Queen and stuff. "Oh, it doesn't matter what you did. Here's a bit of dialogue to explain how yo'll get the exact same mission no matter what you do." <_<
#58
Posté 08 août 2012 - 02:30
i used to.....
#59
Posté 08 août 2012 - 02:34
jeffyg93 wrote...
txgoldrush wrote...
More crybaby RPG elitist garbage.....
Please....
And people think that Biowares other games were not rushed and were polished? WOW. Try the obvious beta.....the 360 version of ME1 with cut and paste side quests.
No wonder why I find BSN ignorant.
B..bu...but I don't want those people playing my favorite game series! It belongs to me because.... because I played it first! And I smarter! Wahhhh :'(
Is this some kind of cathartic release for you guys or something, or is this just projection?
#60
Posté 08 août 2012 - 02:35
I used to play renegade characters.The Spamming Troll wrote...
i used to play neutral characters.
i used to.....
I used to....
#61
Posté 08 août 2012 - 02:39
#62
Posté 08 août 2012 - 02:51
But who cares, the crowd theyre trying to get just wants to shoot things anyways, right? Like David Silverman said "Who remembers something that happened eight years ago(*facepalm*)?" ... Who gives a damn about the story and choices? Oh yeah, US, the older fans...
Its is clear that this is something that EA told them to do, or else...
Why the hell did they even join EA?
Modifié par Armass81, 08 août 2012 - 03:12 .
#63
Posté 08 août 2012 - 02:54
silentassassin264 wrote...
I used to play renegade characters.The Spamming Troll wrote...
i used to play neutral characters.
i used to.....
I used to....
Please...renegade in ME1 and ME2 is simply the dark side option a lot of times.....at least ME3 gets it right...its morally ambigious.
#64
Posté 08 août 2012 - 02:56
txgoldrush wrote...
More crybaby RPG elitist garbage.....
Please....
And people think that Biowares other games were not rushed and were polished? WOW. Try the obvious beta.....the 360 version of ME1 with cut and paste side quests.
No wonder why I find BSN ignorant.
ME1 sidequest interiors were the same but the planets were different. I don't recall any reused planet vistas.
Plus the sidequests themselves all had interesting self contained stories. Much more memorable than ME3's sidequests.
#65
Guest_BringBackNihlus_*
Posté 08 août 2012 - 02:58
Guest_BringBackNihlus_*
That's right, I said polluting.
#66
Posté 08 août 2012 - 03:00
txgoldrush wrote...
silentassassin264 wrote...
I used to play renegade characters.The Spamming Troll wrote...
i used to play neutral characters.
i used to.....
I used to....
Please...renegade in ME1 and ME2 is simply the dark side option a lot of times.....at least ME3 gets it right...its morally ambigious.
Moral ambiguity makes me puke. It's cultural Marxism at it's core. It's a pretentious way to come across as "deep".
Like how the reapers aren't so evil they're just trying to save organics. Every bad guy has a sob story nowadays.
Modifié par Binary_Helix 1, 08 août 2012 - 03:02 .
#67
Posté 08 août 2012 - 03:04
It is impossible to play renegade in ME3. Your Shepard is railroaded in abandoning the renegade philosophy regardless of what you do. Shepard nightmares and mini mental breakdown is something only a paragon should go through. A renegade who swears to fight for those left standing should not under any circumstance get bent out of shape and have recurring nightmares about people who s/he couldn't save especially when it was not her/his fault.txgoldrush wrote...
silentassassin264 wrote...
I used to play renegade characters.The Spamming Troll wrote...
i used to play neutral characters.
i used to.....
I used to....
Please...renegade in ME1 and ME2 is simply the dark side option a lot of times.....at least ME3 gets it right...its morally ambigious.
You are also forced to surrender to the alliance at the beginning of the game (well before the beginning) for absolute stupid paragon reasons. Why would my Shepard care what the Batarians think? How should the Batarians even know Shepard was there since everyone in the system died unless Hackett tells on you for no reason because all the witnesses are dead. And as far as Cerberus involvement, my renegade would never go to Earth to answer for that because I saved the galaxy and I make no apologies for that. Of course it doesn't matter because Shepard nods to Hackett like a good little paragon regardless of your alignment and deactivates her/himself when the greatest threat civilization has ever faced in looming and you are the foremost expert in the entire galaxy.
