Biotic_Warlock wrote...
People only notice cos they are on popular weapons.
After the Krysae Nerf the forums exploded. Last night they exploded after piranha nerf was confirmed.
And you would think THAT would tell BioDud something.
Biotic_Warlock wrote...
People only notice cos they are on popular weapons.
After the Krysae Nerf the forums exploded. Last night they exploded after piranha nerf was confirmed.
Yes, sniper rifles generally need a mild buff. There isn't actually a lot of debate about this point, at least in the BSN community.dysturbed0ne wrote...
Also, when you include TC in your list of nerfs and head shot removal of bosses, you have to include every sniper rifle as getting nerf'd. Evo 6 of TC was really the only thing that made them shine, so add a 15% (multiplier) nerf to all SR's as well.
Snipers were never the most powerful weapons in the game, except on Infiltrators--and then only arguably, since shotgun Infiltrators have been well respected for quite a while. That indicates that there is (was) a problem with both snipers and the Infiltrator.So keeping score, BW has basically made the most powerful weapons in the game (SR's) trivial...
It's still nice, and you're ignoring the existence of the Harrier--and the real effectiveness of weapons like the Revenant and Phaeston....they finally give us a nice AR....for a couple weeks.
The Tempest and Hornet would like a word with you.The only really effective SMG is a promotional, so VERY few people will ever see it at even at half it's potential, (I don't even have it yet) and there isn't even a UR smg, not that it would be effective anyway.
That distortion in the air over there is my Paladin-wielding GI queueing up behind the Tempest and Hornet.Pistols are effective......on power classes, NOT as a main weapon for shooters.
People are pissed about the Piranha because they don't want their "I win" button taken away. There's no other explanation required.Then there are the shotguns, these are basically what the shooters are left with to compete, and you wonder why people are pissed about the Piranha?
What's amusing to me here is the number of people on BSN who argue that nerfing weapons is unjustified because weapon classes are much better than casters, so nerfing weapons increases the overall difficulty of the game.Remember, I'm talking about the casual players, not the ones that sit there for hours mastering weapon combinations. People that want to pick up a weapon and compete effectively, which we should be able to do. I have watched a good biotic user easily out score my Piranha with full damage mods, and I am a above average player. How do you compete with unlimited range, curving powers, through any barrier damage and insane combo damage?
don't forget the mattock, it has been buffed multiple times and is a excellent weapon but very few people actually use it, its sad really.Poison_Berrie wrote...
Actually only five things have had nerfs that can be considered of magnitude.AbhijitSM wrote...
OP the numbers may mean nothing.
Number of buffs 220 > Number of nerfs 40
But....
Magnitude of nerfs 40 > Magnitude of buffs 220
Seriously whenever bioware has nerfed they seem to render some things totally useless.
Falcon
Sabotage
Tactical Cloak
Krysea
Typhoon
Also buffs of magnitude
Blade Armor/Barrier/Fortification
Tech Armor (over an extended period)
Almost all grenades
Adrenaline Rush (over an extended period)
Drell Fitness
Tech Burst and Fire Explosions
Shockwave
Combat Drone
Sentry Turret
Several assault rifles (over an extended period)
Klokos wrote...
No, removal headshot on Geth Prime affected every weapons, not only SR. not to mention that Evo 6 wasn't the only good thing about TC.
Yes, it affected every weapon, but headshots are what snipers were meant to do. Evo 6 was easily the best thing for SR's and really hurt there usefulness and since I was specifically talking about SR's, it is valid.
SR are still revelant in Gold, typhoon is still good, quite a lot of AR are good in gold, Hornet is effective on gold, pistol are great, now with the acolyte and Pistol UR every class can benefit from them, there several great shotguns and we Piranha will still be useful.
I never said weapons were not viable, my comparison was basically to compete with power users. Powers were strong before and have been made stronger, while the powerful weapons get weaker. Not to mention most powers can be performed from relative safety, if not complete safety.
And yet tech/weapon based classes often outnumber Biotics. If you're playing a game casualy should you expect to beat the highest difficulty easily ? Silver and Bronze is still rather easy for people that put just a low amount of hours per week in games.
You are right, because like I said, people like to shoot. The problem is, people are struggling with these tech/weapon classes because BW giveth and then BW taketh away. I play Platinum PuG's just about everyday and it is by no means easy. Even with the so-called OP weapons, without teamwork or some sense of cohesion, most teams will fail. The easiest matches I have in platinum typically include 2 biotics.
They've clearly shown a fault on Sniper Rilfes in that case, since it apparently was only viable on a specific class with one specific evolution.dysturbed0ne wrote...
