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The Silencing of the Anti-Balancers. (probably not, but I can dream)


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#151
Poison_Berrie

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RagingDream wrote...

You sir, deserve a medal, and the internet. 

It's incredibly sad to see that the tiny buffs to weapons do not in anyway, compare to the nerfs that seemingly take a weapon and smash it to bits.

There's been several post that have detailed on this. There have been sizable buffs and there have been small nerfs, as well. Five items in total have recieved a sizable nerfs (and most did not as you say smashed it to bits). 


wraith27 wrote...

Geth buffs are the problem >:(

Geth bugs are a problem. Their buffs where well justified.

#152
AshirahTSparkle

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Immortal Strife wrote...

My point is accuracy or actually targeting a weak point is not rewarding in ME3 MP. It's far more effective to unload bullets. Sniping requires some skill, even if it's only minute, the current dominating strategies do not. Look at my manifest, obviously I play a lot, I run U/U/Platinum everyday with a different character each time. And from my experiance I can safely say snipers are garbage now.


One of the mods said they were thinking about putting back weak points on bosses with tweaks towards the dmage multipler. Though the thing is, I don't see how that's going to help sniper rifles. With the weak points, sustained fire will just proceed to "sustained fire on weak point", which means they are still going to kill enemies faster than a sniper rifle. I personally think it would be great (albeit more coding prolly), if the weak points on bosses are only exploitable by sniper rifles. So headshotting primes? only a sniper rifle can get extra damage from head shotting primes. Sniper rifles are tools or precision after all, so I don't see why they can't have the innate ability to deal more damage through high powered penetrative shots to weak points compared to sustained fire from other weapons.

#153
COLZ7R

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Dear nerffers
If the game is to easy or if a gun is too "op" for you, dont use it or use it without high level consumables, or use it on a strange build or a sub level 20 toon or get 3 mates(hard bit for you!) or if less mates(probable) and kick people who dont conform to what you think is ok to use.ptoblem solved!!!
See what i did their? Those are all options YOU can choose to effect how easy/hard the game is. wanting things to CHANGE just for your benefit or warped sense of how a game should or should not be played is so arrogant in it stupidity its almost funny.
honestlly dont go into the real world and actually talk to people like that, it wont end well.

#154
Immortal Strife

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I will admit the Indra is a great gun but it hardly seems like a sniper to me-It feels more like a harrier with a scope. The Black Widow, widow and Javelin are pedestrian now and need some buff consideration, weight/damage/shield gate, something-or they will never get close to where they were awhile back-the glory days ;0)

Modifié par Immortal Strife, 08 août 2012 - 05:34 .


#155
Poison_Berrie

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Creston918 wrote...

Of the 40 nerfs, approximately 90% of them either made the weapon/power/class useless, or severely hampered its former functionality.

Of the 220 buffs, approximately 95% of them made little to no difference to the thing that was buffed, and I think around 5-10 of them were done to a weapon that was later again NERFED because Bioware has no idea what it's doing, thus negating the entire point of the buff to begin with.

It baffles me that people who cling so tightly to statistics can't see the difference between minor buffs and major nerfs, and simply compare them on an equal-footing basis. You probably also think a basehit is just as valuable as a homerun, don't you?

Nice invented statistics there. Did you think them up yourself, because even a cursory glance shows me you are wrong in your assesment.

You like so many before selectivelly forget about the major buffs and the minor nerfs and only focus on the few big nefs.
A number of weapons recieved a buff and a nerf at the same time.
Most things that have been buffed have not been nerfed afterwards.
And if this a total of all individual changes half those buffs belong with the 5 bigger nerfs.

COLZ7R:
The fact is that even if you don't use it, it's hard to avoid. Krysae snipers at one point meant I immediatly dropped out of a game and if I don't want to be in a game with a Piranha I better host my own and continously kick people.
Point being most matches have 3 other players. 

Modifié par Poison_Berrie, 08 août 2012 - 05:39 .


#156
COLZ7R

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@poison berrie
how is it hard to avoid? Never mind the ways i listed to avoid them. where are these mythical, all gi with whatever is the goto gun of choice lobbys? I play gold/silver pugs all the time and never, not once have i been in a lobby with everyone using the same gun

#157
Bivo

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COLZ7R wrote...

Dear nerffers
If the game is to easy or if a gun is too "op" for you, dont use it or use it without high level consumables, or use it on a strange build or a sub level 20 toon or get 3 mates(hard bit for you!) or if less mates(probable) and kick people who dont conform to what you think is ok to use.ptoblem solved!!!
See what i did their? Those are all options YOU can choose to effect how easy/hard the game is. wanting things to CHANGE just for your benefit or warped sense of how a game should or should not be played is so arrogant in it stupidity its almost funny.
honestlly dont go into the real world and actually talk to people like that, it wont end well.


