First of all - why are there anti-nerfers? Most of them feel what happens with their items/characters after nerfs and have less fun after changes. Yes, I know that it's not fair that some classes could be easier and more owning than others, but let's not make e-communism where every gun is same, so characters are. FOR THE SAKE OF EQUALITY. Tactical Cloak nerf made some character builds unplayable on higher difficulties. Promote and exp it again, because BW changed their mind.
Why are there nerfers? Some people see this as PvP aka Penis vs Penis. The length is measured at end of match by score. And seeing someone has it that long he asks to cut a piece. I would understand such behavior when you literally fight other players, not cooperate with them. "How is it possible he kills me that lot, his gun is overpowered, his character is overpowered, nerf it". But on PvE game? It's like "he's having more fun, nerf him!"
Newly introduced classes and weapons - Piranha, Typhoon and Acolyte were, IMO, to improve chances in Platinum difficulty:
- Now, after nerfing Typhoon, which is Ultra Rare, this weapon is Silver capable, on Gold and Platinum it's ineffective (what means there are much better weapons than Typhoon), even on Solider class, where this gun belong to.
- And recently announced Piranha nerf, what level of difficulty will it be capable with now? It's Rare weapon, so I guess Silver, maybe, maybe Gold on classes with spread reduction and RoF bonus.
- Acolyte is hard to use - because you have to think what you're doing and it right. Effective and useful on Gold, didn't see it on Platinum so far (I don't play it often).
Some of the anti-nerfers have experience from other MMO games. My is from FOnline: character builds are temporary, because skills change - so for example Sneaker (well, like a Tactical Cloak) with grenades could do massive damage with Silent Death perk, but on limited distance... Now grenades are excluded from SD bonus - the same situation was with SMGs. Now it's good with pistols. And all builds with SD+Sneak+Throw skill are obsolete. Exping new character to 24 is long and hard. Now Miniguns do less damage than assault rifles. I'd call it a big, heavy weapon wasting same type of ammunition. And same in ME3 -> Typhoon vs Harrier! Where is your overpowered Salarian Infiltrator now? I don't think he's on Platinum.
Modifié par Frozen Mind, 08 août 2012 - 10:13 .