Tom1029 and a dozen others wrote...
Buffs= +0.2%
Nerf= -15.7% in EVERY STATISTIC!
I'm sorry for your math skills.
This claim that the magnitude of the nerfs is far greater than the buffs, or that somehow the relationship between buffs and nerfs is akin to "potlucks and shootings" is ridiculous on its face.
scoopapa1 wrote...
The only way these "major" nerfs were a big deal is if you never used anything else. If the Krysae nerf ruined the game, what did you do before the Krysae was released? Ditto the Typhoon and impending Piranha nerfs. I don't agree with every aspect of the TC nerf but the duration nerf did very little to builds that were primarily using TC to increase damage output. God forbid rank 4 is actually a difficult choice and characters have to make tradeoffs.
It may seem tumultuous if you went from playing GI Effect 3 to Krysae Effect 3 to Piranha Effect 3 and "they keep goddamn nerfing the only halfway decent guns!". However, if you just play Mass Effect 3 and recognize that there is a s**tload more to do than abuse the current recently released and overpowered strategy, you might (wishful thinking maybe) see why balance is good for the game and stop acting like the sky is falling when the strategy-which-is-totally-not-overpowered-but-still-the-only-thing-worth-using is made fair.
But nevermind, you guys have awesome names to call us like "nerfers" and "nerfducks". Clearly you win the argument.
QFT.
I'd list all the things that got SIGNIFICANT buffs, but let me just list a few that I know everybody's used or benefitted from:
- Tech Bursts (buffing ALL tech classes)
- Tech Armor (and other armor powers)
- Shockwave
- Adrenaline Rush
- Frag Grenades
- Saber
- Talon
- Hurricane
- Paladin
- Both drell classes (Adept's felt it more than Vanguard since... Drell Vanguard)
As for the much reviled enemy buffs... Well. Where are they? Geth received their only buffs as a faction way back on March 13th. The Cerberus buffs were more recent, but were not even as significant as what the geth received. The only notable increase to Cerberus was the Atlases firing their guns four times per burst instead of three, which just took some getting used to. And I refuse to believe gold-level players are suffering from executions that badly.
As for Platinum: MEH. Everybody knows Platinum as it stands right now is a poorly designed mess that only cares about your sustained DPS. No gun is "nerfed" just for being useless on Platinum. That's a design issue, and one the balance team might need to fix. In general, the problems keeping the game out of balance are fundamental design issues that the balance team will never be able to completely fix. Small board size alone does more to hurt sniper rifles than any nerf in the game.
I'm not enamored with the balance team, and feel they could be doing a better job (though given their resources...), but the constant complaints as if they do nothing but nerfs.. you guys realize you've been complaining about constant nerfs since around March 20th? The number of nerfs has grown since then, but so has the overall power level of the game, and the buffs continue to be more widespread and significant. If the fact that they buffed the PIRANHA* of all guns doesn't show their preference for buffs... yeah.
(* Yes I know they're nerfing it this week, but their first action with it was still a buff)
Modifié par EvanKester, 08 août 2012 - 07:25 .