rmccowen wrote...
But the reduction in TC Evo 6 was entirely necessary. The higher that bonus is, the more difficult it is to balance snipers simultaneously on Infiltrators and on everyone else.
Yet the TC nerf was how long ago and the Indra is the only SR that has been buffed.
It's still nice, and you're ignoring the existence of the Harrier--and the real effectiveness of weapons like the Revenant and Phaeston.The Tempest and Hornet would like a word with you.
I didn't ignore the Harrier, but the constant need for ammo makes it really only useful on the Demoisher, it becomes more of a liability then a help on most classes. I have yet to see a SMG alone be effective on platinum, it is always a back-up to a power class or a stronger weapon. (save the Hurricane). The Revenant and Phaeston, on platinum, I can't say I have seen them much....I wonder why?
That distortion in the air over there is my Paladin-wielding GI queueing up behind the Tempest and Hornet.
The GI and his triple stacking damage buffs can make anything useful. That said, I can't recall ever seeing a pistol GI. I'm not saying they don't exist, I have just never seen it in the hundreds of matches I have played. I've seen a couple AR GI's, Hurricane GI's and of course sniper and shotgun. My guess would be the pistol is at the bottom of the GI "lets make this weapon OP" list.
People are pissed about the Piranha because they don't want their "I win" button taken away. There's no other explanation required.
It is far from a "i win button". That was the Krysae on an infiltrator, very low risk and very high reward. Except for an Atlas, you need to be up close and personal to get the full potential. Yea, if you stack amp+gear+mod+mod+ammo mod and stick it on a character that further amps up the damage it is powerful, but isn't that what the amps and gear are suppose to accomplish? The weapon should be judged as it stands without add-ons.
What's amusing to me here is the number of people on BSN who argue that nerfing weapons is unjustified because weapon classes are much better than casters, so nerfing weapons increases the overall difficulty of the game.
And your argument is that nerfing weapons is unjustified because casters are more powerful. I'm not making you responsible for other people's foolishness, but I do occasionally wonder what BSN must look like to Bioware.
Casters have huge damage potential, and their main benefit is they can accomplish this without ever really putting themselves at risk. While I may be melting this Atlas with my Piranha stading in the open the whole time, the AA behind me BE'ing the s**t out the 2 primes and the 3 other mooks standing around them, only needing to pop out of cover twice, for a second.
Biotic teams trivialize platinum more than any weapon based team I have ever seen, except the GI which will always be god-mode when used correctly.