So yeah, I used to play a renegade. Now I have a whiny paragon with a penchant for team-killing.
#68
Posté 08 août 2012 - 03:08
Another reason above why I think this game needed a year more development time...
Modifié par Armass81, 08 août 2012 - 03:09 .
#69
Posté 08 août 2012 - 03:12
legion999 wrote...
Personally, yes.
Poll.
This question is biased. If I say 'No' it means I feel that they weren't catering to the knuckle dragging audiences of the world. BUT I think they did. However if I say 'yes' it suggests the makers 'Tried to hard' when in fact the entire game kept striking me as being either rushed to the extreme or made in a LAZY fashion. So I don't know how to answer this poll other than this image.
#70
Posté 08 août 2012 - 03:21
jeffyg93 wrote...
"Oh no! Others now may like this game because the gameplay isn't completely distasteful as it was in ME1!"
To answer the question, no. You guys aren't part of some obscure secret club of sophisticated taste.
What question are you attempting to answer?
#71
Posté 08 août 2012 - 03:41
Binary_Helix 1 wrote...
txgoldrush wrote...
More crybaby RPG elitist garbage.....
Please....
And people think that Biowares other games were not rushed and were polished? WOW. Try the obvious beta.....the 360 version of ME1 with cut and paste side quests.
No wonder why I find BSN ignorant.
ME1 sidequest interiors were the same but the planets were different. I don't recall any reused planet vistas.
Plus the sidequests themselves all had interesting self contained stories. Much more memorable than ME3's sidequests.
I dunno about that... as much as I love ME1 its sidequests were very generic, sure some had some minor stories attached to them but the sidequests in ME3 felt a lot more important story wise.
and by sidequests I dont mean Time extenders like the fetch quests (which replaced ME1 and 2's resource gathering) but REAL side quests, like Grissom's academy, Tuchanka, Rachni, and so on.
ME3's side quests I felt were a lot more memorable than a lot of ME1's.
Also why do people call 5-10 second fetch quests side quests? Was gathering resources in ME2 considered side quests? or was collecting medallions considered side quests in ME1? I dont seem to recall those being refferred to as such...
In any case, I've said my peace.
#72
Posté 08 août 2012 - 03:53
If you want to appeal to the cod crowd be activision and release another cod sequel they will buy it every year if you want to appeal to the mass effect crowd make mass effect every two or three years.chemiclord wrote...
ME1's sales were high... for an "RPG", not so much for what Electronic Arts calls a "success."
Gotta remember, EA's "target" is 5 million. Neither ME1 OR ME2 came even CLOSE to that.
Granted, neither did ME3, but the simple fact of the matter is, the "RPG niche" can't carry a game to what EA wants out of a title. Bioware really had no option but to try for the "CoD" audience, which meant more focus on mechanics (and multi-player), and less on time-consuming "RPG" elements.
mass effect was like a fine bottle of scotch mass effect 2 was a little watered down but ok for the most part mass effect 3 was mixing the gears ale with the roobarb moonshine that is cod and adding a little bit of poison at the bottom I yelled swill till my throat went soar as did many others asking for the good ol fine scotch that is mass effect one.
Someone at ea should have said ok here is the rpg average profit margins lets just make sure that we can at least stay around that and let bioware do there thing.
#73
Posté 08 août 2012 - 05:44
AnsinJung wrote...
jeffyg93 wrote...
"Oh no! Others now may like this game because the gameplay isn't completely distasteful as it was in ME1!"
To answer the question, no. You guys aren't part of some obscure secret club of sophisticated taste.
What question are you attempting to answer?
The question that I answered is the title of this topic.
#74
Posté 08 août 2012 - 06:10
#75
Posté 08 août 2012 - 06:15
jokey javik wrote...
Someone at ea should have said ok here is the rpg average profit margins lets just make sure that we can at least stay around that and let bioware do there thing.
Repeat this line to yourself.
Continue doing so until you understand what is wrong with that statement, and why it would never happen.





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