Dude, nervers don't exist because players have no power of decision about balance issues.
By raging at those who agree that some weapons break balance, you are just killing the messenger.

Don't cry, it is for your own good.
You would have tired quickly of game were equiping something else than Krysae, Piranha or Typhoon would be as dumb as rolling a Drell Vanguard with a Incisor.

#158
Constant Motion

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iplay222 wrote...

I've posted these statistics in several threads but nobody seems to take notice.

There have been around 220 buffs in this game.

And there have been roughly 40 nerfs.

Not only does that disprove the 'Constant nerfing' claims so many people make on these forums but it also means this:

Some of you also say that there are constant nerf threads 

Some of you tell Bioware to 'Stop listening to the community'

Put those 2 reasons together and think about this, Surely if Bioware had been listening to the community from the beginning (according to your logic), a hell of alot more guns should have been nerfed, because of these 2 reasons that you often give to enforce your own argument.

Well, when put with statistics, they contradict each other.

I understand that a single person who is against nerfing won't nessercerily agree with some of the statements that others who are against nerfing/balancing make, but for the sake of this argument, I'm putting different reasons that are given together.




You know? I agree with you, but I'm beginning to think there's no point bothering.

They're not that bothered by logic. They think wanting game balance is the same thing as being a fun-hating gun-spoiler. Their entire argument - contradictions and all - is focused around one tenet. The faster you can kill things, the more fun you have.

I'm increasingly of the opinion that you're trying to level a rational argument at people who aren't interested in the frail to-and-fro of a complex metagame. They want to pick up a gun and go "kerplooey," and the kerplodier the better. Which - more power to them!

But they're not willing to make the distinction between someone who generally approves of balance in a complicated metagame, and this weird strawman they've constructed who wants to turn every gun into a peashooter. We're all nerfducks to them, no matter how sensible or rational we're being. Usually a fair few degrees less hysterical than any of them. How likely are they really to start making any effort whatsoever to work out the delicacies of weapon balance?

#159
WMcAlister

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I'd like to congratulate the OP. Although this thread has devolved into largely nonsensical feuding like nearly every other one on BSN, it's a 7 page long thread. I'll take one of those over 20 separate threads talking about the exact same thing with the exact same lack of results and changed minds.

So a toast to you, good sir, for (partially) containing the insanity.  It will all go to hell when teh balance changes of today finally drop, but it was a noble effort. ^_^

Modifié par WMcAlister, 08 août 2012 - 05:54 .


#160
KalilKareem

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COLZ7R wrote...

@poison berrie
how is it hard to avoid? Never mind the ways i listed to avoid them. where are these mythical, all gi with whatever is the goto gun of choice lobbys? I play gold/silver pugs all the time and never, not once have i been in a lobby with everyone using the same gun


I play platinum pugs and it happens maybe 50% of the time. Non-piranha users almst invariably use claymore or reagar.

#161
COLZ7R

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@bivo
didnt use the krysae, use the piranha as ar backup and only got the typhoon yesterday(bloody store)
Thanks for telling me how i would get boared with the game though, kinda proved my point about the arrogance bit, eh?

#162
COLZ7R

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@kalikareem
So things should now be balanced on platinum!! The smallest % off players!!

#163
Dudeskio

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Sob, anti nerfers, your tears are so delicious. I thought the river of tears from the Krysae was sweet... I never knew sweet until the Typhoon and ( possibly bad ) Piranha nerfs.

Yep, this is my argument from now on, cause logic makes little difference to you people. I can only hope that in a few years, once you have a few more online games under your belt, you'll think back on how ridiculous you acted.

#164
Computron2000

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KalilKareem wrote...

COLZ7R wrote...

@poison berrie
how is it hard to avoid? Never mind the ways i listed to avoid them. where are these mythical, all gi with whatever is the goto gun of choice lobbys? I play gold/silver pugs all the time and never, not once have i been in a lobby with everyone using the same gun


I play platinum pugs and it happens maybe 50% of the time. Non-piranha users almst invariably use claymore or reagar.


Obviously then claymore and reegar must be NERFED! Nerfed i say, until the katana makes its appearence in Platinum!

#165
Jebel Krong

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AshirahTSparkle wrote...

Immortal Strife wrote...

My point is accuracy or actually targeting a weak point is not rewarding in ME3 MP. It's far more effective to unload bullets. Sniping requires some skill, even if it's only minute, the current dominating strategies do not. Look at my manifest, obviously I play a lot, I run U/U/Platinum everyday with a different character each time. And from my experiance I can safely say snipers are garbage now.


