Interesting things in the Firefight DLC - Omega DLC hint?
#51
Posté 08 août 2012 - 09:33
#52
Posté 08 août 2012 - 09:47
Just send a nuke through the relay and let Aria deal with her own problems.
I don't want to play a game whose only purpose is to set up a future comic series.
#53
Posté 08 août 2012 - 10:49
In that case, nothing short of another ending DLC would be appealing.devSin wrote...
Whatever they're doing clearly has no effect on anything, so why bother?
Just send a nuke through the relay and let Aria deal with her own problems.
I don't want to play a game whose only purpose is to set up a future comic series.
#54
Posté 08 août 2012 - 11:15
Pretty much every other destination in the galaxy has the benefit of not being Omega, and it's unlikely you'd have to scrape and bow to Aria along the way.
They could make Omega appealing if Aria gets critically injured and stays behind to set off the bomb that blows up Cerberus. I could probably muster some enthusiasm for that story.
Modifié par devSin, 08 août 2012 - 11:16 .
#55
Posté 09 août 2012 - 12:15
MACharlie1 wrote...
Wouldn't removing the Cerberus presence - who are using Omega as a base of operations as they recover crap from beyond the Omega IV relay also be of some consideration to those not in favor of supporting a bunch of mercenaries and criminals?
This is why I want the DLC, it fills a plot hole--since wouldn't Shep want to stop Cerberus from getting more Reaper tech?
#56
Posté 09 août 2012 - 12:23
HBC Dresden wrote...
MACharlie1 wrote...
Wouldn't removing the Cerberus presence - who are using Omega as a base of operations as they recover crap from beyond the Omega IV relay also be of some consideration to those not in favor of supporting a bunch of mercenaries and criminals?
This is why I want the DLC, it fills a plot hole--since wouldn't Shep want to stop Cerberus from getting more Reaper tech?
+1
#57
Posté 09 août 2012 - 03:19
#58
Posté 09 août 2012 - 06:20
We might wind up with an Omega with multiple clickable locations a la Tuchanka and Rannoch, but with only a very small-scale hub-like area, if that.
#59
Posté 09 août 2012 - 06:57
Lev: $10
Omg: $10
I'm just glad they are smart enough to not have charged us for the Extended Cut. I bet both Leviathan and Omega was planned for the core game but got cut. They need more time and resources to do these things, yes, but that just shows how EA need better leadership and investment strategy.
#60
Posté 09 août 2012 - 08:06
#61
Posté 09 août 2012 - 08:18
#62
Posté 09 août 2012 - 11:26
devSin wrote...
Not necessarily.
Pretty much every other destination in the galaxy has the benefit of not being Omega, and it's unlikely you'd have to scrape and bow to Aria along the way.
They could make Omega appealing if Aria gets critically injured and stays behind to set off the bomb that blows up Cerberus. I could probably muster some enthusiasm for that story.
You have a point there. There should be an option to get rid of Aria or if you want her "to reign in" the other gangs to have her at least "respect" you a bit more, if you know what I mean. She should be aware that she´s there only because of Shepard...I could live with that
JeffZero wrote...
Excellent news. Once again something
those with eyes knew was coming is looking more official. But as has
already been stated, don't get too attached to the word "hub" there; it could technically mean something else.
We
might wind up with an Omega with multiple clickable locations a la
Tuchanka and Rannoch, but with only a very small-scale hub-like area, if
that.
That would be...highly disappointing
Modifié par BlueDemonX, 09 août 2012 - 11:28 .
#63
Posté 09 août 2012 - 12:10
Is it standard for developers to include so much information in code? I never hear about game details and entire scripts being leaked from other companies. Granted I don't really follow others as in depth as Bioware/Mass Effect but still... come on, future DLC info from a gun pack?! really.. It seems like literally every aspect of ME3 has been leaked prior to actual announcements/releases.
#64
Posté 09 août 2012 - 12:26
As for your question, breyant? Not really sure. Would be interested in learning more about that, m'self.
Modifié par JeffZero, 09 août 2012 - 12:26 .
#65
Posté 09 août 2012 - 12:28
#66
Posté 09 août 2012 - 12:30
#67
Posté 09 août 2012 - 03:24
Mims wrote...
Do waant.
DOOOOOOwaaaaant so badly doooo want
#68
Posté 09 août 2012 - 04:12
ME3 is in desperate need for more hub worlds. The Citadel is nice and all, but it has a tendency to get boring rather quick. As a matter of fact, one of the main aspects in ME2 that positively caught my attention is the variety of hub worlds available. They somehow made the game a lot more attractive.
Modifié par Fiery Phoenix, 09 août 2012 - 04:14 .
#69
Posté 09 août 2012 - 04:26
#70
Guest_Arcian_*
Posté 09 août 2012 - 04:27
Guest_Arcian_*
In Sweden it was 100$ for the SE and 150$ for the CE.JeffZero wrote...
Core game wasn't $90 over here, at least.
#71
Posté 09 août 2012 - 04:28
#72
Posté 09 août 2012 - 04:38
I prefer ME3's Citadel, but I wish it weren't as segmented.
#73
Posté 09 août 2012 - 06:48
breyant wrote...
I have a question since I know nothing about coding... so...
Is it standard for developers to include so much information in code? I never hear about game details and entire scripts being leaked from other companies. Granted I don't really follow others as in depth as Bioware/Mass Effect but still... come on, future DLC info from a gun pack?! really.. It seems like literally every aspect of ME3 has been leaked prior to actual announcements/releases.
JeffZero wrote...
[color=rgb(170, 170, 170)">It would be worse than the alternative for sure, BlueDemonX, but I could live with it. Then again, I like ME3 ]a lot[/color] more than BSN's current majority, lol. But yeah, I hope for the best of course.
As for your question, breyant? Not really sure. Would be interested in learning more about that, m'self.
To answer both your questions (I know coding
Look at it this way, you want to transfer two folders over to a USB drive but don't have enough space to move them both right now, so you include some of the files from one folder in the other so you can carry those now and move the rest when you have more space.
It makes sense if you take into account the 2 gig limit of Xbox Live. This way they don't need to increase the size of the files of one specific DLC. They send these along with a smaller piece of content and when the DLC is released is released they have thier lives made easier. Or it could just be a way to drum up interest and attention, I really can't say for sure.
Glad I could finally be informative to somebody
I'll end the wall of text now
Modifié par Gaiden96, 09 août 2012 - 08:26 .
#74
Posté 09 août 2012 - 07:09
#75
Posté 09 août 2012 - 08:01
gen. Italia wrote...
So what happens when I don't buy gun pack, but buy later DLC? I'll be missing some files? It doest't make any sense.
Precisely why I said it could also be used to drum up awareness to the DLC.





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