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The Silencing of the Anti-Balancers. (probably not, but I can dream)


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#26
iplay222

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Klokos wrote...

A Wild Snorlax wrote...

Klokos wrote...

A Wild Snorlax wrote...
[...]

Stop being a fanboy sheep and defending your idols without thinking.


What a compelling argument !


Bet you are one of the many idol worshipping fanboys on this forum, be it either the devs or one of the more prominent posters, you degenerates are part of why this forum/game is an abomination these days.


No, no no you're all wrong I'm an EA employe in disguise.


Your sig is awesome, and it applies quite well here.

#27
Computron2000

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iplay222 wrote...
Well, actually I'm not really a nerfer, but carry on making assumptions about people, it will get you far in life.


I knew someone who didn't really hate cats. He just liked to kick them away
This means you're not a full nerfer but a part time nerfer. Plus with the thread title designed to provoke, i bestow upon you the title of NERFER IN DENIAL.

Congrats! Posted Image

#28
PaperAlien

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If Bioware listens to the people in the community who tell them to stop listening, and they stop listening, then they wouldn't listen to the people who told them to stop listening... so they're listen.... paradox!

#29
iplay222

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Computron2000 wrote...

iplay222 wrote...
Well, actually I'm not really a nerfer, but carry on making assumptions about people, it will get you far in life.


I knew someone who didn't really hate cats. He just liked to kick them away
This means you're not a full nerfer but a part time nerfer. Plus with the thread title designed to provoke, i bestow upon you the title of NERFER IN DENIAL.

Congrats! Posted Image


Actually, I'm a BALANCER. I agree with the balancing of some weapons/ abilites whether it be by buffs or nerfs.

#30
A Wild Snorlax

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If you seriously think the balancing team is doing a good job then you are either a sheep or just less intelligent, probably both.

The fact that they are getting paid for doing what they are doing is a travesty.

Modifié par A Wild Snorlax, 08 août 2012 - 09:57 .


#31
iplay222

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A Wild Snorlax wrote...

If you seriously think the balancing team is doing a good job then you are either a sheep or just less intelligence, probably both.

The fact that they are getting paid for doing what they are doing is a travesty.


A Compelling argument yet again.

To the rest of your post:

Some are good, some are bad.

But I think, that most of them are reasonable.

#32
A Wild Snorlax

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iplay222 wrote...

A Wild Snorlax wrote...

If you seriously think the balancing team is doing a good job then you are either a sheep or just less intelligence, probably both.

The fact that they are getting paid for doing what they are doing is a travesty.


A Compelling argument yet again.


Typing from a phone and allready edited it, nice try though numbnuts. Nice grammar by the way, compelling is not spelled with a captical C. Fyi English is not even my first language yet I'm schooling you, learn how to use captial letters if you're gonna try to be a grammar smartass.

Modifié par A Wild Snorlax, 08 août 2012 - 10:07 .


#33
Computron2000

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iplay222 wrote...

Computron2000 wrote...

iplay222 wrote...
Well, actually I'm not really a nerfer, but carry on making assumptions about people, it will get you far in life.


I knew someone who didn't really hate cats. He just liked to kick them away
This means you're not a full nerfer but a part time nerfer. Plus with the thread title designed to provoke, i bestow upon you the title of NERFER IN DENIAL.

Congrats! Posted Image


Actually, I'm a BALANCER. I agree with the balancing of some weapons/ abilites whether it be by buffs or nerfs.


That guy i talked about? He didn't kick cats. He "firmly nudged" them or "incentivised their departure".
And you admitted to supporting nerfs.

NERFER IN DENIAL confirmed Posted Image

#34
iplay222

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A Wild Snorlax wrote...

iplay222 wrote...

A Wild Snorlax wrote...

If you seriously think the balancing team is doing a good job then you are either a sheep or just less intelligence, probably both.

The fact that they are getting paid for doing what they are doing is a travesty.


A Compelling argument yet again.


Typing from a phone and allready edited it, nice try though numbnuts.Nice grammar by the way, compelling is not spelled with a captical C. Fyi English is not even my first language yet I'm schooling you.


Sorry, I am also on my phone (Blackberry, so it has tiny keys)  and I suck with it.

#35
Frozen Mind

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First of all - why are there anti-nerfers? Most of them feel what happens with their items/characters after nerfs and have less fun after changes. Yes, I know that it's not fair that some classes could be easier and more owning than others, but let's not make e-communism where every gun is same, so characters are. FOR THE SAKE OF EQUALITY. Tactical Cloak nerf made some character builds unplayable on higher difficulties. Promote and exp it again, because BW changed their mind.

Why are there nerfers? Some people see this as PvP aka Penis vs Penis. The length is measured at end of match by score. And seeing someone has it that long he asks to cut a piece. I would understand such behavior when you literally fight other players, not cooperate with them. "How is it possible he kills me that lot, his gun is overpowered, his character is overpowered, nerf it". But on PvE game? It's like "he's having more fun, nerf him!"

