Yuanrang wrote...
A large majority of guns in this game is initially horrible or ineffective. It is designed like that, because as you get new ranks and also get stronger mods that can patch up the weak sides of each gun, they become either mediocre, good or godlike.
Well, the thing is that the weapons in ME3 are less about being powerful specialists among their roles, but most of it is the powercreep that comes with progressing in the game.
Just an example for ARs:
Vindicator/Valkyrie/Argus should be battle rifles with mainly weight and raw power differences to accomodate your playstyle preferences. Lots of stopping power, decent allround damage, though ineffective for when you need lots of damage fast.
Mattock/Saber should be designated marksman rifles. Accurate and incredibly devastating if you score headshots, but lacking in CQC and burst damage
Avenger/Phaeston/Revenant should be the bullet hoses. Lots of ammunition to simply throw a wall of projectiles at your enemy. Perfect for CQC and lots of burst damage if you hit stuff with it, but otherwise lacking whenever you got targets at a distance.
Weapons like the GPR and the PPR then would suit very specific roles, like shield/barrier toasting and excell at those, whilst having mild capabilities in other areas, for those weapons being lowpowered bullet hose/battle rifle hybrids with good accuracy and RoF.
But instead we have a couple of good weapons, some that don't suck arse and those that are useless from the point on they are introduced.