So keeping score, BW has basically made the most powerful weapons in the game (SR's) trivial, they finally give us a nice AR....for a couple weeks. The only really effective SMG is a promotional, so VERY few people will ever see it at even at half it's potential, (I don't even have it yet) and there isn't even a UR smg, not that it would be effective anyway. Pistols are effective......on power classes, NOT as a main weapon for shooters. Then there are the shotguns, these are basically what the shooters are left with to compete, and you wonder why people are pissed about the Piranha?
You must be playing a different game. Gun users have been pulling ahead on the power users for some time now.Your list has plenty of significant "power" buffs, but some of us (a good portion imo) like to shoot and don't want to worry about power combinations. We like to have weapons that can compete with the power spamming classes. The fact that BW gives us said weapons and then takes them away is frustrating to say the least, especially when the continue to buff the powers, as you have pointed out.
Poison_Berrie wrote...
Mattock, Indra, Arc Pistol, Saber.Nelzeben wrote...
The problem isn't the number of nerfs, but their size. Which weapon that was considered to be mediocre at best has been made amazing by buffs? I can't think of one. I would, however, say the Falcon and Krysae used to be pretty powerful and now are mediocre/situational.
The Falcon and Krysae both have the property of doing AoE damage and staggering. This alone is a unique factor that gives the weapon serious power. That you they take can't kill a single target as easily as a single target gun is a logical trade off.But that's ignoring that those buffs have made things useful. And not just weapons, especially powers have recieved considerable buffs.You can't compare making an utterly useless gun, like the Eagle, slightly less useless to nerfing the Falcon/Krysae/TC. (And for this argument, it doesn't matter whether you agree with the nerfs or not, they're just not comparable to most buffs.)
The fact is that most of the nerfs aren't that severe either. It's only a few of them and they define the entire view point. The 5-6 nerfs that were considerable are the thing that everyone jumps on.
Sorry it might not work to just compare the number of buffs and nerfs, but it works the other way around, you can't just focus on the few severe nerfs and ignore the lesser nerfs and the big buffs.
bigkahuna077 wrote...
don't forget the mattock, it has been buffed multiple times and is a excellent weapon but very few people actually use it, its sad really.Poison_Berrie wrote...
Actually only five things have had nerfs that can be considered of magnitude.AbhijitSM wrote...
OP the numbers may mean nothing.
Number of buffs 220 > Number of nerfs 40
But....
Magnitude of nerfs 40 > Magnitude of buffs 220
Seriously whenever bioware has nerfed they seem to render some things totally useless.
Falcon
Sabotage
Tactical Cloak
Krysea
Typhoon
Also buffs of magnitude
Blade Armor/Barrier/Fortification
Tech Armor (over an extended period)
Almost all grenades
Adrenaline Rush (over an extended period)
Drell Fitness
Tech Burst and Fire Explosions
Shockwave
Combat Drone
Sentry Turret
Several assault rifles (over an extended period)
Modifié par FlamboyantRoy, 08 août 2012 - 02:59 .
If you're looking for a reasonably light weapon with a high refire rate and good damage per round, the Mattock satisfies. It's by no means better than the Harrier, but it's very good.UKStory135 wrote...
For the Mattock to be as good as people say it is, you have to pull the Trigger at exactly 7.5 times per second.
Right, because a weight change for the Harrier X affects a massive number of players.The Harrier beats the Mattock's theorectical DPS at Level IV. Of course the Harrier also got a 25% weight increase, which basically limits it to grenade throwers.
What did I just read. Am I high or are you high, Roy?FlamboyantRoy wrote...
snip.
Poison_Berrie wrote...
Actually only five things have had nerfs that can be considered of magnitude.AbhijitSM wrote...
OP the numbers may mean nothing.
Number of buffs 220 > Number of nerfs 40
But....
Magnitude of nerfs 40 > Magnitude of buffs 220
Seriously whenever bioware has nerfed they seem to render some things totally useless.
Falcon
Sabotage
Tactical Cloak
Krysea
Typhoon
Also buffs of magnitude
Blade Armor/Barrier/Fortification
Tech Armor (over an extended period)
Almost all grenades
Adrenaline Rush (over an extended period)
Drell Fitness
Tech Burst and Fire Explosions
Shockwave
Combat Drone
Sentry Turret
Several assault rifles (over an extended period)
Poison_Berrie wrote...
What did I just read. Am I high or are you high, Roy?FlamboyantRoy wrote...
snip.
Modifié par Immortal Strife, 08 août 2012 - 03:17 .
Hasn't happened. No gun is unusable, although the Krysae is essentially there on non-Infiltrators.Immortal Strife wrote...
I have two issues with nerfing: Over Nerfing destroys gun to unusable levels.