Newly introduced classes and weapons - Piranha, Typhoon and Acolyte were, IMO, to improve chances in Platinum difficulty:
- Now, after nerfing Typhoon, which is Ultra Rare, this weapon is Silver capable, on Gold and Platinum it's ineffective (what means there are much better weapons than Typhoon), even on Solider class, where this gun belong to.
- And recently announced Piranha nerf, what level of difficulty will it be capable with now? It's Rare weapon, so I guess Silver, maybe, maybe Gold on classes with spread reduction and RoF bonus.
- Acolyte is hard to use - because you have to think what you're doing and it right. Effective and useful on Gold, didn't see it on Platinum so far (I don't play it often).

Some of the anti-nerfers have experience from other MMO games. My is from FOnline: character builds are temporary, because skills change - so for example Sneaker (well, like a Tactical Cloak) with grenades could do massive damage with Silent Death perk, but on limited distance... Now grenades are excluded from SD bonus - the same situation was with SMGs. Now it's good with pistols. And all builds with SD+Sneak+Throw skill are obsolete. Exping new character to 24 is long and hard. Now Miniguns do less damage than assault rifles. I'd call it a big, heavy weapon wasting same type of ammunition. And same in ME3 -> Typhoon vs Harrier! Where is your overpowered Salarian Infiltrator now? I don't think he's on Platinum.

Modifié par Frozen Mind, 08 août 2012 - 10:13 .


#36
DarkseidXIII

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220 buffs? you mean they buff our abilities to keep up with the 3 fold buffs of the enemies?! holy crap! they're just spoiling us..... Shut up nerfer! You Suck!

#37
iplay222

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DarkseidXIII wrote...

220 buffs? you mean they buff our abilities to keep up with the 3 fold buffs of the enemies?! holy crap! they're just spoiling us..... Shut up nerfer! You Suck!


Those statisics were discounting any buffs/nerfs to enemies.

So, your point?

#38
DarkseidXIII

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so its ok to double the enemies health or armor so long as the mattock gets a 12 point damage buff? I see, your math is impeccable.

#39
iplay222

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DarkseidXIII wrote...

so its ok to double the enemies health or armor so long as the mattock gets a 12 point damage buff? I see, your math is impeccable.


Look on the first page, I have listed many buffs that were very large.

#40
Adhok42

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Let me put this this way OP. The number of buffs may be greater then the number of nerfs but it's the EFFECTIVENESS of those buffs verses the EFFECTIVENESS of the nerfs.

With every "balance" change, there are a number of buffs. Some reasonable, others not asked for but we a grateful for, however only a scant few appreciate it as it only applies to some really obscure things. However it's exceptionally rare that a buff changes the way the game is played.

With each change there may be only 1-3 nerfs.

Now here is the crux of the problem.

These Nerfs are so damn heavy handed that each one changes the game in such a way that the vast majority of players must now ajust or just give up on what they were running all together.

Every single Nerf has destroyed some aspect of the game for a great many people. Very few Buffs have made even the slightest change to how things are played.

It's not quantity we want. It's quality. And Bioware is not delivering on this.

"Where there's smoke there's fire."

The amount of Bull**** I detected when they were going to alter TC "because 33% of the player base plays it" could have set a fertilizer company for over 30 years in terms of supply. They were going to alter it because of all the whining (smoke) that they needed to do something (put out the fire).

They do indeed need to reduce how heavy handed these nerfs are and they do indeed need to stop listening to a good majority of the "balance suggestions" made.

#41
xtorma

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You are forgetting the biggest buffs of them all. When they buffed geth and cerberus, that was effectivly a nerf to every weapon and every power in the game.

#42
AbhijitSM

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Kyrene wrote...

AbhijitSM wrote...

OP the numbers may mean nothing.
Number of buffs 220 > Number of nerfs 40
But....
Magnitude of nerfs 40 > Magnitude of buffs 220

Seriously whenever bioware has nerfed they seem to render some things totally useless (emphasis mine).

Ah, yes, "totally useless," we have dismissed those claims. I swear add the word "like" and you have the unholy trio of hyperbole on BSN.


"We have dismissed those claims" ohh you mean to say its you who has dismissed them. Frankly i don't care. And if you are assuming that i liked using those OP guns before they got nerfed you are wrong yet again.

I never tried the falcon much pre-nerf as i never hosted games & all i could see was the weapon firing blanks all the times. Same thing with the krysae...2 shot reloads....decloaking issues after cloaking...firing projectiles that could never do damage were issues which caused lots of frustration & i never liked using it in the first place.

#43
iplay222

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Adhok42 wrote...

Let me put this this way OP. The number of buffs may be greater then the number of nerfs but it's the EFFECTIVENESS of those buffs verses the EFFECTIVENESS of the nerfs.