One of the mods said they were thinking about putting back weak points on bosses with tweaks towards the dmage multipler. Though the thing is, I don't see how that's going to help sniper rifles. With the weak points, sustained fire will just proceed to "sustained fire on weak point", which means they are still going to kill enemies faster than a sniper rifle. I personally think it would be great (albeit more coding prolly), if the weak points on bosses are only exploitable by sniper rifles. So headshotting primes? only a sniper rifle can get extra damage from head shotting primes. Sniper rifles are tools or precision after all, so I don't see why they can't have the innate ability to deal more damage through high powered penetrative shots to weak points compared to sustained fire from other weapons.


at least doing something to promote skillful play/sniping properly should be encouraged by BW. personally i'd make ac cloak damage bonus sniper exclusive too. you might see some decent sniping again - i can't remember the last timei ran into another sniping infiltrator (my favourite and most played class). removing the head-shots on primes was non-sensical other than the explained technical fault, but really that should have been thought of before release.

#166
KalilKareem

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COLZ7R wrote...

Dear nerffers
If the game is to easy or if a gun is too "op" for you, dont use it or use it without high level consumables, or use it on a strange build or a sub level 20 toon or get 3 mates(hard bit for you!) or if less mates(probable) and kick people who dont conform to what you think is ok to use.ptoblem solved!!!
See what i did their? Those are all options YOU can choose to effect how easy/hard the game is. wanting things to CHANGE just for your benefit or warped sense of how a game should or should not be played is so arrogant in it stupidity its almost funny.
honestlly dont go into the real world and actually talk to people like that, it wont end well.


Erm. *blink* nope, still gibberish. Just use the Piranha on a lower difficulty. It will feel even more powerful than it is now. Why is this so aggrevating to you?

#167
KalilKareem

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COLZ7R wrote...

@kalikareem
So things should now be balanced on platinum!! The smallest % off players!!


Yeah. Lower difficulties can be managed with an old shoe and a piece of string. No particular need to balance there as you can just bring what you like and still win.

#168
KalilKareem

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Computron2000 wrote...

KalilKareem wrote...

COLZ7R wrote...

@poison berrie
how is it hard to avoid? Never mind the ways i listed to avoid them. where are these mythical, all gi with whatever is the goto gun of choice lobbys? I play gold/silver pugs all the time and never, not once have i been in a lobby with everyone using the same gun


I play platinum pugs and it happens maybe 50% of the time. Non-piranha users almst invariably use claymore or reagar.


Obviously then claymore and reegar must be NERFED! Nerfed i say, until the katana makes its appearence in Platinum!


I wouldnt care or mind. I use the piranah for all classes atm and I dont care one bit that it is getting nerfed. I will adapt and overcome. Its called " dealing with it"

#169
Mr Shlap

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why nerf at all, if it helps get the mission done the stronger the better imo.

#170
COLZ7R

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Just dealing with it would be a good attitude for nerffers to take

#171
mrcanada

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iplay222 wrote...

BlackDahlia424 wrote...

AbhijitSM wrote...

OP the numbers may mean nothing.
Number of buffs 220 > Number of nerfs 40
But....
Magnitude of nerfs 40 > Magnitude of buffs 220

Seriously whenever bioware has nerfed they seem to render some things totally useless.


This. You're comparing tiny incremental buffs of crappy weapons that are still crappy to nerfs which have completely ruined guns in some cases.


Actually, I would say that their have been 2 or 3 major nerfs in this game.

Falcon

Krysae

and TC

Yet I could give you examples of huge buffs right now:

The Human Engineer buffs.

Female Quarian engineer buffs.

No missile fire delay.

Blade armor and Rage buffs.

Pull buffs


You call them buffs, I call making them useable.  

#172
iplay222

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mrcanada wrote...

iplay222 wrote...

BlackDahlia424 wrote...

AbhijitSM wrote...

OP the numbers may mean nothing.
Number of buffs 220 > Number of nerfs 40
But....
Magnitude of nerfs 40 > Magnitude of buffs 220

Seriously whenever bioware has nerfed they seem to render some things totally useless.


This. You're comparing tiny incremental buffs of crappy weapons that are still crappy to nerfs which have completely ruined guns in some cases.


Actually, I would say that their have been 2 or 3 major nerfs in this game.

Falcon

Krysae

and TC

Yet I could give you examples of huge buffs right now:

The Human Engineer buffs.

Female Quarian engineer buffs.

No missile fire delay.

Blade armor and Rage buffs.

Pull buffs


You call them buffs, I call making them useable.  


Blade armor, the Human engineer and the Female quarian were all very useable before.

Pull however, I would tend to agree.

#173
LegacyOfTheAsh

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Buffs are necessary to make things useful. Nerfs just ruin shiz.

#174
iplay222

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COLZ7R wrote...

Just dealing with it would be a good attitude for nerffers to take



Just dealing with it would be a good attitude for Anti-balancers to take.

See what i did thar?

#175
KalilKareem

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COLZ7R wrote...

Just dealing with it would be a good attitude for nerffers to take


Deal with what?