Snipers are not god-awful by any means; they're drastically undervalued in the current Gold metagame (although I understand they're genuinely problematic in Platinum). TC also didn't get "slammed"; it's more than fine.And class Nerfing ****s up the whole game, example-TC got slammed and now snipers are god awful. A whole weapon class (snipers) became garbage with the snap of a finger.
Immortal Strife wrote...
I have two issues with nerfing: Over Nerfing destroys gun to unusable levels. And class Nerfing ****s up the whole game, example-TC got slammed and now snipers are god awful. A whole weapon class (snipers) became garbage with the snap of a finger.
rmccowen wrote...
If you're looking for a reasonably light weapon with a high refire rate and good damage per round, the Mattock satisfies. It's by no means better than the Harrier, but it's very good.UKStory135 wrote...
For the Mattock to be as good as people say it is, you have to pull the Trigger at exactly 7.5 times per second.Right, because a weight change for the Harrier X affects a massive number of players.The Harrier beats the Mattock's theorectical DPS at Level IV. Of course the Harrier also got a 25% weight increase, which basically limits it to grenade throwers.
Drastically increased is an over reaction.DeathIsHere wrote...
You're not taking into account the fact that all weapons have been nerfed multiple times when the health pools of both the Geth and Cerberus were drastically increased. So that indirectly nerfed every weapon. Armor increases nerfed every SMG.
The headshotting of Geth Primes and ATLII was a bug that made these bosses as easy as regular troops. If they can make them work differently they'd like to add them back in though.Add that to patches removing headshots on Geth Primes which nerfed sniper rifles and other weapons and the fact that they still haven't fixed SMG ULM and we have entire weapon classes getting nerfed indirectly.
You add some gibberish to a post and I'm supposed to instantly get it.FlamboyantRoy wrote...
As thick as a rock huh? No worries, I'll have someone spoon feed it to you. As I'm sure you're used to. Having to think is very very difficult, I know! But you need to put on your big boy clothes if you wish to speak with the adults. Ohmk pumpkin?
Some of you must have eaten the marbles.
Think I might just hand in my Darwin card.
Immortal Strife wrote...
I have two issues with nerfing: Over Nerfing destroys gun to unusable levels. And class Nerfing ****s up the whole game, example-TC got slammed and now snipers are god awful. A whole weapon class (snipers) became garbage with the snap of a finger.
Atheosis wrote...
Immortal Strife wrote...
I have two issues with nerfing: Over Nerfing destroys gun to unusable levels. And class Nerfing ****s up the whole game, example-TC got slammed and now snipers are god awful. A whole weapon class (snipers) became garbage with the snap of a finger.
The TC nerf was actually one of the best moves they've ever made. Unfortunately, they needed to buff many sniper rifles (single shots in particular) to compensate and never did. Likewise they needed to buff Sticky Grenade, Cryo Blast, and Sabotage, and again never did. The fact that they have arbitrarily limited themselves to between four and six changes per week has created quite a backlog unfortunately, and there's no real evidence that they even really get how much stuff really needs to be buffed.
I haven't seen anyone claim the Mattock is God Mode. It's a nice weapon with a clear purpose, and it's easy to get.UKStory135 wrote...
I'm not saying the Mattock is a bad gun. It's very good, but it isn't the God Mode that Balancers are claiming to be either.
The Harrier's weight was changed from [1.75 - 1.0] to [1.75 - 1.25]. Instead of decreasing by 0.083 per level, it now decreases by 0.056. That's a trivial change unless you have it at very high level--you need at least a Harrier IV in order to see a 10% marginal difference in cooldown, which still probably isn't enough to change anyone's mind.The Harrier's weight increase affects it at all levels, not just at level X.
Modifié par Immortal Strife, 08 août 2012 - 03:44 .
Okay, sure.UKStory135 wrote...
I agree with this. The buff to SR's that has been insinuated but never given...
The change to the Typhoon was unexpected but, given the stats that were just released this week, completely justifiable. A Typhoon I still does 1000 base DPS against armor, shields, and barriers--meaning every boss in the game....and a dailing back on the Typhoon's massive, unnecessary nerf would do a lot to calm people down.
That's a personal preference, not a balance problem. There are a lot of good weapons out there, and a lot of good classes with no grenades at all, and the fact that you refuse to use them is not a problem on Bioware's end.The balance is kind of messed up right now. With the exception of the Paladin, all of the classes that I play are grenadiers. I only choose what type of grenade I want to use and if I want to use the Harrier or a shotgun.
This is inane hyperbole. Please try again.Immortal Strife wrote...
Yes snipers we're and are too weak but atleast they were usable on infiltrator, now they a more novelty than effective. You are doing yourself a disservice by equipping a sniper.