With every "balance" change, there are a number of buffs. Some reasonable, others not asked for but we a grateful for, however only a scant few appreciate it as it only applies to some really obscure things. However it's exceptionally rare that a buff changes the way the game is played.

With each change there may be only 1-3 nerfs.

Now here is the crux of the problem.

These Nerfs are so damn heavy handed that each one changes the game in such a way that the vast majority of players must now ajust or just give up on what they were running all together.

Every single Nerf has destroyed some aspect of the game for a great many people. Very few Buffs have made even the slightest change to how things are played.

It's not quantity we want. It's quality. And Bioware is not delivering on this.

"Where there's smoke there's fire."

The amount of Bull**** I detected when they were going to alter TC "because 33% of the player base plays it" could have set a fertilizer company for over 30 years in terms of supply. They were going to alter it because of all the whining (smoke) that they needed to do something (put out the fire).

They do indeed need to reduce how heavy handed these nerfs are and they do indeed need to stop listening to a good majority of the "balance suggestions" made.


I understand that people want bigger buffs to compenstate for the nerfs.

But there have been several massive buffs (look at Poison_berries post on the first page).

#44
DarkseidXIII

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Anti-nerfers can be silenced if bioware makes a lobby for nerfers and a lobby for players. Then, and only then can both parties be happy. since the nerfers seem to have bioware ear, maybe you should just petition for a "handicapped" lobby.

#45
Klokos

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DarkseidXIII wrote...

Anti-nerfers can be silenced if bioware makes a lobby for nerfers and a lobby for players. Then, and only then can both parties be happy. since the nerfers seem to have bioware ear, maybe you should just petition for a "handicapped" lobby.


 A yes, the evil minority in power that only wants to stop you from enjoying games. That's not true, why would developers of a game with data gathering would care listening to whining, ranting and other e-peen waving ?

#46
scoopapa1

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The only way these "major" nerfs were a big deal is if you never used anything else. If the Krysae nerf ruined the game, what did you do before the Krysae was released? Ditto the Typhoon and impending Piranha nerfs. I don't agree with every aspect of the TC nerf but the duration nerf did very little to builds that were primarily using TC to increase damage output. God forbid rank 4 is actually a difficult choice and characters have to make tradeoffs.

It may seem tumultuous if you went from playing GI Effect 3 to Krysae Effect 3 to Piranha Effect 3 and "they keep goddamn nerfing the only halfway decent guns!". However, if you just play Mass Effect 3 and recognize that there is a s**tload more to do than abuse the current recently released and overpowered strategy, you might (wishful thinking maybe) see why balance is good for the game and stop acting like the sky is falling when the strategy-which-is-totally-not-overpowered-but-still-the-only-thing-worth-using is made fair.

But nevermind, you guys have awesome names to call us like "nerfers" and "nerfducks".  Clearly you win the argument.

Modifié par scoopapa1, 08 août 2012 - 10:51 .


#47
KyreneZA

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scoopapa1 wrote...

The only way these "major" nerfs were a big deal is if you never used anything else. If the Krysae nerf ruined the game, what did you do before the Krysae was released? Ditto the Typhoon and impending Piranha nerfs. I don't agree with every aspect of the TC nerf but the duration nerf did very little to builds that were primarily using TC to increase damage output. God forbid rank 4 is actually a difficult choice and characters have to make tradeoffs.

It may seem tumultuous if you went from playing GI Effect 3 to Krysae Effect 3 to Piranha Effect 3 and "they keep goddamn nerfing the only halfway decent guns!". However, if you just play Mass Effect 3 and recognize that there is a s**tload more to do than abuse the current recently released and overpowered strategy, you might (wishful thinking maybe) see why balance is good for the game and stop acting like the sky is falling when the strategy-which-is-totally-not-overpowered-but-still-the-only-thing-worth-using is made fair.

But nevermind, you guys have awesome names to call us like "nerfers" and "nerfducks".  Clearly you win the argument.

Post Reported!

Well thought out arguments are not welcome here sirrah!?! More ad hominem attacks are what's needed! MOAR!

#48
AscendantWyvern

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I believe in both buffs and nerfs. The prothean particle rifle is an example of a good buff, it went from paperweight to something worth shooting. I also believe the krysae had its CC niche returned to it with its nerf, where its usefulness only is supposed to shine with its splash damage.

The typhoon also needed the damagr reduction. What tends to be forgotten is the multiplyer the weapon has on barriers, shields, and armor.

As for this weeks intended piranha damage nerf, i feel they are shooting at the wrong target. It needs a larger range reduction and nothing else. Keeping it devastating in its niche while making players think twice elsewhere.

#49
scoopapa1

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I personally think a damage reduction over distance would have been appropriate. Just enforce what they tried to simulate with the wacky spread and low accuracy.

#50
Cartmaniac

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Iproving a crappy weapon so it is still crappy doesn't do ****.